turnbasedgamedata/Config/Props/Chap02/Prop_Chap02_DragonLamp_01_Config.json
2024-10-21 03:16:22 -03:00

168 lines
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{
"States": [
{
"AnimName": "Closed",
"EnableBillboard": false
},
{
"State": "Open",
"AnimName": "Opened",
"EnableBillboard": false
}
],
"DisableAnimEventLayers": [
"Dissolve Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "WaitActive"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_Prop_SequenceLampFlame_Start_Idle.prefab",
"AttachPoint": "EffectRoot"
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_lamp_small_fire_loop"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_Prop_SequenceLampFlame_Start_Idle.prefab"
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_lamp_small_fire_loop_stop"
}
}
]
},
{
"States": [
{
"Name": "Lighting"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_Prop_SequenceLampFlame_Target.prefab",
"AttachPoint": "EffectRoot"
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_lamp_big_fire_appear_loop"
}
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Actived"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_Prop_SequenceLampFlame_TargetLoop.prefab",
"AttachPoint": "EffectRoot"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_lamp_big_fire_appear_loop_stop"
}
}
]
},
{
"States": [
{
"Name": "Error"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_Prop_SequenceLampFlame_Target_Disappear.prefab",
"AttachPoint": "EffectRoot"
}
]
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_Prop_SequenceLampFlame_TargetLoop.prefab"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_Prop_SequenceLampFlame_Target.prefab"
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_lamp_big_fire_disappear"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Chap02_Prop_SequenceLampFlame_Target_Disappear.prefab"
}
]
}
],
"BillboardIconMaxDistance": 15
}