turnbasedgamedata/Config/Props/Chap02/Prop_Chap02_CargoShip_03_Config.json
2024-10-21 03:16:22 -03:00

107 lines
2.0 KiB
JSON

{
"States": [
{
"AnimName": "Closed"
},
{
"State": "Open",
"AnimName": "Opened"
},
{
"State": "Locked",
"AnimName": "Closed"
}
],
"DisableAnimEventLayers": [
"Dissolve Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Move"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_starskiff_freight_01_arriving"
}
}
]
},
{
"States": [
{
"Name": "Open"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_container_02_dooropen"
}
}
]
},
{
"States": [
{
"Name": "Close"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_container_02_doorclose"
}
}
]
},
{
"States": [
{
"Name": "Opened"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.PropEnableCollider",
"OPType": "ColliderOnly",
"SpecifiedRelativePaths": [
"Collider_Door",
"Collider_Door_Cam"
],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
]
},
{
"States": [
{
"Name": "Closed"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.PropEnableCollider",
"OPType": "ColliderOnly",
"Enabled": true,
"SpecifiedRelativePaths": [
"Collider_Door",
"Collider_Door_Cam"
],
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
]
}
],
"LodTemplate": "Prop_Huge"
}