turnbasedgamedata/Config/ConfigAnimZone/NPC/Special/NPC_Special_Tapir_00_AnimZone.json
2025-04-07 09:10:56 -03:00

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{
"StateGroupZoneConfig": {
"AnimatorStateGroupZoneDescList": [
{
"AnimatorStateNames": [
"Run",
"RunStop"
],
"TransitionType": "Next",
"ZoneList": [
{
"ZoneType": "EnableNavigationMove",
"NTimeEnd": 1.05
}
]
},
{
"AnimatorStateNames": [
"Walk",
"Run",
"MoveAS_1",
"MoveAS_3"
],
"TransitionType": "Next",
"ZoneList": [
{
"ZoneType": "Move"
}
]
},
{
"AnimatorStateNames": [
"StandBy",
"Idle_Show_01",
"Idle_Show_02",
"Idle_Show_01BS",
"Idle_Show_01AS"
],
"TransitionType": "Next",
"ZoneList": [
{
"ZoneType": "Idle"
},
{
"ZoneType": "ForbidRotation",
"NTimeEnd": 1.05
},
{
"ZoneType": "EnableLookAt"
}
]
},
{
"AnimatorStateNames": [
"MazeSkill",
"Idle_Show_01",
"Idle_Show_02",
"Common_IdleShow"
],
"TransitionType": "Next",
"ZoneList": [
{
"ZoneType": "AnimFollow"
}
]
}
]
},
"StateZoneConfig": {
"AnimatorStateZoneDescList": [
{
"StateName": "StandBy",
"ZoneList": [
{
"ZoneType": "Standby",
"NTimeEnd": 1.05
},
{
"ZoneType": "ForbidRotation",
"NTimeEnd": 1.05
}
]
},
{
"StateName": "MazeSkill",
"TransitionType": "Next",
"ZoneList": [
{
"ZoneType": "Standby",
"NTimeEnd": 1.05
}
]
},
{
"StateName": "RunStop",
"TransitionType": "Current",
"ZoneList": [
{
"ZoneType": "ForbidRotation"
}
]
},
{
"StateName": "Run",
"TransitionType": "Current",
"ZoneList": [
{
"ZoneType": "EnableModifyMoveAnimSpeed"
}
]
}
]
}
}