turnbasedgamedata/Config/ConfigAdventureAbility/NpcMonster/NPCMonster_W2_Yanqing_00_Ability.json
2024-10-21 03:16:22 -03:00

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{
"AbilityList": [
{
"Modifiers": {
"ADV_Monster_W2_Yanqing_00_Passive_StandByEffectController": {
"OnModifierAdd": [
{
"$type": "RPG.GameCore.PredicateTaskList",
"Predicate": {
"$type": "RPG.GameCore.ByCheckAdvModifierCallBackBehaviorFlag",
"Flag": "Freeze"
},
"SuccessTaskList": [
{
"$type": "RPG.GameCore.RemoveAdventureModifier",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"ModifierName": "ADV_Monster_W2_Yanqing_00_Passive_StandByEffect"
},
{
"$type": "RPG.GameCore.AddAdventureModifier",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"ModifierName": "ADV_Monster_W2_Yanqing_00_Passive_StandByEffectFreeze"
}
]
}
],
"OnModifierRemove": [
{
"$type": "RPG.GameCore.PredicateTaskList",
"Predicate": {
"$type": "RPG.GameCore.ByAnd",
"PredicateList": [
{
"$type": "RPG.GameCore.ByCheckAdvModifierCallBackBehaviorFlag",
"Flag": "Freeze"
},
{
"$type": "RPG.GameCore.AdvByContainBehaviorFlag",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flag": "Freeze",
"Inverse": true
}
]
},
"SuccessTaskList": [
{
"$type": "RPG.GameCore.RemoveAdventureModifier",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"ModifierName": "ADV_Monster_W2_Yanqing_00_Passive_StandByEffectFreeze"
},
{
"$type": "RPG.GameCore.AddAdventureModifier",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"ModifierName": "ADV_Monster_W2_Yanqing_00_Passive_StandByEffect"
}
]
}
]
},
"ADV_Monster_W2_Yanqing_00_Passive_StandByEffect": {
"OnCreate": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword_Maze.prefab",
"UniqueEffectName": "Effect_Sword1",
"AttachPoint": "Weapon3_1_JNT"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword_Maze.prefab",
"UniqueEffectName": "Effect_Sword2",
"AttachPoint": "Weapon3_2_JNT"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword_Maze.prefab",
"UniqueEffectName": "Effect_Sword3",
"AttachPoint": "Weapon3_3_JNT"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword_Maze.prefab",
"UniqueEffectName": "Effect_Sword4",
"AttachPoint": "Weapon3_4_JNT"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword_Maze.prefab",
"UniqueEffectName": "Effect_Sword5",
"AttachPoint": "Weapon3_5_JNT"
}
]
},
"ADV_Monster_W2_Yanqing_00_Passive_StandByEffectFreeze": {
"OnCreate": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Freeze_Maze.prefab",
"UniqueEffectName": "Effect_Sword1_Frozen",
"AttachPoint": "Weapon3_1_JNT"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Freeze_Maze.prefab",
"UniqueEffectName": "Effect_Sword2_Frozen",
"AttachPoint": "Weapon3_2_JNT"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Freeze_Maze.prefab",
"UniqueEffectName": "Effect_Sword3_Frozen",
"AttachPoint": "Weapon3_3_JNT"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Freeze_Maze.prefab",
"UniqueEffectName": "Effect_Sword4_Frozen",
"AttachPoint": "Weapon3_4_JNT"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Freeze_Maze.prefab",
"UniqueEffectName": "Effect_Sword5_Frozen",
"AttachPoint": "Weapon3_5_JNT"
}
],
"OnDestroy": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ModifierOwnerEntity"
},
"UniqueEffectName": "Effect_Sword1_Frozen"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ModifierOwnerEntity"
},
"UniqueEffectName": "Effect_Sword2_Frozen"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ModifierOwnerEntity"
},
"UniqueEffectName": "Effect_Sword3_Frozen"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ModifierOwnerEntity"
},
"UniqueEffectName": "Effect_Sword4_Frozen"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ModifierOwnerEntity"
},
"UniqueEffectName": "Effect_Sword5_Frozen"
}
]
}
},
"Name": "MazeMonster_W2_Yanqing_00_Passive",
"TargetInfo": {
"TargetType": "Caster"
},
"OnAdd": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_StandBy.prefab"
},
{
"$type": "RPG.GameCore.AddAdventureModifier",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"ModifierName": "ADV_Monster_W2_Yanqing_00_Passive_StandByEffectController"
},
{
"$type": "RPG.GameCore.AddAdventureModifier",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"ModifierName": "ADV_Monster_W2_Yanqing_00_Passive_StandByEffect"
}
]
},
{
"Name": "ManikinMonster_W2_Yanqing_00_Passive",
"TargetInfo": {
"TargetType": "Caster"
},
"OnAdd": [
{
"$type": "RPG.GameCore.TriggerEffectForUI",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword.prefab",
"UniqueEffectName": "Effect_Sword1",
"AttachPoint": "Weapon3_1_JNT"
},
{
"$type": "RPG.GameCore.TriggerEffectForUI",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword.prefab",
"UniqueEffectName": "Effect_Sword2",
"AttachPoint": "Weapon3_2_JNT"
},
{
"$type": "RPG.GameCore.TriggerEffectForUI",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword.prefab",
"UniqueEffectName": "Effect_Sword3",
"AttachPoint": "Weapon3_3_JNT"
},
{
"$type": "RPG.GameCore.TriggerEffectForUI",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword.prefab",
"UniqueEffectName": "Effect_Sword4",
"AttachPoint": "Weapon3_4_JNT"
},
{
"$type": "RPG.GameCore.TriggerEffectForUI",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword.prefab",
"UniqueEffectName": "Effect_Sword5",
"AttachPoint": "Weapon3_5_JNT"
},
{
"$type": "RPG.GameCore.TriggerEffectForUI",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Flags": [
"Resident"
],
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_StandBy.prefab"
}
]
}
]
}