turnbasedgamedata/Config/ConfigAdventureAbility/NpcMonster/NPCMonster_W1_Soldier02_00_Ability.json
2025-02-24 07:50:34 -03:00

144 lines
4.3 KiB
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{
"AbilityList": [
{
"Name": "MazeMonster_W1_Soldier02_00_NormalAtk01",
"TargetInfo": {
"TargetType": "SkillPointEntity"
},
"OnStart": [
{
"$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AnimLogicState": "NormalAtk",
"AnimStateName": "Attack",
"MovingRangeList": [
{
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"SteerNormalizedTimeStart": {
"FixedValue": {
"Value": 0
}
},
"SteerNormalizedTimeEnd": {
"FixedValue": {
"Value": 0.1
}
},
"MaxSteerSpeed": {
"FixedValue": {
"Value": 100
}
}
}
]
},
{
"$type": "RPG.GameCore.WaitAnimState",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AnimStateName": "Attack",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.281
}
}
},
{
"$type": "RPG.GameCore.AdventureFireProjectile",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "None"
},
"Projectile": {
"ColliderTemplate": "CapsuleZ_MazeMonsterLaserBullet",
"Behavior": "LinearWithHitDetect",
"FlySpeed": 100,
"EnableRayCast": true,
"Gravity": 0,
"MaxLifeTime": 1,
"AttachPoint": "Gun",
"AlignWithAttachPoint": true,
"AttachPointAxis": "Z",
"TargetAttachPoint": "Root",
"FlyEffect": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_00/Eff_W1_Soldier02_00_MazeAttack_Bullet.prefab",
"LinearPitchAngle": {
"FixedValue": {
"Value": 0.1
}
}
},
"OnProjectileHit": [
{
"$type": "RPG.GameCore.AdventureTriggerAttack",
"AttackTargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ProjectileHitEntity"
},
"AttackRootTargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ProjectileHitEntity"
},
"TriggerBattleDelay": 0.1,
"AttackDetectConfig": {
"$type": "RPG.GameCore.AdventureAttackDetectCircleConfig",
"MaxRadius": 0.1,
"FanAngle": 360
},
"HitConfig": {
"HitAnimation": "Hit",
"HitEffect": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_00/Eff_W1_Soldier02_00_MazeAttack_Hit.prefab"
}
}
],
"OnProjectileLifetimeFinish": [
{
"$type": "RPG.GameCore.AdventureTriggerAttack",
"AttackTargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ProjectileHitEntity"
},
"AttackRootTargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ProjectileHitEntity"
},
"TriggerBattleDelay": 0.1,
"AttackDetectConfig": {
"$type": "RPG.GameCore.AdventureAttackDetectCircleConfig",
"MaxRadius": 0.1,
"FanAngle": 360
},
"HitConfig": {}
}
]
},
{
"$type": "RPG.GameCore.VCameraConfigChange",
"CameraConfig": {
"ShakeTemplateName": "Impact_Middle"
}
},
{
"$type": "RPG.GameCore.WaitAnimState",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AnimStateName": "Attack",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 1
}
}
}
]
}
]
}