turnbasedgamedata/Config/ConfigAdventureAbility/NpcMonster/NPCMonster_W1_Soldier01_00_Ability.json
2025-02-24 07:50:34 -03:00

257 lines
7.9 KiB
JSON

{
"AbilityList": [
{
"Name": "MazeMonster_W1_CWSoldier_NormalAtk01",
"TargetInfo": {
"TargetType": "SkillPointEntity"
},
"OnStart": [
{
"$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AnimLogicState": "NormalAtk",
"AnimStateName": "Attack",
"StopWhenHitOthers": false,
"MovingRangeList": [
{
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"OffsetTargetDistance": {
"FixedValue": {
"Value": 1
}
},
"NormalizedTimeStart": {
"FixedValue": {
"Value": 0.055
}
},
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.207
}
},
"MaxMoveDistance": {
"FixedValue": {
"Value": 1
}
},
"MaxSpeed": {
"FixedValue": {
"Value": 60
}
},
"SteerNormalizedTimeStart": {
"FixedValue": {
"Value": 0.05
}
},
"SteerNormalizedTimeEnd": {
"FixedValue": {
"Value": 0.24
}
},
"MaxSteerSpeed": {
"FixedValue": {
"Value": 300
}
}
}
]
},
{
"$type": "RPG.GameCore.WaitAnimState",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AnimStateName": "Attack",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.238
}
}
},
{
"$type": "RPG.GameCore.AdventureTriggerAttack",
"AttackTargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AllEnemy"
},
"TriggerBattleDelay": 0.1,
"AttackDetectConfig": {
"$type": "RPG.GameCore.AdventureAttackDetectCircleConfig",
"MaxRadius": 2.5,
"FanAngle": 100,
"Offset": {
"Y": 0.5,
"Z": -0.3
}
},
"HitConfig": {
"HitAnimation": "Hit",
"HitEffect": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_00/Eff_Monster_W1_Soldier01_00_MazeAttack_Hit.prefab"
}
},
{
"$type": "RPG.GameCore.VCameraConfigChange",
"CameraConfig": {
"ShakeTemplateName": "Impact_Middle"
}
},
{
"$type": "RPG.GameCore.WaitAnimState",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AnimStateName": "Attack",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 1
}
}
}
]
},
{
"Name": "MazeMonster_W1_WRSoldier_Ice_Passive",
"TargetInfo": {
"TargetType": "Caster"
},
"OnAdd": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"IsAttachToTargetEntity": true,
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Chest_M.prefab"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"IsAttachToTargetEntity": true,
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Ice_Axe_All_JNT.prefab"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"IsAttachToTargetEntity": true,
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Knee_R.prefab"
}
]
},
{
"Name": "MazeMonster_W1_WRSoldier_Fire_Passive",
"TargetInfo": {
"TargetType": "Caster"
},
"OnAdd": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"IsAttachToTargetEntity": true,
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Chest_M.prefab"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"IsAttachToTargetEntity": true,
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Head_M.prefab"
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"IsAttachToTargetEntity": true,
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Knee_R.prefab"
}
]
},
{
"Name": "ManikinMonster_W1_WRSoldier_Ice_Passive",
"TargetInfo": {
"TargetType": "Caster"
},
"OnAdd": [
{
"$type": "RPG.GameCore.TriggerEffectForUI",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Chest_M.prefab"
},
{
"$type": "RPG.GameCore.TriggerEffectForUI",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Ice_Axe_All_JNT.prefab"
},
{
"$type": "RPG.GameCore.TriggerEffectForUI",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Knee_R.prefab"
}
]
},
{
"Name": "ManikinMonster_W1_WRSoldier_Fire_Passive",
"TargetInfo": {
"TargetType": "Caster"
},
"OnAdd": [
{
"$type": "RPG.GameCore.TriggerEffectForUI",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Chest_M.prefab"
},
{
"$type": "RPG.GameCore.TriggerEffectForUI",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Head_M.prefab"
},
{
"$type": "RPG.GameCore.TriggerEffectForUI",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Knee_R.prefab"
}
]
}
]
}