mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2025-05-11 22:45:53 +08:00
257 lines
7.9 KiB
JSON
257 lines
7.9 KiB
JSON
{
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"AbilityList": [
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{
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"Name": "MazeMonster_W1_CWSoldier_NormalAtk01",
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"TargetInfo": {
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"TargetType": "SkillPointEntity"
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},
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"OnStart": [
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{
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"$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AnimLogicState": "NormalAtk",
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"AnimStateName": "Attack",
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"StopWhenHitOthers": false,
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"MovingRangeList": [
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{
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "AbilityTargetEntity"
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},
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"OffsetTargetDistance": {
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"FixedValue": {
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"Value": 1
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}
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},
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"NormalizedTimeStart": {
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"FixedValue": {
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"Value": 0.055
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}
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},
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"NormalizedTimeEnd": {
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"FixedValue": {
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"Value": 0.207
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}
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},
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"MaxMoveDistance": {
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"FixedValue": {
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"Value": 1
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}
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},
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"MaxSpeed": {
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"FixedValue": {
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"Value": 60
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}
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},
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"SteerNormalizedTimeStart": {
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"FixedValue": {
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"Value": 0.05
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}
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},
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"SteerNormalizedTimeEnd": {
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"FixedValue": {
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"Value": 0.24
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}
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},
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"MaxSteerSpeed": {
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"FixedValue": {
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"Value": 300
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}
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}
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}
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]
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},
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{
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"$type": "RPG.GameCore.WaitAnimState",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AnimStateName": "Attack",
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"NormalizedTimeEnd": {
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"FixedValue": {
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"Value": 0.238
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}
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}
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},
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{
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"$type": "RPG.GameCore.AdventureTriggerAttack",
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"AttackTargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "AllEnemy"
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},
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"TriggerBattleDelay": 0.1,
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"AttackDetectConfig": {
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"$type": "RPG.GameCore.AdventureAttackDetectCircleConfig",
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"MaxRadius": 2.5,
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"FanAngle": 100,
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"Offset": {
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"Y": 0.5,
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"Z": -0.3
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}
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},
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"HitConfig": {
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"HitAnimation": "Hit",
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"HitEffect": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_00/Eff_Monster_W1_Soldier01_00_MazeAttack_Hit.prefab"
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}
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},
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{
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"$type": "RPG.GameCore.VCameraConfigChange",
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"CameraConfig": {
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"ShakeTemplateName": "Impact_Middle"
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}
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},
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{
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"$type": "RPG.GameCore.WaitAnimState",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AnimStateName": "Attack",
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"NormalizedTimeEnd": {
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"FixedValue": {
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"Value": 1
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}
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}
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}
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]
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},
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{
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"Name": "MazeMonster_W1_WRSoldier_Ice_Passive",
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"TargetInfo": {
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"TargetType": "Caster"
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},
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"OnAdd": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"IsAttachToTargetEntity": true,
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Chest_M.prefab"
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"IsAttachToTargetEntity": true,
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Ice_Axe_All_JNT.prefab"
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"IsAttachToTargetEntity": true,
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Knee_R.prefab"
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}
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]
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},
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{
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"Name": "MazeMonster_W1_WRSoldier_Fire_Passive",
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"TargetInfo": {
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"TargetType": "Caster"
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},
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"OnAdd": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"IsAttachToTargetEntity": true,
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Chest_M.prefab"
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"IsAttachToTargetEntity": true,
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Head_M.prefab"
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"IsAttachToTargetEntity": true,
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Knee_R.prefab"
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}
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]
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},
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{
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"Name": "ManikinMonster_W1_WRSoldier_Ice_Passive",
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"TargetInfo": {
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"TargetType": "Caster"
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},
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"OnAdd": [
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{
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"$type": "RPG.GameCore.TriggerEffectForUI",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Chest_M.prefab"
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},
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{
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"$type": "RPG.GameCore.TriggerEffectForUI",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Ice_Axe_All_JNT.prefab"
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},
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{
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"$type": "RPG.GameCore.TriggerEffectForUI",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Knee_R.prefab"
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}
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]
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},
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{
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"Name": "ManikinMonster_W1_WRSoldier_Fire_Passive",
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"TargetInfo": {
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"TargetType": "Caster"
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},
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"OnAdd": [
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{
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"$type": "RPG.GameCore.TriggerEffectForUI",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Chest_M.prefab"
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},
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{
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"$type": "RPG.GameCore.TriggerEffectForUI",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Head_M.prefab"
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},
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{
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"$type": "RPG.GameCore.TriggerEffectForUI",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_01/Eff_Monster_W1_Soldier01_01_Common_Knee_R.prefab"
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}
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]
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}
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]
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} |