turnbasedgamedata/Config/ConfigAbility/Monster/Camera/Monster_W1_Soldier01_01_Camera.json
2025-02-24 07:50:34 -03:00

114 lines
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{
"AbilityList": [
{
"Name": "Monster_W1_Soldier01_01_Skill01_Camera",
"TargetInfo": {
"TargetType": "SkillTargetEntityList"
},
"OnStart": [
{
"$type": "RPG.GameCore.VCameraConfigChange",
"CameraConfig": {
"NormalConfig": {
"CameraState": "CastAnimation"
},
"ShowEntityConfig": {
"ShowTargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AllTeamMember"
}
}
}
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill05_Charge",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.999
}
}
},
{
"$type": "RPG.GameCore.VCameraConfigChange",
"CameraConfig": {
"NormalConfig": {
"CameraState": "DarkEntityAttack",
"AttackType": "MeleeAttack",
"FollowDamp": 0.01,
"AimDamp": 0.01
},
"AdditiveNormalConfig": {
"AimOffset": {
"X": -1.53
}
},
"BlendConfig": {
"BlendType": "Cut"
}
}
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill05_Attack",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.0009999999
}
}
},
{
"$type": "RPG.GameCore.VCameraConfigChange",
"CameraConfig": {
"NormalConfig": {
"CameraState": "CameraMotion",
"ResetToDefault": false
}
}
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill05_Attack",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.351
}
}
},
{
"$type": "RPG.GameCore.VCameraConfigChange",
"CameraConfig": {
"ShakeConfigV2": {
"ShakeRange": 0.24,
"ShakeTime": 0.1,
"ShakeDir": {
"X": 0.1,
"Y": 0.2,
"Z": 0.1
},
"BaseCycle": 0.05,
"CycleDamping": 0,
"RangeAttenuation": 0.95,
"PerlinNoiseAmplitude": {
"X": 0.05,
"Y": 0.05
},
"PerlinNoiseFreq": {
"X": 16,
"Y": 14
},
"RotationalAmplitude": {
"X": 2,
"Z": 2
},
"RotationFreqV3": {
"X": 18,
"Z": 16
}
}
}
}
]
}
]
}