turnbasedgamedata/Config/ConfigAbility/Avatar/Avatar_Yanqing_00_Ability.json
2025-02-24 07:50:34 -03:00

3180 lines
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JSON

{
"AbilityList": [
{
"Name": "Avatar_Yanqing_00_Skill01_Phase01",
"TargetInfo": {
"TargetType": "SkillTargetEntityList"
},
"OnStart": [
{
"$type": "RPG.GameCore.TriggerAbility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AbilityName": {
"Value": "Avatar_Yanqing_00_Skill01_Camera"
},
"IsSkillPerform": true
},
{
"$type": "RPG.GameCore.TriggerAbility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AbilityName": {
"Value": "Avatar_Yanqing_00_Skill01_Phase02"
},
"IsSkillPerform": true
},
{
"$type": "RPG.GameCore.LookAt",
"TargetType": "AbilityTargetEntity",
"Duration": 1
},
{
"$type": "RPG.GameCore.MoveToTargetList",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AnimStateName": "Skill01",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 1
}
},
"NormalizedTimeWait": {
"FixedValue": {
"Value": 0.0009999999
}
},
"MovingRangeList": [
{
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"OffsetTargetDistance": {
"FixedValue": {
"Value": 2.5
}
},
"NormalizedTimeStart": {
"FixedValue": {
"Value": 0.0787
}
},
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.139
}
}
},
{
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "TeamFormation"
},
"OffsetTargetDistance": {
"FixedValue": {
"Value": 0
}
},
"NormalizedTimeStart": {
"FixedValue": {
"Value": 0.62
}
},
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.706
}
}
}
]
},
{
"$type": "RPG.GameCore.WaitAnimState",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AnimStateName": "Skill01",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.055999998
}
}
},
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill01_02.prefab"
},
{
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill01_03.prefab"
}
]
},
{
"$type": "RPG.GameCore.WaitAnimState",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AnimStateName": "Skill01",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.099
}
}
},
{
"$type": "RPG.GameCore.RadialBlurEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"BlurRadius": 1,
"Iteration": 3,
"BlurStart": 0.1,
"BlurFeather": 0.4
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill01",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.149
}
}
},
{
"$type": "RPG.GameCore.RadialBlurEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"Active": false
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill01",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.65
}
}
},
{
"$type": "RPG.GameCore.PredicateTaskList",
"Predicate": {
"$type": "RPG.GameCore.ByIsContainModifier",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"ModifierName": {
"Value": "MAvatar_Yanqing_00_BonusTargetMark"
}
},
"SuccessTaskList": [
{
"$type": "RPG.GameCore.TriggerAnimState",
"AnimLogicState": "Idle",
"AnimStateName": "StandBy",
"ForceStart": true
},
{
"$type": "RPG.GameCore.MoveToTargetPosition",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "TeamFormation"
},
"IgnoreRadius": true,
"OffsetTargetDistance": {
"FixedValue": {
"Value": 0
}
}
}
],
"FailedTaskList": [
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill01",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.74
}
}
},
{
"$type": "RPG.GameCore.TriggerAnimState",
"AnimLogicState": "Idle",
"AnimStateName": "StandBy"
}
]
}
]
},
{
"Name": "Avatar_Yanqing_00_Skill01_Phase02",
"TargetInfo": {
"TargetType": "SkillTargetEntityList"
},
"OnStart": [
{
"$type": "RPG.GameCore.RemoveModifier",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AllEnemy"
},
"ModifierName": {
"Value": "MAvatar_Yanqing_00_BonusTargetMark"
}
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill01",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.253
}
}
},
{
"$type": "RPG.GameCore.DamageByAttackProperty",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"AttackProperty": {
"$type": "RPG.GameCore.AttackData",
"DamageType": {
"DamageType": "Ice"
},
"DamagePercentage": {
"IsDynamic": true,
"PostfixExpr": {
"OpCodes": "AQAR",
"FixedValues": [],
"DynamicHashes": [
-1126825319
]
}
},
"StanceValue": {
"IsDynamic": true,
"PostfixExpr": {
"OpCodes": "AQAR",
"FixedValues": [],
"DynamicHashes": [
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]
}
},
"HitSplitRatio": {
"FixedValue": {
"Value": 0.5
}
},
"SPHitRatio": {
"FixedValue": {
"Value": 1
}
},
"HitAnimation": "Hit_H",
"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill01_Hit.prefab",
"HitEffectHeight": 1.3,
"HitTimeSlowType": "Puncture",
"HitPosHeight": 1.6,
"HitAngleHorizontal": 45,
"HitAngleVertical": -90
}
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill01",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.362
}
}
},
{
"$type": "RPG.GameCore.DamageByAttackProperty",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"AttackProperty": {
"$type": "RPG.GameCore.AttackData",
"DamageType": {
"DamageType": "Ice"
},
"DamagePercentage": {
"IsDynamic": true,
"PostfixExpr": {
"OpCodes": "AQAR",
"FixedValues": [],
"DynamicHashes": [
-1126825319
]
}
},
"StanceValue": {
"IsDynamic": true,
"PostfixExpr": {
"OpCodes": "AQAR",
"FixedValues": [],
"DynamicHashes": [
1659254037
]
}
},
"HitSplitRatio": {
"FixedValue": {
"Value": 0.25
}
},
"SPHitRatio": {
"FixedValue": {
"Value": 1
}
},
"HitAnimation": "Hit",
"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill01_02_Hit.prefab",
"HitEffectHeight": 1,
"HitPosHeight": 0.8
},
"CanTriggerLastKill": true
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill01",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.422
}
}
},
{
"$type": "RPG.GameCore.DamageByAttackProperty",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"AttackProperty": {
"$type": "RPG.GameCore.AttackData",
"DamageType": {
"DamageType": "Ice"
},
"DamagePercentage": {
"IsDynamic": true,
"PostfixExpr": {
"OpCodes": "AQAR",
"FixedValues": [],
"DynamicHashes": [
-1126825319
]
}
},
"StanceValue": {
"IsDynamic": true,
"PostfixExpr": {
"OpCodes": "AQAR",
"FixedValues": [],
"DynamicHashes": [
1659254037
]
}
},
"HitSplitRatio": {
"FixedValue": {
"Value": 0.25
}
},
"SPHitRatio": {
"FixedValue": {
"Value": 1
}
},
"HitAnimation": "Hit_H",
"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill01_03_Hit.prefab",
"HitEffectHeight": 1,
"HitPosHeight": 0.8
},
"CanTriggerLastKill": true
},
{
"$type": "RPG.GameCore.DamagePerformFinish"
},
{
"$type": "RPG.GameCore.SkillPerformFinish"
}
]
},
{
"Name": "Avatar_Yanqing_00_Skill02_Phase01",
"TargetInfo": {
"TargetType": "SkillTargetEntityList"
},
"OnStart": [
{
"$type": "RPG.GameCore.TriggerAbility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AbilityName": {
"Value": "Avatar_Yanqing_00_Skill02_Camera"
},
"IsSkillPerform": true
},
{
"$type": "RPG.GameCore.TriggerAbility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AbilityName": {
"Value": "Avatar_Yanqing_00_Skill02_Phase02"
},
"IsSkillPerform": true
},
{
"$type": "RPG.GameCore.LookAt",
"TargetType": "AbilityTargetEntity",
"Duration": 1
},
{
"$type": "RPG.GameCore.MoveToTargetList",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AnimStateName": "Skill02",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 1
}
},
"NormalizedTimeWait": {
"FixedValue": {
"Value": 0.01
}
},
"MovingRangeList": []
},
{
"$type": "RPG.GameCore.StartAim",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
}
},
{
"$type": "RPG.GameCore.GlobalMainIntensityEffect",
"TargetIntensity": 0.3,
"FadeDuration": 0.6
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill02",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.095
}
}
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill02",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.347
}
}
},
{
"$type": "RPG.GameCore.RadialBlurEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"Duration": 0.2,
"BlurRadius": 0.8,
"Iteration": 4,
"BlurFeather": 0.2
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill02",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.6
}
}
},
{
"$type": "RPG.GameCore.GlobalMainIntensityEffect",
"IsRevert": true,
"FadeDuration": 0.4
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill02",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.7
}
}
},
{
"$type": "RPG.GameCore.StopAim"
},
{
"$type": "RPG.GameCore.PredicateTaskList",
"Predicate": {
"$type": "RPG.GameCore.ByIsContainModifier",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"ModifierName": {
"Value": "MAvatar_Yanqing_00_BonusTargetMark"
}
},
"SuccessTaskList": [
{
"$type": "RPG.GameCore.TriggerAnimState",
"AnimLogicState": "Idle",
"AnimStateName": "StandBy",
"ForceStart": true
}
],
"FailedTaskList": [
{
"$type": "RPG.GameCore.TriggerAnimState",
"AnimLogicState": "Idle",
"AnimStateName": "StandBy"
}
]
}
]
},
{
"Name": "Avatar_Yanqing_00_Skill02_Phase02",
"TargetInfo": {
"TargetType": "SkillTargetEntityList"
},
"OnStart": [
{
"$type": "RPG.GameCore.RemoveModifier",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AllEnemy"
},
"ModifierName": {
"Value": "MAvatar_Yanqing_00_BonusTargetMark"
}
},
{
"$type": "RPG.GameCore.WaitAnimState",
"AnimStateName": "Skill02",
"NormalizedTimeEnd": {
"FixedValue": {
"Value": 0.37
}
}
},
{
"$type": "RPG.GameCore.FireMultiProjectiles",
"CasterTargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"ProjectileConfigList": [
{
"Projectile": {
"ColliderTemplate": "CapsuleZ_BattleCommonBullet",
"FlyTime": 0.13,
"MaxLifeTime": 5,
"AttachPoint": "Skill02Point",
"AttachOffset": {
"X": -3,
"Y": 1,
"Z": -3.55
},
"TargetAttachPoint": "SelectRoot",
"IgnoreTargetHitbox": true,
"FlyEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill02_03.prefab",
"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill02_Hit.prefab",
"FlyEffectFadeOut": true
}
},
{
"Projectile": {
"ColliderTemplate": "CapsuleZ_BattleCommonBullet",
"FlyTime": 0.13,
"MaxLifeTime": 5,
"AttachPoint": "Skill02Point",
"AttachOffset": {
"X": -0.81,
"Y": -0.15,
"Z": -3.55
},
"TargetAttachPoint": "SelectRoot",
"IgnoreTargetHitbox": true,
"FlyEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill02_03.prefab",
"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill02_Hit.prefab",
"FlyEffectFadeOut": true
},
"Interval": 0.04
},
{
"Projectile": {
"ColliderTemplate": "CapsuleZ_BattleCommonBullet",
"FlyTime": 0.13,
"MaxLifeTime": 5,
"AttachPoint": "Skill02Point",
"AttachOffset": {
"X": 2.2,
"Y": -0.1,
"Z": -3.55
},
"TargetAttachPoint": "SelectRoot",
"IgnoreTargetHitbox": true,
"FlyEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill02_03_02.prefab",
"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill02_Hit.prefab",
"FlyEffectFadeOut": true
},
"Interval": 0.04
},
{
"Projectile": {
"ColliderTemplate": "CapsuleZ_BattleCommonBullet",
"FlyTime": 0.13,
"MaxLifeTime": 5,
"AttachPoint": "Skill02Point",
"AttachOffset": {
"X": 4.2,
"Y": 1,
"Z": -3.55
},
"TargetAttachPoint": "SelectRoot",
"IgnoreTargetHitbox": true,
"FlyEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill02_03.prefab",
"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill02_Hit.prefab",
"FlyEffectFadeOut": true
},
"Interval": 0.04
},
{
"Projectile": {
"ColliderTemplate": "CapsuleZ_BattleCommonBullet",
"FlyTime": 0.13,
"MaxLifeTime": 5,
"AttachPoint": "Skill02Point",
"AttachOffset": {
"X": 1.5,
"Y": 1.5,
"Z": -3.55
},
"TargetAttachPoint": "SelectRoot",
"IgnoreTargetHitbox": true,
"FlyEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill02_03.prefab",
"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill02_Hit.prefab",
"FlyEffectFadeOut": true
},
"Interval": 0.04
},
{
"Projectile": {
"ColliderTemplate": "CapsuleZ_BattleCommonBullet",
"FlyTime": 0.13,
"MaxLifeTime": 5,
"AttachPoint": "Skill02Point",
"AttachOffset": {
"X": 2.81,
"Y": 0.8,
"Z": -3.55
},
"TargetAttachPoint": "SelectRoot",
"IgnoreTargetHitbox": true,
"FlyEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill02_03.prefab",
"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_Skill02_Hit_02.prefab",
"FlyEffectFadeOut": true
},
"Interval": 0.04
}
],
"ProjectileOnHitList": [
{
"RepeatCount": 5,
"OnProjectileHit": []
},
{
"OnProjectileHit": []
}
]
},
{
"$type": "RPG.GameCore.LoopExecuteTaskList",
"MaxLoopCount": {
"FixedValue": {
"Value": 3
}
},
"TaskList": [
{
"$type": "RPG.GameCore.TriggerAnimState",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"AnimLogicState": "OnHit",
"AnimStateName": "Hit",
"RandomHitAngle": true
},
{
"$type": "RPG.GameCore.DamageByAttackProperty",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"AttackProperty": {
"$type": "RPG.GameCore.AttackData",
"DamageType": {
"DamageType": "Ice"
},
"DamagePercentage": {
"IsDynamic": true,
"PostfixExpr": {
"OpCodes": "AQAR",
"FixedValues": [],
"DynamicHashes": [
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]
}
},
"StanceValue": {
"IsDynamic": true,
"PostfixExpr": {
"OpCodes": "AQAR",
"FixedValues": [],
"DynamicHashes": [
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]
}
},
"HitSplitRatio": {
"FixedValue": {
"Value": 0.25
}
},
"SPHitRatio": {
"FixedValue": {
"Value": 1
}
},
"AttackType": "BPSkill"
}
},
{
"$type": "RPG.GameCore.WaitSecond",
"WaitTime": {
"FixedValue": {
"Value": 0.06
}
}
}
]
},
{
"$type": "RPG.GameCore.DamageByAttackProperty",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"AttackProperty": {
"$type": "RPG.GameCore.AttackData",
"DamageType": {
"DamageType": "Ice"
},
"DamagePercentage": {
"IsDynamic": true,
"PostfixExpr": {
"OpCodes": "AQAR",
"FixedValues": [],
"DynamicHashes": [
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]
}
},
"StanceValue": {
"IsDynamic": true,
"PostfixExpr": {
"OpCodes": "AQAR",
"FixedValues": [],
"DynamicHashes": [
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]
}
},
"HitSplitRatio": {
"FixedValue": {
"Value": 0.25
}
},
"SPHitRatio": {
"FixedValue": {
"Value": 1
}
},
"AttackType": "BPSkill",
"HitAnimation": "Hit_H"
}
},
{
"$type": "RPG.GameCore.DamagePerformFinish"
},
{
"$type": "RPG.GameCore.SkillPerformFinish"
}
]
},
{
"Name": "Avatar_Yanqing_00_Skill03_EnterReady",
"TargetInfo": {
"TargetType": "InherentTargetEntity"
},
"OnStart": [
{
"$type": "RPG.GameCore.WaitSecond",
"WaitTime": {
"FixedValue": {
"Value": 0.4
}
}
},
{
"$type": "RPG.GameCore.AlignTargetToTeamCenter",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
}
},
{
"$type": "RPG.GameCore.WaitSecond",
"WaitTime": {
"FixedValue": {
"Value": 0.1
}
}
},
{
"$type": "RPG.GameCore.LookAt",
"TargetType": "DarkTeamCenter"
},
{
"$type": "RPG.GameCore.HeadLookAt",
"PerformerType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AllDarkTeam"
},
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"DoRootRotate": true
},
{
"$type": "RPG.GameCore.VCameraConfigChange",
"CameraConfig": {
"NormalConfig": {
"CameraState": "SelectDarkTeamEntity",
"IsLocalOffset": true,
"AnchorOffset": {
"X": -0.5,
"Y": -0.4,
"Z": -0.2
},
"AimTargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "AbilityTargetEntity"
},
"AimOffset": {
"X": 1,
"Y": 2,
"Z": 0.17
},
"FollowRadius": 1.4,
"AnchorToAimAngle": 26,
"Dutch": 4.5,
"FOV": 70
},
"BlendConfig": {
"BlendType": "Cut"
},
"ShowEntityConfig": {
"ShowTargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "CasterWithAllEnemy"
}
}
}
},
{
"$type": "RPG.GameCore.WaitSecond",
"WaitTime": {
"FixedValue": {
"Value": 0.5
}
}
},
{
"$type": "RPG.GameCore.VCameraConfigChange",
"CameraConfig": {
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