mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2025-05-11 22:45:53 +08:00
7160 lines
208 KiB
JSON
7160 lines
208 KiB
JSON
{
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"AbilityList": [
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{
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"Name": "Avatar_DanHengIL_00_Skill01_Phase01",
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"TargetInfo": {
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"TargetType": "SkillTargetEntityList"
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},
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"OnStart": [
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{
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"$type": "RPG.GameCore.TriggerAbility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AbilityName": {
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"Value": "Avatar_DanHengIL_00_Skill01_Camera"
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},
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"IsSkillPerform": true
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},
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{
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"$type": "RPG.GameCore.TriggerAbility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AbilityName": {
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"Value": "Avatar_DanHengIL_00_Skill01_Phase02"
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},
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"IsSkillPerform": true
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},
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{
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"$type": "RPG.GameCore.LookAt",
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"TargetType": "AbilityTargetEntity",
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"Duration": 1
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},
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{
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"$type": "RPG.GameCore.TriggerAnimState",
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"AnimStateName": "Skill01",
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"NormalizedTimeEnd": {
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"Value": 1
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"Value": 0.68
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}
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "AbilityTargetEntity"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill01_Attack_02.prefab",
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"AttachPoint": "Origin"
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},
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{
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"$type": "RPG.GameCore.WaitAnimState",
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"AnimStateName": "Skill01",
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"NormalizedTimeEnd": {
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"FixedValue": {
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"Value": 0.95
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}
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}
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}
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]
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},
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{
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"Name": "Avatar_DanHengIL_00_Skill01_Phase02",
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"TargetInfo": {
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"TargetType": "SkillTargetEntityList"
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},
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"OnStart": [
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{
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"$type": "RPG.GameCore.WaitAnimState",
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"AnimStateName": "Skill01",
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"Value": 0.34
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{
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"$type": "RPG.GameCore.SetDynamicValue",
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"Value": {
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"Value": 0
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}
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},
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"DynamicKey": {
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"Value": "Flag_AttackCount"
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}
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},
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{
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"$type": "RPG.GameCore.FireProjectile",
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"Projectile": {
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"FlyTime": 0.15,
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"AttachPoint": "Weapon_01_JNT",
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"TargetAttachPoint": "SelectRoot",
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"IgnoreTargetHitbox": true,
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"FlyEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill01_Bullet.prefab",
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"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill01_Hit_01.prefab",
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"FlyEffectFadeOut": true,
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"WriteProgressToEffectAnimator": true
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},
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"OnProjectileHit": [
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{
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"$type": "RPG.GameCore.DamageByAttackProperty",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "AbilityTargetEntity"
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},
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"AttackProperty": {
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"DamageType": {
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"DamageType": "Imaginary"
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},
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"DamagePercentage": {
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"Value": 0.3
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}
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"SPHitRatio": {
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"FixedValue": {
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"Value": 1
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}
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},
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"HitAnimation": "Hit"
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"DisplayData": {
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}
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},
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{
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"$type": "RPG.GameCore.VCameraConfigChange",
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"CameraConfig": {
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"ShakeConfigV2": {
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"ShakeTime": 0.2,
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"ShakeDir": {
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"Z": 0.05
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},
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"BaseCycle": 0.2,
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"RangeAttenuation": 0.95
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}
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}
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}
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],
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"WaitProjectileFinish": true
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},
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{
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"$type": "RPG.GameCore.SetDynamicValue",
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"Value": {
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},
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"DynamicKey": {
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"Value": "Flag_AttackCount"
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}
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},
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{
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"$type": "RPG.GameCore.WaitAnimState",
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"AnimStateName": "Skill01",
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"NormalizedTimeEnd": {
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"FixedValue": {
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"Value": 0.7
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}
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}
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},
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{
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"$type": "RPG.GameCore.DamageByAttackProperty",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "AbilityTargetEntity"
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},
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"AttackProperty": {
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"$type": "RPG.GameCore.AttackData",
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"DamageType": {
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"DamageType": "Imaginary"
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},
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"DamagePercentage": {
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"StanceValue": {
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"SPHitRatio": {
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"Value": 1
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}
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},
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"HitAnimation": "Hit_H",
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"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill01_Hit_02.prefab",
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"HitEffectHeight": 0.5,
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"HitPosHeight": 0.5
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},
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"CanTriggerLastKill": true,
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}
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},
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{
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"$type": "RPG.GameCore.DamagePerformFinish"
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},
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{
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"$type": "RPG.GameCore.SetDynamicValue",
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},
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"DynamicKey": {
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"Value": "Flag_AttackCount"
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}
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},
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{
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"$type": "RPG.GameCore.SkillPerformFinish"
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}
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]
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},
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{
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"Name": "Avatar_DanHengIL_00_Skill11_Phase01",
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"TargetInfo": {
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"TargetType": "SkillTargetEntityList"
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},
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"OnStart": [
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{
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"$type": "RPG.GameCore.TriggerAbility",
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"Alias": "Caster"
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},
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"AbilityName": {
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"Value": "Avatar_DanHengIL_00_Skill11_Camera"
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},
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"IsSkillPerform": true
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},
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{
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"$type": "RPG.GameCore.TriggerAbility",
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"Alias": "Caster"
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},
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"AbilityName": {
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"Value": "Avatar_DanHengIL_00_Skill11_Phase02"
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},
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"IsSkillPerform": true
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},
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{
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"$type": "RPG.GameCore.LookAt",
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"Duration": 5
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},
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{
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"$type": "RPG.GameCore.MoveToTargetList",
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{
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{
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{
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"Name": "Avatar_DanHengIL_00_Skill11_Phase02",
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"IsLocalOffset": true,
|
|
"AnchorOffset": {
|
|
"X": 0.5,
|
|
"Y": 0.24,
|
|
"Z": -0.56
|
|
},
|
|
"AimTargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"AimOffset": {
|
|
"X": -2.8,
|
|
"Y": 0.45
|
|
},
|
|
"FollowRadius": 3,
|
|
"AnchorToAimAngle": 30,
|
|
"Dutch": 2
|
|
},
|
|
"BlendConfig": {
|
|
"BlendType": "Cut"
|
|
}
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
}
|
|
} |