turnbasedgamedata/Config/ConfigAI/Adventure/NPCMonster/ST_NPCMonster_Master_Chase_MazeSkill.json
2024-10-21 03:16:22 -03:00

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{
"AIName": "ST_NPCMonster_Master_Chase_MazeSkill",
"VariableList": [],
"GlobalVariableList": [
{
"$type": "RPG.GameCore.AIVariableString",
"Value": "Raid_FindPlayer",
"Name": "CustomStringName",
"IsPrivate": false
},
{
"$type": "RPG.GameCore.AIVariableFloat",
"Name": "Int_StateMemory"
},
{
"$type": "RPG.GameCore.AIVariableFloat",
"Value": 102,
"Name": "Int_AIStrategy"
}
],
"DecisionList": [],
"TransitionTable": [],
"RootState": {
"Name": "Root",
"SubStateList": [
{
"$type": "RPG.GameCore.StateTreeSubTreeConfig",
"FilePath": "Config/ConfigAI/Adventure/NPCMonster/ST_NPCMonster_Master_Base.json",
"Name": "UseBaseStateTree"
}
]
},
"OnDisable": {
"$type": "RPG.GameCore.TaskConfig"
},
"OnInit": {
"$type": "RPG.GameCore.TaskConfig"
}
}