turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_8032020.json
2025-02-24 07:50:34 -03:00

53 lines
1.9 KiB
JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Buff_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Buff_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_MazeStandBy.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_MazeStandBy01.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_MazeAttack_Hit01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_MazeAttack_Start01.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Hit_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Start02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Weapon.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_Art_W1_Soldier01_04_DieFly.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Die.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": []
}
},
"SummonEntityList": []
}