turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_8022010.json
2025-02-24 07:50:34 -03:00

66 lines
3.3 KiB
JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_Attack_00.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_Attack_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_Attack_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_Attack_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_Idle_MazeStandBy.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_Idle_StandBy.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_MazeStandBy01AS_Down.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_MazeStandBy01AS_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_MazeStandBy01AS_Loop_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_MazeStandBy01AS_UP.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_MazeAttack_00.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_MazeAttack_Hit.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_PassiveSkill01_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_PassiveSkill01_Body_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_PassiveSkill01_Body_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_PassiveSkill01_Body_03.prefab"
]
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_PassiveSkill01_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_PassiveSkill01_Body_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_PassiveSkill01_Body_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_PassiveSkill01_Body_03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_Skill02_Ball_Start.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_Skill02_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_Skill05_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_00/Eff_Monster_SW_Minion01_00_Skill05_Body_02.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": []
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": []
}
},
"SummonEntityList": []
}