turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_8012200.json
2025-02-24 07:50:34 -03:00

61 lines
3.0 KiB
JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Ani_Appear_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Ani_Appear_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Ani_Appear_03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Ani_Appear_04.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": []
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_IF_Skill01_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Skill01_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Skill01_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Skill01_03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Skill01_04.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Skill01_05.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Skill01_06.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Skill01_Hit01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Skill02_01.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Die_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Die_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Die_02_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Die_03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Die_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Die_Hit01 1.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_HuanlongPart_00/Eff_Monster_W2_HuanlongPart_00_Die_Hit01.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": []
}
},
"SummonEntityList": []
}