turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_7003090.json
2025-02-24 07:50:34 -03:00

73 lines
3.9 KiB
JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Phase02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Phase02_Start.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Phase03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Phase03_BodyBlack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Phase03_Eye.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Phase03_Hand_L.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Phase03_Hand_R.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Unuse_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Unuse_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Unuse_03.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_MazeAttack_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_MazeAttack_Hand.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_MazeAttack_Hit.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Skill01_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Skill01_Hand.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Skill01_Smoke.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Skill02_Charged_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Skill02_Charged_Loop_End.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Skill02_Charging.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Skill02_Charging_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Skill03_Attack_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Skill03_Attack_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Skill03_Jump.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Skill04_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Skill04_Start_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Skill05.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Skill06_Hit.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Die_Explode.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Common_Jump_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha03_00/Eff_Monster_W1_Mecha03_00_Common_Standy.prefab"
]
}
},
"SummonEntityList": []
}