turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_7002140.json
2025-02-24 07:50:34 -03:00

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{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_MazeAttack_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_MazeAttack_Hit.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_PassiveSkill_Mat_Change.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_PassiveSkill_Mat_Change_Weapon.prefab"
]
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_PassiveSkill_Mat_Change.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_PassiveSkill_Mat_Change_Weapon.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill01_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Charge_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Charge_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Skill05_Trail.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Die_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Die_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Die_Ice.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Born_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Chest_M.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Die_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Die_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Ice_Axe_All_JNT.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Knee_R.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_02/Eff_Monster_W1_Soldier01_02_Common_Remove.prefab"
]
}
},
"SummonEntityList": []
}