mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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75 lines
4.2 KiB
JSON
75 lines
4.2 KiB
JSON
{
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"$type": "RPG.GameCore.MonsterPreloadConfig",
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"EffectAssetList": [],
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"EffectInstanceMap": {
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"MazeAttack": {
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"EffectTypes": [
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"MazeAttack"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_MazeAttack_Attack.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_MazeAttack_Hit.prefab"
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]
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},
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"Passive": {
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"EffectTypes": [
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"Passive"
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],
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"EffectInstanceList": []
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},
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"Skill": {
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"EffectTypes": [
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"Skill"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Body.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Light.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_LightOut.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Loop.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Loop01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Loop02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Start01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Start01_Big.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Start02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Start03.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Start03_Big.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Start04.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Weapons.prefab"
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]
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},
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"Die": {
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"EffectTypes": [
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"Die"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly_Star01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly_Star02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly_Star03.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die_Star01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die_Star02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die_Star03.prefab"
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]
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},
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"Common": {
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"EffectTypes": [
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"Common"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly_Star01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly_Star02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly_Star03.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die_Star01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die_Star02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die_Star03.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Standby.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_MazeCommon_SpecialStandby_AS.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_MazeCommon_SpecialStandby_BS.prefab"
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]
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}
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},
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"SummonEntityList": []
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} |