turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_3012040.json
2025-02-24 07:50:34 -03:00

75 lines
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JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_MazeAttack_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_MazeAttack_Hit.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Light.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_LightOut.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Loop01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Loop02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Start01_Big.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Start02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Start03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Start03_Big.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Start04.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Skill01_Weapons.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly_Star01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly_Star02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly_Star03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die_Star01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die_Star02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die_Star03.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly_Star01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly_Star02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_DieFly_Star03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die_Star01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die_Star02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Die_Star03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_Common_Standby.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_MazeCommon_SpecialStandby_AS.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Ghost_00/Eff_Monster_W3_Ghost_00_MazeCommon_SpecialStandby_BS.prefab"
]
}
},
"SummonEntityList": []
}