turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_3004010.json
2025-02-24 07:50:34 -03:00

72 lines
3.8 KiB
JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Maze_Attack_Bullet.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Maze_Attack_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Maze_Attack_Start01.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": []
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill01_Bullet.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill01_DG.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill01_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill02_00.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill02_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill02_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill02_Violin.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill02_Weapon.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill03_DG.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill03_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill03_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill03_Weapon.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill04_Weapon.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill04_Weapon_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_01_1.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_DG.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_Violin.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill05_Weapon.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill07_Music.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Skill07_Violin.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Common_Die.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Common_Die_01.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Common_Appear_Weapon.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Common_Die.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_Figure_00/Eff_Monster_W3_Figure_00_Common_Die_01.prefab"
]
}
},
"SummonEntityList": []
}