turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_2024010.json
2025-02-24 07:50:34 -03:00

72 lines
3.9 KiB
JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Buff_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_ChangePhase_Start.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_SecondPhase_Burst.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_SecondPhase_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_10_P2_Halo_Loop.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": []
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill01_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill01_Charge.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill01_Ready.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill01_Start.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill02_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill02_Charge.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill02_Charge1.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill02_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill02_Start.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill02_Start1.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill03_Defense.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill03_Start.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill03_Start2.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill04_Summon.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill05_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill05_Charge.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill05_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill05_Start.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill05_Start1.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill05_Start2.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill06_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill06_Start02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill06_Start03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill06_Start04.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Skill06_Start05.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Xuanlu_00/Eff_Monster_W2_Xuanlu_00_Die.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": []
}
},
"SummonEntityList": []
}