turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_2022110.json
2025-02-24 07:50:34 -03:00

61 lines
2.9 KiB
JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_MazeAttack_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_MazeAttack_Hit.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill01_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill01_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill01_Weapen.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Attack_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Attack_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Hit_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Hit_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Shine.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Start_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Skill02_Weapen.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Common_Die.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Common_Die_Fly.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Common_Break_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Common_Die.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Common_Die_Fly.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_Common_PowerUp_End.prefab"
]
}
},
"SummonEntityList": []
}