turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_2013010.json
2025-02-24 07:50:34 -03:00

90 lines
5.9 KiB
JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_MazeAttack_Attack01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_MazeAttack_Attack01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_MazeAttack_Eye.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_MazeAttack_Weapon.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill01_Attack01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill01_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill01_Start01_Camera.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill01_Start02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill01_Start03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill02_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill02_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill02_Smoke01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill02_Smoke02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill02_Start.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill02_Weapon.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill03_Attack01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill03_Attack02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill03_Attack_Camera.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill03_Hint.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill03_Hit01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill03_Hit02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill03_Smoke01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill03_Smoke02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill03_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill03_Start02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Skill03_Start03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_SkillP01_Charging.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_SkillP01_Overdrive.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_SkillP01_Overdrive_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_SkillP01_Start.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_SkillP01_Start02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_SkillP01_Start03_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_SkillP01_Start04.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_SkillP01_Start_Camera.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Common_Die01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Common_Die02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Common_Die03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Common_Die04.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Common_Appear01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Common_Appear02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Common_Appear03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Common_Break_Disappear.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Common_Break_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Common_Break_Smoke.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Common_Die01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Common_Die02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Common_Die03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha03_00/Eff_Monster_W2_Mecha03_00_Common_Die04.prefab"
]
}
},
"SummonEntityList": []
}