turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_1013021.json
2025-02-24 07:50:34 -03:00

68 lines
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{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Phase02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Phase02_Start.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Phase03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Phase03_BodyBlack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Phase03_Eye.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Phase03_Hand_R.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_MazeAttack_Attack01.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill01_Attack01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill01_Attack01_smoke.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill01_Hit01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill01_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill01_Start01_burst.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill02_Attack01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill02_Hit01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill02_Hit02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill03_Hit01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill03_Hit02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill03_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill03_Start01_burst.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill03_Start01_Camera.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill03_Start01_Charged_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill03_Start02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Skill03_Start03.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Common_Die.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Common_Appear.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha04_00/Eff_Monster_W1_Mecha04_00_Common_Die.prefab"
]
}
},
"SummonEntityList": []
}