turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_1004014.json
2025-02-24 07:50:34 -03:00

117 lines
9.2 KiB
JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_CocoliaP1_00/Eff_Monster_W1_CocoliaP1_00_Unuse_04.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_CocoliaP1_00/Eff_Monster_W1_CocoliaP1_IF_Weakness_Transfer_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_CocoliaP1_00/Eff_Monster_W1_CocoliaP1_IF_Weakness_Transfer_Line01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_CocoliaP1_00/Eff_Monster_W1_CocoliaP1_IF_Weakness_Transfer_Line02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_CocoliaP1_00/Eff_W1_CocoliaP1_00_Revive_Start01.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": []
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_CocoliaP1_00/Eff_Monster_W1_CocoliaP1_00_Skill04_Revive01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_CocoliaP1_00/Eff_Monster_W1_CocoliaP1_00_Skill06_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_CocoliaP1_00/Eff_Monster_W1_CocoliaP1_00_Skill06_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_CocoliaP1_00/Eff_Monster_W1_CocoliaP1_00_Skill06_Hit01.prefab",
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]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_CocoliaP1_00/Eff_Monster_W1_CocoliaP1_00_Common_Lance_Die_Horizon.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_CocoliaP1_00/Eff_Monster_W1_CocoliaP1_00_Die_Weapon.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_CocoliaP1_00/Eff_Monster_W1_CocoliaP1_Die.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": [
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]
}
},
"SummonEntityList": []
}