turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_1002050.json
2025-02-24 07:50:34 -03:00

51 lines
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{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_00/Eff_W1_Soldier02_00_MazeAttack_Bullet.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_00/Eff_W1_Soldier02_00_MazeAttack_Bullet_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_00/Eff_W1_Soldier02_00_MazeAttack_Hit.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_00/Eff_W1_Soldier02_00_Skill01_Bullet.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_00/Eff_W1_Soldier02_00_Skill01_Fire.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_00/Eff_W1_Soldier02_00_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_00/Eff_W1_Soldier02_00_Skill02_Bullet.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_00/Eff_W1_Soldier02_00_Skill02_Charge.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_00/Eff_W1_Soldier02_00_Skill02_Fire.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_00/Eff_W1_Soldier02_00_Skill02_Hit.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Common/Eff_Common_Die_Human_01.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": []
}
},
"SummonEntityList": []
}