turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_1002030.json
2025-02-24 07:50:34 -03:00

58 lines
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{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_MazeAttack_Bullet.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_MazeAttack_Hit.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Skill01_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Skill01_Bullet.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Skill02_Loop01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Skill02_Loop01_2.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Skill02_Loop02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Skill02_Loop02_Start.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Skill02_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Skill02_Start02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Skill02_Start_Weapon.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Skill03_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Skill03_Attack_Smoke.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Skill03_Bullet.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Skill03_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Skill03_Start02.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier04_00/Eff_Monster_W1_Soldier04_00_Die.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": []
}
},
"SummonEntityList": []
}