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https://gitlab.com/Dimbreath/turnbasedgamedata.git
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45 lines
1.3 KiB
JSON
45 lines
1.3 KiB
JSON
{
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"$type": "RPG.GameCore.MonsterPreloadConfig",
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"EffectAssetList": [],
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"EffectInstanceMap": {
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"MazeAttack": {
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"EffectTypes": [
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"MazeAttack"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_03/Eff_Monster_W1_Soldier01_03_MazeAttack_Attack.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_03/Eff_Monster_W1_Soldier01_03_MazeAttack_Hit.prefab"
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]
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},
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"Passive": {
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"EffectTypes": [
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"Passive"
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],
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"EffectInstanceList": []
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},
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"Skill": {
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"EffectTypes": [
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"Skill"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_03/Eff_Monster_W1_Soldier01_03_Skill01_Attack.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_03/Eff_Monster_W1_Soldier01_03_Skill01_Hit.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_03/Eff_Monster_W1_Soldier01_03_Skill03_01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_03/Eff_Monster_W1_Soldier01_03_Skill03_02.prefab"
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]
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},
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"Die": {
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"EffectTypes": [
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"Die"
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],
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"EffectInstanceList": []
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},
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"Common": {
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"EffectTypes": [
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"Common"
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],
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"EffectInstanceList": []
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}
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},
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"SummonEntityList": []
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} |