2023-09-18 12:23:06 +08:00

93 lines
3.1 KiB
Python

from abc import abstractmethod
from typing import Dict
from gsuid_core.logger import logger
from ....utils.map.SR_MAP_PATH import RelicSetSkill
from .model import DamageInstanceRelic
class SingleRelic:
def __init__(self, relic: DamageInstanceRelic):
self.raw_relic = relic
self.relic_id = relic.relicId
self.set_id = relic.SetId
self.relic_type = relic.Type
self.relic_level = relic.Level
self.relic_attribute_bonus: Dict[str, float] = {}
def get_attribute_(self):
# MainAffix
if self.raw_relic.MainAffix.Property in self.relic_attribute_bonus:
self.relic_attribute_bonus[
self.raw_relic.MainAffix.Property
] += self.raw_relic.MainAffix.Value
else:
self.relic_attribute_bonus[
self.raw_relic.MainAffix.Property
] = self.raw_relic.MainAffix.Value
# SubAffix
if self.raw_relic.SubAffixList:
for sub_affix in self.raw_relic.SubAffixList:
sub_affix_property = sub_affix.Property
value = sub_affix.Value
if sub_affix_property in self.relic_attribute_bonus:
self.relic_attribute_bonus[sub_affix_property] += value
else:
self.relic_attribute_bonus[sub_affix_property] = value
class BaseRelicSetSkill:
setId: int
pieces2: bool = False
pieces4: bool = False
def __init__(self, set_id: int, count: int):
self.setId = set_id
if count >= 2:
self.pieces2 = True
logger.info(f'Relic {set_id} 2 pieces set activated')
if count == 4:
self.pieces4 = True
logger.info(f'Relic {set_id} 4 pieces set activated')
self.relicSetAttribute = self.set_skill_property_ability()
@abstractmethod
async def check(
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
):
...
@abstractmethod
async def set_skill_ability(
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
):
'''
战斗加成属性, 与 set_skill_property() 互斥
'''
...
def set_skill_property_ability(self):
set_property = ''
set_value = 0
relic_set_attribute: Dict[str, float] = {}
if self.pieces2:
status_add = RelicSetSkill.RelicSet[str(self.setId)]['2']
if status_add:
set_property = status_add.Property
set_value = status_add.Value
if self.pieces4:
status_add = RelicSetSkill.RelicSet[str(self.setId)]['4']
if status_add:
set_property = status_add.Property
set_value = status_add.Value
if set_property != '':
if set_property in relic_set_attribute:
relic_set_attribute[set_property] = (
relic_set_attribute[set_property] + set_value
)
else:
relic_set_attribute[set_property] = set_value
return relic_set_attribute