2023-12-30 15:19:14 +08:00

401 lines
12 KiB
Python

from pathlib import Path
from typing import Union, Optional
from PIL import Image, ImageDraw
from gsuid_core.logger import logger
from gsuid_core.utils.error_reply import get_error
from gsuid_core.utils.image.image_tools import (
get_qq_avatar,
draw_pic_with_ring,
)
from .utils import get_icon
from ..utils.mys_api import mys_api
from ..utils.image.convert import convert_img
from ..sruid_utils.api.mys.models import AbyssAvatar
from ..utils.fonts.starrail_fonts import (
sr_font_22,
sr_font_28,
sr_font_30,
sr_font_34,
sr_font_42,
)
abyss_list = {
'1': '',
'2': '',
'3': '',
'4': '',
'5': '',
'6': '',
'7': '',
'8': '',
'9': '',
'10': '',
}
TEXT_PATH = Path(__file__).parent / 'texture2D'
white_color = (255, 255, 255)
gray_color = (175, 175, 175)
img_bg = Image.open(TEXT_PATH / 'bg.jpg')
level_cover = Image.open(TEXT_PATH / 'level_cover.png').convert('RGBA')
char_bg_4 = Image.open(TEXT_PATH / 'char4_bg.png').convert('RGBA')
char_bg_5 = Image.open(TEXT_PATH / 'char5_bg.png').convert('RGBA')
rank_bg = Image.open(TEXT_PATH / 'rank_bg.png').convert('RGBA')
star_yes = Image.open(TEXT_PATH / 'star.png').convert('RGBA')
star_gray = Image.open(TEXT_PATH / 'star_gray.png').convert('RGBA')
elements = {
'ice': Image.open(TEXT_PATH / 'IconNatureColorIce.png').convert('RGBA'),
'fire': Image.open(TEXT_PATH / 'IconNatureColorFire.png').convert('RGBA'),
'imaginary': Image.open(
TEXT_PATH / 'IconNatureColorImaginary.png'
).convert('RGBA'),
'quantum': Image.open(TEXT_PATH / 'IconNatureColorQuantum.png').convert(
'RGBA'
),
'lightning': Image.open(TEXT_PATH / 'IconNatureColorThunder.png').convert(
'RGBA'
),
'wind': Image.open(TEXT_PATH / 'IconNatureColorWind.png').convert('RGBA'),
'physical': Image.open(TEXT_PATH / 'IconNaturePhysical.png').convert(
'RGBA'
),
}
async def get_abyss_star_pic(star: int) -> Image.Image:
return Image.open(TEXT_PATH / f'star{star}.png')
async def _draw_abyss_card(
char: AbyssAvatar,
talent_num: str,
floor_pic: Image.Image,
index_char: int,
index_part: int,
):
# char_id = char['id']
# # 确认角色头像路径
# char_pic_path = CHAR_ICON_PATH / f'{char_id}.png'
char_bg = (char_bg_4 if char.rarity == 4 else char_bg_5).copy()
char_icon = (await get_icon(char.icon)).resize((150, 170))
element_icon = elements[char.element]
char_bg.paste(char_icon, (24, 16), mask=char_icon)
char_bg.paste(level_cover, (0, 0), mask=level_cover)
char_bg.paste(element_icon, (35, 25), mask=element_icon)
char_card_draw = ImageDraw.Draw(char_bg)
if char.rank > 0:
char_bg.paste(rank_bg, (150, 16), mask=rank_bg)
char_card_draw.text(
(162, 31),
f'{char.rank}',
font=sr_font_22,
fill=white_color,
anchor='mm',
)
# 不存在自动下载
# if not char_pic_path.exists():
# await create_single_char_card(char_id)
# talent_pic = await get_talent_pic(int(talent_num))
# talent_pic = talent_pic.resize((90, 45))
# char_card.paste(talent_pic, (137, 260), talent_pic)
char_card_draw.text(
(100, 165),
f'等级 {char.level}',
font=sr_font_22,
fill=white_color,
anchor='mm',
)
floor_pic.paste(
char_bg,
(75 + 185 * index_char, 130 + index_part * 219),
char_bg,
)
async def _draw_floor_card(
level_star: int,
floor_pic: Image.Image,
img: Image.Image,
index_floor: int,
floor_name: str,
round_num: int,
):
for index_num in [0, 1, 2]:
star_num = index_num + 1
if star_num <= level_star:
star_pic = star_yes.copy()
else:
star_pic = star_gray.copy()
floor_pic.paste(star_pic, (103 + index_num * 50, 25), star_pic)
floor_pic_draw = ImageDraw.Draw(floor_pic)
floor_pic_draw.text(
(450, 60),
floor_name,
font=sr_font_42,
fill=white_color,
anchor='mm',
)
floor_pic_draw.text(
(802, 60),
f'使用轮: {round_num}',
font=sr_font_28,
fill=gray_color,
anchor='rm',
)
img.paste(floor_pic, (0, 657 + index_floor * 570), floor_pic)
async def draw_abyss_img(
qid: Union[str, int],
uid: str,
floor: Optional[int] = None,
schedule_type: str = '1',
) -> Union[bytes, str]:
raw_abyss_data = await mys_api.get_srspiral_abyss_info(uid, schedule_type)
if isinstance(raw_abyss_data, int):
return get_error(raw_abyss_data)
# 获取查询者数据
if floor:
floor_num = 1
if floor > 12:
return '楼层不能大于12层!'
if len(raw_abyss_data.all_floor_detail) < floor:
return '你还没有挑战该层!'
else:
if raw_abyss_data.max_floor == '':
return '你还没有挑战本期深渊!\n可以使用[sr上期深渊]命令查询上期~'
floor_num = len(raw_abyss_data.all_floor_detail)
# 获取背景图片各项参数
based_w = 900
if floor_num >= 3:
based_h = 2367
else:
based_h = 657 + 570 * floor_num
img = img_bg.copy()
img = img.crop((0, 0, based_w, based_h))
abyss_title = Image.open(TEXT_PATH / 'head.png')
img.paste(abyss_title, (0, 0), abyss_title)
# 获取头像
_id = str(qid)
if _id.startswith('http'):
char_pic = await get_qq_avatar(avatar_url=_id)
else:
char_pic = await get_qq_avatar(qid=qid)
char_pic = await draw_pic_with_ring(char_pic, 250, None, False)
img.paste(char_pic, (325, 132), char_pic)
# 绘制抬头
img_draw = ImageDraw.Draw(img)
img_draw.text((450, 442), f'UID {uid}', white_color, sr_font_28, 'mm')
# 总体数据
abyss_data = Image.open(TEXT_PATH / 'data.png')
img.paste(abyss_data, (0, 500), abyss_data)
# 最深抵达
img_draw.text(
(220, 565),
f'{raw_abyss_data.max_floor}',
white_color,
sr_font_34,
'lm',
)
# 挑战次数
img_draw.text(
(220, 612),
f'{raw_abyss_data.battle_num}',
white_color,
sr_font_34,
'lm',
)
star_num_pic = Image.open(TEXT_PATH / 'star.png')
img.paste(star_num_pic, (615, 557), star_num_pic)
img_draw.text(
(695, 590),
f'{raw_abyss_data.star_num}/36',
white_color,
sr_font_42,
'lm',
)
for index_floor, level in enumerate(raw_abyss_data.all_floor_detail):
if floor:
if abyss_list[str(floor)] == level.name.split('')[1]:
index_floor = 0 # noqa: PLW2901
else:
continue
elif index_floor >= 3:
break
floor_pic = Image.open(TEXT_PATH / 'floor_bg.png')
level_star = level.star_num
floor_name = level.name
round_num = level.round_num
node_1 = level.node_1
node_2 = level.node_2
for index_part in [0, 1]:
node_num = index_part + 1
if node_num == 1:
time_array = node_1.challenge_time
else:
time_array = node_2.challenge_time
time_str = f'{time_array.year}-{time_array.month}'
time_str = f'{time_str}-{time_array.day}'
time_str = f'{time_str} {time_array.hour}:{time_array.minute}:00'
floor_pic_draw = ImageDraw.Draw(floor_pic)
floor_pic_draw.text(
(112, 120 + index_part * 219),
f'节点{node_num}',
white_color,
sr_font_30,
'lm',
)
floor_pic_draw.text(
(201, 120 + index_part * 219),
f'{time_str}',
gray_color,
sr_font_22,
'lm',
)
if node_num == 1:
avatars_array = node_1
else:
avatars_array = node_2
for index_char, char in enumerate(avatars_array.avatars):
await _draw_abyss_card(
char,
0, # type: ignore
floor_pic,
index_char,
index_part,
)
await _draw_floor_card(
level_star,
floor_pic,
img,
index_floor,
floor_name,
round_num,
)
# title_data = {
# '最强一击!': damage_rank[0],
# '最多击破!': defeat_rank[0],
# '承受伤害': take_damage_rank[0],
# '元素战技': energy_skill_rank[0],
# }
# for _index, _name in enumerate(title_data):
# _char = title_data[_name]
# _char_id = _char['avatar_id']
# char_side_path = TEXT_PATH / f'{_char_id}.png'
# # if not char_side_path.exists():
# # await download_file(_char['avatar_icon'], 3, f'{_char_id}.png')
# char_side = Image.open(char_side_path)
# char_side = char_side.resize((75, 75))
# intent = _index * 224
# title_xy = (115 + intent, 523)
# val_xy = (115 + intent, 545)
# _val = str(_char['value'])
# img.paste(char_side, (43 + intent, 484), char_side)
# img_draw.text(title_xy, _name, white_color, gs_font_20, 'lm')
# img_draw.text(val_xy, _val, white_color, gs_font_26, 'lm')
# 过滤数据
# raw_abyss_data['floors'] = [
# i for i in raw_abyss_data['floors'] if i['index'] >= 9
# ]
# 绘制缩略信息
# for num in range(4):
# omit_bg = Image.open(TEXT_PATH / 'abyss_omit.png')
# omit_draw = ImageDraw.Draw(omit_bg)
# omit_draw.text((56, 34), f'第{num+9}层', white_color, gs_font_32, 'lm')
# omit_draw.rounded_rectangle((165, 19, 225, 49), 20, red_color)
# if len(raw_abyss_data['floors']) - 1 >= num:
# _floor = raw_abyss_data['floors'][num]
# if _floor['star'] == _floor['max_star']:
# _color = red_color
# _text = '全满星'
# else:
# _gap = _floor['max_star'] - _floor['star']
# _color = blue_color
# _text = f'差{_gap}颗'
# if not is_unfull:
# _timestamp = int(
# _floor['levels'][-1]['battles'][-1]['timestamp']
# )
# _time_array = time.localtime(_timestamp)
# _time_str = time.strftime('%Y-%m-%d %H:%M:%S', _time_array)
# else:
# _time_str = '请挑战后查看时间数据!'
# else:
# _color = gray_color
# _text = '未解锁'
# _time_str = '请挑战后查看时间数据!'
# omit_draw.rounded_rectangle((165, 19, 255, 49), 20, _color)
# omit_draw.text((210, 34), _text, white_color, gs_font_26, 'mm')
# omit_draw.text((54, 65), _time_str, sec_color, gs_font_22, 'lm')
# pos = (20 + 459 * (num % 2), 613 + 106 * (num // 2))
# img.paste(omit_bg, pos, omit_bg)
# if is_unfull:
# hint = Image.open(TEXT_PATH / 'hint.png')
# img.paste(hint, (0, 830), hint)
# else:
# task = []
# floor_num = floors_data['index']
# for index_floor, level in enumerate(floors_data['levels']):
# floor_pic = Image.open(TEXT_PATH / 'abyss_floor.png')
# level_star = level['star']
# timestamp = int(level['battles'][0]['timestamp'])
# time_array = time.localtime(timestamp)
# time_str = time.strftime('%Y-%m-%d %H:%M:%S', time_array)
# for index_part, battle in enumerate(level['battles']):
# for index_char, char in enumerate(battle['avatars']):
# # 获取命座
# if char["id"] in char_temp:
# talent_num = char_temp[char["id"]]
# else:
# for i in char_data:
# if i["id"] == char["id"]:
# talent_num = str(
# i["actived_constellation_num"]
# )
# char_temp[char["id"]] = talent_num
# break
# task.append(
# _draw_abyss_card(
# char,
# talent_num, # type: ignore
# floor_pic,
# index_char,
# index_part,
# )
# )
# await asyncio.gather(*task)
# task.clear()
# task.append(
# _draw_floor_card(
# level_star,
# floor_pic,
# img,
# time_str,
# index_floor,
# floor_num,
# )
# )
# await asyncio.gather(*task)
res = await convert_img(img)
logger.info('[查询深渊信息]绘图已完成,等待发送!')
return res