StarRailUID/StarRailUID/utils/map/name_covert.py
2023-06-05 19:30:43 +08:00

62 lines
1.4 KiB
Python

from .SR_MAP_PATH import (
EquipmentID2Name,
EquipmentID2EnName,
alias_data,
avatarId2Name,
avatarId2Star_data,
)
async def avatar_id_to_name(avatar_id: str) -> str:
char_name = avatarId2Name[avatar_id]
return char_name
async def name_to_avatar_id(name: str) -> str:
avatar_id = ''
for i in avatarId2Name:
if avatarId2Name[i] == name:
avatar_id = i
break
return avatar_id
async def avatar_id_to_char_star(char_id: str) -> str:
char_star = avatarId2Star_data[str(char_id)]
return char_star
async def alias_to_char_name(char_name: str) -> str:
for i in alias_data['characters']:
if char_name in alias_data['characters'][i]:
return alias_data['characters'][i][0]
return char_name
async def weapon_id_to_name(weapon_id: str) -> str:
weapon_name = EquipmentID2Name[weapon_id]
return weapon_name
async def name_to_weapon_id(name: str) -> str:
weapon_id = ''
for i in EquipmentID2Name:
if EquipmentID2Name[i] == name:
weapon_id = i
break
return weapon_id
async def weapon_id_to_en_name(weapon_id: str) -> str:
weapon_en_name = EquipmentID2EnName[weapon_id]
return weapon_en_name
async def en_name_to_weapon_id(name: str) -> str:
weapon_id = ''
for i in EquipmentID2EnName:
if EquipmentID2EnName[i] == name:
weapon_id = i
break
return weapon_id