mirror of
https://github.com/baiqwerdvd/StarRailUID.git
synced 2025-05-06 11:43:44 +08:00
重构伤害计算
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commit
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@ -13,44 +13,14 @@ from ..utils.sr_prefix import PREFIX
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from ..utils.error_reply import UID_HINT
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from .get_char_img import draw_char_info_img
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from ..utils.image.convert import convert_img
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from .draw_char_img import cal, get_char_data
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from .draw_char_img import get_char_data
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from .cal_damage import cal_info
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from ..utils.resource.RESOURCE_PATH import TEMP_PATH
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sv_char_info_config = SV('sr面板设置', pm=2)
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sv_get_char_info = SV('sr面板查询', priority=10)
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sv_get_sr_original_pic = SV('sr查看面板原图', priority=5)
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sv_char_damage_cal = SV('sr伤害计算')
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sv_group_damage_cal = SV('sr伤害计算')
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@sv_group_damage_cal.on_prefix(f'{PREFIX}队伍伤害')
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async def send_group_damage_msg(bot: Bot, ev: Event):
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msg = ''.join(re.findall('[\u4e00-\u9fa5 ]', ev.text))
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if not msg:
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return None
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await bot.logger.info('开始执行[队伍伤害计算]')
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# 获取uid
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sr_uid = await get_uid(bot, ev)
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if sr_uid is None:
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return await bot.send(UID_HINT)
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await bot.logger.info(f'[队伍伤害计算]uid: {sr_uid}')
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char_name = ' '.join(re.findall('[\u4e00-\u9fa5]+', msg))
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char_list = char_name.split()
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char_data_list = []
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for char_name in char_list:
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char_data = await get_char_data(sr_uid, char_name)
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if isinstance(char_data, str):
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return await bot.send(char_data)
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char_data_list.append(char_data)
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im_list = []
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# im = await cal_group(char_data_list)
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# for info_im in im:
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# con = f'{info_im[0]} 暴击伤害: {info_im[1]}'
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# con = f'{con} 期望伤害{info_im[2]} 满配辅助末日兽伤害{info_im[3]}'
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# im_list.append(con)
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await bot.send(im_list)
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return None
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@sv_char_damage_cal.on_prefix(f'{PREFIX}伤害计算')
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async def send_damage_msg(bot: Bot, ev: Event):
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@ -69,10 +39,10 @@ async def send_damage_msg(bot: Bot, ev: Event):
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if isinstance(char_data, str):
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return await bot.send(char_data)
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im_list = []
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im = await cal(char_data)
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im = await cal_info(char_data)
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for info_im in im:
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con = f'{info_im[0]} 暴击伤害: {info_im[1]}'
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con = f'{con} 期望伤害{info_im[2]} 满配辅助末日兽伤害{info_im[3]}'
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con = f"{info_im['name']}"
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con = f"{con} 暴击伤害{info_im['damagelist'][0]} 期望伤害{info_im['damagelist'][1]} 满配辅助末日兽伤害{info_im['damagelist'][2]}"
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im_list.append(con)
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await bot.send(im_list)
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return None
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@ -4,6 +4,7 @@ from typing import Dict, List, Union
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from .effect.Role import RoleInstance
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from .mono.Character import Character
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from .damage.Avatar import AvatarInstance
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Excel_path = Path(__file__).parent / 'effect'
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with Path.open(Excel_path / 'Excel' / 'SkillData.json', encoding='utf-8') as f:
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@ -31,3 +32,9 @@ async def cal(char_data: Dict):
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skill_info_list.append(im_tmp)
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return skill_info_list
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return '角色伤害计算未完成'
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async def cal_info(char_data: Dict):
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char = await cal_char_info(char_data)
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avatar = AvatarInstance(char)
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skill_info_list = await avatar.gat_damage()
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return skill_info_list
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152
StarRailUID/starrailuid_charinfo/damage/Avatar.py
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152
StarRailUID/starrailuid_charinfo/damage/Avatar.py
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@ -0,0 +1,152 @@
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import json
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from pathlib import Path
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from typing import List, Union
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from gsuid_core.logger import logger
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from .Base.AvatarBase import BaseAvatarinfo
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from .AvatarDamage.AvatarDamage import AvatarDamage
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from .Weapon.Weapon import Weapon
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from .utils import merge_attribute
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from ..mono.Character import Character
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from .Base.model import DamageInstance
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from .Relic.Relic import RelicSet, SingleRelic
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Excel_path = Path(__file__).parent
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with Path.open(Excel_path / 'Excel' / 'SkillData.json', encoding='utf-8') as f:
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skill_dict = json.load(f)
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class AvatarInstance:
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def __init__(self, raw_data: Character):
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self.raw_data = DamageInstance(raw_data)
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self.avatardamage = AvatarDamage.create(self.raw_data.avatar, self.raw_data.skill)
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self.avatar = BaseAvatarinfo(self.raw_data.avatar)
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self.weapon = Weapon.create(self.raw_data.weapon)
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self.relic_set = RelicSet().create(self.raw_data.relic)
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self.base_attr = self.cal_role_base_attr()
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self.attribute_bonus: dict[str, float] = {}
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self.cal_relic_attr_add()
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self.cal_avatar_attr_add()
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self.cal_avatar_eidolon_add()
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self.cal_weapon_attr_add()
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def cal_role_base_attr(self):
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logger.info('cal_role_base_attr')
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base_attr: dict[str, float] = {}
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avatar_attribute = self.avatar.avatar_attribute
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for attr_name, attr_value in avatar_attribute.items():
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if attr_name in base_attr:
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base_attr[attr_name] += attr_value
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else:
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base_attr[attr_name] = attr_value
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weapon_attribute = self.weapon.weapon_base_attribute
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for attr_name, attr_value in weapon_attribute.items():
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if attr_name in base_attr:
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base_attr[attr_name] += attr_value
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else:
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base_attr[attr_name] = attr_value
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return base_attr
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def cal_relic_attr_add(self):
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# 单件属性
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for relic_type in self.relic_set.__dict__:
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if type(self.relic_set.__dict__[relic_type]) == SingleRelic:
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relic: SingleRelic = self.relic_set.__dict__[relic_type]
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for attribute in relic.relic_attribute_bonus:
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if attribute in self.attribute_bonus:
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self.attribute_bonus[
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attribute
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] += relic.relic_attribute_bonus[attribute]
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else:
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self.attribute_bonus[
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attribute
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] = relic.relic_attribute_bonus[attribute]
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# 套装面板加成属性
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for set_skill in self.relic_set.SetSkill:
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for attribute in set_skill.relicSetAttribute:
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if attribute in self.attribute_bonus:
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self.attribute_bonus[
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attribute
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] += set_skill.relicSetAttribute[attribute]
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else:
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self.attribute_bonus[
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attribute
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] = set_skill.relicSetAttribute[attribute]
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def cal_avatar_eidolon_add(self):
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for attribute in self.avatardamage.eidolon_attribute:
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if attribute in self.attribute_bonus:
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self.attribute_bonus[
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attribute
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] += self.avatardamage.eidolon_attribute[attribute]
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else:
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self.attribute_bonus[
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attribute
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] = self.avatardamage.eidolon_attribute[attribute]
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for attribute in self.avatardamage.extra_ability_attribute:
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if attribute in self.attribute_bonus:
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self.attribute_bonus[
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attribute
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] += self.avatardamage.extra_ability_attribute[attribute]
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else:
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self.attribute_bonus[
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attribute
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] = self.avatardamage.extra_ability_attribute[attribute]
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def cal_avatar_attr_add(self):
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attribute_bonus = self.avatar.avatar_attribute_bonus
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if attribute_bonus:
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for bonus in attribute_bonus:
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status_add = bonus.statusAdd
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bonus_property = status_add.property
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value = status_add.value
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if bonus_property in self.attribute_bonus:
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self.attribute_bonus[bonus_property] += value
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else:
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self.attribute_bonus[bonus_property] = value
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def cal_weapon_attr_add(self):
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for attribute in self.weapon.weapon_attribute:
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if attribute in self.attribute_bonus:
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self.attribute_bonus[
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attribute
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] += self.weapon.weapon_attribute[attribute]
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else:
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self.attribute_bonus[attribute] = self.weapon.weapon_attribute[
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attribute
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]
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async def gat_damage(self):
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logger.info('base_attr')
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logger.info(self.base_attr)
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logger.info('attribute_bonus')
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logger.info(self.attribute_bonus)
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logger.info('检查武器战斗生效的buff')
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Ultra_Use = self.avatar.Ultra_Use()
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logger.info('Ultra_Use')
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logger.info(Ultra_Use)
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self.attribute_bonus = await self.weapon.weapon_ability(
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Ultra_Use, self.base_attr, self.attribute_bonus
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)
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logger.info(self.attribute_bonus)
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logger.info('检查遗器套装战斗生效的buff')
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for set_skill in self.relic_set.SetSkill:
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self.attribute_bonus = await set_skill.set_skill_ability(
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self.base_attr, self.attribute_bonus
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)
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if self.attribute_bonus is None:
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raise Exception('attribute_bonus is None')
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logger.info(self.attribute_bonus)
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return await self.avatardamage.getdamage(self.base_attr, self.attribute_bonus)
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@ -0,0 +1,214 @@
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from typing import Dict, List
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import json
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from pathlib import Path
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import copy
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from gsuid_core.logger import logger
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from ..Base.model import DamageInstanceSkill, DamageInstanceAvatar
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from ..Base.AvatarBase import BaseAvatar, BaseAvatarBuff
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from ..Role import demage_num
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class Seele(BaseAvatar):
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Buff: BaseAvatarBuff
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def __init__(
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self, char: DamageInstanceAvatar, skills: List[DamageInstanceSkill]
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):
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super().__init__(char=char, skills=skills)
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self.eidolon_attribute: Dict[str, float] = {}
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self.extra_ability_attribute: Dict[str, float] = {}
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self.eidolons()
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self.extra_ability()
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def Technique(self):
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pass
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def eidolons(self):
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if self.avatar_rank < 2:
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self.eidolon_attribute['SpeedAddedRatio'] = 0.25
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if self.avatar_rank >= 1:
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self.eidolon_attribute['CriticalChanceBase'] = 0.15
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if self.avatar_rank >= 2:
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self.eidolon_attribute['SpeedAddedRatio'] = 0.5
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def extra_ability(self):
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# 额外能力 割裂 抗性穿透提高20
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self.extra_ability_attribute['QuantumResistancePenetration'] = 0.2
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async def getdamage(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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# logger.info(base_attr)
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# logger.info(self.avatar_rank)
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# 希尔天赋再现加伤害
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attribute_bonus['AllDamageAddedRatio'] = self.Skill_num('Talent', 'Talent') + attribute_bonus.get('AllDamageAddedRatio', 0)
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skill_info_list = []
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# 计算普攻伤害
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skill_multiplier = self.Skill_num('Normal', 'Normal')
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damagelist1 = await demage_num(base_attr, attribute_bonus, 'Normal', 'Normal', self.avatar_element, skill_multiplier, self.avatar_level)
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skill_info_list.append({'name':'普攻', 'damagelist': damagelist1})
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# 计算战技伤害
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skill_multiplier = self.Skill_num('BPSkill', 'BPSkill')
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damagelist2 = await demage_num(base_attr, attribute_bonus, 'BPSkill', 'BPSkill', self.avatar_element, skill_multiplier, self.avatar_level)
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skill_info_list.append({'name':'战技', 'damagelist': damagelist2})
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# 计算大招伤害
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skill_multiplier = self.Skill_num('Ultra', 'Ultra')
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damagelist3 = await demage_num(base_attr, attribute_bonus, 'Ultra', 'Ultra', self.avatar_element, skill_multiplier, self.avatar_level)
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skill_info_list.append({'name':'终结技', 'damagelist': damagelist3})
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# 银狼降防终结技伤害
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skill_multiplier = self.Skill_num('Ultra', 'Ultra')
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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add_attr_bonus['ignore_defence'] = 0.45 + add_attr_bonus.get('ignore_defence', 0)
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damagelist4 = await demage_num(base_attr, add_attr_bonus, 'Ultra', 'Ultra', self.avatar_element, skill_multiplier, self.avatar_level)
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skill_info_list.append({'name':'银狼降防终结技', 'damagelist': damagelist4})
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logger.info(skill_info_list)
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return skill_info_list
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class JingYuan(BaseAvatar):
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Buff: BaseAvatarBuff
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def __init__(
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self, char: DamageInstanceAvatar, skills: List[DamageInstanceSkill]
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):
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super().__init__(char=char, skills=skills)
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self.eidolon_attribute: Dict[str, float] = {}
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self.extra_ability_attribute: Dict[str, float] = {}
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self.eidolons()
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self.extra_ability()
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def Technique(self):
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pass
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def eidolons(self):
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if self.avatar_rank >= 2:
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self.eidolon_attribute['NormalDmgAdd'] = 0.2
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self.eidolon_attribute['BPSkillDmgAdd'] = 0.2
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self.eidolon_attribute['UltraDmgAdd'] = 0.2
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if self.avatar_rank >= 6:
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self.eidolon_attribute['Talent_DmgRatio'] = 0.288
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def extra_ability(self):
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logger.info('额外能力')
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logger.info('【神君】下回合的攻击段数大于等于6段, 则其下回合的暴击伤害提高25%。')
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self.extra_ability_attribute['CriticalDamageBase'] = 0.25
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logger.info('施放战技后, 暴击率提升10%')
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self.extra_ability_attribute['CriticalChanceBase'] = 0.1
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async def getdamage(
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self,
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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):
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skill_info_list = []
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# 计算普攻伤害
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skill_multiplier = self.Skill_num('Normal', 'Normal')
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damagelist1 = await demage_num(base_attr, attribute_bonus, 'Normal', 'Normal', self.avatar_element, skill_multiplier, self.avatar_level)
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skill_info_list.append({'name':'普攻', 'damagelist': damagelist1})
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# 计算战技伤害
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skill_multiplier = self.Skill_num('BPSkill', 'BPSkill')
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damagelist2 = await demage_num(base_attr, attribute_bonus, 'BPSkill', 'BPSkill', self.avatar_element, skill_multiplier, self.avatar_level)
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skill_info_list.append({'name':'战技', 'damagelist': damagelist2})
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# 计算大招伤害
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skill_multiplier = self.Skill_num('Ultra', 'Ultra')
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damagelist3 = await demage_num(base_attr, attribute_bonus, 'Ultra', 'Ultra', self.avatar_element, skill_multiplier, self.avatar_level)
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skill_info_list.append({'name':'终结技', 'damagelist': damagelist3})
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# 神君
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skill_multiplier = self.Skill_num('Talent', 'Talent')
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damagelist4 = await demage_num(base_attr, attribute_bonus, 'Talent', 'Talent', self.avatar_element, skill_multiplier, self.avatar_level)
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skill_info_list.append({'name':'10层神君伤害', 'damagelist': damagelist4})
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logger.info(skill_info_list)
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return skill_info_list
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class Welt(BaseAvatar):
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Buff: BaseAvatarBuff
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def __init__(
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self, char: DamageInstanceAvatar, skills: List[DamageInstanceSkill]
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):
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super().__init__(char=char, skills=skills)
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self.eidolon_attribute: Dict[str, float] = {}
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self.extra_ability_attribute: Dict[str, float] = {}
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self.eidolons()
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self.extra_ability()
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def Technique(self):
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pass
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def eidolons(self):
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pass
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def extra_ability(self):
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logger.info('额外能力')
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logger.info('施放终结技时, 有100%基础概率使目标受到的伤害提高12%, 持续2回合。')
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self.extra_ability_attribute['DmgRatio'] = 0.12
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logger.info('对被弱点击破的敌方目标造成的伤害提高20')
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self.extra_ability_attribute['AllDamageAddedRatio'] = 0.20
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async def getdamage(
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self,
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base_attr: Dict[str, float],
|
||||
attribute_bonus: Dict[str, float],
|
||||
):
|
||||
skill_info_list = []
|
||||
# 计算普攻伤害
|
||||
skill_multiplier = self.Skill_num('Normal', 'Normal')
|
||||
damagelist1 = await demage_num(base_attr, attribute_bonus, 'Normal', 'Normal', self.avatar_element, skill_multiplier, self.avatar_level)
|
||||
skill_info_list.append({'name':'普攻', 'damagelist': damagelist1})
|
||||
|
||||
# 计算战技伤害
|
||||
attnum = 3
|
||||
skill_multiplier = self.Skill_num('BPSkill', 'BPSkill') / attnum
|
||||
damagelist2 = await demage_num(base_attr, attribute_bonus, 'BPSkill', 'BPSkill', self.avatar_element, skill_multiplier, self.avatar_level)
|
||||
if self.avatar_rank >= 6:
|
||||
attnum = 4
|
||||
damagelist2[0] = damagelist2[0] * attnum
|
||||
damagelist2[1] = damagelist2[1] * attnum
|
||||
damagelist2[2] = damagelist2[2] * attnum
|
||||
skill_info_list.append({'name':'战技', 'damagelist': damagelist2})
|
||||
|
||||
# 计算大招伤害
|
||||
skill_multiplier = self.Skill_num('Ultra', 'Ultra')
|
||||
damagelist3 = await demage_num(base_attr, attribute_bonus, 'Ultra', 'Ultra', self.avatar_element, skill_multiplier, self.avatar_level)
|
||||
skill_info_list.append({'name':'终结技', 'damagelist': damagelist3})
|
||||
|
||||
if self.avatar_rank >= 1:
|
||||
skill_multiplier = self.Skill_num('Normal', 'Normal') * 0.5
|
||||
damagelist4 = await demage_num(base_attr, attribute_bonus, 'Normal', 'Normal', self.avatar_element, skill_multiplier, self.avatar_level)
|
||||
damagelist4[0] = damagelist1[0] + damagelist4[0]
|
||||
damagelist4[1] = damagelist1[1] + damagelist4[1]
|
||||
damagelist4[2] = damagelist1[2] + damagelist4[2]
|
||||
skill_info_list.append({'name':'强化普攻', 'damagelist': damagelist4})
|
||||
|
||||
skill_multiplier = (self.Skill_num('BPSkill', 'BPSkill') / 3) * 0.8
|
||||
damagelist5 = await demage_num(base_attr, attribute_bonus, 'BPSkill', 'BPSkill', self.avatar_element, skill_multiplier, self.avatar_level)
|
||||
damagelist5[0] = damagelist2[0] + damagelist5[0]
|
||||
damagelist5[1] = damagelist2[1] + damagelist5[1]
|
||||
damagelist5[2] = damagelist2[2] + damagelist5[2]
|
||||
skill_info_list.append({'name':'强化战技', 'damagelist': damagelist5})
|
||||
|
||||
logger.info(skill_info_list)
|
||||
return skill_info_list
|
||||
|
||||
class AvatarDamage:
|
||||
@classmethod
|
||||
def create(
|
||||
cls, char: DamageInstanceAvatar, skills: List[DamageInstanceSkill]
|
||||
):
|
||||
if char.id_ == 1102:
|
||||
return Seele(char, skills)
|
||||
if char.id_ == 1204:
|
||||
return JingYuan(char, skills)
|
||||
if char.id_ == 1004:
|
||||
return Welt(char, skills)
|
||||
raise Exception('不支持的角色')
|
171
StarRailUID/starrailuid_charinfo/damage/Base/AvatarBase.py
Normal file
171
StarRailUID/starrailuid_charinfo/damage/Base/AvatarBase.py
Normal file
@ -0,0 +1,171 @@
|
||||
import json
|
||||
from pathlib import Path
|
||||
from abc import abstractmethod
|
||||
from typing import List, Union
|
||||
|
||||
import msgspec
|
||||
from msgspec import Struct
|
||||
|
||||
from .SkillBase import BaseSkills
|
||||
from ....utils.excel.model import AvatarPromotionConfig
|
||||
from .model import DamageInstanceSkill, DamageInstanceAvatar
|
||||
|
||||
path = Path(__file__).parent.parent
|
||||
with Path.open(path / 'Excel' / 'SkillData.json', encoding='utf-8') as f:
|
||||
skill_dict = json.load(f)
|
||||
|
||||
|
||||
class BaseAvatarAttribute(Struct):
|
||||
attack: float
|
||||
defence: float
|
||||
hp: float
|
||||
speed: float
|
||||
CriticalChanceBase: float
|
||||
CriticalDamageBase: float
|
||||
BaseAggro: float
|
||||
|
||||
def items(self):
|
||||
return [
|
||||
('attack', self.attack),
|
||||
('defence', self.defence),
|
||||
('hp', self.hp),
|
||||
('speed', self.speed),
|
||||
('CriticalChanceBase', self.CriticalChanceBase),
|
||||
('CriticalDamageBase', self.CriticalDamageBase),
|
||||
('BaseAggro', self.BaseAggro),
|
||||
]
|
||||
|
||||
|
||||
class BaseAvatarBuff:
|
||||
@classmethod
|
||||
def create(
|
||||
cls, char: DamageInstanceAvatar, skills: List[DamageInstanceSkill]
|
||||
):
|
||||
cls.extra_ability_id = []
|
||||
if char.extra_ability:
|
||||
for extra_ability in char.extra_ability:
|
||||
cls.extra_ability_id.append(extra_ability['extraAbilityId'])
|
||||
return cls
|
||||
|
||||
@abstractmethod
|
||||
async def Technique(self):
|
||||
...
|
||||
|
||||
@abstractmethod
|
||||
async def eidolons(self):
|
||||
...
|
||||
|
||||
@abstractmethod
|
||||
async def extra_ability(self):
|
||||
...
|
||||
|
||||
class BaseAvatarinfo:
|
||||
def __init__(
|
||||
self, char: DamageInstanceAvatar
|
||||
):
|
||||
self.avatar_id = char.id_
|
||||
self.avatar_level = char.level
|
||||
self.avatar_rank = char.rank
|
||||
self.avatar_element = char.element
|
||||
self.avatar_promotion = char.promotion
|
||||
self.avatar_attribute_bonus = char.attribute_bonus
|
||||
self.avatar_extra_ability = char.extra_ability
|
||||
self.avatar_attribute = self.get_attribute()
|
||||
|
||||
def get_attribute(self):
|
||||
promotion = AvatarPromotionConfig.Avatar[str(self.avatar_id)][
|
||||
str(self.avatar_promotion)
|
||||
]
|
||||
|
||||
return BaseAvatarAttribute(
|
||||
# 攻击力
|
||||
attack=(
|
||||
promotion.AttackBase.Value
|
||||
+ promotion.AttackAdd.Value * (self.avatar_level - 1)
|
||||
),
|
||||
# 防御力
|
||||
defence=(
|
||||
promotion.DefenceBase.Value
|
||||
+ promotion.DefenceAdd.Value * (self.avatar_level - 1)
|
||||
),
|
||||
# 血量
|
||||
hp=(
|
||||
promotion.HPBase.Value
|
||||
+ promotion.HPAdd.Value * (self.avatar_level - 1)
|
||||
),
|
||||
# 速度
|
||||
speed=promotion.SpeedBase.Value,
|
||||
# 暴击率
|
||||
CriticalChanceBase=promotion.CriticalChance.Value,
|
||||
# 暴击伤害
|
||||
CriticalDamageBase=promotion.CriticalDamage.Value,
|
||||
# 嘲讽
|
||||
BaseAggro=promotion.BaseAggro.Value,
|
||||
)
|
||||
|
||||
def Ultra_Use(self):
|
||||
skill_info = skill_dict[str(self.avatar_id)]['Ultra_Use'][0]
|
||||
return msgspec.convert(skill_info, type=float)
|
||||
|
||||
class BaseAvatar:
|
||||
def __init__(
|
||||
self, char: DamageInstanceAvatar, skills: List[DamageInstanceSkill]
|
||||
):
|
||||
self.Skill = BaseSkills.create(char=char, skills=skills)
|
||||
self.Buff = BaseAvatarBuff.create(char=char, skills=skills)
|
||||
self.avatar_id = char.id_
|
||||
self.avatar_level = char.level
|
||||
self.avatar_rank = char.rank
|
||||
self.avatar_element = char.element
|
||||
self.avatar_promotion = char.promotion
|
||||
self.avatar_attribute_bonus = char.attribute_bonus
|
||||
self.avatar_extra_ability = char.extra_ability
|
||||
self.avatar_attribute = self.get_attribute()
|
||||
|
||||
def get_attribute(self):
|
||||
promotion = AvatarPromotionConfig.Avatar[str(self.avatar_id)][
|
||||
str(self.avatar_promotion)
|
||||
]
|
||||
|
||||
return BaseAvatarAttribute(
|
||||
# 攻击力
|
||||
attack=(
|
||||
promotion.AttackBase.Value
|
||||
+ promotion.AttackAdd.Value * (self.avatar_level - 1)
|
||||
),
|
||||
# 防御力
|
||||
defence=(
|
||||
promotion.DefenceBase.Value
|
||||
+ promotion.DefenceAdd.Value * (self.avatar_level - 1)
|
||||
),
|
||||
# 血量
|
||||
hp=(
|
||||
promotion.HPBase.Value
|
||||
+ promotion.HPAdd.Value * (self.avatar_level - 1)
|
||||
),
|
||||
# 速度
|
||||
speed=promotion.SpeedBase.Value,
|
||||
# 暴击率
|
||||
CriticalChanceBase=promotion.CriticalChance.Value,
|
||||
# 暴击伤害
|
||||
CriticalDamageBase=promotion.CriticalDamage.Value,
|
||||
# 嘲讽
|
||||
BaseAggro=promotion.BaseAggro.Value,
|
||||
)
|
||||
|
||||
def Skill_Info(self, skill_type: str):
|
||||
skill_info = skill_dict[str(self.avatar_id)]['skillList'][skill_type]
|
||||
return msgspec.convert(skill_info, type=List[Union[str, int]])
|
||||
|
||||
def Skill_num(self, skill: Union[str, int], skill_type: str):
|
||||
skill_level = 0
|
||||
if skill == 'Normal':
|
||||
skill_level = self.Skill.Normal_.level - 1
|
||||
if skill == 'BPSkill':
|
||||
skill_level = self.Skill.BPSkill_.level - 1
|
||||
if skill == 'Ultra':
|
||||
skill_level = self.Skill.Ultra_.level - 1
|
||||
if skill == 'Talent':
|
||||
skill_level = self.Skill.Talent_.level - 1
|
||||
skill_info = skill_dict[str(self.avatar_id)][skill_type][skill_level]
|
||||
return msgspec.convert(skill_info, type=float)
|
93
StarRailUID/starrailuid_charinfo/damage/Base/RelicBase.py
Normal file
93
StarRailUID/starrailuid_charinfo/damage/Base/RelicBase.py
Normal file
@ -0,0 +1,93 @@
|
||||
from typing import Dict
|
||||
from abc import abstractmethod
|
||||
|
||||
from gsuid_core.logger import logger
|
||||
|
||||
from .model import DamageInstanceRelic
|
||||
from ....utils.map.SR_MAP_PATH import RelicSetSkill
|
||||
|
||||
|
||||
class SingleRelic:
|
||||
def __init__(self, relic: DamageInstanceRelic):
|
||||
self.raw_relic = relic
|
||||
self.relic_id = relic.relicId
|
||||
self.set_id = relic.SetId
|
||||
self.relic_type = relic.Type
|
||||
self.relic_level = relic.Level
|
||||
self.relic_attribute_bonus: Dict[str, float] = {}
|
||||
|
||||
def get_attribute_(self):
|
||||
# MainAffix
|
||||
if self.raw_relic.MainAffix.Property in self.relic_attribute_bonus:
|
||||
self.relic_attribute_bonus[
|
||||
self.raw_relic.MainAffix.Property
|
||||
] += self.raw_relic.MainAffix.Value
|
||||
else:
|
||||
self.relic_attribute_bonus[
|
||||
self.raw_relic.MainAffix.Property
|
||||
] = self.raw_relic.MainAffix.Value
|
||||
|
||||
# SubAffix
|
||||
if self.raw_relic.SubAffixList:
|
||||
for sub_affix in self.raw_relic.SubAffixList:
|
||||
sub_affix_property = sub_affix.Property
|
||||
value = sub_affix.Value
|
||||
if sub_affix_property in self.relic_attribute_bonus:
|
||||
self.relic_attribute_bonus[sub_affix_property] += value
|
||||
else:
|
||||
self.relic_attribute_bonus[sub_affix_property] = value
|
||||
|
||||
|
||||
class BaseRelicSetSkill:
|
||||
setId: int
|
||||
pieces2: bool = False
|
||||
pieces4: bool = False
|
||||
|
||||
def __init__(self, set_id: int, count: int):
|
||||
self.setId = set_id
|
||||
if count >= 2:
|
||||
self.pieces2 = True
|
||||
logger.info(f'Relic {set_id} 2 pieces set activated')
|
||||
if count == 4:
|
||||
self.pieces4 = True
|
||||
logger.info(f'Relic {set_id} 4 pieces set activated')
|
||||
self.relicSetAttribute = self.set_skill_property_ability()
|
||||
|
||||
@abstractmethod
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
...
|
||||
|
||||
@abstractmethod
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
战斗加成属性, 与 set_skill_property() 互斥
|
||||
"""
|
||||
...
|
||||
|
||||
def set_skill_property_ability(self):
|
||||
set_property = ''
|
||||
set_value = 0
|
||||
relic_set_attribute: Dict[str, float] = {}
|
||||
if self.pieces2:
|
||||
status_add = RelicSetSkill.RelicSet[str(self.setId)]['2']
|
||||
if status_add:
|
||||
set_property = status_add.Property
|
||||
set_value = status_add.Value
|
||||
if set_property != '':
|
||||
relic_set_attribute[set_property] = (
|
||||
relic_set_attribute.get(set_property, 0) + set_value
|
||||
)
|
||||
if self.pieces4:
|
||||
status_add = RelicSetSkill.RelicSet[str(self.setId)]['4']
|
||||
if status_add:
|
||||
set_property = status_add.Property
|
||||
set_value = status_add.Value
|
||||
if set_property != '':
|
||||
relic_set_attribute[set_property] = (
|
||||
relic_set_attribute.get(set_property, 0) + set_value
|
||||
)
|
||||
return relic_set_attribute
|
45
StarRailUID/starrailuid_charinfo/damage/Base/SkillBase.py
Normal file
45
StarRailUID/starrailuid_charinfo/damage/Base/SkillBase.py
Normal file
@ -0,0 +1,45 @@
|
||||
import json
|
||||
from typing import List
|
||||
from pathlib import Path
|
||||
|
||||
from .model import DamageInstanceSkill, DamageInstanceAvatar
|
||||
|
||||
path = Path(__file__).parent.parent
|
||||
with Path.open(path / 'Excel' / 'SkillData.json', encoding='utf-8') as f:
|
||||
skill_dict = json.load(f)
|
||||
|
||||
|
||||
class SingleSkill:
|
||||
def __init__(self, skill: DamageInstanceSkill):
|
||||
self.id = skill.skillId
|
||||
self.level = skill.skillLevel
|
||||
|
||||
|
||||
class BaseSkills:
|
||||
Normal_: SingleSkill
|
||||
BPSkill_: SingleSkill
|
||||
Ultra_: SingleSkill
|
||||
Maze_: SingleSkill
|
||||
Talent_: SingleSkill
|
||||
|
||||
@classmethod
|
||||
def create(
|
||||
cls, char: DamageInstanceAvatar, skills: List[DamageInstanceSkill]
|
||||
):
|
||||
for skill in skills:
|
||||
skill_attack_type = skill.skillAttackType
|
||||
if skill_attack_type == 'Normal':
|
||||
cls.Normal_ = SingleSkill(skill)
|
||||
elif skill_attack_type == 'BPSkill':
|
||||
cls.BPSkill_ = SingleSkill(skill)
|
||||
elif skill_attack_type == 'Ultra':
|
||||
cls.Ultra_ = SingleSkill(skill)
|
||||
elif skill_attack_type == 'Maze':
|
||||
cls.Maze_ = SingleSkill(skill)
|
||||
elif skill_attack_type == '':
|
||||
cls.Talent_ = SingleSkill(skill)
|
||||
else:
|
||||
raise ValueError(
|
||||
f'Unknown skillAttackType: {skill_attack_type}'
|
||||
)
|
||||
return cls
|
78
StarRailUID/starrailuid_charinfo/damage/Base/WeaponBase.py
Normal file
78
StarRailUID/starrailuid_charinfo/damage/Base/WeaponBase.py
Normal file
@ -0,0 +1,78 @@
|
||||
from typing import Dict
|
||||
from abc import abstractmethod
|
||||
|
||||
from msgspec import Struct
|
||||
|
||||
from .model import DamageInstanceWeapon
|
||||
from ....utils.excel.model import EquipmentPromotionConfig
|
||||
from ....utils.map.SR_MAP_PATH import EquipmentID2AbilityProperty
|
||||
|
||||
|
||||
class BaseWeaponAttribute(Struct):
|
||||
hp: float
|
||||
attack: float
|
||||
defence: float
|
||||
|
||||
def items(self):
|
||||
return [
|
||||
('hp', self.hp),
|
||||
('attack', self.attack),
|
||||
('defence', self.defence),
|
||||
]
|
||||
|
||||
|
||||
class BaseWeapon:
|
||||
def __init__(self, weapon: DamageInstanceWeapon):
|
||||
self.weapon_id = weapon.id_
|
||||
self.weapon_level = weapon.level
|
||||
self.weapon_rank = weapon.rank
|
||||
self.weapon_promotion = weapon.promotion
|
||||
self.weapon_base_attribute = self.get_attribute()
|
||||
self.weapon_attribute: Dict[str, float] = {}
|
||||
self.get_attribute()
|
||||
self.weapon_property_ability()
|
||||
|
||||
@abstractmethod
|
||||
async def weapon_ability(self, base_attr: Dict, attribute_bonus: Dict):
|
||||
"""
|
||||
战斗加成属性, 与 weapon_property_ability() 互斥
|
||||
"""
|
||||
...
|
||||
|
||||
def weapon_property_ability(self):
|
||||
"""
|
||||
面板加成属性, 与 weapon_ability() 互斥
|
||||
"""
|
||||
ability_property = EquipmentID2AbilityProperty[str(self.weapon_id)]
|
||||
equip_ability_property = ability_property[str(self.weapon_rank)]
|
||||
for equip_ability in equip_ability_property:
|
||||
property_type = equip_ability['PropertyType']
|
||||
value = equip_ability['Value']['Value']
|
||||
if property_type in self.weapon_attribute:
|
||||
self.weapon_attribute[property_type] += value
|
||||
else:
|
||||
self.weapon_attribute[property_type] = value
|
||||
|
||||
@abstractmethod
|
||||
async def check(self):
|
||||
...
|
||||
|
||||
def get_attribute(self):
|
||||
promotion = EquipmentPromotionConfig.Equipment[str(self.weapon_id)][
|
||||
str(self.weapon_promotion)
|
||||
]
|
||||
|
||||
return BaseWeaponAttribute(
|
||||
hp=(
|
||||
promotion.BaseHP.Value
|
||||
+ promotion.BaseHPAdd.Value * (self.weapon_level - 1)
|
||||
),
|
||||
attack=(
|
||||
promotion.BaseAttack.Value
|
||||
+ promotion.BaseAttackAdd.Value * (self.weapon_level - 1)
|
||||
),
|
||||
defence=(
|
||||
promotion.BaseDefence.Value
|
||||
+ promotion.BaseDefenceAdd.Value * (self.weapon_level - 1)
|
||||
),
|
||||
)
|
103
StarRailUID/starrailuid_charinfo/damage/Base/model.py
Normal file
103
StarRailUID/starrailuid_charinfo/damage/Base/model.py
Normal file
@ -0,0 +1,103 @@
|
||||
from typing import List, Union
|
||||
|
||||
import msgspec
|
||||
from msgspec import Struct, field
|
||||
|
||||
|
||||
class DamageInstanceSkill(Struct):
|
||||
skillId: int
|
||||
skillName: str
|
||||
skillEffect: str
|
||||
skillAttackType: str
|
||||
skillLevel: int
|
||||
|
||||
|
||||
class DamageInstanceRelicSubAffix(Struct):
|
||||
SubAffixID: int
|
||||
Property: str
|
||||
Name: str
|
||||
Cnt: int
|
||||
Step: int
|
||||
Value: float
|
||||
|
||||
|
||||
class DamageInstanceRelicMainAffix(Struct):
|
||||
AffixID: int
|
||||
Property: str
|
||||
Name: str
|
||||
Value: float
|
||||
|
||||
|
||||
class DamageInstanceRelic(Struct):
|
||||
relicId: int
|
||||
relicName: str
|
||||
SetId: int
|
||||
SetName: str
|
||||
Type: int
|
||||
MainAffix: DamageInstanceRelicMainAffix
|
||||
SubAffixList: Union[List[DamageInstanceRelicSubAffix], None]
|
||||
Level: int = 0
|
||||
|
||||
|
||||
class DamageInstanceWeapon(Struct):
|
||||
id_: str = field(name='id')
|
||||
level: int
|
||||
rank: int
|
||||
promotion: int
|
||||
|
||||
|
||||
class AttributeBounsStatusAdd(Struct):
|
||||
property: str
|
||||
name: str
|
||||
value: float
|
||||
|
||||
|
||||
class DamageInstanceAvatarAttributeBouns(Struct):
|
||||
attributeBonusId: int
|
||||
attributeBonusLevel: int
|
||||
statusAdd: AttributeBounsStatusAdd
|
||||
|
||||
|
||||
class DamageInstanceAvatar(Struct):
|
||||
id_: str = field(name='id')
|
||||
level: int
|
||||
rank: int
|
||||
element: str
|
||||
promotion: int
|
||||
attribute_bonus: Union[List[DamageInstanceAvatarAttributeBouns], None]
|
||||
extra_ability: Union[List, None]
|
||||
|
||||
|
||||
class DamageInstance:
|
||||
avatar: DamageInstanceAvatar
|
||||
weapon: DamageInstanceWeapon
|
||||
relic: List[DamageInstanceRelic]
|
||||
skill: List[DamageInstanceSkill]
|
||||
|
||||
def __init__(self, char):
|
||||
self.avatar = DamageInstanceAvatar(
|
||||
id_=char.char_id,
|
||||
level=char.char_level,
|
||||
rank=char.char_rank,
|
||||
element=char.char_element,
|
||||
promotion=char.char_promotion,
|
||||
attribute_bonus=msgspec.convert(
|
||||
char.attribute_bonus,
|
||||
Union[List[DamageInstanceAvatarAttributeBouns], None],
|
||||
),
|
||||
extra_ability=msgspec.convert(
|
||||
char.extra_ability, Union[List, None]
|
||||
),
|
||||
)
|
||||
self.weapon = DamageInstanceWeapon(
|
||||
id_=char.equipment['equipmentID'],
|
||||
level=char.equipment['equipmentLevel'],
|
||||
rank=char.equipment['equipmentRank'],
|
||||
promotion=char.equipment['equipmentPromotion'],
|
||||
)
|
||||
self.relic = []
|
||||
for relic in char.char_relic:
|
||||
self.relic.append(msgspec.convert(relic, DamageInstanceRelic))
|
||||
self.skill = []
|
||||
for skill in char.char_skill:
|
||||
self.skill.append(msgspec.convert(skill, DamageInstanceSkill))
|
695
StarRailUID/starrailuid_charinfo/damage/Excel/SkillData.json
Normal file
695
StarRailUID/starrailuid_charinfo/damage/Excel/SkillData.json
Normal file
@ -0,0 +1,695 @@
|
||||
{
|
||||
"1102": {
|
||||
"Normal": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000001862645, 1.2000000002793968
|
||||
],
|
||||
"BPSkill": [
|
||||
1.1000000000931323, 1.2100000001955777, 1.3200000002980232,
|
||||
1.4300000004004687, 1.5400000005029142, 1.6500000006053597,
|
||||
1.7875000005587935, 1.9250000005122274, 2.0625000002328306,
|
||||
2.2000000001862645, 2.31000000028871, 2.4200000003911555,
|
||||
2.530000000493601, 2.6400000005960464, 2.750000000698492
|
||||
],
|
||||
"Ultra": [
|
||||
2.5500000005122274, 2.7200000006705523, 2.890000000828877,
|
||||
3.0600000000558794, 3.230000000214204, 3.400000000372529,
|
||||
3.612500000745058, 3.825000000419095, 4.037499999860302,
|
||||
4.250000000232831, 4.4200000003911555, 4.59000000054948,
|
||||
4.760000000707805, 4.93000000086613, 5.100000000093132
|
||||
],
|
||||
"Talent": [
|
||||
0.40000000037252903, 0.44000000040978193, 0.48000000044703484,
|
||||
0.5200000004842877, 0.5600000005215406, 0.6000000005587935,
|
||||
0.6500000006053597, 0.7000000006519258, 0.7500000006984919,
|
||||
0.8000000007450581, 0.840000000782311, 0.8800000008195639,
|
||||
0.9200000008568168, 0.9600000008940697, 1
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [120],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 1, "Normal", "Normal"],
|
||||
"BPSkill": ["attack", "战技", 1, "BPSkill", "BPSkill"],
|
||||
"Ultra": ["attack", "终结技", 1, "Ultra", "Ultra"]
|
||||
}
|
||||
},
|
||||
"1204": {
|
||||
"Normal": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000001862645, 1.2000000002793968
|
||||
],
|
||||
"BPSkill": [
|
||||
0.5000000004656613, 0.5500000004656613, 0.6000000005587935,
|
||||
0.6500000005587935, 0.7000000006519258, 0.7500000006519258,
|
||||
0.8000000007450581, 0.8500000007450581, 0.9000000008381903,
|
||||
0.9500000008381903, 1.0000000000931323, 1.0500000000931323,
|
||||
1.1000000001862645, 1.1500000001862645, 1.2000000002793968,
|
||||
1.2500000002793968
|
||||
],
|
||||
"Ultra": [
|
||||
1.2000000002793968, 1.2800000002793968, 1.3600000002793968,
|
||||
1.4400000002793968, 1.5200000002793968, 1.6000000002793968,
|
||||
1.6800000002793968, 1.7600000002793968, 1.8400000002793968,
|
||||
1.9200000002793968, 2.0000000002793968, 2.0800000002793968,
|
||||
2.1600000002793968, 2.2400000002793968, 2.3200000002793968,
|
||||
2.4000000002793968
|
||||
],
|
||||
"Talent": [
|
||||
3.300000000372529, 3.63000000372529, 3.960000000372529, 4.290000000372529,
|
||||
4.620000000372529, 4.495000000372529, 5.363000000372529,
|
||||
5.775000000372529, 6.188000000372529, 6.600000000372529,
|
||||
6.930000000372529, 7.260000000372529, 7.590000000372529,
|
||||
7.920000000372529, 8.250000000372529
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [130],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 1, "Normal", "Normal"],
|
||||
"BPSkill": ["attack", "战技", 1, "BPSkill", "BPSkill"],
|
||||
"Ultra": ["attack", "终结技", 1, "Ultra", "Ultra"],
|
||||
"Talent": ["attack", "10层神君", 1, "Talent", "Talent"]
|
||||
}
|
||||
},
|
||||
"1107": {
|
||||
"Normal": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000001862645, 1.2000000002793968
|
||||
],
|
||||
"BPSkill": [
|
||||
0.6000000004656613, 0.6600000004656613, 0.7200000005587935,
|
||||
0.7800000005587935, 0.8400000006519258, 0.9000000006519258,
|
||||
0.9600000007450581, 1.0200000007450581, 1.0800000008381903,
|
||||
1.1400000008381903, 1.2000000000931323, 1.2600000000931323,
|
||||
1.3200000001862645, 1.3800000001862645, 1.4400000002793968,
|
||||
1.5000000002793968
|
||||
],
|
||||
"Talent1": [
|
||||
0.9600000002793968, 1.0240000002793968, 1.0880000002793968,
|
||||
1.1520000002793968, 1.2160000002793968, 1.2800000002793968,
|
||||
1.3600000002793968, 1.4400000002793968, 1.5200000002793968,
|
||||
1.6000000002793968, 1.6640000002793968, 1.7280000002793968,
|
||||
1.7920000002793968, 1.1850000002793968, 1.9200000002793968
|
||||
],
|
||||
"Talent": [
|
||||
0.800000000372529, 0.880000000372529, 0.960000000372529,
|
||||
1.040000000372529, 1.120000000372529, 1.200000000372529,
|
||||
1.300000000372529, 1.400000000372529, 1.500000000372529,
|
||||
1.600000000372529, 1.680000000372529, 1.760000000372529,
|
||||
1.840000000372529, 1.920000000372529, 2.000000000372529
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [130],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 1, "Normal", "Normal"],
|
||||
"BPSkill": ["attack", "战技", 1, "BPSkill", "BPSkill"],
|
||||
"Talent": ["attack", "反击", 1, "Talent", "Talent"],
|
||||
"Talent1": ["attack", "强化反击", 1, "Talent", "Ultra"]
|
||||
}
|
||||
},
|
||||
"1213": {
|
||||
"Normal": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000001862645, 1.2000000002793968, 1.3000000002793968
|
||||
],
|
||||
"Normal1": [
|
||||
1.3000000004656613, 1.5600000005587935, 1.8200000006519258,
|
||||
2.0800000007450581, 2.3400000008381903, 2.6000000000931323,
|
||||
2.8600000001862645, 3.1200000002793968, 3.3800000002793968
|
||||
],
|
||||
"Normal2": [
|
||||
1.9000000004656613, 2.2800000005587935, 2.6600000006519258,
|
||||
3.0400000007450581, 3.4200000008381903, 3.8000000000931323,
|
||||
4.1800000001862645, 4.5600000002793968, 4.9400000002793968
|
||||
],
|
||||
"Normal3": [
|
||||
2.5000000004656613, 3.0000000005587935, 3.5000000006519258,
|
||||
4.0000000007450581, 4.5000000008381903, 5.0000000000931323,
|
||||
5.5000000001862645, 6.0000000002793968, 6.5000000002793968
|
||||
],
|
||||
"BPSkill": [
|
||||
0.0600000004656613, 0.0660000004656613, 0.0720000005587935,
|
||||
0.0780000005587935, 0.0840000006519258, 0.0900000006519258,
|
||||
0.0975000007450581, 0.1050000007450581, 0.1125000008381903,
|
||||
0.1200000008381903, 0.1260000000931323, 0.1320000000931323,
|
||||
0.1380000001862645, 0.1440000001862645, 0.1500000002793968,
|
||||
0.1560000002793968
|
||||
],
|
||||
"Ultra": [
|
||||
1.8000000002793968, 1.9200000002793968, 2.0400000002793968,
|
||||
2.1600000002793968, 2.2800000002793968, 2.4000000002793968,
|
||||
2.5500000002793968, 2.7000000002793968, 2.8500000002793968,
|
||||
3.0000000002793968, 3.1200000002793968, 3.2400000002793968,
|
||||
3.3600000002793968, 3.4800000002793968, 3.6000000002793968
|
||||
],
|
||||
"Talent": [
|
||||
0.050000000372529, 0.055000000372529, 0.060000000372529,
|
||||
0.065000000372529, 0.070000000372529, 0.075000000372529,
|
||||
0.081300000372529, 0.087500000372529, 0.093800000372529,
|
||||
0.100000000372529, 0.105000000372529, 0.110000000372529,
|
||||
0.115000000372529, 0.120000000372529, 0.125000000372529
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [140],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 2, "Normal", "Normal"],
|
||||
"Normal1": ["attack", "瞬华", 3, "Normal", "Normal"],
|
||||
"Normal2": ["attack", "天矢阴", 5, "Normal", "Normal"],
|
||||
"Normal3": ["attack", "盘拏耀跃", 7, "Normal", "Normal"],
|
||||
"Ultra": ["attack", "终结技", 3, "Ultra", "Ultra"]
|
||||
}
|
||||
},
|
||||
"1006": {
|
||||
"Normal": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000001862645, 1.2000000002793968
|
||||
],
|
||||
"BPSkill": [
|
||||
0.9800000004656613, 1.0790000004656613, 1.1760000005587935,
|
||||
1.2740000005587935, 1.3720000006519258, 1.4700000006519258,
|
||||
1.5925000007450581, 1.7150000007450581, 1.8375000008381903,
|
||||
1.9600000008381903, 2.0580000000931323, 2.1560000000931323,
|
||||
2.2540000001862645, 2.3520000001862645, 2.4500000002793968
|
||||
],
|
||||
"BPSkill_D": [
|
||||
0.075000000372529, 0.077500000372529, 0.080000000372529,
|
||||
0.082500000372529, 0.085000000372529, 0.087500000372529,
|
||||
0.090600000372529, 0.093800000372529, 0.096900000372529,
|
||||
0.100000000372529, 0.102500000372529, 0.105000000372529,
|
||||
0.107500000372529, 0.110000000372529, 0.112500000372529
|
||||
],
|
||||
"Ultra": [
|
||||
2.280000000372529, 2.432000000372529, 2.584000000372529,
|
||||
2.736000000372529, 2.888000000372529, 3.040000000372529,
|
||||
3.230000000372529, 3.420000000372529, 3.610000000372529,
|
||||
3.800000000372529, 3.952000000372529, 4.104000000372529,
|
||||
4.256000000372529, 4.408000000372529, 4.560000000372529
|
||||
],
|
||||
"Ultra_D": [
|
||||
0.360000000372529, 0.369000000372529, 0.378000000372529,
|
||||
0.387000000372529, 0.396000000372529, 0.405000000372529,
|
||||
0.416300000372529, 0.427500000372529, 0.438800000372529,
|
||||
0.450000000372529, 0.459000000372529, 0.468000000372529,
|
||||
0.477000000372529, 0.486000000372529, 0.495000000372529
|
||||
],
|
||||
"Talent": [
|
||||
0.040000000372529, 0.044000000372529, 0.048000000372529,
|
||||
0.052000000372529, 0.056000000372529, 0.040000000372529,
|
||||
0.060000000372529, 0.065000000372529, 0.070000000372529,
|
||||
0.075000000372529, 0.080000000372529, 0.084000000372529,
|
||||
0.088000000372529, 0.096000000372529, 0.100000000372529
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [110],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 1, "Normal", "Normal"],
|
||||
"BPSkill": ["attack", "战技", 1, "BPSkill", "BPSkill"],
|
||||
"Ultra": ["attack", "终结技", 1, "Ultra", "Ultra"]
|
||||
}
|
||||
},
|
||||
"1005": {
|
||||
"Normal": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000001862645, 1.2000000002793968
|
||||
],
|
||||
"BPSkill": [
|
||||
0.8000000004656613, 0.8800000004656613, 0.9600000005587935,
|
||||
1.0400000005587935, 1.1200000006519258, 1.2000000006519258,
|
||||
1.3000000007450581, 1.4000000007450581, 1.5000000008381903,
|
||||
1.6000000008381903, 1.6800000000931323, 1.7600000000931323,
|
||||
1.8400000001862645, 1.9200000001862645, 2.0000000002793968
|
||||
],
|
||||
"Ultra": [
|
||||
0.480000000372529, 0.512000000372529, 0.544000000372529,
|
||||
0.576000000372529, 0.608000000372529, 0.640000000372529,
|
||||
0.680000000372529, 0.720000000372529, 0.760000000372529,
|
||||
0.800000000372529, 0.832000000372529, 0.864000000372529,
|
||||
0.896000000372529, 0.928000000372529, 0.960000000372529
|
||||
],
|
||||
"DOT": [
|
||||
1.1600000004656613, 1.2688000004656613, 1.3775000005587935,
|
||||
1.4863000005587935, 1.5950000006519258, 1.7581000006519258,
|
||||
1.9756000007450581, 2.2475000007450581, 2.5738000008381903,
|
||||
2.9000000008381903, 3.0414000000931323, 3.1828000000931323,
|
||||
3.3241000001862645, 3.4655000001862645, 3.6069000002793968
|
||||
],
|
||||
"Talent": [
|
||||
0.420000000372529, 0.518000000372529, 0.616000000372529,
|
||||
0.714000000372529, 0.812000000372529, 0.910000000372529,
|
||||
1.032500000372529, 1.155000000372529, 1.277500000372529,
|
||||
1.400000000372529, 1.498000000372529, 1.596000000372529,
|
||||
1.694000000372529, 1.792000000372529, 1.890000000372529
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [110],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 1, "Normal", "Normal"],
|
||||
"BPSkill": ["attack", "战技", 1, "BPSkill", "BPSkill"],
|
||||
"Ultra": ["attack", "终结技", 1, "Ultra", "Ultra"],
|
||||
"DOT": ["attack", "单次持续伤害", 1, "DOT", "Ultra"],
|
||||
"Talent": ["attack", "追加攻击", 1, "Talent", "Talent"]
|
||||
}
|
||||
},
|
||||
"1205": {
|
||||
"Normal": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000001862645, 1.2000000002793968, 1.3000000002793968
|
||||
],
|
||||
"Normal1": [
|
||||
0.2000000004656613, 0.2400000005587935, 0.2800000006519258,
|
||||
0.3200000007450581, 0.3600000008381903, 0.4000000000931323,
|
||||
0.4400000001862645, 0.4800000002793968, 0.5200000002793968
|
||||
],
|
||||
"Normal1_HP": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000001862645, 1.2000000002793968, 1.3000000002793968
|
||||
],
|
||||
"BPSkill": [
|
||||
0.1200000004656613, 0.1480000004656613, 0.1760000005587935,
|
||||
0.204000000372529, 0.232000000372529, 0.260000000372529,
|
||||
0.295000000372529, 0.330000000372529, 0.365000000372529,
|
||||
0.400000000372529, 0.428000000372529, 0.456000000372529,
|
||||
0.484000000372529, 0.512000000372529, 0.540000000372529
|
||||
],
|
||||
"Ultra": [
|
||||
0.240000000372529, 0.256000000372529, 0.272000000372529,
|
||||
0.288000000372529, 0.304000000372529, 0.320000000372529,
|
||||
0.340000000372529, 0.360000000372529, 0.380000000372529,
|
||||
0.400000000372529, 0.416000000372529, 0.432000000372529,
|
||||
0.448000000372529, 0.464000000372529, 0.480000000372529
|
||||
],
|
||||
"Ultra_HP": [
|
||||
1.500000000372529, 1.540000000372529, 1.580000000372529,
|
||||
1.620000000372529, 1.660000000372529, 1.700000000372529,
|
||||
1.750000000372529, 1.800000000372529, 1.850000000372529,
|
||||
1.900000000372529, 1.940000000372529, 1.980000000372529,
|
||||
2.020000000372529, 2.060000000372529, 2.100000000372529
|
||||
],
|
||||
"Talent": [
|
||||
0.220000000372529, 0.242000000372529, 0.264000000372529,
|
||||
0.286000000372529, 0.308000000372529, 0.330000000372529,
|
||||
0.357500000372529, 0.385000000372529, 0.412500000372529,
|
||||
0.440000000372529, 0.462000000372529, 0.484000000372529,
|
||||
0.506000000372529, 0.528000000372529, 0.550000000372529
|
||||
],
|
||||
"Talent_HP": [
|
||||
0.550000000372529, 0.605000000372529, 0.660000000372529,
|
||||
0.715000000372529, 0.770000000372529, 0.825000000372529,
|
||||
0.893800000372529, 0.962500000372529, 1.031300000372529,
|
||||
1.100000000372529, 1.155000000372529, 1.210000000372529,
|
||||
1.265000000372529, 1.320000000372529, 1.375000000372529
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [110],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 1, "Normal", "Normal"],
|
||||
"Normal1": ["attack", "无间剑树", 1, "Normal", "Normal"],
|
||||
"Ultra": ["attack", "终结技", 1, "Ultra", "Ultra"],
|
||||
"Talent": ["attack", "追加攻击", 1, "Talent", "Talent"]
|
||||
}
|
||||
},
|
||||
"1208": {
|
||||
"Normal": [0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
"Normal_HP": [
|
||||
0.2500000004656613, 0.3000000005587935, 0.3500000006519258,
|
||||
0.4000000007450581, 0.4500000008381903, 0.5000000000931323,
|
||||
0.5500000001862645, 0.6000000002793968, 0.6500000002793968
|
||||
],
|
||||
"BPSkill_HP": [
|
||||
0.0300000004656613, 0.0330000004656613, 0.0360000005587935,
|
||||
0.039000000372529, 0.042000000372529, 0.045000000372529,
|
||||
0.048800000372529, 0.052500000372529, 0.056300000372529,
|
||||
0.060000000372529, 0.063000000372529, 0.066000000372529,
|
||||
0.069000000372529, 0.072000000372529, 0.075000000372529
|
||||
],
|
||||
"BPSkill_CC": [
|
||||
0.0600000004656613, 0.0660000004656613, 0.0720000005587935,
|
||||
0.078000000372529, 0.084000000372529, 0.090000000372529,
|
||||
0.097500000372529, 0.105000000372529, 0.112500000372529,
|
||||
0.120000000372529, 0.126000000372529, 0.132000000372529,
|
||||
0.138000000372529, 0.144000000372529, 0.150000000372529
|
||||
],
|
||||
"Ultra": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
"Ultra_HP": [
|
||||
0.600000000372529, 0.640000000372529, 0.680000000372529,
|
||||
0.720000000372529, 0.760000000372529, 0.800000000372529,
|
||||
0.850000000372529, 0.900000000372529, 0.950000000372529,
|
||||
1.000000000372529, 1.040000000372529, 1.080000000372529,
|
||||
1.120000000372529, 1.160000000372529, 1.200000000372529
|
||||
],
|
||||
"Talent": [
|
||||
0.220000000372529, 0.242000000372529, 0.264000000372529,
|
||||
0.286000000372529, 0.308000000372529, 0.330000000372529,
|
||||
0.357500000372529, 0.385000000372529, 0.412500000372529,
|
||||
0.440000000372529, 0.462000000372529, 0.484000000372529,
|
||||
0.506000000372529, 0.528000000372529, 0.550000000372529
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [135],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 1, "Normal", "Normal"],
|
||||
"Ultra": ["attack", "终结技", 1, "Ultra", "Ultra"]
|
||||
}
|
||||
},
|
||||
"1104": {
|
||||
"Normal": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000001862645, 1.2000000002793968, 1.3000000002793968
|
||||
],
|
||||
"BPSkill": [
|
||||
1.0000000004656613, 1.1000000004656613, 1.2000000005587935,
|
||||
1.300000000372529, 1.400000000372529, 1.500000000372529,
|
||||
1.625000000372529, 1.750000000372529, 1.875000000372529,
|
||||
2.000000000372529, 2.100000000372529, 2.200000000372529,
|
||||
2.300000000372529, 2.400000000372529, 2.500000000372529
|
||||
],
|
||||
"Ultra": [
|
||||
0.300000000372529, 0.318800000372529, 0.337500000372529,
|
||||
0.356300000372529, 0.375000000372529, 0.390000000372529,
|
||||
0.405000000372529, 0.420000000372529, 0.435000000372529,
|
||||
0.450000000372529, 0.465000000372529, 0.480000000372529,
|
||||
0.495000000372529, 0.510000000372529, 0.525000000372529
|
||||
],
|
||||
"Ultra_G": [
|
||||
150, 240, 308, 375, 420, 465, 499, 533, 566, 600, 634, 668, 701, 735, 769
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [110],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 1, "Normal", "Normal"],
|
||||
"BPSkill": ["attack", "战技", 1, "BPSkill", "BPSkill"],
|
||||
"Ultra": ["defence", "终结技(护盾)", 1, "Ultra", "Ultra"]
|
||||
}
|
||||
},
|
||||
"1209": {
|
||||
"Normal": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000001862645, 1.2000000002793968
|
||||
],
|
||||
"BPSkill": [
|
||||
1.1000000000931323, 1.2100000001955777, 1.3200000002980232,
|
||||
1.4300000004004687, 1.5400000005029142, 1.6500000006053597,
|
||||
1.7875000005587935, 1.9250000005122274, 2.0625000002328306,
|
||||
2.2000000001862645, 2.31000000028871, 2.4200000003911555,
|
||||
2.530000000493601, 2.6400000005960464, 2.750000000698492
|
||||
],
|
||||
"Ultra": [
|
||||
2.1000000005122274, 2.2400000006705523, 2.380000000828877,
|
||||
2.5200000000558794, 2.660000000214204, 2.800000000372529,
|
||||
2.975000000745058, 3.150000000419095, 3.332499999860302,
|
||||
3.500000000232831, 3.6400000003911555, 3.78000000054948,
|
||||
3.920000000707805, 4.06000000086613, 4.200000000093132
|
||||
],
|
||||
"Ultra_CD": [
|
||||
0.3000000005122274, 0.3200000006705523, 0.340000000828877,
|
||||
0.3600000000558794, 0.380000000214204, 0.400000000372529,
|
||||
0.425000000745058, 0.450000000419095, 0.474999999860302,
|
||||
0.500000000232831, 0.5200000003911555, 0.54000000054948,
|
||||
0.560000000707805, 0.58000000086613, 0.600000000093132
|
||||
],
|
||||
"Talent": [
|
||||
0.25000000037252903, 0.27500000040978193, 0.30000000044703484,
|
||||
0.3250000004842877, 0.3500000005215406, 0.3750000005587935,
|
||||
0.4063000006053597, 0.4375000006519258, 0.4688000006984919,
|
||||
0.5000000007450581, 0.525000000782311, 0.5500000008195639,
|
||||
0.5750000008568168, 0.6000000008940697, 0.6250000008940697
|
||||
],
|
||||
"Talent_CC": [
|
||||
0.15000000037252903, 0.15500000040978193, 0.16000000044703484,
|
||||
0.1650000004842877, 0.1700000005215406, 0.1750000005587935,
|
||||
0.1813000006053597, 0.1875000006519258, 0.1938000006984919,
|
||||
0.2000000007450581, 0.205000000782311, 0.2100000008195639,
|
||||
0.2150000008568168, 0.2200000008940697, 0.2250000008940697
|
||||
],
|
||||
"Talent_CD": [
|
||||
0.15000000037252903, 0.16500000040978193, 0.18000000044703484,
|
||||
0.1950000004842877, 0.2100000005215406, 0.2250000005587935,
|
||||
0.2438000006053597, 0.2625000006519258, 0.2813000006984919,
|
||||
0.3000000007450581, 0.315000000782311, 0.3300000008195639,
|
||||
0.3450000008568168, 0.3600000008940697, 0.3750000008940697
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [120],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 1, "Normal", "Normal"],
|
||||
"BPSkill": ["attack", "战技", 1, "BPSkill", "BPSkill"],
|
||||
"Ultra": ["attack", "终结技", 1, "Ultra", "Ultra"],
|
||||
"Talent": ["attack", "附加伤害", 1, "Talent", "Talent"]
|
||||
}
|
||||
},
|
||||
"1004": {
|
||||
"Normal": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000001862645, 1.2000000002793968
|
||||
],
|
||||
"BPSkill": [
|
||||
1.0800000000931323, 1.1880000001955777, 1.2960000002980232,
|
||||
1.4040000004004687, 1.5120000005029142, 1.6200000006053597,
|
||||
1.7550000005587935, 1.8900000005122274, 2.0550000002328306,
|
||||
2.1600000001862645, 2.26800000028871, 2.3760000003911555,
|
||||
2.484000000493601, 2.5920000005960464, 2.700000000698492
|
||||
],
|
||||
"Ultra": [
|
||||
0.9000000005122274, 0.9600000006705523, 1.020000000828877,
|
||||
1.0800000000558794, 1.140000000214204, 1.200000000372529,
|
||||
1.275000000745058, 1.350000000419095, 1.424999999860302,
|
||||
1.500000000232831, 1.5600000003911555, 1.62000000054948,
|
||||
1.680000000707805, 1.74000000086613, 1.800000000093132
|
||||
],
|
||||
"Talent": [
|
||||
0.30000000037252903, 0.33000000040978193, 0.36000000044703484,
|
||||
0.3900000004842877, 0.4200000005215406, 0.4500000005587935,
|
||||
0.4875000006053597, 0.525000006519258, 0.5625000006984919,
|
||||
0.6000000007450581, 0.63000000782311, 0.6600000008195639,
|
||||
0.6900000008568168, 0.7200000008940697, 0.7500000008940697
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [120],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 1, "Normal", "Normal"],
|
||||
"BPSkill": ["attack", "战技", 3, "BPSkill", "BPSkill"],
|
||||
"Ultra": ["attack", "终结技", 1, "Ultra", "Ultra"]
|
||||
}
|
||||
},
|
||||
"1003": {
|
||||
"Normal": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000001862645, 1.2000000002793968
|
||||
],
|
||||
"BPSkill": [
|
||||
1.0000000000931323, 1.1000000001955777, 1.2000000002980232,
|
||||
1.3000000004004687, 1.4000000005029142, 1.5000000006053597,
|
||||
1.6250000005587935, 1.7500000005122274, 1.8750000002328306,
|
||||
2.0000000001862645, 2.10000000028871, 2.2000000003911555,
|
||||
2.300000000493601, 2.4000000005960464, 2.500000000698492
|
||||
],
|
||||
"Ultra": [
|
||||
1.3800000005122274, 1.4720000006705523, 1.564000000828877,
|
||||
1.6560000000558794, 1.748000000214204, 1.840000000372529,
|
||||
1.955000000745058, 2.070000000419095, 2.185000000860302,
|
||||
2.300000000232831, 2.3920000003911555, 2.48400000054948,
|
||||
2.596000000707805, 2.66800000086613, 2.76000000093132
|
||||
],
|
||||
"Talent": [
|
||||
0.70000000037252903, 0.77000000040978193, 0.84000000044703484,
|
||||
0.9100000004842877, 0.9800000005215406, 1.0500000005587935,
|
||||
1.1375000006053597, 1.225000006519258, 1.312500006984919,
|
||||
1.4000000007450581, 1.47000000782311, 1.5400000008195639,
|
||||
1.6100000008568168, 1.6800000008940697, 1.7500000008940697
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [120],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 1, "Normal", "Normal"],
|
||||
"BPSkill": ["attack", "战技", 1, "BPSkill", "BPSkill"],
|
||||
"Ultra": ["attack", "终结技", 1, "Ultra", "Ultra"],
|
||||
"Talent": ["attack", "追加攻击", 1, "Talent", "Talent"]
|
||||
}
|
||||
},
|
||||
"1201": {
|
||||
"Normal": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000001862645, 1.2000000002793968
|
||||
],
|
||||
"Normal1": [
|
||||
1.2000000000931323, 1.4400000001955777, 1.6800000002980232,
|
||||
1.9200000004004687, 2.1600000005029142, 2.4000000006053597,
|
||||
2.6450000005587935, 2.8800000005122274, 3.1200000002328306
|
||||
],
|
||||
"BPSkill": [
|
||||
0.14000000037252903, 0.15400000040978193, 0.16800000044703484,
|
||||
0.1820000004842877, 0.1960000005215406, 0.2100000005587935,
|
||||
0.2275000006053597, 0.2450000006519258, 0.2625000006984919,
|
||||
0.2800000007450581, 0.294000000782311, 0.3080000008195639,
|
||||
0.3220000008568168, 0.3360000008940697, 0.3500000008940697
|
||||
],
|
||||
"Ultra": [
|
||||
1.2000000005122274, 1.2800000006705523, 1.360000000828877,
|
||||
1.440000000558794, 1.520000000214204, 1.600000000372529,
|
||||
1.700000000745058, 1.800000000419095, 1.900000000860302,
|
||||
2.000000000232831, 2.0800000003911555, 2.16000000054948,
|
||||
2.240000000707805, 2.32000000086613, 2.40000000093132
|
||||
],
|
||||
"Talent": [
|
||||
0.36000000037252903, 0.39600000040978193, 0.43200000044703484,
|
||||
0.4680000004842877, 0.5040000005215406, 0.5400000005587935,
|
||||
0.5850000006053597, 0.6300000006519258, 0.6750000006984919,
|
||||
0.7200000007450581, 0.756000000782311, 0.7920000008195639,
|
||||
0.8280000008568168, 0.8640000008940697, 0.9000000008940697
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [140],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 1, "Normal", "Normal"],
|
||||
"Normal1": ["attack", "杠上开花!", 1, "Normal", "Normal"],
|
||||
"Ultra": ["attack", "终结技", 1, "Ultra", "Ultra"]
|
||||
}
|
||||
},
|
||||
"1212": {
|
||||
"Normal": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000001862645, 1.2000000002793968, 1.3000000002793968
|
||||
],
|
||||
"BPSkill": [
|
||||
1.0000000005122274, 1.1000000006705523, 1.200000000828877,
|
||||
1.300000000558794, 1.400000000214204, 1.500000000372529,
|
||||
1.630000000745058, 1.750000000419095, 1.880000000860302,
|
||||
2.000000000232831, 2.1000000003911555, 2.20000000054948,
|
||||
2.300000000707805, 2.40000000086613, 2.50000000093132
|
||||
],
|
||||
"BPSkill1": [
|
||||
1.2500000005122274, 1.3750000006705523, 1.500000000828877,
|
||||
1.625000000558794, 1.750000000214204, 1.875000000372529,
|
||||
0.031250000745058, 2.187500000419095, 2.343750000860302,
|
||||
2.500000000232831, 2.6250000003911555, 2.75000000054948,
|
||||
2.875000000707805, 3.00000000086613, 3.12500000093132
|
||||
],
|
||||
"Ultra": [
|
||||
1.8000000005122274, 1.9200000006705523, 2.040000000828877,
|
||||
2.160000000558794, 2.280000000214204, 2.400000000372529,
|
||||
2.550000000745058, 2.700000000419095, 2.850000000860302,
|
||||
3.000000000232831, 3.1200000003911555, 3.24000000054948,
|
||||
3.360000000707805, 3.48000000086613, 3.60000000093132
|
||||
],
|
||||
"Talent_CC": [
|
||||
0.40000000037252903, 0.41000000040978193, 0.42000000044703484,
|
||||
0.4300000004842877, 0.4400000005215406, 0.4500000005587935,
|
||||
0.4625000006053597, 0.4750000006519258, 0.4875000006984919,
|
||||
0.5000000007450581, 0.510000000782311, 0.5200000008195639,
|
||||
0.5300000008568168, 0.5400000008940697, 0.5500000008940697
|
||||
],
|
||||
"Talent_atk": [
|
||||
0.90000000037252903, 0.99000000040978193, 1.08000000044703484,
|
||||
1.1700000004842877, 1.2600000005215406, 1.3500000005587935,
|
||||
1.4625000006053597, 1.5750000006519258, 1.6875000006984919,
|
||||
1.8000000007450581, 1.890000000782311, 1.9800000008195639,
|
||||
2.0700000008568168, 2.1600000008940697, 2.2500000008940697
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [140],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 1, "Normal", "Normal"],
|
||||
"BPSkill": ["attack", "战技", 1, "BPSkill", "BPSkill"],
|
||||
"BPSkill1": ["attack", "寒川映月", 1, "BPSkill", "BPSkill"],
|
||||
"Ultra": ["attack", "终结技", 1, "Ultra", "Ultra"]
|
||||
}
|
||||
},
|
||||
"1112": {
|
||||
"Normal": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000001862645, 1.2000000002793968, 1.3000000002793968
|
||||
],
|
||||
"BPSkill": [
|
||||
0.7500000005122274, 0.8250000006705523, 0.900000000828877,
|
||||
0.975000000558794, 1.050000000214204, 1.125000000372529,
|
||||
1.218750000745058, 1.312500000419095, 1.406250000860302,
|
||||
1.500000000232831, 1.575000000391155, 1.65000000054948, 1.725000000707805,
|
||||
1.80000000086613, 1.87500000093132
|
||||
],
|
||||
"BPSkill_add": [
|
||||
0.2500000005122274, 0.2750000006705523, 0.300000000828877,
|
||||
0.325000000558794, 0.350000000214204, 0.375000000372529,
|
||||
0.406250000745058, 0.437500000419095, 0.468750000860302,
|
||||
0.500000000232831, 0.5250000003911555, 0.55000000054948,
|
||||
0.575000000707805, 0.60000000086613, 0.62500000093132
|
||||
],
|
||||
"Talent1": [
|
||||
0.7500000005122274, 0.8250000006705523, 0.900000000828877,
|
||||
0.975000000558794, 1.050000000214204, 1.125000000372529,
|
||||
1.218750000745058, 1.312500000419095, 1.406250000860302,
|
||||
1.500000000232831, 1.575000000391155, 1.65000000054948, 1.725000000707805,
|
||||
1.80000000086613, 1.87500000093132
|
||||
],
|
||||
"Ultra_CD": [
|
||||
0.1250000005122274, 0.13750000006705523, 0.150000000828877,
|
||||
0.162500000558794, 0.175000000214204, 0.187500000372529,
|
||||
0.203125000745058, 0.218750000419095, 0.234375000860302,
|
||||
0.250000000232831, 0.262500000391155, 0.27500000054948, 0.287500000707805,
|
||||
0.30000000086613, 0.31250000093132
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [140],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 1, "Talent", "Normal"],
|
||||
"BPSkill": ["attack", "账账", 1, "Talent", "BPSkill"],
|
||||
"Talent1": ["attack", "强化账账", 1, "Talent", "Talent"]
|
||||
}
|
||||
},
|
||||
"1210": {
|
||||
"Normal": [
|
||||
0.5000000004656613, 0.6000000005587935, 0.7000000006519258,
|
||||
0.8000000007450581, 0.9000000008381903, 1.0000000000931323,
|
||||
1.1000000000931323, 1.2000000001862645, 1.3000000002793968
|
||||
],
|
||||
"BPSkill": [
|
||||
0.6000000005587935, 0.6600000006146729, 0.7200000006705523,
|
||||
0.7800000007264316, 0.840000000782311, 0.9000000008381903,
|
||||
0.9750000005587935, 1.0500000000465661, 1.1249999997671694,
|
||||
1.2000000001862645, 1.2600000002421439, 1.3200000002980232,
|
||||
1.3800000003539026, 1.440000000409782, 1.5000000004656613
|
||||
],
|
||||
"DOT": [
|
||||
0.8390400004573166, 0.9229800018947572, 1.0069200003053993,
|
||||
1.0908600010443479, 1.1748000003863126, 1.3007100007962435,
|
||||
1.4685900008771569, 1.6784400006290525, 1.9302600014489144,
|
||||
2.182080000638962, 2.2912020003423095, 2.400324000744149,
|
||||
2.5094460004474968, 2.6185680008493364, 2.727690001251176
|
||||
],
|
||||
"Ultra": [
|
||||
0.7200000006705523, 0.7680000001564622, 0.8160000003408641,
|
||||
0.8640000005252659, 0.9120000007096678, 0.9600000008940697,
|
||||
1.0200000000186265, 1.0800000000745058, 1.1400000001303852,
|
||||
1.2000000001862645, 1.2479999996721745, 1.2959999998565763,
|
||||
1.3440000000409782, 1.39200000022538, 1.440000000409782
|
||||
],
|
||||
"Talent": [
|
||||
0.0400000000372529, 0.04299999983049929, 0.04599999962374568,
|
||||
0.04899999941699207, 0.05199999990873039, 0.054999999701976776,
|
||||
0.058750000316649675, 0.06250000023283064, 0.06625000014901161,
|
||||
0.07000000006519258, 0.07299999985843897, 0.07599999965168536,
|
||||
0.07899999944493175, 0.08199999993667006, 0.08499999972991645
|
||||
],
|
||||
"Maze": [20],
|
||||
"Ultra_Use": [140],
|
||||
"skillList": {
|
||||
"Normal": ["attack", "普攻", 1, "Normal", "Normal"],
|
||||
"BPSkill": ["attack", "战技", 1, "BPSkill", "BPSkill"],
|
||||
"Ultra": ["attack", "终结技", 1, "Ultra", "Ultra"],
|
||||
"DOT": ["attack", "每段灼烧", 1, "DOT", "BPSkill"]
|
||||
}
|
||||
}
|
||||
}
|
469
StarRailUID/starrailuid_charinfo/damage/Excel/weapon_effect.json
Normal file
469
StarRailUID/starrailuid_charinfo/damage/Excel/weapon_effect.json
Normal file
@ -0,0 +1,469 @@
|
||||
{
|
||||
"23001": {
|
||||
"Param": {
|
||||
"CriticalChance": [
|
||||
0.18000000016763806, 0.21000000019557774, 0.24000000022351742,
|
||||
0.2700000002514571, 0.3000000002793968
|
||||
],
|
||||
"a_dmg": [
|
||||
0.060000000055879354, 0.07000000006519258, 0.0800000000745058,
|
||||
0.09000000008381903, 0.10000000009313226
|
||||
],
|
||||
"e_dmg": [
|
||||
0.060000000055879354, 0.07000000006519258, 0.0800000000745058,
|
||||
0.09000000008381903, 0.10000000009313226
|
||||
],
|
||||
"q_crit_dmg": [
|
||||
0.12000000011175871, 0.14000000013038516, 0.1600000001490116,
|
||||
0.18000000016763806, 0.20000000018626451
|
||||
]
|
||||
},
|
||||
"AbilityProperty": [
|
||||
0.18000000016763806, 0.21000000019557774, 0.24000000022351742,
|
||||
0.2700000002514571, 0.3000000002793968
|
||||
]
|
||||
},
|
||||
"21003": {
|
||||
"Param": {
|
||||
"CriticalChance": [
|
||||
0.12000000011175871, 0.1500000001396984, 0.18000000016763806,
|
||||
0.21000000019557774, 0.24000000022351742
|
||||
]
|
||||
}
|
||||
},
|
||||
"24001": {
|
||||
"Param": {
|
||||
"CriticalChance": [
|
||||
0.0800000000745058, 0.10000000009313226, 0.12000000011175871,
|
||||
0.14000000013038516, 0.1600000001490116
|
||||
],
|
||||
"AttackAddedRatio": [
|
||||
0.20000000018626451, 0.25000000023283064, 0.3000000002793968,
|
||||
0.3500000003259629, 0.40000000037252903
|
||||
]
|
||||
},
|
||||
"AbilityProperty": [
|
||||
0.0800000000745058, 0.10000000009313226, 0.12000000011175871,
|
||||
0.14000000013038516, 0.1600000001490116
|
||||
]
|
||||
},
|
||||
"21024": {
|
||||
"Param": {
|
||||
"SpeedAddedRatio": [
|
||||
0.0800000000745058, 0.09000000008381903, 0.10000000009313226,
|
||||
0.11000000010244548, 0.12000000011175871
|
||||
],
|
||||
"AllDamageAddedRatio": [
|
||||
0.12000000011175871, 0.1500000001396984, 0.18000000016763806,
|
||||
0.21000000019557774, 0.24000000022351742
|
||||
]
|
||||
}
|
||||
},
|
||||
"21017": {
|
||||
"Param": {
|
||||
"a_dmg": [
|
||||
0.24000000022351742, 0.3000000002793968, 0.3600000003352761,
|
||||
0.4200000003911555, 0.48000000044703484
|
||||
],
|
||||
"e_dmg": [
|
||||
0.24000000022351742, 0.3000000002793968, 0.3600000003352761,
|
||||
0.4200000003911555, 0.48000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"23010": {
|
||||
"Param": {
|
||||
"CriticalDamageBase": [
|
||||
0.36000000022351742, 0.4200000002793968, 0.4800000003352761,
|
||||
0.5400000003911555, 0.60000000044703484
|
||||
],
|
||||
"e_dmg": [
|
||||
0.18000000022351742, 0.2100000002793968, 0.2400000003352761,
|
||||
0.2700000003911555, 0.30000000044703484
|
||||
],
|
||||
"r_dmg": [
|
||||
0.18000000022351742, 0.2100000002793968, 0.2400000003352761,
|
||||
0.2700000003911555, 0.30000000044703484
|
||||
],
|
||||
"t_dmg": [
|
||||
0.48000000022351742, 0.5600000002793968, 0.6400000003352761,
|
||||
0.7200000003911555, 0.80000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"20002": {
|
||||
"Param": {
|
||||
"a_dmg": [
|
||||
0.20000000022351742, 0.2500000002793968, 0.3000000003352761,
|
||||
0.3500000003911555, 0.40000000044703484
|
||||
],
|
||||
"e_dmg": [
|
||||
0.20000000022351742, 0.2500000002793968, 0.3000000003352761,
|
||||
0.3500000003911555, 0.40000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"21006": {
|
||||
"Param": {
|
||||
"t_dmg": [
|
||||
0.48000000022351742, 0.6000000002793968, 0.7200000003352761,
|
||||
0.8400000003911555, 0.96000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"21012": {
|
||||
"Param": {
|
||||
"AllDamageAddedRatio": [
|
||||
0.40000000022351742, 0.5000000002793968, 0.6000000003352761,
|
||||
0.7000000003911555, 0.80000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"20011": {
|
||||
"Param": {
|
||||
"AllDamageAddedRatio": [
|
||||
0.24000000022351742, 0.3000000002793968, 0.3600000003352761,
|
||||
0.4200000003911555, 0.48000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"20004": {
|
||||
"Param": {
|
||||
"StatusProbability": [
|
||||
0.20000000022351742, 0.2500000002793968, 0.3000000003352761,
|
||||
0.3500000003911555, 0.40000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"20020": {
|
||||
"Param": {
|
||||
"A3_AttackAddedRatio": [
|
||||
0.24000000022351742, 0.3000000002793968, 0.3600000003352761,
|
||||
0.4200000003911555, 0.48000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"21013": {
|
||||
"Param": {
|
||||
"r_dmg": [
|
||||
0.32000000022351742, 0.4000000002793968, 0.4800000003352761,
|
||||
0.5600000003911555, 0.64000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"20006": {
|
||||
"Param": {
|
||||
"r_dmg": [
|
||||
0.28000000022351742, 0.3500000002793968, 0.4200000003352761,
|
||||
0.4900000003911555, 0.56000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"20014": {
|
||||
"Param": {
|
||||
"SpeedAddedRatio": [
|
||||
0.10000000009313226, 0.12000000011175871, 0.14000000013038516,
|
||||
0.1600000001490116, 0.18000000016763806
|
||||
]
|
||||
}
|
||||
},
|
||||
"20007": {
|
||||
"Param": {
|
||||
"AttackAddedRatio": [
|
||||
0.24000000022351742, 0.3000000002793968, 0.3600000003352761,
|
||||
0.4200000003911555, 0.48000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"23000": {
|
||||
"Param": {
|
||||
"AttackAddedRatio": [
|
||||
0.09000000022351742, 0.1050000002793968, 0.1200000003352761,
|
||||
0.1350000003911555, 0.15000000044703484
|
||||
],
|
||||
"AllDamageAddedRatio": [
|
||||
0.30000000022351742, 0.3500000002793968, 0.4000000003352761,
|
||||
0.4500000003911555, 0.50000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"21001": {
|
||||
"Param": {
|
||||
"AllDamageAddedRatio": [
|
||||
0.12000000022351742, 0.1500000002793968, 0.1800000003352761,
|
||||
0.2100000003911555, 0.24000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"23011": {
|
||||
"Param": {
|
||||
"AllDamageAddedRatio": [
|
||||
0.09000000022351742, 0.1050000002793968, 0.1200000003352761,
|
||||
0.1350000003911555, 0.15000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"23005": {
|
||||
"Param": {
|
||||
"DefenceAddedRatio": [
|
||||
0.2400000000745058, 0.28000000009313226, 0.32000000011175871,
|
||||
0.36000000013038516, 0.4000000001490116
|
||||
]
|
||||
}
|
||||
},
|
||||
"20003": {
|
||||
"Param": {
|
||||
"DefenceAddedRatio": [
|
||||
0.1600000000745058, 0.20000000009313226, 0.24000000011175871,
|
||||
0.28000000013038516, 0.3200000001490116
|
||||
]
|
||||
}
|
||||
},
|
||||
"21022": {
|
||||
"Param": {
|
||||
"AllDamageAddedRatio": [
|
||||
0.16000000022351742, 0.2050000002793968, 0.2400000003352761,
|
||||
0.2850000003911555, 0.32000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"21015": {
|
||||
"Param": {
|
||||
"ignore_defence": [
|
||||
0.12000000022351742, 0.1300000002793968, 0.1400000003352761,
|
||||
0.1500000003911555, 0.16000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"23004": {
|
||||
"Param": {
|
||||
"AllDamageAddedRatio": [
|
||||
0.2400000000745058, 0.28000000009313226, 0.32000000011175871,
|
||||
0.36000000013038516, 0.4000000001490116
|
||||
],
|
||||
"A2_StatusProbability": [
|
||||
0.18000000022351742, 0.2100000002793968, 0.2400000003352761,
|
||||
0.2700000003911555, 0.30000000044703484
|
||||
],
|
||||
"A2_AttackAddedRatio": [
|
||||
0.2400000000745058, 0.28000000009313226, 0.32000000011175871,
|
||||
0.36000000013038516, 0.4000000001490116
|
||||
]
|
||||
}
|
||||
},
|
||||
"23007": {
|
||||
"Param": {
|
||||
"DmgRatio": [
|
||||
0.12000000022351742, 0.1400000002793968, 0.1600000003352761,
|
||||
0.1800000003911555, 0.20000000044703484
|
||||
],
|
||||
"CriticalChance": [
|
||||
0.12000000022351742, 0.1400000002793968, 0.1600000003352761,
|
||||
0.1800000003911555, 0.20000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"23006": {
|
||||
"Param": {
|
||||
"SpeedAddedRatio": [
|
||||
0.04800000022351742, 0.0560000002793968, 0.0640000003352761,
|
||||
0.0720000003911555, 0.0800000044703484
|
||||
],
|
||||
"AllDamageAddedRatio": [
|
||||
0.2400000000745058, 0.28000000009313226, 0.32000000011175871,
|
||||
0.36000000013038516, 0.4000000001490116
|
||||
]
|
||||
}
|
||||
},
|
||||
"21020": {
|
||||
"Param": {
|
||||
"AttackAddedRatio": [
|
||||
0.16000000022351742, 0.2050000002793968, 0.2400000003352761,
|
||||
0.2850000003911555, 0.32000000044703484
|
||||
],
|
||||
"CriticalDamageBase": [
|
||||
0.24000000022351742, 0.3000000002793968, 0.3600000003352761,
|
||||
0.4200000003911555, 0.48000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"23015": {
|
||||
"Param": {
|
||||
"AttackAddedRatio": [
|
||||
0.18000000022351742, 0.2150000002793968, 0.2400000003352761,
|
||||
0.2750000003911555, 0.30000000044703484
|
||||
],
|
||||
"CriticalChance": [
|
||||
0.18000000022351742, 0.2100000002793968, 0.2400000003352761,
|
||||
0.2700000003911555, 0.30000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"20016": {
|
||||
"Param": {
|
||||
"CriticalChance": [
|
||||
0.12000000022351742, 0.1500000002793968, 0.1800000003352761,
|
||||
0.2100000003911555, 0.24000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"21005": {
|
||||
"Param": {
|
||||
"AttackAddedRatio": [
|
||||
0.12000000022351742, 0.1500000002793968, 0.1800000003352761,
|
||||
0.2100000003911555, 0.24000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"21019": {
|
||||
"Param": {
|
||||
"AttackAddedRatio": [
|
||||
0.16000000022351742, 0.200000002793968, 0.2400000003352761,
|
||||
0.2850000003911555, 0.32000000044703484
|
||||
],
|
||||
"CriticalChance": [
|
||||
0.12000000022351742, 0.1500000002793968, 0.1800000003352761,
|
||||
0.2100000003911555, 0.24000000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"23009": {
|
||||
"Param": {
|
||||
"CriticalChance": [
|
||||
0.18000000022351742, 0.2100000002793968, 0.2400000003352761,
|
||||
0.2700000003911555, 0.30000000044703484
|
||||
],
|
||||
"HPAddedRatio": [
|
||||
0.18000000022351742, 0.2100000002793968, 0.2400000003352761,
|
||||
0.2700000003911555, 0.30000000044703484
|
||||
],
|
||||
"AllDamageAddedRatio": [
|
||||
0.2400000000745058, 0.28000000009313226, 0.32000000011175871,
|
||||
0.36000000013038516, 0.4000000001490116
|
||||
]
|
||||
}
|
||||
},
|
||||
"21034": {
|
||||
"Param": {
|
||||
"AllDamageAddedRatio": [
|
||||
0.0020000022351742, 0.0025000002793968, 0.0030000003352761,
|
||||
0.0035000003911555, 0.0040000044703484
|
||||
]
|
||||
}
|
||||
},
|
||||
"20009": {
|
||||
"Param": {
|
||||
"AllDamageAddedRatio": [
|
||||
0.2000000000745058, 0.25000000009313226, 0.30000000011175871,
|
||||
0.35000000013038516, 0.4100000001490116
|
||||
]
|
||||
}
|
||||
},
|
||||
"21010": {
|
||||
"Param": {
|
||||
"AllDamageAddedRatio": [
|
||||
0.0800000000745058, 0.10000000009313226, 0.12000000011175871,
|
||||
0.14000000013038516, 0.1600000001490116
|
||||
]
|
||||
}
|
||||
},
|
||||
"21033": {
|
||||
"Param": {
|
||||
"AllDamageAddedRatio": [
|
||||
0.2400000000745058, 0.28000000009313226, 0.32000000011175871,
|
||||
0.36000000013038516, 0.4000000001490116
|
||||
],
|
||||
"AttackAddedRatio": [
|
||||
0.2400000000745058, 0.28000000009313226, 0.32000000011175871,
|
||||
0.36000000013038516, 0.4000000001490116
|
||||
]
|
||||
}
|
||||
},
|
||||
"23014": {
|
||||
"Param": {
|
||||
"AllDamageAddedRatio": [
|
||||
0.1400000000745058, 0.16400000009313226, 0.19000000011175871,
|
||||
0.21400000013038516, 0.2400000001490116
|
||||
],
|
||||
"ResistancePenetration": [
|
||||
0.1200000000745058, 0.14000000009313226, 0.16000000011175871,
|
||||
0.18000000013038516, 0.2000000001490116
|
||||
]
|
||||
}
|
||||
},
|
||||
"23002": {
|
||||
"Param": {
|
||||
"AllDamageAddedRatio": [
|
||||
0.2400000000745058, 0.28000000009313226, 0.32000000011175871,
|
||||
0.36000000013038516, 0.4000000001490116
|
||||
]
|
||||
}
|
||||
},
|
||||
"21026": {
|
||||
"Param": {
|
||||
"AllDamageAddedRatio": [
|
||||
0.16000000011175871, 0.2000000001396984, 0.24000000016763806,
|
||||
0.28000000019557774, 0.32000000022351742
|
||||
],
|
||||
"AttackAddedRatio": [
|
||||
0.1000000000745058, 0.12500000009313226, 0.15000000011175871,
|
||||
0.17500000013038516, 0.2000000001490116
|
||||
]
|
||||
}
|
||||
},
|
||||
"24000": {
|
||||
"Param": {
|
||||
"AllDamageAddedRatio": [
|
||||
0.12000000011175871, 0.1500000001396984, 0.18000000016763806,
|
||||
0.21000000019557774, 0.24000000022351742
|
||||
],
|
||||
"AttackAddedRatio": [
|
||||
0.0800000000745058, 0.10000000009313226, 0.12000000011175871,
|
||||
0.14000000013038516, 0.1600000001490116
|
||||
]
|
||||
}
|
||||
},
|
||||
"21027": {
|
||||
"Param": {
|
||||
"AllDamageAddedRatio": [
|
||||
0.12000000011175871, 0.1500000001396984, 0.18000000016763806,
|
||||
0.21000000019557774, 0.24000000022351742
|
||||
],
|
||||
"AttackAddedRatio": [
|
||||
0.04000000011175871, 0.0500000001396984, 0.06000000016763806,
|
||||
0.07000000019557774, 0.08000000022351742
|
||||
]
|
||||
}
|
||||
},
|
||||
"23012": {
|
||||
"Param": {
|
||||
"CriticalChance": [
|
||||
0.36000000011175871, 0.4200000001396984, 0.48000000016763806,
|
||||
0.54000000019557774, 0.60000000022351742
|
||||
]
|
||||
}
|
||||
},
|
||||
"23016": {
|
||||
"Param": {
|
||||
"CriticalDamageBase": [
|
||||
0.12000000011175871, 0.14000000013038516, 0.1600000001490116,
|
||||
0.18000000016763806, 0.20000000018626451
|
||||
],
|
||||
"TalentDmgAdd": [
|
||||
0.30000000011175871, 0.3500000001396984, 0.40000000016763806,
|
||||
0.45000000019557774, 0.50000000022351742
|
||||
]
|
||||
}
|
||||
},
|
||||
"21031": {
|
||||
"enable": false
|
||||
},
|
||||
"20000": {
|
||||
"Param": {
|
||||
"CriticalChance": [
|
||||
0.12000000011175871, 0.1500000001396984, 0.18000000016763806,
|
||||
0.21000000019557774, 0.24000000022351742
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
744
StarRailUID/starrailuid_charinfo/damage/Relic/Relic.py
Normal file
744
StarRailUID/starrailuid_charinfo/damage/Relic/Relic.py
Normal file
@ -0,0 +1,744 @@
|
||||
from collections import Counter
|
||||
from typing import Dict, List, Union
|
||||
|
||||
from gsuid_core.logger import logger
|
||||
|
||||
from ..utils import merge_attribute
|
||||
from ..Base.model import DamageInstanceRelic
|
||||
from ..Base.RelicBase import SingleRelic, BaseRelicSetSkill
|
||||
|
||||
|
||||
class Relic101(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
在战斗开始时
|
||||
"""
|
||||
logger.info('Relic101 check success')
|
||||
return True
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||
pass
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic102(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
无
|
||||
"""
|
||||
logger.info('Relic102 check success')
|
||||
return True
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||
a_dmg = attribute_bonus.get('NormalDmgAdd', 0)
|
||||
attribute_bonus['NormalDmgAdd'] = a_dmg + 0.10000000018626451
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic103(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
战斗中生效:装备者提供的护盾量提高
|
||||
"""
|
||||
logger.info('Relic103 check success')
|
||||
return True
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||
shield_added_ratio = attribute_bonus.get('shield_added_ratio', 0)
|
||||
attribute_bonus['shield_added_ratio'] = (
|
||||
shield_added_ratio + 0.20000000018626451
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic104(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
装备者施放终结技
|
||||
"""
|
||||
logger.info('Relic104 check success')
|
||||
return True
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||
critical_damage_base = attribute_bonus.get('CriticalDamageBase', 0)
|
||||
attribute_bonus['CriticalDamageBase'] = (
|
||||
critical_damage_base + 0.25000000023283064
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic105(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
施放攻击或受到攻击时, 默认叠满
|
||||
"""
|
||||
logger.info('Relic105 check success')
|
||||
return True
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||
attack_added_ratio = attribute_bonus.get('AttackAddedRatio', 0)
|
||||
attribute_bonus['AttackAddedRatio'] = (
|
||||
attack_added_ratio + 0.05000000004656613 * 5
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic106(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
无
|
||||
"""
|
||||
logger.info('Relic106 check success')
|
||||
return True
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||
pass
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic107(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
TODO: 检查是否是火属性伤害
|
||||
"""
|
||||
logger.info('Relic107 check success')
|
||||
return True
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces4:
|
||||
e_dmg = attribute_bonus.get('BPSkillDmgAdd', 0)
|
||||
attribute_bonus['BPSkillDmgAdd'] = e_dmg + 0.12000000011175871
|
||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||
fire_added_ratio = attribute_bonus.get('FireAddedRatio', 0)
|
||||
attribute_bonus['FireAddedRatio'] = (
|
||||
fire_added_ratio + 0.12000000011175871
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic108(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
装备者对敌方目标造成伤害
|
||||
目标拥有量子属性弱点
|
||||
"""
|
||||
logger.info('Relic108 check success')
|
||||
return True
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||
logger.info(attribute_bonus)
|
||||
ignore_defence = attribute_bonus.get('ignore_defence', 0)
|
||||
attribute_bonus['ignore_defence'] = (
|
||||
ignore_defence + 0.10000000009313226 * 2
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic109(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
TODO: 检查是否释放战技
|
||||
"""
|
||||
logger.info('Relic109 check success')
|
||||
return True
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||
logger.info(attribute_bonus)
|
||||
attack_added_ratio = attribute_bonus.get('AttackAddedRatio', 0)
|
||||
attribute_bonus['AttackAddedRatio'] = (
|
||||
attack_added_ratio + 0.20000000018626451
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic110(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
装备者施放终结技
|
||||
"""
|
||||
logger.info('Relic110 check success')
|
||||
return True
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||
logger.info('ModifyActionDelay')
|
||||
pass
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic111(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
self._count = count
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
装备者击破敌方目标弱点
|
||||
"""
|
||||
logger.info('Relic111 check success')
|
||||
return True
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||
logger.info('ModifySPNew')
|
||||
pass
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic112(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
self._count = count
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
装备者对陷入负面效果的敌方目标造成伤害
|
||||
对陷入禁锢状态的敌方目标造成伤害
|
||||
"""
|
||||
logger.info('Relic111 check success')
|
||||
return True
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||
logger.info('对陷入负面效果的敌方目标造成伤害')
|
||||
critical_chance_base = attribute_bonus.get('CriticalChanceBase', 0)
|
||||
attribute_bonus['CriticalChanceBase'] = (
|
||||
critical_chance_base + 0.10000000009313226
|
||||
)
|
||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||
logger.info('对陷入禁锢状态的敌方目标造成伤害')
|
||||
critical_damage_base = attribute_bonus.get('CriticalDamageBase', 0)
|
||||
attribute_bonus['CriticalDamageBase'] = (
|
||||
critical_damage_base + 0.20000000018626451
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic113(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
self._count = count
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
当装备者受到攻击或被我方目标消耗生命值后, 暴击率提高8%, 持续2回合, 该效果最多叠加2层。
|
||||
"""
|
||||
logger.info('Relic113 check success')
|
||||
return True
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||
logger.info('当装备者受到攻击或被我方目标消耗生命值后')
|
||||
critical_chance_base = attribute_bonus.get('CriticalChanceBase', 0)
|
||||
attribute_bonus['CriticalChanceBase'] = (
|
||||
critical_chance_base + 0.08000000009313226 * 2
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic114(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
self._count = count
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
当装备者对我方目标施放终结技时, 我方全体速度提高12%, 持续1回合, 该效果无法叠加。
|
||||
"""
|
||||
logger.info('Relic114 check success')
|
||||
return True
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces4 and await self.check(base_attr, attribute_bonus):
|
||||
speed_added_ratio = attribute_bonus.get('SpeedAddedRatio', 0)
|
||||
attribute_bonus['SpeedAddedRatio'] = (
|
||||
speed_added_ratio + 0.12000000011175871
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic301(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
装备者的速度大于等于120
|
||||
"""
|
||||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||||
if merged_attr['speed'] >= 120:
|
||||
logger.info('Relic306 check success')
|
||||
return True
|
||||
return False
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||||
attack_added_ratio = attribute_bonus.get('AttackAddedRatio', 0)
|
||||
attribute_bonus['AttackAddedRatio'] = (
|
||||
attack_added_ratio + 0.12000000011175871
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic302(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
装备者的速度大于等于120
|
||||
"""
|
||||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||||
if merged_attr['speed'] >= 120:
|
||||
logger.info('Relic306 check success')
|
||||
return True
|
||||
return False
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||||
attack_added_ratio = attribute_bonus.get('AttackAddedRatio', 0)
|
||||
attribute_bonus['AttackAddedRatio'] = (
|
||||
attack_added_ratio + 0.0800000000745058
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic303(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
# 提高装备者等同于当前效果命中25%的攻击力,最多提高25%
|
||||
return True
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||||
attack_added_ratio = attribute_bonus.get('AttackAddedRatio', 0)
|
||||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||||
status_probability = merged_attr.get('StatusProbabilityBase', 0)
|
||||
# 提高装备者等同于当前效果命中25%的攻击力,最多提高25%
|
||||
attribute_bonus['AttackAddedRatio'] = attack_added_ratio + min(
|
||||
0.25000000023283064, status_probability / 0.25
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic304(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
备者的效果命中大于等于50%
|
||||
"""
|
||||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||||
if merged_attr['StatusResistanceBase'] >= 0.5000000004656613:
|
||||
logger.info('Relic306 check success')
|
||||
return True
|
||||
return False
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||||
defence_added_ratio = attribute_bonus.get('DefenceAddedRatio', 0)
|
||||
attribute_bonus['DefenceAddedRatio'] = (
|
||||
defence_added_ratio + 0.1500000001396984
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic305(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
装备者的暴击伤害大于等于120%
|
||||
"""
|
||||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||||
if merged_attr['CriticalDamageBase'] >= 1.2000000001862645:
|
||||
logger.info('Relic306 check success')
|
||||
return True
|
||||
return False
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||||
critical_chance_base = attribute_bonus.get('CriticalChanceBase', 0)
|
||||
attribute_bonus['CriticalChanceBase'] = (
|
||||
critical_chance_base + 0.6000000005587935
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic306(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
装备者当前暴击率大于等于50%
|
||||
"""
|
||||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||||
if merged_attr['CriticalChanceBase'] >= 0.5:
|
||||
logger.info('Relic306 check success')
|
||||
return True
|
||||
return False
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||||
q_dmg = attribute_bonus.get('UltraDmgAdd', 0)
|
||||
attribute_bonus['UltraDmgAdd'] = q_dmg + 0.1500000001396984
|
||||
a3_dmg = attribute_bonus.get('TalentDmgAdd', 0)
|
||||
attribute_bonus['TalentDmgAdd'] = a3_dmg + 0.1500000001396984
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic307(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
装备者的速度大于等于145
|
||||
"""
|
||||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||||
if merged_attr['speed'] >= 145:
|
||||
logger.info('Relic306 check success')
|
||||
return True
|
||||
return False
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||||
break_damage_added_ratio_base = attribute_bonus.get(
|
||||
'BreakDamageAddedRatioBase', 0
|
||||
)
|
||||
attribute_bonus['BreakDamageAddedRatioBase'] = (
|
||||
break_damage_added_ratio_base + 0.20000000018626451
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic308(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
装备者的速度大于等于120
|
||||
"""
|
||||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||||
if merged_attr['speed'] >= 120:
|
||||
logger.info('Relic306 check success')
|
||||
return True
|
||||
return False
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||||
logger.info('ModifyActionDelay')
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic309(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
当装备者的当前暴击率大于等于70%时, 普攻和战技造成的伤害提高20%。
|
||||
"""
|
||||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||||
if merged_attr['CriticalChanceBase'] >= 0.7:
|
||||
logger.info('Relic309 check success')
|
||||
return True
|
||||
return False
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||||
a_dmg = attribute_bonus.get('NormalDmgAdd', 0)
|
||||
attribute_bonus['NormalDmgAdd'] = a_dmg + 0.20000000018626451
|
||||
a2_dmg = attribute_bonus.get('BPSkillDmgAdd', 0)
|
||||
attribute_bonus['BPSkillDmgAdd'] = a2_dmg + 0.20000000018626451
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class Relic310(BaseRelicSetSkill):
|
||||
def __init__(self, set_id: int, count: int):
|
||||
super().__init__(set_id, count)
|
||||
|
||||
async def check(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
"""
|
||||
当装备者的效果抵抗大于等于30%时, 我方全体暴击伤害提高10%。
|
||||
"""
|
||||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||||
if merged_attr['StatusResistanceBase'] >= 0.3:
|
||||
logger.info('Relic310 check success')
|
||||
return True
|
||||
return False
|
||||
|
||||
async def set_skill_ability(
|
||||
self, base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
if self.pieces2 and await self.check(base_attr, attribute_bonus):
|
||||
critical_damage_base = attribute_bonus.get('CriticalDamageBase', 0)
|
||||
attribute_bonus['CriticalDamageBase'] = (
|
||||
critical_damage_base + 0.10000000018626451
|
||||
)
|
||||
return attribute_bonus
|
||||
|
||||
|
||||
class RelicSet:
|
||||
HEAD: SingleRelic
|
||||
HAND: SingleRelic
|
||||
BODY: SingleRelic
|
||||
FOOT: SingleRelic
|
||||
NECK: SingleRelic
|
||||
OBJECT: SingleRelic
|
||||
Unknow: SingleRelic
|
||||
|
||||
SetSkill: List[
|
||||
Union[
|
||||
Relic101,
|
||||
Relic102,
|
||||
Relic103,
|
||||
Relic104,
|
||||
Relic105,
|
||||
Relic106,
|
||||
Relic107,
|
||||
Relic108,
|
||||
Relic109,
|
||||
Relic110,
|
||||
Relic111,
|
||||
Relic112,
|
||||
Relic113,
|
||||
Relic114,
|
||||
Relic301,
|
||||
Relic302,
|
||||
Relic303,
|
||||
Relic304,
|
||||
Relic305,
|
||||
Relic306,
|
||||
Relic307,
|
||||
Relic308,
|
||||
Relic309,
|
||||
Relic310,
|
||||
]
|
||||
]
|
||||
|
||||
def create(self, relic_list: List[DamageInstanceRelic]):
|
||||
set_id_list: List[int] = []
|
||||
for relic in relic_list:
|
||||
set_id_list.append(relic.SetId)
|
||||
|
||||
if relic.Type == 1:
|
||||
self.HEAD = SingleRelic(relic)
|
||||
elif relic.Type == 2:
|
||||
self.HAND = SingleRelic(relic)
|
||||
elif relic.Type == 3:
|
||||
self.BODY = SingleRelic(relic)
|
||||
elif relic.Type == 4:
|
||||
self.FOOT = SingleRelic(relic)
|
||||
elif relic.Type == 5:
|
||||
self.NECK = SingleRelic(relic)
|
||||
elif relic.Type == 6:
|
||||
self.OBJECT = SingleRelic(relic)
|
||||
else:
|
||||
self.Unknow = SingleRelic(relic)
|
||||
|
||||
self.set_id_counter = Counter(set_id_list).most_common()
|
||||
self.check_set()
|
||||
self.get_attribute()
|
||||
return self
|
||||
|
||||
def get_attribute(self):
|
||||
for item in self.__dict__:
|
||||
if type(self.__dict__[item]) == SingleRelic:
|
||||
itme__: SingleRelic = self.__dict__[item]
|
||||
itme__.get_attribute_()
|
||||
|
||||
def check_set(self):
|
||||
self.SetSkill = []
|
||||
for item in self.set_id_counter:
|
||||
set_id = item[0]
|
||||
count = item[1]
|
||||
|
||||
if set_id == 101:
|
||||
self.SetSkill.append(Relic101(set_id, count))
|
||||
elif set_id == 102:
|
||||
self.SetSkill.append(Relic102(set_id, count))
|
||||
elif set_id == 103:
|
||||
self.SetSkill.append(Relic103(set_id, count))
|
||||
elif set_id == 104:
|
||||
self.SetSkill.append(Relic104(set_id, count))
|
||||
elif set_id == 105:
|
||||
self.SetSkill.append(Relic105(set_id, count))
|
||||
elif set_id == 106:
|
||||
self.SetSkill.append(Relic106(set_id, count))
|
||||
elif set_id == 107:
|
||||
self.SetSkill.append(Relic107(set_id, count))
|
||||
elif set_id == 108:
|
||||
self.SetSkill.append(Relic108(set_id, count))
|
||||
elif set_id == 109:
|
||||
self.SetSkill.append(Relic109(set_id, count))
|
||||
elif set_id == 110:
|
||||
self.SetSkill.append(Relic110(set_id, count))
|
||||
elif set_id == 111:
|
||||
self.SetSkill.append(Relic111(set_id, count))
|
||||
elif set_id == 112:
|
||||
self.SetSkill.append(Relic112(set_id, count))
|
||||
elif set_id == 113:
|
||||
self.SetSkill.append(Relic113(set_id, count))
|
||||
elif set_id == 114:
|
||||
self.SetSkill.append(Relic114(set_id, count))
|
||||
elif set_id == 301:
|
||||
self.SetSkill.append(Relic301(set_id, count))
|
||||
elif set_id == 302:
|
||||
self.SetSkill.append(Relic302(set_id, count))
|
||||
elif set_id == 303:
|
||||
self.SetSkill.append(Relic303(set_id, count))
|
||||
elif set_id == 304:
|
||||
self.SetSkill.append(Relic304(set_id, count))
|
||||
elif set_id == 305:
|
||||
self.SetSkill.append(Relic305(set_id, count))
|
||||
elif set_id == 306:
|
||||
self.SetSkill.append(Relic306(set_id, count))
|
||||
elif set_id == 307:
|
||||
self.SetSkill.append(Relic307(set_id, count))
|
||||
elif set_id == 308:
|
||||
self.SetSkill.append(Relic308(set_id, count))
|
||||
elif set_id == 309:
|
||||
self.SetSkill.append(Relic309(set_id, count))
|
||||
elif set_id == 310:
|
||||
self.SetSkill.append(Relic310(set_id, count))
|
||||
else:
|
||||
raise Exception(f'Unknow SetId: {set_id}')
|
258
StarRailUID/starrailuid_charinfo/damage/Role.py
Normal file
258
StarRailUID/starrailuid_charinfo/damage/Role.py
Normal file
@ -0,0 +1,258 @@
|
||||
import json
|
||||
from pathlib import Path
|
||||
from typing import List, Union
|
||||
|
||||
from gsuid_core.logger import logger
|
||||
from .utils import merge_attribute
|
||||
|
||||
async def demage_num(base_attr, attribute_bonus, skill_type, add_skill_type, element, skill_multiplier, level):
|
||||
logger.info(f'技能区: {skill_multiplier}')
|
||||
logger.info(f'skill_type: {skill_type}')
|
||||
logger.info(f'level: {level}')
|
||||
# logger.info(f'base_attr: {base_attr}')
|
||||
# logger.info(f'attribute_bonus: {attribute_bonus}')
|
||||
# 检查是否有对某一个技能的属性加成
|
||||
logger.info('检查是否有对某一个技能的属性加成')
|
||||
for attr in attribute_bonus:
|
||||
# 攻击加成
|
||||
if attr.__contains__('AttackAddedRatio'):
|
||||
attr_name = attr.split('AttackAddedRatio')[0]
|
||||
if attr_name in (skill_type, add_skill_type):
|
||||
attack_added_ratio = attribute_bonus.get(
|
||||
'AttackAddedRatio', 0
|
||||
)
|
||||
attribute_bonus['AttackAddedRatio'] = (
|
||||
attack_added_ratio + attribute_bonus[attr]
|
||||
)
|
||||
# 效果命中加成
|
||||
if attr.__contains__('StatusProbabilityBase'):
|
||||
attr_name = attr.split('StatusProbabilityBase')[0]
|
||||
if attr_name in (skill_type, add_skill_type):
|
||||
status_probability = attribute_bonus.get(
|
||||
'StatusProbabilityBase', 0
|
||||
)
|
||||
attribute_bonus['StatusProbabilityBase'] = (
|
||||
status_probability + attribute_bonus[attr]
|
||||
)
|
||||
|
||||
merged_attr = await merge_attribute(base_attr, attribute_bonus)
|
||||
# logger.info(f'{merged_attr}')
|
||||
skill_info_list = []
|
||||
attack = merged_attr.get('attack', 0)
|
||||
logger.info(f'攻击力: {attack}')
|
||||
damage_add = 0
|
||||
hp_multiplier = 0
|
||||
hp_num = 0
|
||||
|
||||
# 模拟 同属性弱点 同等级 的怪物
|
||||
# 韧性条减伤
|
||||
enemy_damage_reduction = 0.1
|
||||
damage_reduction = 1 - enemy_damage_reduction
|
||||
logger.info(f'韧性区: {damage_reduction}')
|
||||
# 抗性区
|
||||
enemy_status_resistance = 0.0
|
||||
for attr in merged_attr:
|
||||
if attr.__contains__('ResistancePenetration'):
|
||||
# 检查是否有某一属性的抗性穿透
|
||||
attr_name = attr.split('ResistancePenetration')[0]
|
||||
if attr_name in (element, 'AllDamage'):
|
||||
logger.info(f'{attr_name}属性有{merged_attr[attr]}穿透加成')
|
||||
enemy_status_resistance += merged_attr[attr]
|
||||
# 检查是否有某一技能属性的抗性穿透
|
||||
if attr_name.__contains__('_'):
|
||||
skill_name = attr_name.split('_')[0]
|
||||
skillattr_name = attr_name.split('_')[1]
|
||||
if skill_name in (skill_type, add_skill_type) and skillattr_name in (element, 'AllDamage'):
|
||||
enemy_status_resistance += merged_attr[attr]
|
||||
logger.info(
|
||||
f'{skill_name}对{skillattr_name}属性有{merged_attr[attr]}穿透加成'
|
||||
)
|
||||
resistance_area = 1.0 - (0 - enemy_status_resistance)
|
||||
logger.info(f'抗性区: {resistance_area}')
|
||||
|
||||
# 防御区
|
||||
# 检查是否有 ignore_defence
|
||||
logger.info('检查是否有 ignore_defence')
|
||||
ignore_defence = 1.0
|
||||
for attr in merged_attr:
|
||||
if attr == 'ignore_defence':
|
||||
ignore_defence = 1 - merged_attr[attr]
|
||||
break
|
||||
logger.info(f'ignore_defence {ignore_defence}')
|
||||
enemy_defence = (
|
||||
level * 10 + 200
|
||||
) * ignore_defence
|
||||
defence_multiplier = (level * 10 + 200) / (
|
||||
level * 10 + 200 + enemy_defence
|
||||
)
|
||||
logger.info(f'防御区: {defence_multiplier}')
|
||||
|
||||
# 增伤区
|
||||
injury_area = 0
|
||||
# 检查是否有对某一个技能的伤害加成
|
||||
# logger.info('检查是否有对某一个技能的伤害加成')
|
||||
for attr in merged_attr:
|
||||
if attr.__contains__('DmgAdd'):
|
||||
attr_name = attr.split('DmgAdd')[0]
|
||||
if attr_name in (skill_type, add_skill_type):
|
||||
logger.info(
|
||||
f'{attr} 对 {skill_type} 有 {merged_attr[attr]} 伤害加成'
|
||||
)
|
||||
injury_area += merged_attr[attr]
|
||||
# 检查有无符合属性的伤害加成
|
||||
# logger.info('检查球有无符合属性的伤害加成')
|
||||
element_area = 0
|
||||
for attr in merged_attr:
|
||||
if attr.__contains__('AddedRatio'):
|
||||
attr_name = attr.split('AddedRatio')[0]
|
||||
if attr_name in (element, 'AllDamage'):
|
||||
logger.info(
|
||||
f'{attr} 对 {element} '
|
||||
f'有 {merged_attr[attr]} 伤害加成'
|
||||
)
|
||||
if attr_name == element:
|
||||
element_area += merged_attr[attr]
|
||||
injury_area += merged_attr[attr]
|
||||
injury_area += 1
|
||||
logger.info(f'增伤区: {injury_area}')
|
||||
|
||||
# 易伤区
|
||||
# logger.info('检查是否有易伤加成')
|
||||
damage_ratio = merged_attr.get('DmgRatio', 0)
|
||||
# 检查是否有对特定技能的易伤加成
|
||||
# Talent_DmgRatio
|
||||
for attr in merged_attr:
|
||||
if attr.__contains__('_DmgRatio'):
|
||||
skill_name = attr.split('_')[0]
|
||||
if skill_name in (skill_type, add_skill_type):
|
||||
logger.info(
|
||||
f'{attr} 对 {skill_type} 有 {merged_attr[attr]} 易伤加成'
|
||||
)
|
||||
damage_ratio += merged_attr[attr]
|
||||
damage_ratio = damage_ratio + 1
|
||||
logger.info(f'易伤: {damage_ratio}')
|
||||
|
||||
# 爆伤区
|
||||
if skill_type == 'DOT':
|
||||
critical_damage_base = 0.0
|
||||
else:
|
||||
# logger.info('检查是否有爆伤加成')
|
||||
# logger.info(f'{merged_attr}')
|
||||
critical_damage_base = merged_attr.get('CriticalDamageBase', 0)
|
||||
# 检查是否有对特定技能的爆伤加成
|
||||
# Ultra_CriticalChance
|
||||
for attr in merged_attr:
|
||||
if attr.__contains__('_CriticalDamageBase'):
|
||||
skill_name = attr.split('_')[0]
|
||||
if skill_name in (skill_type, add_skill_type):
|
||||
logger.info(
|
||||
f'{attr} 对 {skill_type} 有 '
|
||||
f'{merged_attr[attr]} 爆伤加成'
|
||||
)
|
||||
critical_damage_base += merged_attr[attr]
|
||||
critical_damage = critical_damage_base + 1
|
||||
logger.info(f'暴伤: {critical_damage}')
|
||||
|
||||
# 暴击区
|
||||
logger.info('检查是否有暴击加成')
|
||||
critical_chance_base = merged_attr['CriticalChanceBase']
|
||||
# 检查是否有对特定技能的爆伤加成
|
||||
# Ultra_CriticalChance
|
||||
for attr in merged_attr:
|
||||
if attr.__contains__('_CriticalChance'):
|
||||
skill_name = attr.split('_')[0]
|
||||
if skill_name in (skill_type, add_skill_type):
|
||||
logger.info(
|
||||
f'{attr} 对 {skill_type} 有 '
|
||||
f'{merged_attr[attr]} 暴击加成'
|
||||
)
|
||||
critical_chance_base += merged_attr[attr]
|
||||
critical_chance_base = min(1, critical_chance_base)
|
||||
logger.info(f'暴击: {critical_chance_base}')
|
||||
|
||||
# 期望伤害
|
||||
qiwang_damage = (critical_chance_base * critical_damage_base) + 1
|
||||
logger.info(f'暴击期望: {qiwang_damage}')
|
||||
|
||||
attack_tz = 0.0
|
||||
injury_add = 0.0
|
||||
critical_damage_add = 0
|
||||
|
||||
damage_cd = (
|
||||
attack
|
||||
* skill_multiplier
|
||||
* damage_ratio
|
||||
* (injury_area + injury_add)
|
||||
* defence_multiplier
|
||||
* resistance_area
|
||||
* damage_reduction
|
||||
* (critical_damage + critical_damage_add)
|
||||
+ damage_add
|
||||
)
|
||||
|
||||
damage_qw = (
|
||||
attack
|
||||
* skill_multiplier
|
||||
* damage_ratio
|
||||
* (injury_area + injury_add)
|
||||
* defence_multiplier
|
||||
* resistance_area
|
||||
* damage_reduction
|
||||
* qiwang_damage
|
||||
+ damage_add
|
||||
)
|
||||
|
||||
|
||||
attr_value_tz: float = base_attr.get('attack', 0)
|
||||
attribute_atk = attribute_bonus.get('AttackDelta', 0)
|
||||
attack_tz = (
|
||||
attr_value_tz
|
||||
+ attr_value_tz
|
||||
* (
|
||||
1
|
||||
+ attribute_bonus.get('AttackAddedRatio', 0)
|
||||
+ 2.144
|
||||
)
|
||||
+ attribute_atk
|
||||
)
|
||||
|
||||
injury_add_tz = 0
|
||||
|
||||
if element == 'Imaginary':
|
||||
injury_add_tz = 0.12
|
||||
|
||||
damage_tz = (
|
||||
attack_tz
|
||||
* skill_multiplier
|
||||
* damage_ratio
|
||||
* (injury_area + injury_add + injury_add_tz + 2.326)
|
||||
* defence_multiplier
|
||||
* resistance_area
|
||||
* damage_reduction
|
||||
* (critical_damage + critical_damage_add + 1.594)
|
||||
* 10
|
||||
+ damage_add
|
||||
)
|
||||
|
||||
|
||||
|
||||
if element == 'Thunder':
|
||||
element_area = 0
|
||||
damage_tz_fj = (
|
||||
attack_tz
|
||||
* 0.44
|
||||
* damage_ratio
|
||||
* (injury_area + injury_add + 2.326 + element_area)
|
||||
* defence_multiplier
|
||||
* resistance_area
|
||||
* damage_reduction
|
||||
* (critical_damage + critical_damage_add + 1.594)
|
||||
* 10
|
||||
)
|
||||
damage_tz += damage_tz_fj
|
||||
skill_info_list: List[Union[str, float]] = []
|
||||
skill_info_list.append(damage_cd)
|
||||
skill_info_list.append(damage_qw)
|
||||
skill_info_list.append(damage_tz)
|
||||
logger.info(f'暴击: {damage_cd} 期望:{damage_qw} 末日:{damage_tz}')
|
||||
return skill_info_list
|
1931
StarRailUID/starrailuid_charinfo/damage/Weapon/Weapon.py
Normal file
1931
StarRailUID/starrailuid_charinfo/damage/Weapon/Weapon.py
Normal file
File diff suppressed because it is too large
Load Diff
0
StarRailUID/starrailuid_charinfo/damage/__init__.py
Normal file
0
StarRailUID/starrailuid_charinfo/damage/__init__.py
Normal file
65
StarRailUID/starrailuid_charinfo/damage/utils.py
Normal file
65
StarRailUID/starrailuid_charinfo/damage/utils.py
Normal file
@ -0,0 +1,65 @@
|
||||
from typing import Dict
|
||||
|
||||
|
||||
async def merge_attribute(
|
||||
base_attr: Dict[str, float], attribute_bonus: Dict[str, float]
|
||||
):
|
||||
# hp attack defence need base_value and add_value
|
||||
merged_attr: Dict[str, float] = {}
|
||||
attr_list = ['attack', 'defence', 'hp', 'speed']
|
||||
for attribute in attribute_bonus:
|
||||
if (
|
||||
attribute.__contains__('Attack')
|
||||
or attribute.__contains__('Defence')
|
||||
or attribute.__contains__('HP')
|
||||
or attribute.__contains__('Speed')
|
||||
):
|
||||
if attribute.__contains__('Delta'):
|
||||
attr = attribute.split('Delta')[0].lower()
|
||||
if attr in attr_list:
|
||||
attr_value = merged_attr.get(attr, 0)
|
||||
merged_attr[attr] = attr_value + attribute_bonus[attribute]
|
||||
elif attribute.__contains__('AddedRatio'):
|
||||
attr = attribute.split('AddedRatio')[0].lower()
|
||||
if attr in attr_list:
|
||||
attr_value = merged_attr.get(attr, 0)
|
||||
merged_attr[attr] = attr_value + base_attr[attr] * (
|
||||
1 + attribute_bonus[attribute]
|
||||
)
|
||||
else:
|
||||
raise Exception(f'attribute error {attribute}')
|
||||
elif attribute.__contains__('Base'):
|
||||
attr_value = base_attr.get(attribute, 0)
|
||||
merged_attr[attribute] = attr_value + attribute_bonus[attribute]
|
||||
elif attribute.__contains__('AddedRatio'):
|
||||
attr_value = base_attr.get(attribute, 0)
|
||||
merged_attr[attribute] = attr_value + attribute_bonus[attribute]
|
||||
elif attribute.__contains__('DmgAdd'):
|
||||
attr_value = base_attr.get(attribute, 0)
|
||||
merged_attr[attribute] = attr_value + attribute_bonus[attribute]
|
||||
elif attribute.__contains__('DmgRatio'):
|
||||
attr_value = base_attr.get(attribute, 0)
|
||||
merged_attr[attribute] = attr_value + attribute_bonus[attribute]
|
||||
elif attribute == 'ignore_defence':
|
||||
attr_value = base_attr.get(attribute, 0)
|
||||
merged_attr[attribute] = attr_value + attribute_bonus[attribute]
|
||||
elif attribute.__contains__('ResistancePenetration'):
|
||||
attr_value = base_attr.get(attribute, 0)
|
||||
merged_attr[attribute] = attr_value + attribute_bonus[attribute]
|
||||
elif attribute == 'Atk_buff':
|
||||
attr_value = base_attr.get(attribute, 0)
|
||||
merged_attr[attribute] = attr_value + attribute_bonus[attribute]
|
||||
elif attribute == 'Normal_buff':
|
||||
attr_value = base_attr.get(attribute, 0)
|
||||
merged_attr[attribute] = attr_value + attribute_bonus[attribute]
|
||||
elif attribute == 'shield_added_ratio':
|
||||
attr_value = base_attr.get(attribute, 0)
|
||||
merged_attr[attribute] = attr_value + attribute_bonus[attribute]
|
||||
else:
|
||||
continue
|
||||
for attr in base_attr:
|
||||
merged_value = merged_attr.get(attr, 0)
|
||||
if merged_value == 0:
|
||||
merged_attr[attr] = base_attr[attr]
|
||||
|
||||
return merged_attr
|
@ -19,7 +19,7 @@ with Path.open(Excel_path / 'Excel' / 'SkillData.json', encoding='utf-8') as f:
|
||||
class RoleInstance:
|
||||
def __init__(self, raw_data: Character):
|
||||
self.raw_data = DamageInstance(raw_data)
|
||||
|
||||
|
||||
self.avatar = Avatar.create(self.raw_data.avatar, self.raw_data.skill)
|
||||
self.weapon = Weapon.create(self.raw_data.weapon)
|
||||
self.relic_set = RelicSet().create(self.raw_data.relic)
|
||||
|
Loading…
x
Reference in New Issue
Block a user