修复伤害计算模块的快枪手2件套未计算问题

This commit is contained in:
a376148946 2023-10-01 11:17:58 +08:00 committed by qwerdvd
parent c355ec84b4
commit f3c0518d4c

View File

@ -77,16 +77,13 @@ class BaseRelicSetSkill:
if status_add:
set_property = status_add.Property
set_value = status_add.Value
if set_property != '':
relic_set_attribute[set_property] = relic_set_attribute.get(set_property, 0) + set_value
if self.pieces4:
status_add = RelicSetSkill.RelicSet[str(self.setId)]['4']
if status_add:
set_property = status_add.Property
set_value = status_add.Value
if set_property != '':
if set_property in relic_set_attribute:
relic_set_attribute[set_property] = (
relic_set_attribute[set_property] + set_value
)
else:
relic_set_attribute[set_property] = set_value
if set_property != '':
relic_set_attribute[set_property] = relic_set_attribute.get(set_property, 0) + set_value
return relic_set_attribute