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https://github.com/baiqwerdvd/StarRailUID.git
synced 2025-05-05 19:23:45 +08:00
bug:修复修改model出现的错误
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@ -161,14 +161,13 @@ class LocustRecordInfo(Struct):
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buffs: List[RogueBuffs]
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miracles: List[RogueMiracles]
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blocks: List[LocustBlocks]
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worm_weak: Union[str, str]
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difficulty: int
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fury: LocustFury
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detail_h: Union[int, None]
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start_h: Union[int, None]
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detail_h: Union[int, None] = None
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start_h: Union[int, None] = None
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def __setitem__(self, key: str, value: Any) -> None:
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self.__dict__[key] = value
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# def __setitem__(self, key: str, value: Any) -> None:
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# self.__dict__[key] = value
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class LocustRecord(Struct):
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@ -218,8 +217,8 @@ class AbyssFloorDetail(Struct):
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name: str
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round_num: int
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star_num: int
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node_1: List[AbyssNodeDetail]
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node_2: List[AbyssNodeDetail]
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node_1: AbyssNodeDetail
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node_2: AbyssNodeDetail
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class AbyssData(Struct):
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@ -235,9 +235,9 @@ async def draw_abyss_img(
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for index_part in [0, 1]:
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node_num = index_part + 1
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if node_num == 1:
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time_array = node_1[-1].challenge_time
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time_array = node_1.challenge_time
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else:
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time_array = node_2[-1].challenge_time
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time_array = node_2.challenge_time
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time_str = f'{time_array.year}-{time_array.month}'
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time_str = f'{time_str}-{time_array.day}'
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time_str = f'{time_str} {time_array.hour}:{time_array.minute}:00'
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@ -257,9 +257,9 @@ async def draw_abyss_img(
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'lm',
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)
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if node_num == 1:
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avatars_array = node_1[-1]
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avatars_array = node_1
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else:
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avatars_array = node_2[-1]
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avatars_array = node_2
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for index_char, char in enumerate(avatars_array.avatars):
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# 获取命座
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@ -1,7 +1,7 @@
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import math
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from pathlib import Path
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from typing import List, Union, Optional
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import msgspec
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from PIL import Image, ImageDraw
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from gsuid_core.logger import logger
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from gsuid_core.utils.error_reply import get_error
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@ -252,6 +252,8 @@ async def draw_rogue_img(
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# 记录打的宇宙列表
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detail_list = []
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based_h = 700
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detail_h_list = []
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based_h_list = []
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for index_floor, detail in enumerate(rogue_detail):
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# 100+70+170
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# 头+底+角色
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@ -277,14 +279,15 @@ async def draw_rogue_img(
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else:
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miracles_h = 0
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detail_h = detail_h + miracles_h
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rogue_detail[index_floor]['detail_h'] = detail_h
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rogue_detail[index_floor]['start_h'] = based_h
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detail_h_list.append(detail_h)
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based_h_list.append(based_h)
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if floor:
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if progress == floor:
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pass
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else:
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detail_h = 0
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based_h = based_h + detail_h
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# 获取查询者数据
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if floor:
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if floor > 7:
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@ -378,11 +381,11 @@ async def draw_rogue_img(
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else:
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continue
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if detail.detail_h is None:
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if detail_h_list[index_floor] is None:
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continue
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floor_pic = Image.open(TEXT_PATH / 'detail_bg.png').convert('RGBA')
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floor_pic = floor_pic.resize((900, detail.detail_h))
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floor_pic = floor_pic.resize((900, detail_h_list[index_floor]))
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floor_top_pic = Image.open(TEXT_PATH / 'floor_bg_top.png').convert(
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'RGBA'
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@ -393,7 +396,7 @@ async def draw_rogue_img(
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TEXT_PATH / 'floor_bg_center.png'
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).convert('RGBA')
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floor_center_pic = floor_center_pic.resize(
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(900, detail.detail_h - 170)
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(900, detail_h_list[index_floor] - 170)
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)
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floor_pic.paste(floor_center_pic, (0, 100), floor_center_pic)
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@ -401,7 +404,7 @@ async def draw_rogue_img(
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'RGBA'
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)
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floor_pic.paste(
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floor_bot_pic, (0, detail.detail_h - 70), floor_bot_pic
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floor_bot_pic, (0, detail_h_list[index_floor] - 70), floor_bot_pic
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)
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floor_name = progresslist[detail.progress]
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@ -496,10 +499,10 @@ async def draw_rogue_img(
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buff_height,
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)
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if detail.start_h is None:
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if based_h_list[index_floor] is None:
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continue
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img.paste(floor_pic, (0, detail.start_h), floor_pic)
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img.paste(floor_pic, (0, based_h_list[index_floor]), floor_pic)
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# await _draw_floor_card(
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# level_star,
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# floor_pic,
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@ -536,6 +539,8 @@ async def draw_rogue_locust_img(
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# 记录打的宇宙列表
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# detail_list = []
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based_h = 700
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detail_h_list = []
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based_h_list = []
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for index_floor, detail in enumerate(rogue_detail):
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# 100+70+170
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# 头+底+角色
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@ -570,9 +575,8 @@ async def draw_rogue_locust_img(
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else:
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blocks_num = 0
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detail_h = detail_h + blocks_h
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rogue_detail[index_floor]['detail_h'] = detail_h
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rogue_detail[index_floor]['start_h'] = based_h
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detail_h_list.append(detail_h)
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based_h_list.append(based_h)
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based_h = based_h + detail_h
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# 获取查询者数据
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@ -653,12 +657,12 @@ async def draw_rogue_locust_img(
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'mm',
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)
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for _, detail in enumerate(rogue_detail):
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if detail.detail_h is None:
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for index_floor, detail in enumerate(rogue_detail):
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if detail_h_list[index_floor] is None:
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continue
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floor_pic = Image.open(TEXT_PATH / 'detail_bg.png').convert('RGBA')
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floor_pic = floor_pic.resize((900, detail.detail_h))
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floor_pic = floor_pic.resize((900, detail_h_list[index_floor]))
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floor_top_pic = Image.open(TEXT_PATH / 'floor_bg_top.png').convert(
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'RGBA'
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@ -669,7 +673,7 @@ async def draw_rogue_locust_img(
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TEXT_PATH / 'floor_bg_center.png'
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).convert('RGBA')
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floor_center_pic = floor_center_pic.resize(
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(900, detail.detail_h - 170)
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(900, detail_h_list[index_floor] - 170)
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)
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floor_pic.paste(floor_center_pic, (0, 100), floor_center_pic)
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@ -677,7 +681,7 @@ async def draw_rogue_locust_img(
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'RGBA'
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)
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floor_pic.paste(
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floor_bot_pic, (0, detail.detail_h - 70), floor_bot_pic
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floor_bot_pic, (0, detail_h_list[index_floor] - 70), floor_bot_pic
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)
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floor_name = detail.name
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@ -805,10 +809,10 @@ async def draw_rogue_locust_img(
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blocks_height = blocks_height + 80
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blocks_height = blocks_height + draw_height
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if detail.start_h is None:
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if based_h_list[index_floor] is None:
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continue
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img.paste(floor_pic, (0, detail.start_h), floor_pic)
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img.paste(floor_pic, (0, based_h_list[index_floor]), floor_pic)
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# await _draw_floor_card(
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# level_star,
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# floor_pic,
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