mirror of
https://github.com/baiqwerdvd/StarRailUID.git
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🚨 pre-commit-ci
修复格式错误
This commit is contained in:
parent
087f11acef
commit
dd1c79cf10
@ -1,15 +1,15 @@
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import json
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import json
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from pathlib import Path
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from typing import Dict
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from typing import Dict
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from pathlib import Path
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from gsuid_core.logger import logger
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from gsuid_core.logger import logger
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from ..mono.Character import Character
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from .AvatarDamage.AvatarDamage import AvatarDamage
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from .Base.AvatarBase import BaseAvatarinfo
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from .Base.model import DamageInstance
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from .Relic.Relic import RelicSet, SingleRelic
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from .Weapon.Weapon import Weapon
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from .Weapon.Weapon import Weapon
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from ..mono.Character import Character
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from .Base.model import DamageInstance
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from .Base.AvatarBase import BaseAvatarinfo
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from .Relic.Relic import RelicSet, SingleRelic
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from .AvatarDamage.AvatarDamage import AvatarDamage
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Excel_path = Path(__file__).parent
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Excel_path = Path(__file__).parent
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with Path.open(Excel_path / 'Excel' / 'SkillData.json', encoding='utf-8') as f:
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with Path.open(Excel_path / 'Excel' / 'SkillData.json', encoding='utf-8') as f:
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@ -37,13 +37,9 @@ class AvatarInstance:
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def merge_attribute_bonus(self, add_attribute: Dict[str, float]):
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def merge_attribute_bonus(self, add_attribute: Dict[str, float]):
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for attribute in add_attribute:
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for attribute in add_attribute:
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if attribute in self.attribute_bonus:
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if attribute in self.attribute_bonus:
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self.attribute_bonus[
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self.attribute_bonus[attribute] += add_attribute[attribute]
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attribute
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] += add_attribute[attribute]
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else:
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else:
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self.attribute_bonus[
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self.attribute_bonus[attribute] = add_attribute[attribute]
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attribute
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] = add_attribute[attribute]
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def cal_role_base_attr(self):
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def cal_role_base_attr(self):
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logger.info('cal_role_base_attr')
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logger.info('cal_role_base_attr')
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@ -3,9 +3,9 @@ from typing import Dict, List
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from gsuid_core.logger import logger
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from gsuid_core.logger import logger
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from ..Base.AvatarBase import BaseAvatar, BaseAvatarBuff
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from ..Base.model import DamageInstanceAvatar, DamageInstanceSkill
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from ..Role import calculate_damage
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from ..Role import calculate_damage
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from ..Base.AvatarBase import BaseAvatar, BaseAvatarBuff
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from ..Base.model import DamageInstanceSkill, DamageInstanceAvatar
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class Seele(BaseAvatar):
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class Seele(BaseAvatar):
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@ -354,6 +354,7 @@ class Welt(BaseAvatar):
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logger.info(skill_info_list)
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logger.info(skill_info_list)
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return skill_info_list
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return skill_info_list
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class Danhengil(BaseAvatar):
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class Danhengil(BaseAvatar):
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Buff: BaseAvatarBuff
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Buff: BaseAvatarBuff
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@ -408,13 +409,15 @@ class Danhengil(BaseAvatar):
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for i in range(1, 3):
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for i in range(1, 3):
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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damage_buff = min(max_buff, start_buff + (i - 1) * add_buff)
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damage_buff = min(max_buff, start_buff + (i - 1) * add_buff)
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add_attr_bonus['AllDamageAddedRatio'] = damage_buff * injury_add + add_attr_bonus.get(
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add_attr_bonus[
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'AllDamageAddedRatio'
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] = damage_buff * injury_add + add_attr_bonus.get(
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'AllDamageAddedRatio', 0
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'AllDamageAddedRatio', 0
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)
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)
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if self.avatar_rank >= 4:
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if self.avatar_rank >= 4:
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add_attr_bonus['CriticalDamageBase'] = critical_buff + add_attr_bonus.get(
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add_attr_bonus[
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'CriticalDamageBase', 0
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'CriticalDamageBase'
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)
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] = critical_buff + add_attr_bonus.get('CriticalDamageBase', 0)
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damage1, damage2, damage3 = await calculate_damage(
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damage1, damage2, damage3 = await calculate_damage(
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base_attr,
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base_attr,
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add_attr_bonus,
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add_attr_bonus,
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@ -437,7 +440,9 @@ class Danhengil(BaseAvatar):
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self.avatar_level,
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self.avatar_level,
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)
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)
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damage_a += damage3
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damage_a += damage3
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skill_info_list.append({'name': '普攻', 'damagelist': [damage_c, damage_e, damage_a]})
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skill_info_list.append(
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{'name': '普攻', 'damagelist': [damage_c, damage_e, damage_a]}
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)
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# 计算瞬华伤害
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# 计算瞬华伤害
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skill_multiplier = self.Skill_num('Normal', 'Normal1') / 3
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skill_multiplier = self.Skill_num('Normal', 'Normal1') / 3
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@ -447,13 +452,15 @@ class Danhengil(BaseAvatar):
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for i in range(1, 4):
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for i in range(1, 4):
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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damage_buff = min(max_buff, start_buff + (i - 1) * add_buff)
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damage_buff = min(max_buff, start_buff + (i - 1) * add_buff)
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add_attr_bonus['AllDamageAddedRatio'] = damage_buff * injury_add + add_attr_bonus.get(
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add_attr_bonus[
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'AllDamageAddedRatio'
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] = damage_buff * injury_add + add_attr_bonus.get(
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'AllDamageAddedRatio', 0
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'AllDamageAddedRatio', 0
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)
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)
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if self.avatar_rank >= 4:
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if self.avatar_rank >= 4:
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add_attr_bonus['CriticalDamageBase'] = critical_buff + add_attr_bonus.get(
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add_attr_bonus[
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'CriticalDamageBase', 0
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'CriticalDamageBase'
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)
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] = critical_buff + add_attr_bonus.get('CriticalDamageBase', 0)
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damage1, damage2, damage3 = await calculate_damage(
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damage1, damage2, damage3 = await calculate_damage(
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base_attr,
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base_attr,
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add_attr_bonus,
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add_attr_bonus,
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@ -476,7 +483,9 @@ class Danhengil(BaseAvatar):
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self.avatar_level,
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self.avatar_level,
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)
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)
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damage_a += damage3
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damage_a += damage3
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skill_info_list.append({'name': '瞬华', 'damagelist': [damage_c, damage_e, damage_a]})
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skill_info_list.append(
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{'name': '瞬华', 'damagelist': [damage_c, damage_e, damage_a]}
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)
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# 计算天矢阴伤害
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# 计算天矢阴伤害
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skill_multiplier = self.Skill_num('Normal', 'Normal2') / 5
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skill_multiplier = self.Skill_num('Normal', 'Normal2') / 5
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@ -486,17 +495,21 @@ class Danhengil(BaseAvatar):
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for i in range(1, 6):
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for i in range(1, 6):
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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damage_buff = min(max_buff, start_buff + (i - 1) * add_buff)
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damage_buff = min(max_buff, start_buff + (i - 1) * add_buff)
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add_attr_bonus['AllDamageAddedRatio'] = damage_buff * injury_add + add_attr_bonus.get(
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add_attr_bonus[
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'AllDamageAddedRatio'
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] = damage_buff * injury_add + add_attr_bonus.get(
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'AllDamageAddedRatio', 0
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'AllDamageAddedRatio', 0
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)
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)
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if self.avatar_rank >= 4:
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if self.avatar_rank >= 4:
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add_attr_bonus['CriticalDamageBase'] = critical_buff + add_attr_bonus.get(
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add_attr_bonus[
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'CriticalDamageBase', 0
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'CriticalDamageBase'
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)
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] = critical_buff + add_attr_bonus.get('CriticalDamageBase', 0)
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else:
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else:
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if i >= 4:
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if i >= 4:
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critical_buff = (i - 3) * critical_damage_add
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critical_buff = (i - 3) * critical_damage_add
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add_attr_bonus['CriticalDamageBase'] = critical_buff + add_attr_bonus.get(
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add_attr_bonus[
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'CriticalDamageBase'
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] = critical_buff + add_attr_bonus.get(
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'CriticalDamageBase', 0
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'CriticalDamageBase', 0
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)
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)
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damage1, damage2, damage3 = await calculate_damage(
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damage1, damage2, damage3 = await calculate_damage(
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@ -521,7 +534,9 @@ class Danhengil(BaseAvatar):
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self.avatar_level,
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self.avatar_level,
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)
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)
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damage_a += damage3
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damage_a += damage3
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skill_info_list.append({'name': '天矢阴', 'damagelist': [damage_c, damage_e, damage_a]})
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skill_info_list.append(
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{'name': '天矢阴', 'damagelist': [damage_c, damage_e, damage_a]}
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)
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# 计算盘拏耀跃伤害
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# 计算盘拏耀跃伤害
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skill_multiplier = self.Skill_num('Normal', 'Normal3') / 7
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skill_multiplier = self.Skill_num('Normal', 'Normal3') / 7
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@ -531,17 +546,21 @@ class Danhengil(BaseAvatar):
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for i in range(1, 8):
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for i in range(1, 8):
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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damage_buff = min(max_buff, start_buff + (i - 1) * add_buff)
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damage_buff = min(max_buff, start_buff + (i - 1) * add_buff)
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add_attr_bonus['AllDamageAddedRatio'] = damage_buff * injury_add + add_attr_bonus.get(
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add_attr_bonus[
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'AllDamageAddedRatio'
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] = damage_buff * injury_add + add_attr_bonus.get(
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'AllDamageAddedRatio', 0
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'AllDamageAddedRatio', 0
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)
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)
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if self.avatar_rank >= 4:
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if self.avatar_rank >= 4:
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add_attr_bonus['CriticalDamageBase'] = critical_buff + add_attr_bonus.get(
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add_attr_bonus[
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'CriticalDamageBase', 0
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'CriticalDamageBase'
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)
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] = critical_buff + add_attr_bonus.get('CriticalDamageBase', 0)
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else:
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else:
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if i >= 4:
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if i >= 4:
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critical_buff = (i - 3) * critical_damage_add
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critical_buff = (i - 3) * critical_damage_add
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add_attr_bonus['CriticalDamageBase'] = critical_buff + add_attr_bonus.get(
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add_attr_bonus[
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'CriticalDamageBase'
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] = critical_buff + add_attr_bonus.get(
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'CriticalDamageBase', 0
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'CriticalDamageBase', 0
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)
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)
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damage1, damage2, damage3 = await calculate_damage(
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damage1, damage2, damage3 = await calculate_damage(
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@ -566,7 +585,9 @@ class Danhengil(BaseAvatar):
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self.avatar_level,
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self.avatar_level,
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)
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)
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damage_a += damage3
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damage_a += damage3
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skill_info_list.append({'name': '盘拏耀跃', 'damagelist': [damage_c, damage_e, damage_a]})
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skill_info_list.append(
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{'name': '盘拏耀跃', 'damagelist': [damage_c, damage_e, damage_a]}
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)
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# 计算大招伤害
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# 计算大招伤害
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skill_multiplier = self.Skill_num('Ultra', 'Ultra') / 3
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skill_multiplier = self.Skill_num('Ultra', 'Ultra') / 3
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@ -576,13 +597,15 @@ class Danhengil(BaseAvatar):
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for i in range(1, 4):
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for i in range(1, 4):
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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damage_buff = min(max_buff, 10)
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damage_buff = min(max_buff, 10)
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add_attr_bonus['AllDamageAddedRatio'] = damage_buff * injury_add + add_attr_bonus.get(
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add_attr_bonus[
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'AllDamageAddedRatio'
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] = damage_buff * injury_add + add_attr_bonus.get(
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'AllDamageAddedRatio', 0
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'AllDamageAddedRatio', 0
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)
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)
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critical_buff = 4 * critical_damage_add
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critical_buff = 4 * critical_damage_add
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add_attr_bonus['CriticalDamageBase'] = critical_buff + add_attr_bonus.get(
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add_attr_bonus[
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'CriticalDamageBase', 0
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'CriticalDamageBase'
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)
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] = critical_buff + add_attr_bonus.get('CriticalDamageBase', 0)
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damage1, damage2, damage3 = await calculate_damage(
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damage1, damage2, damage3 = await calculate_damage(
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base_attr,
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base_attr,
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add_attr_bonus,
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add_attr_bonus,
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@ -605,10 +628,13 @@ class Danhengil(BaseAvatar):
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self.avatar_level,
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self.avatar_level,
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)
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)
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damage_a += damage3
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damage_a += damage3
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skill_info_list.append({'name': '终结技', 'damagelist': [damage_c, damage_e, damage_a]})
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skill_info_list.append(
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{'name': '终结技', 'damagelist': [damage_c, damage_e, damage_a]}
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)
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logger.info(skill_info_list)
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logger.info(skill_info_list)
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return skill_info_list
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return skill_info_list
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class AvatarDamage:
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class AvatarDamage:
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@classmethod
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@classmethod
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def create(
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def create(
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@ -1,14 +1,14 @@
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import json
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import json
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from abc import abstractmethod
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from pathlib import Path
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from pathlib import Path
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from abc import abstractmethod
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from typing import List, Tuple, Union
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from typing import List, Tuple, Union
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import msgspec
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import msgspec
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from msgspec import Struct
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from msgspec import Struct
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from ....utils.excel.model import AvatarPromotionConfig
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from .model import DamageInstanceAvatar, DamageInstanceSkill
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from .SkillBase import BaseSkills
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from .SkillBase import BaseSkills
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from ....utils.excel.model import AvatarPromotionConfig
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from .model import DamageInstanceSkill, DamageInstanceAvatar
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path = Path(__file__).parent.parent
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path = Path(__file__).parent.parent
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with Path.open(path / 'Excel' / 'SkillData.json', encoding='utf-8') as f:
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with Path.open(path / 'Excel' / 'SkillData.json', encoding='utf-8') as f:
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@ -1,11 +1,11 @@
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from abc import abstractmethod
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from typing import Dict
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from typing import Dict
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from abc import abstractmethod
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|
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from gsuid_core.logger import logger
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from gsuid_core.logger import logger
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|
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from ....utils.map.model.RelicSetSkill import RelicSetStatusAdd
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from ....utils.map.SR_MAP_PATH import RelicSetSkill
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from .model import DamageInstanceRelic
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from .model import DamageInstanceRelic
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from ....utils.map.SR_MAP_PATH import RelicSetSkill
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from ....utils.map.model.RelicSetSkill import RelicSetStatusAdd
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class SingleRelic:
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class SingleRelic:
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@ -70,7 +70,6 @@ class BaseRelicSetSkill:
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...
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...
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def set_skill_property_ability(self):
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def set_skill_property_ability(self):
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|
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def add_relic_set_attribute(status_add: RelicSetStatusAdd):
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def add_relic_set_attribute(status_add: RelicSetStatusAdd):
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set_property = status_add.Property
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set_property = status_add.Property
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set_value = status_add.Value
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set_value = status_add.Value
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@ -1,8 +1,8 @@
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import json
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import json
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from pathlib import Path
|
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from typing import List
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from typing import List
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from pathlib import Path
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|
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from .model import DamageInstanceAvatar, DamageInstanceSkill
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from .model import DamageInstanceSkill, DamageInstanceAvatar
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|
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path = Path(__file__).parent.parent
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path = Path(__file__).parent.parent
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with Path.open(path / 'Excel' / 'SkillData.json', encoding='utf-8') as f:
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with Path.open(path / 'Excel' / 'SkillData.json', encoding='utf-8') as f:
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@ -14,7 +14,7 @@ skill_types = {
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'BPSkill': 'BPSkill_',
|
'BPSkill': 'BPSkill_',
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'Ultra': 'Ultra_',
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'Ultra': 'Ultra_',
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'Maze': 'Maze_',
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'Maze': 'Maze_',
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'': 'Talent_'
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'': 'Talent_',
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}
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}
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|
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|
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|
@ -3,9 +3,9 @@ from typing import Dict, List, Tuple
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|
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from msgspec import Struct
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from msgspec import Struct
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|
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from .model import DamageInstanceWeapon
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from ....utils.excel.model import EquipmentPromotionConfig
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from ....utils.excel.model import EquipmentPromotionConfig
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from ....utils.map.SR_MAP_PATH import EquipmentID2AbilityProperty
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from ....utils.map.SR_MAP_PATH import EquipmentID2AbilityProperty
|
||||||
from .model import DamageInstanceWeapon
|
|
||||||
|
|
||||||
|
|
||||||
class BaseWeaponAttribute(Struct):
|
class BaseWeaponAttribute(Struct):
|
||||||
|
@ -150,7 +150,10 @@ def calculate_resistance_area(
|
|||||||
if '_' in attr_name:
|
if '_' in attr_name:
|
||||||
skill_name = attr_name.split('_')[0]
|
skill_name = attr_name.split('_')[0]
|
||||||
skillattr_name = attr_name.split('_')[1]
|
skillattr_name = attr_name.split('_')[1]
|
||||||
if skill_name == add_skill_type and skillattr_name in (element, 'AllDamage'):
|
if skill_name == add_skill_type and skillattr_name in (
|
||||||
|
element,
|
||||||
|
'AllDamage',
|
||||||
|
):
|
||||||
enemy_status_resistance += merged_attr[attr]
|
enemy_status_resistance += merged_attr[attr]
|
||||||
# logger.info(
|
# logger.info(
|
||||||
# f'{skill_name}对{skillattr_name}属性有{merged_attr[attr]}穿透加成'
|
# f'{skill_name}对{skillattr_name}属性有{merged_attr[attr]}穿透加成'
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
import json
|
import json
|
||||||
from pathlib import Path
|
|
||||||
from typing import Dict
|
from typing import Dict
|
||||||
|
from pathlib import Path
|
||||||
|
|
||||||
from ..Base.model import DamageInstanceWeapon
|
|
||||||
from ..Base.WeaponBase import BaseWeapon
|
from ..Base.WeaponBase import BaseWeapon
|
||||||
|
from ..Base.model import DamageInstanceWeapon
|
||||||
|
|
||||||
path = Path(__file__).parent.parent
|
path = Path(__file__).parent.parent
|
||||||
with Path.open(path / 'Excel' / 'weapon_effect.json', encoding='utf-8') as f:
|
with Path.open(path / 'Excel' / 'weapon_effect.json', encoding='utf-8') as f:
|
||||||
|
@ -20,9 +20,16 @@ async def merge_attribute(
|
|||||||
merged_attr[attr] += base_attr[attr] * value
|
merged_attr[attr] += base_attr[attr] * value
|
||||||
else:
|
else:
|
||||||
merged_attr[attribute] = attribute_bonus[attribute]
|
merged_attr[attribute] = attribute_bonus[attribute]
|
||||||
elif attribute in ['ignore_defence', 'Atk_buff', 'Normal_buff', 'shield_added_ratio']:
|
elif attribute in [
|
||||||
|
'ignore_defence',
|
||||||
|
'Atk_buff',
|
||||||
|
'Normal_buff',
|
||||||
|
'shield_added_ratio',
|
||||||
|
]:
|
||||||
merged_attr[attribute] = base_attr.get(attribute, 0) + value
|
merged_attr[attribute] = base_attr.get(attribute, 0) + value
|
||||||
elif attribute.endswith(('ResistancePenetration', 'DmgAdd', 'DmgRatio')):
|
elif attribute.endswith(
|
||||||
|
('ResistancePenetration', 'DmgAdd', 'DmgRatio')
|
||||||
|
):
|
||||||
merged_attr[attribute] = base_attr.get(attribute, 0) + value
|
merged_attr[attribute] = base_attr.get(attribute, 0) + value
|
||||||
elif attribute.endswith('Base'):
|
elif attribute.endswith('Base'):
|
||||||
merged_attr[attribute] = base_attr.get(attribute, 0) + value
|
merged_attr[attribute] = base_attr.get(attribute, 0) + value
|
||||||
|
Loading…
x
Reference in New Issue
Block a user