mirror of
https://github.com/baiqwerdvd/StarRailUID.git
synced 2025-05-05 03:03:45 +08:00
🚨 pre-commit-ci
修复格式错误
This commit is contained in:
parent
087f11acef
commit
dd1c79cf10
@ -1,15 +1,15 @@
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import json
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from pathlib import Path
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from typing import Dict
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from pathlib import Path
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from gsuid_core.logger import logger
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from ..mono.Character import Character
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from .AvatarDamage.AvatarDamage import AvatarDamage
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from .Base.AvatarBase import BaseAvatarinfo
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from .Base.model import DamageInstance
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from .Relic.Relic import RelicSet, SingleRelic
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from .Weapon.Weapon import Weapon
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from ..mono.Character import Character
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from .Base.model import DamageInstance
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from .Base.AvatarBase import BaseAvatarinfo
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from .Relic.Relic import RelicSet, SingleRelic
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from .AvatarDamage.AvatarDamage import AvatarDamage
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Excel_path = Path(__file__).parent
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with Path.open(Excel_path / 'Excel' / 'SkillData.json', encoding='utf-8') as f:
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@ -37,13 +37,9 @@ class AvatarInstance:
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def merge_attribute_bonus(self, add_attribute: Dict[str, float]):
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for attribute in add_attribute:
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if attribute in self.attribute_bonus:
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self.attribute_bonus[
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attribute
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] += add_attribute[attribute]
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self.attribute_bonus[attribute] += add_attribute[attribute]
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else:
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self.attribute_bonus[
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attribute
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] = add_attribute[attribute]
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self.attribute_bonus[attribute] = add_attribute[attribute]
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def cal_role_base_attr(self):
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logger.info('cal_role_base_attr')
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@ -3,9 +3,9 @@ from typing import Dict, List
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from gsuid_core.logger import logger
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from ..Base.AvatarBase import BaseAvatar, BaseAvatarBuff
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from ..Base.model import DamageInstanceAvatar, DamageInstanceSkill
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from ..Role import calculate_damage
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from ..Base.AvatarBase import BaseAvatar, BaseAvatarBuff
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from ..Base.model import DamageInstanceSkill, DamageInstanceAvatar
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class Seele(BaseAvatar):
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@ -47,7 +47,7 @@ class Seele(BaseAvatar):
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attribute_bonus['AllDamageAddedRatio'] = self.Skill_num(
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'Talent', 'Talent'
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) + attribute_bonus.get('AllDamageAddedRatio', 0)
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damage1, damage2, damage3 = await calculate_damage(
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base_attr,
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attribute_bonus,
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@ -57,7 +57,7 @@ class Seele(BaseAvatar):
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0.44,
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self.avatar_level,
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)
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skill_info_list = []
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# 计算普攻伤害
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skill_multiplier = self.Skill_num('Normal', 'Normal')
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@ -167,7 +167,7 @@ class JingYuan(BaseAvatar):
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0.44,
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self.avatar_level,
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)
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skill_info_list = []
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# 计算普攻伤害
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skill_multiplier = self.Skill_num('Normal', 'Normal')
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@ -268,7 +268,7 @@ class Welt(BaseAvatar):
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0.44,
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self.avatar_level,
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)
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skill_info_list = []
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# 计算普攻伤害
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skill_multiplier = self.Skill_num('Normal', 'Normal')
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@ -354,6 +354,7 @@ class Welt(BaseAvatar):
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logger.info(skill_info_list)
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return skill_info_list
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class Danhengil(BaseAvatar):
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Buff: BaseAvatarBuff
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@ -379,7 +380,7 @@ class Danhengil(BaseAvatar):
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logger.info('额外能力')
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logger.info('对拥有虚数属性弱点的敌方目标造成伤害时, 暴击伤害提高24%。')
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self.extra_ability_attribute['CriticalDamageBase'] = 0.24
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async def getdamage(
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self,
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base_attr: Dict[str, float],
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@ -392,13 +393,13 @@ class Danhengil(BaseAvatar):
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start_buff = 6
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add_buff = 2
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max_buff = 10
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injury_add = self.Skill_num('Talent', 'Talent')
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critical_damage_add = self.Skill_num('BPSkill', 'BPSkill')
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critical_buff = 0
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if self.avatar_rank >= 4:
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critical_buff = critical_damage_add * 4
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skill_info_list = []
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# 计算普攻1伤害
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skill_multiplier = self.Skill_num('Normal', 'Normal') / 2
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@ -408,13 +409,15 @@ class Danhengil(BaseAvatar):
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for i in range(1, 3):
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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damage_buff = min(max_buff, start_buff + (i - 1) * add_buff)
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add_attr_bonus['AllDamageAddedRatio'] = damage_buff * injury_add + add_attr_bonus.get(
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add_attr_bonus[
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'AllDamageAddedRatio'
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] = damage_buff * injury_add + add_attr_bonus.get(
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'AllDamageAddedRatio', 0
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)
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if self.avatar_rank >= 4:
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add_attr_bonus['CriticalDamageBase'] = critical_buff + add_attr_bonus.get(
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'CriticalDamageBase', 0
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)
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add_attr_bonus[
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'CriticalDamageBase'
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] = critical_buff + add_attr_bonus.get('CriticalDamageBase', 0)
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damage1, damage2, damage3 = await calculate_damage(
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base_attr,
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add_attr_bonus,
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@ -437,7 +440,9 @@ class Danhengil(BaseAvatar):
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self.avatar_level,
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)
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damage_a += damage3
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skill_info_list.append({'name': '普攻', 'damagelist': [damage_c, damage_e, damage_a]})
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skill_info_list.append(
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{'name': '普攻', 'damagelist': [damage_c, damage_e, damage_a]}
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)
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# 计算瞬华伤害
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skill_multiplier = self.Skill_num('Normal', 'Normal1') / 3
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@ -447,13 +452,15 @@ class Danhengil(BaseAvatar):
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for i in range(1, 4):
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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damage_buff = min(max_buff, start_buff + (i - 1) * add_buff)
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add_attr_bonus['AllDamageAddedRatio'] = damage_buff * injury_add + add_attr_bonus.get(
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add_attr_bonus[
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'AllDamageAddedRatio'
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] = damage_buff * injury_add + add_attr_bonus.get(
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'AllDamageAddedRatio', 0
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)
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if self.avatar_rank >= 4:
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add_attr_bonus['CriticalDamageBase'] = critical_buff + add_attr_bonus.get(
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'CriticalDamageBase', 0
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)
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add_attr_bonus[
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'CriticalDamageBase'
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] = critical_buff + add_attr_bonus.get('CriticalDamageBase', 0)
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damage1, damage2, damage3 = await calculate_damage(
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base_attr,
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add_attr_bonus,
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@ -476,8 +483,10 @@ class Danhengil(BaseAvatar):
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self.avatar_level,
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)
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damage_a += damage3
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skill_info_list.append({'name': '瞬华', 'damagelist': [damage_c, damage_e, damage_a]})
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skill_info_list.append(
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{'name': '瞬华', 'damagelist': [damage_c, damage_e, damage_a]}
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)
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# 计算天矢阴伤害
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skill_multiplier = self.Skill_num('Normal', 'Normal2') / 5
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damage_c = 0
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@ -486,17 +495,21 @@ class Danhengil(BaseAvatar):
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for i in range(1, 6):
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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damage_buff = min(max_buff, start_buff + (i - 1) * add_buff)
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add_attr_bonus['AllDamageAddedRatio'] = damage_buff * injury_add + add_attr_bonus.get(
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add_attr_bonus[
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'AllDamageAddedRatio'
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] = damage_buff * injury_add + add_attr_bonus.get(
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'AllDamageAddedRatio', 0
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)
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if self.avatar_rank >= 4:
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add_attr_bonus['CriticalDamageBase'] = critical_buff + add_attr_bonus.get(
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'CriticalDamageBase', 0
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)
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add_attr_bonus[
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'CriticalDamageBase'
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] = critical_buff + add_attr_bonus.get('CriticalDamageBase', 0)
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else:
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if i >= 4:
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critical_buff = (i - 3) * critical_damage_add
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add_attr_bonus['CriticalDamageBase'] = critical_buff + add_attr_bonus.get(
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add_attr_bonus[
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'CriticalDamageBase'
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] = critical_buff + add_attr_bonus.get(
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'CriticalDamageBase', 0
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)
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damage1, damage2, damage3 = await calculate_damage(
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@ -521,7 +534,9 @@ class Danhengil(BaseAvatar):
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self.avatar_level,
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)
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damage_a += damage3
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skill_info_list.append({'name': '天矢阴', 'damagelist': [damage_c, damage_e, damage_a]})
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skill_info_list.append(
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{'name': '天矢阴', 'damagelist': [damage_c, damage_e, damage_a]}
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)
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# 计算盘拏耀跃伤害
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skill_multiplier = self.Skill_num('Normal', 'Normal3') / 7
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@ -531,17 +546,21 @@ class Danhengil(BaseAvatar):
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for i in range(1, 8):
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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damage_buff = min(max_buff, start_buff + (i - 1) * add_buff)
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add_attr_bonus['AllDamageAddedRatio'] = damage_buff * injury_add + add_attr_bonus.get(
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add_attr_bonus[
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'AllDamageAddedRatio'
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] = damage_buff * injury_add + add_attr_bonus.get(
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'AllDamageAddedRatio', 0
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)
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if self.avatar_rank >= 4:
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add_attr_bonus['CriticalDamageBase'] = critical_buff + add_attr_bonus.get(
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'CriticalDamageBase', 0
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)
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add_attr_bonus[
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'CriticalDamageBase'
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] = critical_buff + add_attr_bonus.get('CriticalDamageBase', 0)
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else:
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if i >= 4:
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critical_buff = (i - 3) * critical_damage_add
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add_attr_bonus['CriticalDamageBase'] = critical_buff + add_attr_bonus.get(
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add_attr_bonus[
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'CriticalDamageBase'
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] = critical_buff + add_attr_bonus.get(
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'CriticalDamageBase', 0
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)
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damage1, damage2, damage3 = await calculate_damage(
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@ -566,8 +585,10 @@ class Danhengil(BaseAvatar):
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self.avatar_level,
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)
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damage_a += damage3
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skill_info_list.append({'name': '盘拏耀跃', 'damagelist': [damage_c, damage_e, damage_a]})
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skill_info_list.append(
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{'name': '盘拏耀跃', 'damagelist': [damage_c, damage_e, damage_a]}
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)
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# 计算大招伤害
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skill_multiplier = self.Skill_num('Ultra', 'Ultra') / 3
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damage_c = 0
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@ -576,13 +597,15 @@ class Danhengil(BaseAvatar):
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for i in range(1, 4):
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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damage_buff = min(max_buff, 10)
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add_attr_bonus['AllDamageAddedRatio'] = damage_buff * injury_add + add_attr_bonus.get(
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add_attr_bonus[
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'AllDamageAddedRatio'
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] = damage_buff * injury_add + add_attr_bonus.get(
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'AllDamageAddedRatio', 0
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)
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critical_buff = 4 * critical_damage_add
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add_attr_bonus['CriticalDamageBase'] = critical_buff + add_attr_bonus.get(
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'CriticalDamageBase', 0
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)
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add_attr_bonus[
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'CriticalDamageBase'
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] = critical_buff + add_attr_bonus.get('CriticalDamageBase', 0)
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damage1, damage2, damage3 = await calculate_damage(
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base_attr,
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add_attr_bonus,
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@ -605,10 +628,13 @@ class Danhengil(BaseAvatar):
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self.avatar_level,
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)
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damage_a += damage3
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skill_info_list.append({'name': '终结技', 'damagelist': [damage_c, damage_e, damage_a]})
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skill_info_list.append(
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{'name': '终结技', 'damagelist': [damage_c, damage_e, damage_a]}
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)
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logger.info(skill_info_list)
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return skill_info_list
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class AvatarDamage:
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@classmethod
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def create(
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@ -1,14 +1,14 @@
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import json
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from abc import abstractmethod
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from pathlib import Path
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from abc import abstractmethod
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from typing import List, Tuple, Union
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import msgspec
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from msgspec import Struct
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from ....utils.excel.model import AvatarPromotionConfig
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from .model import DamageInstanceAvatar, DamageInstanceSkill
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from .SkillBase import BaseSkills
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from ....utils.excel.model import AvatarPromotionConfig
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from .model import DamageInstanceSkill, DamageInstanceAvatar
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path = Path(__file__).parent.parent
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with Path.open(path / 'Excel' / 'SkillData.json', encoding='utf-8') as f:
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@ -1,11 +1,11 @@
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from abc import abstractmethod
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from typing import Dict
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from abc import abstractmethod
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from gsuid_core.logger import logger
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from ....utils.map.model.RelicSetSkill import RelicSetStatusAdd
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from ....utils.map.SR_MAP_PATH import RelicSetSkill
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from .model import DamageInstanceRelic
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from ....utils.map.SR_MAP_PATH import RelicSetSkill
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from ....utils.map.model.RelicSetSkill import RelicSetStatusAdd
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class SingleRelic:
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@ -70,7 +70,6 @@ class BaseRelicSetSkill:
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...
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def set_skill_property_ability(self):
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def add_relic_set_attribute(status_add: RelicSetStatusAdd):
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set_property = status_add.Property
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set_value = status_add.Value
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|
@ -1,8 +1,8 @@
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import json
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from pathlib import Path
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from typing import List
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from pathlib import Path
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from .model import DamageInstanceAvatar, DamageInstanceSkill
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from .model import DamageInstanceSkill, DamageInstanceAvatar
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path = Path(__file__).parent.parent
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with Path.open(path / 'Excel' / 'SkillData.json', encoding='utf-8') as f:
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@ -14,7 +14,7 @@ skill_types = {
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'BPSkill': 'BPSkill_',
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'Ultra': 'Ultra_',
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'Maze': 'Maze_',
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'': 'Talent_'
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'': 'Talent_',
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}
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|
@ -3,9 +3,9 @@ from typing import Dict, List, Tuple
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from msgspec import Struct
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from .model import DamageInstanceWeapon
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from ....utils.excel.model import EquipmentPromotionConfig
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from ....utils.map.SR_MAP_PATH import EquipmentID2AbilityProperty
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from .model import DamageInstanceWeapon
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class BaseWeaponAttribute(Struct):
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|
@ -31,30 +31,30 @@ async def calculate_damage(
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damage_reduction = calculate_damage_reduction(level)
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logger.info(f'韧性区: {damage_reduction}')
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resistance_area = calculate_resistance_area(
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merged_attr, skill_type, add_skill_type, element
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)
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logger.info(f'抗性区: {resistance_area}')
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defence_multiplier = calculate_defence_multiplier(level, merged_attr)
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logger.info(f'防御区: {defence_multiplier}')
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injury_area, element_area = calculate_injury_area(
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merged_attr, skill_type, add_skill_type, element
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)
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logger.info(f'增伤区: {injury_area}')
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damage_ratio = calculate_damage_ratio(
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merged_attr, skill_type, add_skill_type
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)
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logger.info(f'易伤区: {damage_ratio}')
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critical_damage = calculate_critical_damage(
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merged_attr, skill_type, add_skill_type
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)
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logger.info(f'爆伤区: {critical_damage}')
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critical_chance = calculate_critical_chance(
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merged_attr, skill_type, add_skill_type
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)
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@ -150,10 +150,13 @@ def calculate_resistance_area(
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if '_' in attr_name:
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skill_name = attr_name.split('_')[0]
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skillattr_name = attr_name.split('_')[1]
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if skill_name == add_skill_type and skillattr_name in (element, 'AllDamage'):
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if skill_name == add_skill_type and skillattr_name in (
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element,
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'AllDamage',
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):
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enemy_status_resistance += merged_attr[attr]
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# logger.info(
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# f'{skill_name}对{skillattr_name}属性有{merged_attr[attr]}穿透加成'
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# f'{skill_name}对{skillattr_name}属性有{merged_attr[attr]}穿透加成'
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# )
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return 1.0 - (0 - enemy_status_resistance)
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@ -183,16 +186,16 @@ def calculate_injury_area(
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add_skill_type,
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):
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# logger.info(
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# f'{attr} 对 {skill_type} 有 {merged_attr[attr]} 伤害加成'
|
||||
# f'{attr} 对 {skill_type} 有 {merged_attr[attr]} 伤害加成'
|
||||
# )
|
||||
injury_area += merged_attr[attr]
|
||||
|
||||
|
||||
if 'AddedRatio' in attr and attr_name in (
|
||||
element,
|
||||
'AllDamage',
|
||||
):
|
||||
# logger.info(
|
||||
# f'{attr} 对 {element} 属性有 {merged_attr[attr]} 伤害加成'
|
||||
# f'{attr} 对 {element} 属性有 {merged_attr[attr]} 伤害加成'
|
||||
# )
|
||||
if attr_name == element:
|
||||
element_area += merged_attr[attr]
|
||||
@ -312,7 +315,7 @@ def calculate_damage_tz(
|
||||
base_attr: Dict[str, float],
|
||||
):
|
||||
injury_add_tz = 0.0
|
||||
|
||||
|
||||
attack_tz = attack + 355 + base_attr['attack'] * 2.334
|
||||
# logger.info(f'attack_tz: {attack_tz}')
|
||||
if element == 'Imaginary':
|
||||
|
@ -1,9 +1,9 @@
|
||||
import json
|
||||
from pathlib import Path
|
||||
from typing import Dict
|
||||
from pathlib import Path
|
||||
|
||||
from ..Base.model import DamageInstanceWeapon
|
||||
from ..Base.WeaponBase import BaseWeapon
|
||||
from ..Base.model import DamageInstanceWeapon
|
||||
|
||||
path = Path(__file__).parent.parent
|
||||
with Path.open(path / 'Excel' / 'weapon_effect.json', encoding='utf-8') as f:
|
||||
|
@ -20,9 +20,16 @@ async def merge_attribute(
|
||||
merged_attr[attr] += base_attr[attr] * value
|
||||
else:
|
||||
merged_attr[attribute] = attribute_bonus[attribute]
|
||||
elif attribute in ['ignore_defence', 'Atk_buff', 'Normal_buff', 'shield_added_ratio']:
|
||||
elif attribute in [
|
||||
'ignore_defence',
|
||||
'Atk_buff',
|
||||
'Normal_buff',
|
||||
'shield_added_ratio',
|
||||
]:
|
||||
merged_attr[attribute] = base_attr.get(attribute, 0) + value
|
||||
elif attribute.endswith(('ResistancePenetration', 'DmgAdd', 'DmgRatio')):
|
||||
elif attribute.endswith(
|
||||
('ResistancePenetration', 'DmgAdd', 'DmgRatio')
|
||||
):
|
||||
merged_attr[attribute] = base_attr.get(attribute, 0) + value
|
||||
elif attribute.endswith('Base'):
|
||||
merged_attr[attribute] = base_attr.get(attribute, 0) + value
|
||||
|
Loading…
x
Reference in New Issue
Block a user