mirror of
https://github.com/baiqwerdvd/StarRailUID.git
synced 2025-05-05 19:23:45 +08:00
🚨 pre-commit-ci
修复格式错误
This commit is contained in:
parent
163644a15d
commit
b7734598d4
@ -1,18 +1,16 @@
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import re
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from pathlib import Path
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from typing import Tuple, cast
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import asyncio
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from PIL import Image
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from gsuid_core.sv import SV
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from gsuid_core.bot import Bot
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from gsuid_core.models import Event
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from .cal_damage import cal_info
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from .to_card import api_to_card
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from ..utils.convert import get_uid
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from ..utils.sr_prefix import PREFIX
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from ..utils.error_reply import UID_HINT
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from .draw_char_img import get_char_data
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from .get_char_img import draw_char_info_img
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from ..utils.image.convert import convert_img
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from ..utils.resource.RESOURCE_PATH import TEMP_PATH
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@ -21,6 +19,7 @@ sv_char_info_config = SV('sr面板设置', pm=2)
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sv_get_char_info = SV('sr面板查询', priority=10)
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sv_get_sr_original_pic = SV('sr查看面板原图', priority=5)
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@sv_get_char_info.on_prefix(f'{PREFIX}查询')
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async def send_char_info(bot: Bot, ev: Event):
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im = await _get_char_info(bot, ev, ev.text)
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@ -1,9 +1,9 @@
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import json
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from pathlib import Path
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from typing import Dict, List, Union
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from typing import Dict
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from .mono.Character import Character
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from .damage.Avatar import AvatarInstance
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async def cal_char_info(char_data: Dict):
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char: Character = Character(char_data)
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await char.get_equipment_info()
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@ -11,6 +11,7 @@ async def cal_char_info(char_data: Dict):
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await char.get_relic_info()
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return char
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async def cal_info(char_data: Dict):
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char = await cal_char_info(char_data)
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avatar = AvatarInstance(char)
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File diff suppressed because it is too large
Load Diff
@ -1,20 +1,22 @@
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from typing import Dict
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import copy
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from typing import Dict
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from gsuid_core.logger import logger
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from .utils import merge_attribute
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async def calculate_heal(
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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skill_type: str,
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skill_multiplier: float,
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skill_num: float,
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is_atk = 0,
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is_atk=0,
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):
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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merged_attr = await merge_attribute(base_attr, add_attr_bonus)
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if is_atk == 1:
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hp = merged_attr.get('attack', 0)
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else:
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@ -29,23 +31,21 @@ async def calculate_heal(
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heal_ratio = heal_ratio_base + 1
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logger.info(f'治疗量加成: {heal_ratio}')
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heal_num = (
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hp * skill_multiplier + skill_num
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) * heal_ratio
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heal_num = (hp * skill_multiplier + skill_num) * heal_ratio
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return [heal_num]
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skill_info_list = [heal_num]
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return skill_info_list
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async def calculate_shield(
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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skill_multiplier: float,
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skill_num: float,
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is_atk = 0,
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is_atk=0,
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):
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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merged_attr = await merge_attribute(base_attr, add_attr_bonus)
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if is_atk == 1:
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defence = merged_attr.get('attack', 0)
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else:
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@ -57,13 +57,11 @@ async def calculate_shield(
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shield_added = shield_added_ratio + 1
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logger.info(f'护盾加成: {shield_added}')
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defence_num = (
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defence * skill_multiplier + skill_num
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) * shield_added
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defence_num = (defence * skill_multiplier + skill_num) * shield_added
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return [defence_num]
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skill_info_list = [defence_num]
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return skill_info_list
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async def calculate_damage(
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base_attr: Dict[str, float],
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attribute_bonus: Dict[str, float],
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@ -72,15 +70,15 @@ async def calculate_damage(
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element: str,
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skill_multiplier: float,
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level: int,
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is_hp = 0,
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is_hp=0,
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):
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logger.info(f'Skill Multiplier: {skill_multiplier}')
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logger.info(f'Skill Type: {skill_type}')
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logger.info(f'Level: {level}')
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# logger.info(f'attribute_bonus: {attribute_bonus}')
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add_attr_bonus = copy.deepcopy(attribute_bonus)
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add_attr_bonus = apply_attribute_bonus(
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add_attr_bonus, skill_type, add_skill_type
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)
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@ -1,9 +1,9 @@
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import json
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from pathlib import Path
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from typing import Dict
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from pathlib import Path
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from ..Base.model import DamageInstanceWeapon
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from ..Base.WeaponBase import BaseWeapon
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from ..Base.model import DamageInstanceWeapon
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path = Path(__file__).parent.parent
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with Path.open(path / 'Excel' / 'weapon_effect.json', encoding='utf-8') as f:
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@ -1747,6 +1747,7 @@ class WorrisomeBlissf(BaseWeapon):
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)
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return attribute_bonus
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# 片刻,留在眼底
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class AnInstanceBeforeAGaze(BaseWeapon):
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weapon_base_attributes: Dict
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@ -1777,6 +1778,7 @@ class AnInstanceBeforeAGaze(BaseWeapon):
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)
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return attribute_bonus
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# 时节不居
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class TimeWaitsforNoOne(BaseWeapon):
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weapon_base_attributes: Dict
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@ -1796,6 +1798,7 @@ class TimeWaitsforNoOne(BaseWeapon):
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):
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return attribute_bonus
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# 棺的回响
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class EchoesoftheCoffin(BaseWeapon):
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weapon_base_attributes: Dict
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@ -1815,16 +1818,12 @@ class EchoesoftheCoffin(BaseWeapon):
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):
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if await self.check():
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speed_delta = attribute_bonus.get('SpeedDelta', 0)
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attribute_bonus['SpeedDelta'] = (
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speed_delta
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+ (
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weapon_effect['23008']['Param']['speed'][
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self.weapon_rank - 1
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]
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)
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attribute_bonus['SpeedDelta'] = speed_delta + (
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weapon_effect['23008']['Param']['speed'][self.weapon_rank - 1]
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)
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return attribute_bonus
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# 惊魂夜
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class NightofFright(BaseWeapon):
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weapon_base_attributes: Dict
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@ -1855,6 +1854,7 @@ class NightofFright(BaseWeapon):
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)
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return attribute_bonus
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# 一场术后对话
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class PostOpConversation(BaseWeapon):
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weapon_base_attributes: Dict
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@ -1874,16 +1874,14 @@ class PostOpConversation(BaseWeapon):
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):
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if await self.check():
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Ultra_HealRatioBase = attribute_bonus.get('Ultra_HealRatioBase', 0)
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attribute_bonus['Ultra_HealRatioBase'] = (
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Ultra_HealRatioBase
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+ (
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weapon_effect['21000']['Param']['Ultra_HealRatioBase'][
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self.weapon_rank - 1
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]
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)
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attribute_bonus['Ultra_HealRatioBase'] = Ultra_HealRatioBase + (
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weapon_effect['21000']['Param']['Ultra_HealRatioBase'][
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self.weapon_rank - 1
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]
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)
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return attribute_bonus
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# 同一种心情
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class SharedFeeling(BaseWeapon):
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weapon_base_attributes: Dict
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@ -1903,6 +1901,7 @@ class SharedFeeling(BaseWeapon):
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):
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return attribute_bonus
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# 此时恰好
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class PerfectTiming(BaseWeapon):
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weapon_base_attributes: Dict
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@ -1922,12 +1921,22 @@ class PerfectTiming(BaseWeapon):
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):
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if await self.check():
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StatusResistance = attribute_bonus.get('StatusResistance', 0)
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HealRatioBase_maxadd = weapon_effect['21000']['Param']['HealRatioBase'][self.weapon_rank - 1]
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HealRatioBaseadd = StatusResistance * weapon_effect['21000']['Param']['StatusResistance'][self.weapon_rank - 1]
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HealRatioBase_maxadd = weapon_effect['21000']['Param'][
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'HealRatioBase'
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][self.weapon_rank - 1]
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HealRatioBaseadd = (
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StatusResistance
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* weapon_effect['21000']['Param']['StatusResistance'][
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self.weapon_rank - 1
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]
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)
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HealRatioBase = attribute_bonus.get('HealRatioBase', 0)
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attribute_bonus['HealRatioBase'] = HealRatioBase + min(HealRatioBaseadd, HealRatioBase_maxadd)
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attribute_bonus['HealRatioBase'] = HealRatioBase + min(
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HealRatioBaseadd, HealRatioBase_maxadd
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)
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return attribute_bonus
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# 等价交换
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class QuidProQuo(BaseWeapon):
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weapon_base_attributes: Dict
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@ -1947,6 +1956,7 @@ class QuidProQuo(BaseWeapon):
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):
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return attribute_bonus
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# 暖夜不会漫长
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class WarmthShortensColdNights(BaseWeapon):
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weapon_base_attributes: Dict
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@ -1966,6 +1976,7 @@ class WarmthShortensColdNights(BaseWeapon):
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):
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return attribute_bonus
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# 嘿,我在这儿
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class HeyOverHere(BaseWeapon):
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weapon_base_attributes: Dict
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@ -1985,16 +1996,14 @@ class HeyOverHere(BaseWeapon):
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):
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if await self.check():
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HealRatioBase = attribute_bonus.get('HealRatioBase', 0)
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attribute_bonus['HealRatioBase'] = (
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HealRatioBase
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+ (
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weapon_effect['22001']['Param']['HealRatioBase'][
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self.weapon_rank - 1
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]
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)
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attribute_bonus['HealRatioBase'] = HealRatioBase + (
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weapon_effect['22001']['Param']['HealRatioBase'][
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self.weapon_rank - 1
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]
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)
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return attribute_bonus
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# 物穰
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class Cornucopia(BaseWeapon):
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weapon_base_attributes: Dict
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@ -2014,25 +2023,24 @@ class Cornucopia(BaseWeapon):
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):
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if await self.check():
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Ultra_HealRatioBase = attribute_bonus.get('Ultra_HealRatioBase', 0)
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attribute_bonus['Ultra_HealRatioBase'] = (
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Ultra_HealRatioBase
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+ (
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weapon_effect['20001']['Param']['HealRatioBase'][
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self.weapon_rank - 1
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]
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)
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attribute_bonus['Ultra_HealRatioBase'] = Ultra_HealRatioBase + (
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weapon_effect['20001']['Param']['HealRatioBase'][
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self.weapon_rank - 1
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]
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)
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BPSkill_HealRatioBase = attribute_bonus.get('BPSkill_HealRatioBase', 0)
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attribute_bonus['BPSkill_HealRatioBase'] = (
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BPSkill_HealRatioBase
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+ (
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weapon_effect['20001']['Param']['HealRatioBase'][
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self.weapon_rank - 1
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]
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)
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BPSkill_HealRatioBase = attribute_bonus.get(
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'BPSkill_HealRatioBase', 0
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)
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attribute_bonus[
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'BPSkill_HealRatioBase'
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] = BPSkill_HealRatioBase + (
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weapon_effect['20001']['Param']['HealRatioBase'][
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self.weapon_rank - 1
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]
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)
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return attribute_bonus
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# 嘉果
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class FineFruit(BaseWeapon):
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weapon_base_attributes: Dict
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@ -2052,6 +2060,7 @@ class FineFruit(BaseWeapon):
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):
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return attribute_bonus
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# 蕃息
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class Multiplication(BaseWeapon):
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weapon_base_attributes: Dict
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@ -2071,6 +2080,7 @@ class Multiplication(BaseWeapon):
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):
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return attribute_bonus
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# 但战斗还未结束
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class ButtheBattleIsnotOver(BaseWeapon):
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weapon_base_attributes: Dict
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@ -2090,6 +2100,7 @@ class ButtheBattleIsnotOver(BaseWeapon):
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):
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return attribute_bonus
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# 记忆中的模样
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class MemoriesofthePast(BaseWeapon):
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weapon_base_attributes: Dict
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@ -2109,6 +2120,7 @@ class MemoriesofthePast(BaseWeapon):
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):
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return attribute_bonus
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# 与行星相会
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class PlanetaryRendezvous(BaseWeapon):
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weapon_base_attributes: Dict
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@ -2127,16 +2139,14 @@ class PlanetaryRendezvous(BaseWeapon):
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attribute_bonus: Dict[str, float],
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):
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all_damage_added_ratio = attribute_bonus.get('AllDamageAddedRatio', 0)
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attribute_bonus['AllDamageAddedRatio'] = (
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all_damage_added_ratio
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+ (
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weapon_effect['21011']['Param']['AllDamageAddedRatio'][
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self.weapon_rank - 1
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]
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)
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attribute_bonus['AllDamageAddedRatio'] = all_damage_added_ratio + (
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weapon_effect['21011']['Param']['AllDamageAddedRatio'][
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self.weapon_rank - 1
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]
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)
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return attribute_bonus
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# 舞!舞!舞!
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class DanceDanceDance(BaseWeapon):
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weapon_base_attributes: Dict
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@ -2156,6 +2166,7 @@ class DanceDanceDance(BaseWeapon):
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):
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return attribute_bonus
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# 过往未来
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class PastandFuture(BaseWeapon):
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weapon_base_attributes: Dict
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@ -2175,6 +2186,7 @@ class PastandFuture(BaseWeapon):
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):
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return attribute_bonus
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# 镂月裁云之意
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class CarvetheMoonWeavetheClouds(BaseWeapon):
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weapon_base_attributes: Dict
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@ -2196,16 +2208,14 @@ class CarvetheMoonWeavetheClouds(BaseWeapon):
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attribute_bonus: Dict[str, float],
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):
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AttackAddedRatio = attribute_bonus.get('AttackAddedRatio', 0)
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attribute_bonus['AttackAddedRatio'] = (
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AttackAddedRatio
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+ (
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weapon_effect['21032']['Param']['AttackAddedRatio'][
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self.weapon_rank - 1
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]
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)
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attribute_bonus['AttackAddedRatio'] = AttackAddedRatio + (
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weapon_effect['21032']['Param']['AttackAddedRatio'][
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self.weapon_rank - 1
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]
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)
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return attribute_bonus
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# 齐颂
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class Chorus(BaseWeapon):
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weapon_base_attributes: Dict
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@ -2224,16 +2234,14 @@ class Chorus(BaseWeapon):
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attribute_bonus: Dict[str, float],
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):
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AttackAddedRatio = attribute_bonus.get('AttackAddedRatio', 0)
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attribute_bonus['AttackAddedRatio'] = (
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AttackAddedRatio
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+ (
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weapon_effect['20005']['Param']['AttackAddedRatio'][
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self.weapon_rank - 1
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]
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)
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attribute_bonus['AttackAddedRatio'] = AttackAddedRatio + (
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weapon_effect['20005']['Param']['AttackAddedRatio'][
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self.weapon_rank - 1
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]
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)
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return attribute_bonus
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# 轮契
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class MeshingCogs(BaseWeapon):
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weapon_base_attributes: Dict
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@ -2253,6 +2261,7 @@ class MeshingCogs(BaseWeapon):
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):
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return attribute_bonus
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# 调和
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class Mediation(BaseWeapon):
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weapon_base_attributes: Dict
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@ -2272,16 +2281,12 @@ class Mediation(BaseWeapon):
|
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):
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if await self.check():
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speed_delta = attribute_bonus.get('SpeedDelta', 0)
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attribute_bonus['SpeedDelta'] = (
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speed_delta
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+ (
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weapon_effect['20019']['Param']['speed'][
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self.weapon_rank - 1
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]
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)
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attribute_bonus['SpeedDelta'] = speed_delta + (
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weapon_effect['20019']['Param']['speed'][self.weapon_rank - 1]
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)
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return attribute_bonus
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class Weapon:
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@classmethod
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||||
def create(cls, weapon: DamageInstanceWeapon):
|
||||
|
@ -5,14 +5,29 @@ import textwrap
|
||||
from pathlib import Path
|
||||
from typing import Dict, Union
|
||||
|
||||
from PIL import Image, ImageDraw
|
||||
from gsuid_core.logger import logger
|
||||
from gsuid_core.utils.image.convert import convert_img
|
||||
from gsuid_core.utils.image.image_tools import draw_text_by_line
|
||||
from PIL import Image, ImageDraw
|
||||
|
||||
from .to_data import api_to_dict
|
||||
from ..utils.error_reply import CHAR_HINT
|
||||
from ..utils.excel.read_excel import light_cone_ranks
|
||||
from .cal_damage import cal_info, cal_char_info
|
||||
from ..utils.fonts.first_world import fw_font_28
|
||||
from ..utils.excel.read_excel import light_cone_ranks
|
||||
from ..utils.map.name_covert import name_to_avatar_id, alias_to_char_name
|
||||
from ..utils.map.SR_MAP_PATH import (
|
||||
RelicId2Rarity,
|
||||
AvatarRelicScore,
|
||||
avatarId2Name,
|
||||
)
|
||||
from ..utils.resource.RESOURCE_PATH import (
|
||||
RELIC_PATH,
|
||||
SKILL_PATH,
|
||||
PLAYER_PATH,
|
||||
WEAPON_PATH,
|
||||
CHAR_PORTRAIT_PATH,
|
||||
)
|
||||
from ..utils.fonts.starrail_fonts import (
|
||||
sr_font_18,
|
||||
sr_font_20,
|
||||
@ -23,21 +38,6 @@ from ..utils.fonts.starrail_fonts import (
|
||||
sr_font_34,
|
||||
sr_font_38,
|
||||
)
|
||||
from ..utils.map.name_covert import alias_to_char_name, name_to_avatar_id
|
||||
from ..utils.map.SR_MAP_PATH import (
|
||||
AvatarRelicScore,
|
||||
RelicId2Rarity,
|
||||
avatarId2Name,
|
||||
)
|
||||
from ..utils.resource.RESOURCE_PATH import (
|
||||
CHAR_PORTRAIT_PATH,
|
||||
PLAYER_PATH,
|
||||
RELIC_PATH,
|
||||
SKILL_PATH,
|
||||
WEAPON_PATH,
|
||||
)
|
||||
from .cal_damage import cal_char_info, cal_info
|
||||
from .to_data import api_to_dict
|
||||
|
||||
Excel_path = Path(__file__).parent / 'damage'
|
||||
with Path.open(Excel_path / 'Excel' / 'SkillData.json', encoding='utf-8') as f:
|
||||
@ -300,9 +300,11 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str):
|
||||
rank_bg = Image.open(TEXT_PATH / 'mz_bg.png')
|
||||
rank_no_bg = Image.open(TEXT_PATH / 'mz_no_bg.png')
|
||||
if rank < char.char_rank:
|
||||
rank_img = Image.open(
|
||||
SKILL_PATH / f'{char.char_id}{RANK_MAP[rank + 1]}'
|
||||
).convert('RGBA').resize((50, 50))
|
||||
rank_img = (
|
||||
Image.open(SKILL_PATH / f'{char.char_id}{RANK_MAP[rank + 1]}')
|
||||
.convert('RGBA')
|
||||
.resize((50, 50))
|
||||
)
|
||||
rank_bg.paste(rank_img, (19, 19), rank_img)
|
||||
char_info.paste(rank_bg, (20 + rank * 80, 630), rank_bg)
|
||||
else:
|
||||
@ -325,10 +327,14 @@ async def draw_char_img(char_data: Dict, sr_uid: str, msg: str):
|
||||
for skill in char.char_skill:
|
||||
skill_attr_img = Image.open(TEXT_PATH / f'skill_attr{i + 1}.png')
|
||||
skill_panel_img = Image.open(TEXT_PATH / 'skill_panel.png')
|
||||
skill_img = Image.open(
|
||||
SKILL_PATH / f'{char.char_id}_'
|
||||
f'{skill_type_map[skill["skillAttackType"]][1]}.png'
|
||||
).convert('RGBA').resize((55, 55))
|
||||
skill_img = (
|
||||
Image.open(
|
||||
SKILL_PATH / f'{char.char_id}_'
|
||||
f'{skill_type_map[skill["skillAttackType"]][1]}.png'
|
||||
)
|
||||
.convert('RGBA')
|
||||
.resize((55, 55))
|
||||
)
|
||||
skill_panel_img.paste(skill_img, (18, 15), skill_img)
|
||||
skill_panel_img.paste(skill_attr_img, (80, 10), skill_attr_img)
|
||||
skill_panel_img_draw = ImageDraw.Draw(skill_panel_img)
|
||||
@ -781,7 +787,15 @@ async def get_relic_score(
|
||||
if weight_dict == {}:
|
||||
return 0
|
||||
if is_main:
|
||||
elementlist = ['Quantum', 'Thunder', 'Wind', 'Physical', 'Imaginary', 'Ice', 'Fire']
|
||||
elementlist = [
|
||||
'Quantum',
|
||||
'Thunder',
|
||||
'Wind',
|
||||
'Physical',
|
||||
'Imaginary',
|
||||
'Ice',
|
||||
'Fire',
|
||||
]
|
||||
if relicType in [3, 4, 5, 6]:
|
||||
if subProperty.__contains__('AddedRatio') and relicType == 5:
|
||||
if subProperty.split('AddedRatio')[0] in elementlist:
|
||||
|
Loading…
x
Reference in New Issue
Block a user