diff --git a/StarRailUID/starrailuid_help/help.json b/StarRailUID/starrailuid_help/help.json index beb2f0d..ca2c14f 100644 --- a/StarRailUID/starrailuid_help/help.json +++ b/StarRailUID/starrailuid_help/help.json @@ -13,7 +13,7 @@ { "name": "删除uid", "desc": "删除你的星铁UID", - "eg": "删除uid123456", + "eg": "删除uid123456789", "need_ck": false, "need_sk": false, "need_admin": false @@ -21,7 +21,7 @@ { "name": "切换uid", "desc": "切换你的星铁UID", - "eg": "切换uid123456", + "eg": "切换uid123456789", "need_ck": false, "need_sk": false, "need_admin": false @@ -34,7 +34,7 @@ { "name": "查询", "desc": "角色信息一览,后可跟UID", - "eg": "uid100740568", + "eg": "uid123456789", "need_ck": true, "need_sk": false, "need_admin": false @@ -58,7 +58,7 @@ { "name": "深渊", "desc": "查询星铁深渊信息", - "eg": "深渊100740568", + "eg": "深渊123456789", "need_ck": true, "need_sk": false, "need_admin": false @@ -66,7 +66,7 @@ { "name": "末日幻影", "desc": "查询星铁末日幻影信息", - "eg": "末日100740568", + "eg": "末日123456789", "need_ck": true, "need_sk": false, "need_admin": false @@ -74,7 +74,7 @@ { "name": "虚构叙事", "desc": "查询星铁虚构叙事信息", - "eg": "虚构100740568", + "eg": "虚构123456789", "need_ck": true, "need_sk": false, "need_admin": false diff --git a/StarRailUID/utils/excel/light_cone_ranks.json b/StarRailUID/utils/excel/light_cone_ranks.json index e228958..009da49 100644 --- a/StarRailUID/utils/excel/light_cone_ranks.json +++ b/StarRailUID/utils/excel/light_cone_ranks.json @@ -4,26 +4,11 @@ "skill": "危机", "desc": "战斗开始时,使装备者的暴击率提高#1[i]%,持续#2[i]回合。", "params": [ - [ - 0.12, - 3 - ], - [ - 0.15, - 3 - ], - [ - 0.18, - 3 - ], - [ - 0.21, - 3 - ], - [ - 0.24, - 3 - ] + [0.12, 3], + [0.15, 3], + [0.18, 3], + [0.21, 3], + [0.24, 3] ], "properties": [ [], @@ -38,21 +23,11 @@ "skill": "繁盛", "desc": "装备者施放战技和终结技时,治疗量提高#1[i]%。", "params": [ - [ - 0.12 - ], - [ - 0.15 - ], - [ - 0.18 - ], - [ - 0.21 - ], - [ - 0.24 - ] + [0.12], + [0.15], + [0.18], + [0.21], + [0.24] ], "properties": [ [], @@ -67,21 +42,11 @@ "skill": "破灭", "desc": "使装备者普攻和战技造成的伤害提高#1[i]%。", "params": [ - [ - 0.2 - ], - [ - 0.25 - ], - [ - 0.3 - ], - [ - 0.35 - ], - [ - 0.4 - ] + [0.2], + [0.25], + [0.3], + [0.35], + [0.4] ], "properties": [ [], @@ -96,62 +61,27 @@ "skill": "静滞", "desc": "使装备者的防御力提高#1[i]%。当装备者当前生命值百分比小于#2[i]%时,其防御力额外提高#3[i]%。", "params": [ - [ - 0.16, - 0.5, - 0.16 - ], - [ - 0.2, - 0.5, - 0.2 - ], - [ - 0.24, - 0.5, - 0.24 - ], - [ - 0.28, - 0.5, - 0.28 - ], - [ - 0.32, - 0.5, - 0.32 - ] + [0.16, 0.5, 0.16], + [0.2, 0.5, 0.2], + [0.24, 0.5, 0.24], + [0.28, 0.5, 0.28], + [0.32, 0.5, 0.32] ], "properties": [ [ - { - "type": "DefenceAddedRatio", - "value": 0.16 - } + { "type": "DefenceAddedRatio", "value": 0.16 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.2 - } + { "type": "DefenceAddedRatio", "value": 0.2 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.24 - } + { "type": "DefenceAddedRatio", "value": 0.24 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.28 - } + { "type": "DefenceAddedRatio", "value": 0.28 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.32 - } + { "type": "DefenceAddedRatio", "value": 0.32 } ] ] }, @@ -160,26 +90,11 @@ "skill": "沉沦", "desc": "战斗开始时,使装备者的效果命中提高#1[i]%,持续#2[i]回合。", "params": [ - [ - 0.2, - 3 - ], - [ - 0.25, - 3 - ], - [ - 0.3, - 3 - ], - [ - 0.35, - 3 - ], - [ - 0.4, - 3 - ] + [0.2, 3], + [0.25, 3], + [0.3, 3], + [0.35, 3], + [0.4, 3] ], "properties": [ [], @@ -194,21 +109,11 @@ "skill": "协力", "desc": "进入战斗后,使我方全体的攻击力提高#1[i]%。同类技能无法重复生效。", "params": [ - [ - 0.08 - ], - [ - 0.09 - ], - [ - 0.1 - ], - [ - 0.11 - ], - [ - 0.12 - ] + [0.08], + [0.09], + [0.1], + [0.11], + [0.12] ], "properties": [ [], @@ -223,21 +128,11 @@ "skill": "博识", "desc": "使装备者终结技造成的伤害提高#1[i]%。", "params": [ - [ - 0.28 - ], - [ - 0.35 - ], - [ - 0.42 - ], - [ - 0.49 - ], - [ - 0.56 - ] + [0.28], + [0.35], + [0.42], + [0.49], + [0.56] ], "properties": [ [], @@ -252,26 +147,11 @@ "skill": "鸣角", "desc": "使装备者消灭敌方目标后,攻击力提高#1[i]%,持续#2[i]回合。", "params": [ - [ - 0.24, - 3 - ], - [ - 0.3, - 3 - ], - [ - 0.36, - 3 - ], - [ - 0.42, - 3 - ], - [ - 0.48, - 3 - ] + [0.24, 3], + [0.3, 3], + [0.36, 3], + [0.42, 3], + [0.48, 3] ], "properties": [ [], @@ -286,21 +166,11 @@ "skill": "甘美", "desc": "战斗开始时,立即为我方全体恢复#1[i]点能量。", "params": [ - [ - 6 - ], - [ - 7.5 - ], - [ - 9 - ], - [ - 10.5 - ], - [ - 12 - ] + [6], + [7.5], + [9], + [10.5], + [12] ], "properties": [ [], @@ -315,26 +185,11 @@ "skill": "诛讨", "desc": "使装备者对当前生命值百分比大于#1[i]%的敌方目标造成的伤害提高#2[i]%。", "params": [ - [ - 0.5, - 0.2 - ], - [ - 0.5, - 0.25 - ], - [ - 0.5, - 0.3 - ], - [ - 0.5, - 0.35 - ], - [ - 0.5, - 0.4 - ] + [0.5, 0.2], + [0.5, 0.25], + [0.5, 0.3], + [0.5, 0.35], + [0.5, 0.4] ], "properties": [ [], @@ -349,21 +204,11 @@ "skill": "兴复", "desc": "使装备者施放终结技时,回复等同于自身生命上限#1[i]%的生命值。", "params": [ - [ - 0.18 - ], - [ - 0.21 - ], - [ - 0.24 - ], - [ - 0.27 - ], - [ - 0.3 - ] + [0.18], + [0.21], + [0.24], + [0.27], + [0.3] ], "properties": [ [], @@ -378,21 +223,11 @@ "skill": "追逼", "desc": "使装备者对减速状态下的敌方目标造成的伤害提高#1[i]%。", "params": [ - [ - 0.24 - ], - [ - 0.3 - ], - [ - 0.36 - ], - [ - 0.42 - ], - [ - 0.48 - ] + [0.24], + [0.3], + [0.36], + [0.42], + [0.48] ], "properties": [ [], @@ -407,21 +242,11 @@ "skill": "速决", "desc": "使装备者施放攻击或受到攻击后,额外恢复#1[i]点能量,该效果单个回合内不可重复触发。", "params": [ - [ - 4 - ], - [ - 5 - ], - [ - 6 - ], - [ - 7 - ], - [ - 8 - ] + [4], + [5], + [6], + [7], + [8] ], "properties": [ [], @@ -436,21 +261,11 @@ "skill": "顿悟", "desc": "使装备者施放战技后额外恢复#1[i]点能量,该效果单个回合内不可重复触发。", "params": [ - [ - 8 - ], - [ - 9 - ], - [ - 10 - ], - [ - 11 - ], - [ - 12 - ] + [8], + [9], + [10], + [11], + [12] ], "properties": [ [], @@ -465,26 +280,11 @@ "skill": "联盟", "desc": "使装备者在消灭敌方目标后,速度提高#1[i]%,持续#2[i]回合。", "params": [ - [ - 0.1, - 2 - ], - [ - 0.12, - 2 - ], - [ - 0.14, - 2 - ], - [ - 0.16, - 2 - ], - [ - 0.18, - 2 - ] + [0.1, 2], + [0.12, 2], + [0.14, 2], + [0.16, 2], + [0.18, 2] ], "properties": [ [], @@ -499,21 +299,11 @@ "skill": "丰饶民", "desc": "当装备者施放普攻后,使下一次行动提前#1[i]%。", "params": [ - [ - 0.12 - ], - [ - 0.14 - ], - [ - 0.16 - ], - [ - 0.18 - ], - [ - 0.2 - ] + [0.12], + [0.14], + [0.16], + [0.18], + [0.2] ], "properties": [ [], @@ -528,26 +318,11 @@ "skill": "军团", "desc": "装备者当前生命值百分比小于#1[i]%时,暴击率提高#2[i]%。", "params": [ - [ - 0.8, - 0.12 - ], - [ - 0.8, - 0.15 - ], - [ - 0.8, - 0.18 - ], - [ - 0.8, - 0.21 - ], - [ - 0.8, - 0.24 - ] + [0.8, 0.12], + [0.8, 0.15], + [0.8, 0.18], + [0.8, 0.21], + [0.8, 0.24] ], "properties": [ [], @@ -562,21 +337,11 @@ "skill": "公司", "desc": "当装备者击破敌方目标的弱点时,回复等同于自身生命上限#1[i]%的生命值。", "params": [ - [ - 0.12 - ], - [ - 0.14 - ], - [ - 0.16 - ], - [ - 0.18 - ], - [ - 0.2 - ] + [0.12], + [0.14], + [0.16], + [0.18], + [0.2] ], "properties": [ [], @@ -591,21 +356,11 @@ "skill": "机关", "desc": "施放战技后,使装备者的下一次普攻对敌方目标造成等同于自身#1[i]%攻击力的附加伤害。", "params": [ - [ - 0.6 - ], - [ - 0.75 - ], - [ - 0.9 - ], - [ - 1.05 - ], - [ - 1.2 - ] + [0.6], + [0.75], + [0.9], + [1.05], + [1.2] ], "properties": [ [], @@ -620,26 +375,11 @@ "skill": "家族", "desc": "进入战斗时,我方全体速度提高#1[i]点,持续#2[i]回合。", "params": [ - [ - 12, - 1 - ], - [ - 14, - 1 - ], - [ - 16, - 1 - ], - [ - 18, - 1 - ], - [ - 20, - 1 - ] + [12, 1], + [14, 1], + [16, 1], + [18, 1], + [20, 1] ], "properties": [ [], @@ -654,26 +394,11 @@ "skill": "天才", "desc": "当装备者施放终结技时,攻击力提高#1[i]%,持续#2[i]回合。", "params": [ - [ - 0.24, - 2 - ], - [ - 0.3, - 2 - ], - [ - 0.36, - 2 - ], - [ - 0.42, - 2 - ], - [ - 0.48, - 2 - ] + [0.24, 2], + [0.3, 2], + [0.36, 2], + [0.42, 2], + [0.48, 2] ], "properties": [ [], @@ -688,26 +413,11 @@ "skill": "美化", "desc": "装备者首次召唤忆灵时,恢复#1[i]点战技点,并恢复自身#2[i]点能量。", "params": [ - [ - 1, - 12 - ], - [ - 1, - 14 - ], - [ - 1, - 16 - ], - [ - 1, - 18 - ], - [ - 1, - 20 - ] + [1, 12], + [1, 14], + [1, 16], + [1, 18], + [1, 20] ], "properties": [ [], @@ -722,26 +432,11 @@ "skill": "入寐", "desc": "忆灵的回合开始时,使装备者和忆灵分别获得1层【缅怀】,每层使造成的伤害提高#1[i]%,最多叠加#2[i]层。忆灵消失时移除装备者和忆灵的【缅怀】。", "params": [ - [ - 0.08, - 4 - ], - [ - 0.09, - 4 - ], - [ - 0.1, - 4 - ], - [ - 0.11, - 4 - ], - [ - 0.12, - 4 - ] + [0.08, 4], + [0.09, 4], + [0.1, 4], + [0.11, 4], + [0.12, 4] ], "properties": [ [], @@ -756,57 +451,27 @@ "skill": "互相治愈", "desc": "使装备者的能量恢复效率提高#1[i]%,并在施放终结技时治疗量提高#2[i]%。", "params": [ - [ - 0.08, - 0.12 - ], - [ - 0.1, - 0.15 - ], - [ - 0.12, - 0.18 - ], - [ - 0.14, - 0.21 - ], - [ - 0.16, - 0.24 - ] + [0.08, 0.12], + [0.1, 0.15], + [0.12, 0.18], + [0.14, 0.21], + [0.16, 0.24] ], "properties": [ [ - { - "type": "SPRatioBase", - "value": 0.08 - } + { "type": "SPRatioBase", "value": 0.08 } ], [ - { - "type": "SPRatioBase", - "value": 0.1 - } + { "type": "SPRatioBase", "value": 0.1 } ], [ - { - "type": "SPRatioBase", - "value": 0.12 - } + { "type": "SPRatioBase", "value": 0.12 } ], [ - { - "type": "SPRatioBase", - "value": 0.14 - } + { "type": "SPRatioBase", "value": 0.14 } ], [ - { - "type": "SPRatioBase", - "value": 0.16 - } + { "type": "SPRatioBase", "value": 0.16 } ] ] }, @@ -815,26 +480,11 @@ "skill": "劳碌者", "desc": "敌方目标每承受1个负面效果,装备者对其造成的伤害提高#1[i]%,最多叠加#2[i]层。该效果对持续伤害也会生效。", "params": [ - [ - 0.12, - 3 - ], - [ - 0.15, - 3 - ], - [ - 0.18, - 3 - ], - [ - 0.21, - 3 - ], - [ - 0.24, - 3 - ] + [0.12, 3], + [0.15, 3], + [0.18, 3], + [0.21, 3], + [0.24, 3] ], "properties": [ [], @@ -849,57 +499,27 @@ "skill": "此刻定格", "desc": "使装备者的防御力提高#1[i]%。进入战斗后,使我方全体的全属性抗性提高#2[i]%。同类技能无法重复生效。", "params": [ - [ - 0.16, - 0.08 - ], - [ - 0.18, - 0.09 - ], - [ - 0.2, - 0.1 - ], - [ - 0.22, - 0.11 - ], - [ - 0.24, - 0.12 - ] + [0.16, 0.08], + [0.18, 0.09], + [0.2, 0.1], + [0.22, 0.11], + [0.24, 0.12] ], "properties": [ [ - { - "type": "DefenceAddedRatio", - "value": 0.16 - } + { "type": "DefenceAddedRatio", "value": 0.16 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.18 - } + { "type": "DefenceAddedRatio", "value": 0.18 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.2 - } + { "type": "DefenceAddedRatio", "value": 0.2 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.22 - } + { "type": "DefenceAddedRatio", "value": 0.22 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.24 - } + { "type": "DefenceAddedRatio", "value": 0.24 } ] ] }, @@ -908,57 +528,27 @@ "skill": "记录", "desc": "使装备者的攻击力提高#1[i]%。当场上的敌方目标数量小于等于2时,装备者的暴击率提高#2[i]%。", "params": [ - [ - 0.16, - 0.12 - ], - [ - 0.2, - 0.15 - ], - [ - 0.24, - 0.18 - ], - [ - 0.28, - 0.21 - ], - [ - 0.32, - 0.24 - ] + [0.16, 0.12], + [0.2, 0.15], + [0.24, 0.18], + [0.28, 0.21], + [0.32, 0.24] ], "properties": [ [ - { - "type": "AttackAddedRatio", - "value": 0.16 - } + { "type": "AttackAddedRatio", "value": 0.16 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.2 - } + { "type": "AttackAddedRatio", "value": 0.2 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.24 - } + { "type": "AttackAddedRatio", "value": 0.24 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.28 - } + { "type": "AttackAddedRatio", "value": 0.28 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.32 - } + { "type": "AttackAddedRatio", "value": 0.32 } ] ] }, @@ -967,57 +557,27 @@ "skill": "老相片", "desc": "使装备者的击破特攻提高#1[i]%。装备者施放攻击后,额外恢复#2[i]点能量,该效果单个回合内不可重复触发。", "params": [ - [ - 0.28, - 4 - ], - [ - 0.35, - 5 - ], - [ - 0.42, - 6 - ], - [ - 0.49, - 7 - ], - [ - 0.56, - 8 - ] + [0.28, 4], + [0.35, 5], + [0.42, 6], + [0.49, 7], + [0.56, 8] ], "properties": [ [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.28 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.28 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.35 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.35 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.42 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.42 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.49 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.49 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.56 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.56 } ] ] }, @@ -1026,21 +586,11 @@ "skill": "奇妙冒险", "desc": "装备者施放普攻、战技或终结技攻击敌方目标后,分别获取一层【淘气值】。每层使装备者的攻击力提高#1[i]%。", "params": [ - [ - 0.12 - ], - [ - 0.15 - ], - [ - 0.18 - ], - [ - 0.21 - ], - [ - 0.24 - ] + [0.12], + [0.15], + [0.18], + [0.21], + [0.24] ], "properties": [ [], @@ -1055,31 +605,11 @@ "skill": "画像少女", "desc": "使装备者追加攻击造成的伤害提高#1[i]%。若该敌方目标当前生命值百分比小于等于#2[i]%,则追加攻击造成的伤害额外提高#3[i]%。", "params": [ - [ - 0.24, - 0.5, - 0.24 - ], - [ - 0.3, - 0.5, - 0.3 - ], - [ - 0.36, - 0.5, - 0.36 - ], - [ - 0.42, - 0.5, - 0.42 - ], - [ - 0.48, - 0.5, - 0.48 - ] + [0.24, 0.5, 0.24], + [0.3, 0.5, 0.3], + [0.36, 0.5, 0.36], + [0.42, 0.5, 0.42], + [0.48, 0.5, 0.48] ], "properties": [ [], @@ -1094,57 +624,27 @@ "skill": "救治与维修", "desc": "使装备者的治疗量提高#1[i]%,并在施放战技时为我方全体恢复#2[f1]点能量。", "params": [ - [ - 0.1, - 2 - ], - [ - 0.125, - 2.5 - ], - [ - 0.15, - 3 - ], - [ - 0.175, - 3.5 - ], - [ - 0.2, - 4 - ] + [0.1, 2], + [0.125, 2.5], + [0.15, 3], + [0.175, 3.5], + [0.2, 4] ], "properties": [ [ - { - "type": "HealRatioBase", - "value": 0.1 - } + { "type": "HealRatioBase", "value": 0.1 } ], [ - { - "type": "HealRatioBase", - "value": 0.125 - } + { "type": "HealRatioBase", "value": 0.125 } ], [ - { - "type": "HealRatioBase", - "value": 0.15 - } + { "type": "HealRatioBase", "value": 0.15 } ], [ - { - "type": "HealRatioBase", - "value": 0.175 - } + { "type": "HealRatioBase", "value": 0.175 } ], [ - { - "type": "HealRatioBase", - "value": 0.2 - } + { "type": "HealRatioBase", "value": 0.2 } ] ] }, @@ -1153,57 +653,27 @@ "skill": "自信", "desc": "使装备者的效果命中提高#1[i]%,同时造成的持续伤害提高#2[i]%。", "params": [ - [ - 0.2, - 0.24 - ], - [ - 0.25, - 0.3 - ], - [ - 0.3, - 0.36 - ], - [ - 0.35, - 0.42 - ], - [ - 0.4, - 0.48 - ] + [0.2, 0.24], + [0.25, 0.3], + [0.3, 0.36], + [0.35, 0.42], + [0.4, 0.48] ], "properties": [ [ - { - "type": "StatusProbabilityBase", - "value": 0.2 - } + { "type": "StatusProbabilityBase", "value": 0.2 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.25 - } + { "type": "StatusProbabilityBase", "value": 0.25 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.3 - } + { "type": "StatusProbabilityBase", "value": 0.3 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.35 - } + { "type": "StatusProbabilityBase", "value": 0.35 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.4 - } + { "type": "StatusProbabilityBase", "value": 0.4 } ] ] }, @@ -1212,26 +682,11 @@ "skill": "时光如梭", "desc": "使装备者受到攻击的概率提高,同时受到的伤害降低#2[i]%。", "params": [ - [ - 2, - 0.16 - ], - [ - 2, - 0.18 - ], - [ - 2, - 0.2 - ], - [ - 2, - 0.22 - ], - [ - 2, - 0.24 - ] + [2, 0.16], + [2, 0.18], + [2, 0.2], + [2, 0.22], + [2, 0.24] ], "properties": [ [], @@ -1246,26 +701,11 @@ "skill": "各自的答案", "desc": "当装备者多次击中同一敌方目标时,每次造成的伤害提高#1[i]%,该效果最多叠加#2[i]层。若攻击目标发生变化,立即解除当前的增益效果。", "params": [ - [ - 0.08, - 5 - ], - [ - 0.1, - 5 - ], - [ - 0.12, - 5 - ], - [ - 0.14, - 5 - ], - [ - 0.16, - 5 - ] + [0.08, 5], + [0.1, 5], + [0.12, 5], + [0.14, 5], + [0.16, 5] ], "properties": [ [], @@ -1280,21 +720,11 @@ "skill": "启程", "desc": "进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高#1[i]%。", "params": [ - [ - 0.12 - ], - [ - 0.15 - ], - [ - 0.18 - ], - [ - 0.21 - ], - [ - 0.24 - ] + [0.12], + [0.15], + [0.18], + [0.21], + [0.24] ], "properties": [ [], @@ -1309,57 +739,27 @@ "skill": "竭力而为", "desc": "使装备者造成的伤害提高#1[i]%,同时对当前生命值百分比大于等于装备者自身当前生命值百分比的敌方目标造成的伤害额外提高#2[i]%。", "params": [ - [ - 0.2, - 0.2 - ], - [ - 0.25, - 0.25 - ], - [ - 0.3, - 0.3 - ], - [ - 0.35, - 0.35 - ], - [ - 0.4, - 0.4 - ] + [0.2, 0.2], + [0.25, 0.25], + [0.3, 0.3], + [0.35, 0.35], + [0.4, 0.4] ], "properties": [ [ - { - "type": "AllDamageTypeAddedRatio", - "value": 0.2 - } + { "type": "AllDamageTypeAddedRatio", "value": 0.2 } ], [ - { - "type": "AllDamageTypeAddedRatio", - "value": 0.25 - } + { "type": "AllDamageTypeAddedRatio", "value": 0.25 } ], [ - { - "type": "AllDamageTypeAddedRatio", - "value": 0.3 - } + { "type": "AllDamageTypeAddedRatio", "value": 0.3 } ], [ - { - "type": "AllDamageTypeAddedRatio", - "value": 0.35 - } + { "type": "AllDamageTypeAddedRatio", "value": 0.35 } ], [ - { - "type": "AllDamageTypeAddedRatio", - "value": 0.4 - } + { "type": "AllDamageTypeAddedRatio", "value": 0.4 } ] ] }, @@ -1368,26 +768,11 @@ "skill": "声音的力量", "desc": "使装备者进入战斗时立即恢复#2[i]点能量,同时使其终结技造成的伤害提高#1[i]%。", "params": [ - [ - 0.32, - 20 - ], - [ - 0.4, - 23 - ], - [ - 0.48, - 26 - ], - [ - 0.56, - 29 - ], - [ - 0.64, - 32 - ] + [0.32, 20], + [0.4, 23], + [0.48, 26], + [0.56, 29], + [0.64, 32] ], "properties": [ [], @@ -1402,62 +787,27 @@ "skill": "折射的视线", "desc": "使装备者的效果抵抗提高#1[i]%,并使装备者的治疗量提高,提高数值等同于效果抵抗的#2[i]%,最多使治疗量提高#3[i]%。", "params": [ - [ - 0.16, - 0.33, - 0.15 - ], - [ - 0.2, - 0.36, - 0.18 - ], - [ - 0.24, - 0.39, - 0.21 - ], - [ - 0.28, - 0.42, - 0.24 - ], - [ - 0.32, - 0.45, - 0.27 - ] + [0.16, 0.33, 0.15], + [0.2, 0.36, 0.18], + [0.24, 0.39, 0.21], + [0.28, 0.42, 0.24], + [0.32, 0.45, 0.27] ], "properties": [ [ - { - "type": "StatusResistanceBase", - "value": 0.16 - } + { "type": "StatusResistanceBase", "value": 0.16 } ], [ - { - "type": "StatusResistanceBase", - "value": 0.2 - } + { "type": "StatusResistanceBase", "value": 0.2 } ], [ - { - "type": "StatusResistanceBase", - "value": 0.24 - } + { "type": "StatusResistanceBase", "value": 0.24 } ], [ - { - "type": "StatusResistanceBase", - "value": 0.28 - } + { "type": "StatusResistanceBase", "value": 0.28 } ], [ - { - "type": "StatusResistanceBase", - "value": 0.32 - } + { "type": "StatusResistanceBase", "value": 0.32 } ] ] }, @@ -1466,31 +816,11 @@ "skill": "回眸", "desc": "当装备者击中敌方目标时,如果该目标不处于【攻陷】状态,则有#1[i]%的基础概率使其陷入【攻陷】状态。【攻陷】状态下的敌方目标防御力降低#2[i]%,持续#3[i]回合。", "params": [ - [ - 0.6, - 0.12, - 1 - ], - [ - 0.7, - 0.13, - 1 - ], - [ - 0.8, - 0.14, - 1 - ], - [ - 0.9, - 0.15, - 1 - ], - [ - 1, - 0.16, - 1 - ] + [0.6, 0.12, 1], + [0.7, 0.13, 1], + [0.8, 0.14, 1], + [0.9, 0.15, 1], + [1, 0.16, 1] ], "properties": [ [], @@ -1505,67 +835,27 @@ "skill": "新一轮洗牌", "desc": "使装备者的防御力提高#1[i]%。当装备者受到攻击后,有#2[i]%的基础概率使敌方目标陷入灼烧状态,每回合造成等同于装备者#3[i]%防御力的持续伤害,持续#4[i]回合。", "params": [ - [ - 0.16, - 1, - 0.4, - 2 - ], - [ - 0.2, - 1.05, - 0.5, - 2 - ], - [ - 0.24, - 1.1, - 0.6, - 2 - ], - [ - 0.28, - 1.15, - 0.7, - 2 - ], - [ - 0.32, - 1.2, - 0.8, - 2 - ] + [0.16, 1, 0.4, 2], + [0.2, 1.05, 0.5, 2], + [0.24, 1.1, 0.6, 2], + [0.28, 1.15, 0.7, 2], + [0.32, 1.2, 0.8, 2] ], "properties": [ [ - { - "type": "DefenceAddedRatio", - "value": 0.16 - } + { "type": "DefenceAddedRatio", "value": 0.16 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.2 - } + { "type": "DefenceAddedRatio", "value": 0.2 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.24 - } + { "type": "DefenceAddedRatio", "value": 0.24 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.28 - } + { "type": "DefenceAddedRatio", "value": 0.28 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.32 - } + { "type": "DefenceAddedRatio", "value": 0.32 } ] ] }, @@ -1574,26 +864,11 @@ "skill": "不赞不许走!", "desc": "使装备者普攻和战技造成的伤害提高#1[i]%,当装备者的当前能量值等于其能量上限时,该效果额外提高#2[i]%。", "params": [ - [ - 0.24, - 0.24 - ], - [ - 0.3, - 0.3 - ], - [ - 0.36, - 0.36 - ], - [ - 0.42, - 0.42 - ], - [ - 0.48, - 0.48 - ] + [0.24, 0.24], + [0.3, 0.3], + [0.36, 0.36], + [0.42, 0.42], + [0.48, 0.48] ], "properties": [ [], @@ -1608,21 +883,11 @@ "skill": "停不下来啦!", "desc": "当装备者施放终结技后,我方全体行动提前#1[i]%。", "params": [ - [ - 0.16 - ], - [ - 0.18 - ], - [ - 0.2 - ], - [ - 0.22 - ], - [ - 0.24 - ] + [0.16], + [0.18], + [0.2], + [0.22], + [0.24] ], "properties": [ [], @@ -1637,62 +902,27 @@ "skill": "暖阳麦浪", "desc": "使装备者攻击力提高#1[i]%,当装备者消灭敌方目标后,暴击率提高#2[i]%,持续#3[i]回合。", "params": [ - [ - 0.16, - 0.12, - 3 - ], - [ - 0.2, - 0.15, - 3 - ], - [ - 0.24, - 0.18, - 3 - ], - [ - 0.28, - 0.21, - 3 - ], - [ - 0.32, - 0.24, - 3 - ] + [0.16, 0.12, 3], + [0.2, 0.15, 3], + [0.24, 0.18, 3], + [0.28, 0.21, 3], + [0.32, 0.24, 3] ], "properties": [ [ - { - "type": "AttackAddedRatio", - "value": 0.16 - } + { "type": "AttackAddedRatio", "value": 0.16 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.2 - } + { "type": "AttackAddedRatio", "value": 0.2 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.24 - } + { "type": "AttackAddedRatio", "value": 0.24 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.28 - } + { "type": "AttackAddedRatio", "value": 0.28 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.32 - } + { "type": "AttackAddedRatio", "value": 0.32 } ] ] }, @@ -1701,62 +931,27 @@ "skill": "各得其所", "desc": "使装备者攻击力提高#1[i]%,当装备者消灭敌方目标后,暴击伤害提高#2[i]%,持续#3[i]回合。", "params": [ - [ - 0.16, - 0.24, - 3 - ], - [ - 0.2, - 0.3, - 3 - ], - [ - 0.24, - 0.36, - 3 - ], - [ - 0.28, - 0.42, - 3 - ], - [ - 0.32, - 0.48, - 3 - ] + [0.16, 0.24, 3], + [0.2, 0.3, 3], + [0.24, 0.36, 3], + [0.28, 0.42, 3], + [0.32, 0.48, 3] ], "properties": [ [ - { - "type": "AttackAddedRatio", - "value": 0.16 - } + { "type": "AttackAddedRatio", "value": 0.16 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.2 - } + { "type": "AttackAddedRatio", "value": 0.2 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.24 - } + { "type": "AttackAddedRatio", "value": 0.24 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.28 - } + { "type": "AttackAddedRatio", "value": 0.28 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.32 - } + { "type": "AttackAddedRatio", "value": 0.32 } ] ] }, @@ -1765,26 +960,11 @@ "skill": "酣适", "desc": "当装备者的回合开始时,随机为1个当前能量百分比小于#1[i]%的我方其他目标恢复#2[i]点能量。", "params": [ - [ - 0.5, - 8 - ], - [ - 0.5, - 10 - ], - [ - 0.5, - 12 - ], - [ - 0.5, - 14 - ], - [ - 0.5, - 16 - ] + [0.5, 8], + [0.5, 10], + [0.5, 12], + [0.5, 14], + [0.5, 16] ], "properties": [ [], @@ -1799,57 +979,27 @@ "skill": "休止符", "desc": "使装备者的击破特攻提高#1[i]%,对处于触电或风化状态的敌方目标造成的伤害提高#2[i]%,该效果对持续伤害也会生效。", "params": [ - [ - 0.16, - 0.16 - ], - [ - 0.2, - 0.2 - ], - [ - 0.24, - 0.24 - ], - [ - 0.28, - 0.28 - ], - [ - 0.32, - 0.32 - ] + [0.16, 0.16], + [0.2, 0.2], + [0.24, 0.24], + [0.28, 0.28], + [0.32, 0.32] ], "properties": [ [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.16 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.16 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.2 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.2 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.24 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.24 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.28 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.28 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.32 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.32 } ] ] }, @@ -1858,31 +1008,11 @@ "skill": "泪中人", "desc": "战斗开始时,使我方全体受到的伤害降低#2[i]%,持续#3[i]回合。同时立即为我方全体回复等同于各自已损失生命值#1[i]%的生命值。", "params": [ - [ - 0.3, - 0.08, - 5 - ], - [ - 0.35, - 0.1, - 5 - ], - [ - 0.4, - 0.12, - 5 - ], - [ - 0.45, - 0.14, - 5 - ], - [ - 0.5, - 0.16, - 5 - ] + [0.3, 0.08, 5], + [0.35, 0.1, 5], + [0.4, 0.12, 5], + [0.45, 0.14, 5], + [0.5, 0.16, 5] ], "properties": [ [], @@ -1897,26 +1027,11 @@ "skill": "驱散余寒", "desc": "进入战斗后,使装备者速度提高#1[i]%,造成的伤害提高#2[i]%。当装备者受到伤害后该效果失效,下个回合结束时该效果恢复。", "params": [ - [ - 0.08, - 0.12 - ], - [ - 0.09, - 0.15 - ], - [ - 0.1, - 0.18 - ], - [ - 0.11, - 0.21 - ], - [ - 0.12, - 0.24 - ] + [0.08, 0.12], + [0.09, 0.15], + [0.1, 0.18], + [0.11, 0.21], + [0.12, 0.24] ], "properties": [ [], @@ -1931,26 +1046,11 @@ "skill": "旧日纸鸢", "desc": "当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高#1[i]%,持续#2[i]回合。", "params": [ - [ - 0.16, - 1 - ], - [ - 0.2, - 1 - ], - [ - 0.24, - 1 - ], - [ - 0.28, - 1 - ], - [ - 0.32, - 1 - ] + [0.16, 1], + [0.2, 1], + [0.24, 1], + [0.28, 1], + [0.32, 1] ], "properties": [ [], @@ -1965,57 +1065,27 @@ "skill": "快溜", "desc": "使装备者的攻击力提高#1[i]%,对处于灼烧或裂伤状态的敌方目标造成的伤害提高#2[i]%,该效果对持续伤害也会生效。", "params": [ - [ - 0.1, - 0.16 - ], - [ - 0.125, - 0.2 - ], - [ - 0.15, - 0.24 - ], - [ - 0.175, - 0.28 - ], - [ - 0.2, - 0.32 - ] + [0.1, 0.16], + [0.125, 0.2], + [0.15, 0.24], + [0.175, 0.28], + [0.2, 0.32] ], "properties": [ [ - { - "type": "AttackAddedRatio", - "value": 0.1 - } + { "type": "AttackAddedRatio", "value": 0.1 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.125 - } + { "type": "AttackAddedRatio", "value": 0.125 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.15 - } + { "type": "AttackAddedRatio", "value": 0.15 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.175 - } + { "type": "AttackAddedRatio", "value": 0.175 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.2 - } + { "type": "AttackAddedRatio", "value": 0.2 } ] ] }, @@ -2024,62 +1094,27 @@ "skill": "各就其位", "desc": "使装备者造成伤害提高#1[i]%。每消灭1个敌方目标,装备者的攻击力提高#2[i]%,该效果最多叠加#3[i]层。", "params": [ - [ - 0.12, - 0.04, - 3 - ], - [ - 0.15, - 0.05, - 3 - ], - [ - 0.18, - 0.06, - 3 - ], - [ - 0.21, - 0.07, - 3 - ], - [ - 0.24, - 0.08, - 3 - ] + [0.12, 0.04, 3], + [0.15, 0.05, 3], + [0.18, 0.06, 3], + [0.21, 0.07, 3], + [0.24, 0.08, 3] ], "properties": [ [ - { - "type": "AllDamageTypeAddedRatio", - "value": 0.12 - } + { "type": "AllDamageTypeAddedRatio", "value": 0.12 } ], [ - { - "type": "AllDamageTypeAddedRatio", - "value": 0.15 - } + { "type": "AllDamageTypeAddedRatio", "value": 0.15 } ], [ - { - "type": "AllDamageTypeAddedRatio", - "value": 0.18 - } + { "type": "AllDamageTypeAddedRatio", "value": 0.18 } ], [ - { - "type": "AllDamageTypeAddedRatio", - "value": 0.21 - } + { "type": "AllDamageTypeAddedRatio", "value": 0.21 } ], [ - { - "type": "AllDamageTypeAddedRatio", - "value": 0.24 - } + { "type": "AllDamageTypeAddedRatio", "value": 0.24 } ] ] }, @@ -2088,57 +1123,27 @@ "skill": "小小灯火", "desc": "使装备者的生命上限提高#1[i]%。施放普攻或战技后,为我方全体回复等同于各自生命上限#2[f1]%的生命值。", "params": [ - [ - 0.16, - 0.02 - ], - [ - 0.2, - 0.025 - ], - [ - 0.24, - 0.03 - ], - [ - 0.28, - 0.035 - ], - [ - 0.32, - 0.04 - ] + [0.16, 0.02], + [0.2, 0.025], + [0.24, 0.03], + [0.28, 0.035], + [0.32, 0.04] ], "properties": [ [ - { - "type": "HPAddedRatio", - "value": 0.16 - } + { "type": "HPAddedRatio", "value": 0.16 } ], [ - { - "type": "HPAddedRatio", - "value": 0.2 - } + { "type": "HPAddedRatio", "value": 0.2 } ], [ - { - "type": "HPAddedRatio", - "value": 0.24 - } + { "type": "HPAddedRatio", "value": 0.24 } ], [ - { - "type": "HPAddedRatio", - "value": 0.28 - } + { "type": "HPAddedRatio", "value": 0.28 } ], [ - { - "type": "HPAddedRatio", - "value": 0.32 - } + { "type": "HPAddedRatio", "value": 0.32 } ] ] }, @@ -2147,21 +1152,11 @@ "skill": "交手如交谈", "desc": "装备者施放普攻或战技后,对随机1个受到攻击的敌方目标造成等同于自身#1[i]%攻击力的附加伤害。", "params": [ - [ - 0.48 - ], - [ - 0.6 - ], - [ - 0.72 - ], - [ - 0.84 - ], - [ - 0.96 - ] + [0.48], + [0.6], + [0.72], + [0.84], + [0.96] ], "properties": [ [], @@ -2176,57 +1171,27 @@ "skill": "新篇章", "desc": "使装备者防御力提高#1[i]%。使装备者施放终结技时造成的伤害值提高,提高数值等同于装备者防御力的#2[i]%,该效果每次施放终结技时对每个敌方目标仅生效1次。", "params": [ - [ - 0.16, - 0.6 - ], - [ - 0.2, - 0.75 - ], - [ - 0.24, - 0.9 - ], - [ - 0.28, - 1.05 - ], - [ - 0.32, - 1.2 - ] + [0.16, 0.6], + [0.2, 0.75], + [0.24, 0.9], + [0.28, 1.05], + [0.32, 1.2] ], "properties": [ [ - { - "type": "DefenceAddedRatio", - "value": 0.16 - } + { "type": "DefenceAddedRatio", "value": 0.16 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.2 - } + { "type": "DefenceAddedRatio", "value": 0.2 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.24 - } + { "type": "DefenceAddedRatio", "value": 0.24 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.28 - } + { "type": "DefenceAddedRatio", "value": 0.28 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.32 - } + { "type": "DefenceAddedRatio", "value": 0.32 } ] ] }, @@ -2235,57 +1200,27 @@ "skill": "汹涌", "desc": "使装备者暴击率提高#1[i]%。暴击后有#2[i]%的固定概率解除被攻击敌方目标所持有的1个增益效果,该效果每次攻击只可触发1次。", "params": [ - [ - 0.12, - 0.16 - ], - [ - 0.15, - 0.2 - ], - [ - 0.18, - 0.24 - ], - [ - 0.21, - 0.28 - ], - [ - 0.24, - 0.32 - ] + [0.12, 0.16], + [0.15, 0.2], + [0.18, 0.24], + [0.21, 0.28], + [0.24, 0.32] ], "properties": [ [ - { - "type": "CriticalChanceBase", - "value": 0.12 - } + { "type": "CriticalChanceBase", "value": 0.12 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.15 - } + { "type": "CriticalChanceBase", "value": 0.15 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.18 - } + { "type": "CriticalChanceBase", "value": 0.18 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.21 - } + { "type": "CriticalChanceBase", "value": 0.21 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.24 - } + { "type": "CriticalChanceBase", "value": 0.24 } ] ] }, @@ -2294,31 +1229,11 @@ "skill": "秘密", "desc": "在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高#1[i]%;使我方全体暴击伤害提高#2[i]%;使我方全体能量恢复效率提高#3[i]%。同类效果无法叠加,在装备者陷入无法战斗状态时解除。", "params": [ - [ - 0.1, - 0.12, - 0.06 - ], - [ - 0.125, - 0.15, - 0.075 - ], - [ - 0.15, - 0.18, - 0.09 - ], - [ - 0.175, - 0.21, - 0.105 - ], - [ - 0.2, - 0.24, - 0.12 - ] + [0.1, 0.12, 0.06], + [0.125, 0.15, 0.075], + [0.15, 0.18, 0.09], + [0.175, 0.21, 0.105], + [0.2, 0.24, 0.12] ], "properties": [ [], @@ -2333,57 +1248,27 @@ "skill": "绝境", "desc": "使装备者的攻击力提高#1[i]%。当装备者消灭敌方目标时,回复等同于自身#2[i]%攻击力的生命值。", "params": [ - [ - 0.24, - 0.12 - ], - [ - 0.3, - 0.15 - ], - [ - 0.36, - 0.18 - ], - [ - 0.42, - 0.21 - ], - [ - 0.48, - 0.24 - ] + [0.24, 0.12], + [0.3, 0.15], + [0.36, 0.18], + [0.42, 0.21], + [0.48, 0.24] ], "properties": [ [ - { - "type": "AttackAddedRatio", - "value": 0.24 - } + { "type": "AttackAddedRatio", "value": 0.24 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.3 - } + { "type": "AttackAddedRatio", "value": 0.3 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.36 - } + { "type": "AttackAddedRatio", "value": 0.36 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.42 - } + { "type": "AttackAddedRatio", "value": 0.42 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.48 - } + { "type": "AttackAddedRatio", "value": 0.48 } ] ] }, @@ -2392,26 +1277,11 @@ "skill": "风雨将至", "desc": "进入战斗后,根据装备者的能量上限,提高装备者造成的伤害:每点能量提高#1[f2]%,最多计入#2[i]点。", "params": [ - [ - 0.002, - 160 - ], - [ - 0.0025, - 160 - ], - [ - 0.003, - 160 - ], - [ - 0.0035, - 160 - ], - [ - 0.004, - 160 - ] + [0.002, 160], + [0.0025, 160], + [0.003, 160], + [0.0035, 160], + [0.004, 160] ], "properties": [ [], @@ -2426,62 +1296,27 @@ "skill": "假设", "desc": "使装备者的击破特攻提高#1[i]%。施放普攻后,装备者回复等同于#2[f1]%生命上限+#3[i]点的生命值。", "params": [ - [ - 0.24, - 0.02, - 800 - ], - [ - 0.3, - 0.025, - 800 - ], - [ - 0.36, - 0.03, - 800 - ], - [ - 0.42, - 0.035, - 800 - ], - [ - 0.48, - 0.04, - 800 - ] + [0.24, 0.02, 800], + [0.3, 0.025, 800], + [0.36, 0.03, 800], + [0.42, 0.035, 800], + [0.48, 0.04, 800] ], "properties": [ [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.24 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.24 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.3 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.3 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.36 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.36 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.42 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.42 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.48 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.48 } ] ] }, @@ -2490,21 +1325,11 @@ "skill": "团结", "desc": "装备者施放普攻、战技、终结技中某一类型的技能后,为我方全体附加【童心】,【童心】可以使我方目标对应类型的技能所造成的伤害提高#1[i]%。【童心】仅对装备者最新使用的技能类型生效,且不可叠加。", "params": [ - [ - 0.12 - ], - [ - 0.14 - ], - [ - 0.16 - ], - [ - 0.18 - ], - [ - 0.2 - ] + [0.12], + [0.14], + [0.16], + [0.18], + [0.2] ], "properties": [ [], @@ -2519,62 +1344,27 @@ "skill": "下注", "desc": "使装备者的攻击力提高#1[i]%。当装备者对敌方目标造成暴击后获得一层【好运】,最多叠加#3[i]层。每层【好运】使装备者的暴击伤害提高#2[i]%,【好运】在装备者的回合结束时移除。", "params": [ - [ - 0.12, - 0.08, - 4 - ], - [ - 0.14, - 0.09, - 4 - ], - [ - 0.16, - 0.1, - 4 - ], - [ - 0.18, - 0.11, - 4 - ], - [ - 0.2, - 0.12, - 4 - ] + [0.12, 0.08, 4], + [0.14, 0.09, 4], + [0.16, 0.1, 4], + [0.18, 0.11, 4], + [0.2, 0.12, 4] ], "properties": [ [ - { - "type": "AttackAddedRatio", - "value": 0.12 - } + { "type": "AttackAddedRatio", "value": 0.12 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.14 - } + { "type": "AttackAddedRatio", "value": 0.14 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.16 - } + { "type": "AttackAddedRatio", "value": 0.16 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.18 - } + { "type": "AttackAddedRatio", "value": 0.18 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.2 - } + { "type": "AttackAddedRatio", "value": 0.2 } ] ] }, @@ -2583,41 +1373,11 @@ "skill": "爆燃", "desc": "当装备者在单次受到攻击中累计损失的生命值超过最大生命值的#1[i]%,或单次消耗自身生命值超过最大生命值的#1[i]%,则立即回复等同于装备者生命上限#3[i]%的生命值,同时使装备者造成的伤害提高#2[i]%,持续#4[i]回合。该效果每#5[i]回合只能触发1次。", "params": [ - [ - 0.25, - 0.25, - 0.15, - 2, - 3 - ], - [ - 0.25, - 0.3125, - 0.15, - 2, - 3 - ], - [ - 0.25, - 0.375, - 0.15, - 2, - 3 - ], - [ - 0.25, - 0.4375, - 0.15, - 2, - 3 - ], - [ - 0.25, - 0.5, - 0.15, - 2, - 3 - ] + [0.25, 0.25, 0.15, 2, 3], + [0.25, 0.3125, 0.15, 2, 3], + [0.25, 0.375, 0.15, 2, 3], + [0.25, 0.4375, 0.15, 2, 3], + [0.25, 0.5, 0.15, 2, 3] ], "properties": [ [], @@ -2632,67 +1392,27 @@ "skill": "洞见", "desc": "使装备者的效果抵抗提高#1[i]%。装备者每有#2[i]点防御力,使装备者造成的伤害提高#3[f1]%,最多使造成的伤害提高#4[i]%。", "params": [ - [ - 0.12, - 100, - 0.008, - 0.32 - ], - [ - 0.14, - 100, - 0.009, - 0.36 - ], - [ - 0.16, - 100, - 0.01, - 0.4 - ], - [ - 0.18, - 100, - 0.011, - 0.44 - ], - [ - 0.2, - 100, - 0.012, - 0.48 - ] + [0.12, 100, 0.008, 0.32], + [0.14, 100, 0.009, 0.36], + [0.16, 100, 0.01, 0.4], + [0.18, 100, 0.011, 0.44], + [0.2, 100, 0.012, 0.48] ], "properties": [ [ - { - "type": "StatusResistanceBase", - "value": 0.12 - } + { "type": "StatusResistanceBase", "value": 0.12 } ], [ - { - "type": "StatusResistanceBase", - "value": 0.14 - } + { "type": "StatusResistanceBase", "value": 0.14 } ], [ - { - "type": "StatusResistanceBase", - "value": 0.16 - } + { "type": "StatusResistanceBase", "value": 0.16 } ], [ - { - "type": "StatusResistanceBase", - "value": 0.18 - } + { "type": "StatusResistanceBase", "value": 0.18 } ], [ - { - "type": "StatusResistanceBase", - "value": 0.2 - } + { "type": "StatusResistanceBase", "value": 0.2 } ] ] }, @@ -2701,62 +1421,27 @@ "skill": "攻略", "desc": "使装备者的攻击力提高#1[i]%。装备者施放攻击后,若有不少于2个被攻击的敌方目标具有对应属性弱点,装备者的暴击伤害提高#2[i]%,持续#3[i]回合。", "params": [ - [ - 0.16, - 0.2, - 2 - ], - [ - 0.18, - 0.25, - 2 - ], - [ - 0.2, - 0.3, - 2 - ], - [ - 0.22, - 0.35, - 2 - ], - [ - 0.24, - 0.4, - 2 - ] + [0.16, 0.2, 2], + [0.18, 0.25, 2], + [0.2, 0.3, 2], + [0.22, 0.35, 2], + [0.24, 0.4, 2] ], "properties": [ [ - { - "type": "AttackAddedRatio", - "value": 0.16 - } + { "type": "AttackAddedRatio", "value": 0.16 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.18 - } + { "type": "AttackAddedRatio", "value": 0.18 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.2 - } + { "type": "AttackAddedRatio", "value": 0.2 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.22 - } + { "type": "AttackAddedRatio", "value": 0.22 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.24 - } + { "type": "AttackAddedRatio", "value": 0.24 } ] ] }, @@ -2765,41 +1450,11 @@ "skill": "自娱自乐", "desc": "装备者对敌方目标施加负面状态后,获得一层【戏法】,每层【戏法】使装备者造成的伤害提高#1[i]%,最多叠加#2[i]层,持续#3[i]回合。当装备者的效果命中大于等于#4[i]%时,攻击力提高#5[i]%。", "params": [ - [ - 0.06, - 3, - 1, - 0.8, - 0.2 - ], - [ - 0.07, - 3, - 1, - 0.8, - 0.24 - ], - [ - 0.08, - 3, - 1, - 0.8, - 0.28 - ], - [ - 0.09, - 3, - 1, - 0.8, - 0.32 - ], - [ - 0.1, - 3, - 1, - 0.8, - 0.36 - ] + [0.06, 3, 1, 0.8, 0.2], + [0.07, 3, 1, 0.8, 0.24], + [0.08, 3, 1, 0.8, 0.28], + [0.09, 3, 1, 0.8, 0.32], + [0.1, 3, 1, 0.8, 0.36] ], "properties": [ [], @@ -2814,62 +1469,27 @@ "skill": "传承", "desc": "使装备者的击破特攻提高#1[i]%。当装备者施放终结技时,暴击率提高#2[i]%,持续#3[i]回合。", "params": [ - [ - 0.28, - 0.15, - 2 - ], - [ - 0.35, - 0.1875, - 2 - ], - [ - 0.42, - 0.225, - 2 - ], - [ - 0.49, - 0.2625, - 2 - ], - [ - 0.56, - 0.3, - 2 - ] + [0.28, 0.15, 2], + [0.35, 0.1875, 2], + [0.42, 0.225, 2], + [0.49, 0.2625, 2], + [0.56, 0.3, 2] ], "properties": [ [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.28 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.28 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.35 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.35 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.42 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.42 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.49 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.49 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.56 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.56 } ] ] }, @@ -2878,57 +1498,27 @@ "skill": "鼓舞", "desc": "使装备者的防御力提高#1[i]%。场上每有一名持有护盾的角色,装备者造成的伤害提高#2[i]%。", "params": [ - [ - 0.16, - 0.04 - ], - [ - 0.2, - 0.05 - ], - [ - 0.24, - 0.06 - ], - [ - 0.28, - 0.07 - ], - [ - 0.32, - 0.08 - ] + [0.16, 0.04], + [0.2, 0.05], + [0.24, 0.06], + [0.28, 0.07], + [0.32, 0.08] ], "properties": [ [ - { - "type": "DefenceAddedRatio", - "value": 0.16 - } + { "type": "DefenceAddedRatio", "value": 0.16 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.2 - } + { "type": "DefenceAddedRatio", "value": 0.2 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.24 - } + { "type": "DefenceAddedRatio", "value": 0.24 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.28 - } + { "type": "DefenceAddedRatio", "value": 0.28 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.32 - } + { "type": "DefenceAddedRatio", "value": 0.32 } ] ] }, @@ -2937,57 +1527,27 @@ "skill": "试探", "desc": "使装备者的暴击率提高#1[i]%。装备者对处于防御降低或减速状态下的敌人造成的暴击伤害提高#2[i]%。", "params": [ - [ - 0.08, - 0.24 - ], - [ - 0.1, - 0.3 - ], - [ - 0.12, - 0.36 - ], - [ - 0.14, - 0.42 - ], - [ - 0.16, - 0.48 - ] + [0.08, 0.24], + [0.1, 0.3], + [0.12, 0.36], + [0.14, 0.42], + [0.16, 0.48] ], "properties": [ [ - { - "type": "CriticalChanceBase", - "value": 0.08 - } + { "type": "CriticalChanceBase", "value": 0.08 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.1 - } + { "type": "CriticalChanceBase", "value": 0.1 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.12 - } + { "type": "CriticalChanceBase", "value": 0.12 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.14 - } + { "type": "CriticalChanceBase", "value": 0.14 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.16 - } + { "type": "CriticalChanceBase", "value": 0.16 } ] ] }, @@ -2996,62 +1556,27 @@ "skill": "沉寂", "desc": "使装备者的击破特攻提高#1[i]%。装备者施放终结技后,速度提高#2[i]%,持续#3[i]回合。", "params": [ - [ - 0.28, - 0.08, - 2 - ], - [ - 0.35, - 0.1, - 2 - ], - [ - 0.42, - 0.12, - 2 - ], - [ - 0.49, - 0.14, - 2 - ], - [ - 0.56, - 0.16, - 2 - ] + [0.28, 0.08, 2], + [0.35, 0.1, 2], + [0.42, 0.12, 2], + [0.49, 0.14, 2], + [0.56, 0.16, 2] ], "properties": [ [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.28 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.28 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.35 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.35 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.42 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.42 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.49 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.49 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.56 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.56 } ] ] }, @@ -3060,57 +1585,27 @@ "skill": "莫失莫忘", "desc": "使装备者的攻击力提高#1[i]%。进入战斗时,若有两名及以上我方角色拥有任意相同命途,使这些角色的暴击伤害提高#2[i]%。同类技能无法重复生效。", "params": [ - [ - 0.16, - 0.16 - ], - [ - 0.2, - 0.2 - ], - [ - 0.24, - 0.24 - ], - [ - 0.28, - 0.28 - ], - [ - 0.32, - 0.32 - ] + [0.16, 0.16], + [0.2, 0.2], + [0.24, 0.24], + [0.28, 0.28], + [0.32, 0.32] ], "properties": [ [ - { - "type": "AttackAddedRatio", - "value": 0.16 - } + { "type": "AttackAddedRatio", "value": 0.16 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.2 - } + { "type": "AttackAddedRatio", "value": 0.2 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.24 - } + { "type": "AttackAddedRatio", "value": 0.24 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.28 - } + { "type": "AttackAddedRatio", "value": 0.28 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.32 - } + { "type": "AttackAddedRatio", "value": 0.32 } ] ] }, @@ -3119,62 +1614,27 @@ "skill": "隐匿", "desc": "使装备者的击破特攻提高#1[i]%。进入战斗时或造成击破伤害后,速度提高#2[i]%,持续#3[i]回合,该效果每回合只可触发1次。", "params": [ - [ - 0.28, - 0.08, - 2 - ], - [ - 0.35, - 0.09, - 2 - ], - [ - 0.42, - 0.1, - 2 - ], - [ - 0.49, - 0.11, - 2 - ], - [ - 0.56, - 0.12, - 2 - ] + [0.28, 0.08, 2], + [0.35, 0.09, 2], + [0.42, 0.1, 2], + [0.49, 0.11, 2], + [0.56, 0.12, 2] ], "properties": [ [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.28 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.28 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.35 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.35 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.42 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.42 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.49 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.49 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.56 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.56 } ] ] }, @@ -3183,62 +1643,27 @@ "skill": "学院式剪接", "desc": "使装备者的速度提高#1[i]%,攻击处于弱点击破状态下的敌方目标后,恢复#2[f1]点能量,该效果每回合最多触发#3[i]次。", "params": [ - [ - 0.08, - 3, - 2 - ], - [ - 0.09, - 3.5, - 2 - ], - [ - 0.1, - 4, - 2 - ], - [ - 0.11, - 4.5, - 2 - ], - [ - 0.12, - 5, - 2 - ] + [0.08, 3, 2], + [0.09, 3.5, 2], + [0.1, 4, 2], + [0.11, 4.5, 2], + [0.12, 5, 2] ], "properties": [ [ - { - "type": "SpeedAddedRatio", - "value": 0.08 - } + { "type": "SpeedAddedRatio", "value": 0.08 } ], [ - { - "type": "SpeedAddedRatio", - "value": 0.09 - } + { "type": "SpeedAddedRatio", "value": 0.09 } ], [ - { - "type": "SpeedAddedRatio", - "value": 0.1 - } + { "type": "SpeedAddedRatio", "value": 0.1 } ], [ - { - "type": "SpeedAddedRatio", - "value": 0.11 - } + { "type": "SpeedAddedRatio", "value": 0.11 } ], [ - { - "type": "SpeedAddedRatio", - "value": 0.12 - } + { "type": "SpeedAddedRatio", "value": 0.12 } ] ] }, @@ -3247,62 +1672,27 @@ "skill": "最后一击", "desc": "使装备者的暴击伤害提高#1[i]%,当装备者的忆灵对我方目标施放技能时,使我方全体目标造成的伤害提高#2[i]%,持续#3[i]回合。", "params": [ - [ - 0.12, - 0.08, - 3 - ], - [ - 0.15, - 0.1, - 3 - ], - [ - 0.18, - 0.12, - 3 - ], - [ - 0.21, - 0.14, - 3 - ], - [ - 0.24, - 0.16, - 3 - ] + [0.12, 0.08, 3], + [0.15, 0.1, 3], + [0.18, 0.12, 3], + [0.21, 0.14, 3], + [0.24, 0.16, 3] ], "properties": [ [ - { - "type": "CriticalDamageBase", - "value": 0.12 - } + { "type": "CriticalDamageBase", "value": 0.12 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.15 - } + { "type": "CriticalDamageBase", "value": 0.15 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.18 - } + { "type": "CriticalDamageBase", "value": 0.18 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.21 - } + { "type": "CriticalDamageBase", "value": 0.21 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.24 - } + { "type": "CriticalDamageBase", "value": 0.24 } ] ] }, @@ -3311,62 +1701,27 @@ "skill": "恭喜", "desc": "使装备者的攻击力提高#1[i]%,装备者施放终结技后,使装备者与忆灵造成的普攻伤害提高#2[i]%,持续#3[i]回合。", "params": [ - [ - 0.16, - 0.2, - 3 - ], - [ - 0.2, - 0.25, - 3 - ], - [ - 0.24, - 0.3, - 3 - ], - [ - 0.28, - 0.35, - 3 - ], - [ - 0.32, - 0.4, - 3 - ] + [0.16, 0.2, 3], + [0.2, 0.25, 3], + [0.24, 0.3, 3], + [0.28, 0.35, 3], + [0.32, 0.4, 3] ], "properties": [ [ - { - "type": "AttackAddedRatio", - "value": 0.16 - } + { "type": "AttackAddedRatio", "value": 0.16 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.2 - } + { "type": "AttackAddedRatio", "value": 0.2 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.24 - } + { "type": "AttackAddedRatio", "value": 0.24 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.28 - } + { "type": "AttackAddedRatio", "value": 0.28 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.32 - } + { "type": "AttackAddedRatio", "value": 0.32 } ] ] }, @@ -3375,57 +1730,27 @@ "skill": "来练!", "desc": "使装备者的暴击率提高#1[i]%,装备者的忆灵在场上时,装备者与忆灵造成的伤害提高#2[i]%。", "params": [ - [ - 0.12, - 0.24 - ], - [ - 0.14, - 0.27 - ], - [ - 0.16, - 0.3 - ], - [ - 0.18, - 0.33 - ], - [ - 0.2, - 0.36 - ] + [0.12, 0.24], + [0.14, 0.27], + [0.16, 0.3], + [0.18, 0.33], + [0.2, 0.36] ], "properties": [ [ - { - "type": "CriticalChanceBase", - "value": 0.12 - } + { "type": "CriticalChanceBase", "value": 0.12 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.14 - } + { "type": "CriticalChanceBase", "value": 0.14 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.16 - } + { "type": "CriticalChanceBase", "value": 0.16 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.18 - } + { "type": "CriticalChanceBase", "value": 0.18 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.2 - } + { "type": "CriticalChanceBase", "value": 0.2 } ] ] }, @@ -3434,57 +1759,27 @@ "skill": "眼疾手快", "desc": "使装备者的效果命中提高#1[i]%。当装备者攻击防御力被降低的敌方目标后,恢复#2[i]点能量。", "params": [ - [ - 0.2, - 4 - ], - [ - 0.25, - 5 - ], - [ - 0.3, - 6 - ], - [ - 0.35, - 7 - ], - [ - 0.4, - 8 - ] + [0.2, 4], + [0.25, 5], + [0.3, 6], + [0.35, 7], + [0.4, 8] ], "properties": [ [ - { - "type": "StatusProbabilityBase", - "value": 0.2 - } + { "type": "StatusProbabilityBase", "value": 0.2 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.25 - } + { "type": "StatusProbabilityBase", "value": 0.25 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.3 - } + { "type": "StatusProbabilityBase", "value": 0.3 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.35 - } + { "type": "StatusProbabilityBase", "value": 0.35 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.4 - } + { "type": "StatusProbabilityBase", "value": 0.4 } ] ] }, @@ -3493,62 +1788,27 @@ "skill": "不怕不怕啦", "desc": "使装备者的生命上限提高#1[i]%。当装备者施放战技时,治疗量提高#2[i]%,持续#3[i]回合。", "params": [ - [ - 0.08, - 0.16, - 2 - ], - [ - 0.09, - 0.19, - 2 - ], - [ - 0.1, - 0.22, - 2 - ], - [ - 0.11, - 0.25, - 2 - ], - [ - 0.12, - 0.28, - 2 - ] + [0.08, 0.16, 2], + [0.09, 0.19, 2], + [0.1, 0.22, 2], + [0.11, 0.25, 2], + [0.12, 0.28, 2] ], "properties": [ [ - { - "type": "HPAddedRatio", - "value": 0.08 - } + { "type": "HPAddedRatio", "value": 0.08 } ], [ - { - "type": "HPAddedRatio", - "value": 0.09 - } + { "type": "HPAddedRatio", "value": 0.09 } ], [ - { - "type": "HPAddedRatio", - "value": 0.1 - } + { "type": "HPAddedRatio", "value": 0.1 } ], [ - { - "type": "HPAddedRatio", - "value": 0.11 - } + { "type": "HPAddedRatio", "value": 0.11 } ], [ - { - "type": "HPAddedRatio", - "value": 0.12 - } + { "type": "HPAddedRatio", "value": 0.12 } ] ] }, @@ -3557,62 +1817,27 @@ "skill": "联结", "desc": "使装备者的攻击力提高#1[i]%。装备者施放终结技后,造成的伤害提高#2[i]%,持续#3[i]回合。", "params": [ - [ - 0.16, - 0.18, - 1 - ], - [ - 0.2, - 0.21, - 1 - ], - [ - 0.24, - 0.24, - 1 - ], - [ - 0.28, - 0.27, - 1 - ], - [ - 0.32, - 0.3, - 1 - ] + [0.16, 0.18, 1], + [0.2, 0.21, 1], + [0.24, 0.24, 1], + [0.28, 0.27, 1], + [0.32, 0.3, 1] ], "properties": [ [ - { - "type": "AttackAddedRatio", - "value": 0.16 - } + { "type": "AttackAddedRatio", "value": 0.16 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.2 - } + { "type": "AttackAddedRatio", "value": 0.2 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.24 - } + { "type": "AttackAddedRatio", "value": 0.24 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.28 - } + { "type": "AttackAddedRatio", "value": 0.28 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.32 - } + { "type": "AttackAddedRatio", "value": 0.32 } ] ] }, @@ -3621,62 +1846,27 @@ "skill": "开演!", "desc": "使装备者的生命上限提高#1[i]%,损失或回复自身生命值后,暴击伤害提高#2[i]%,持续#3[i]回合,该效果每回合只可触发1次。", "params": [ - [ - 0.12, - 0.18, - 2 - ], - [ - 0.15, - 0.225, - 2 - ], - [ - 0.18, - 0.27, - 2 - ], - [ - 0.21, - 0.315, - 2 - ], - [ - 0.24, - 0.36, - 2 - ] + [0.12, 0.18, 2], + [0.15, 0.225, 2], + [0.18, 0.27, 2], + [0.21, 0.315, 2], + [0.24, 0.36, 2] ], "properties": [ [ - { - "type": "HPAddedRatio", - "value": 0.12 - } + { "type": "HPAddedRatio", "value": 0.12 } ], [ - { - "type": "HPAddedRatio", - "value": 0.15 - } + { "type": "HPAddedRatio", "value": 0.15 } ], [ - { - "type": "HPAddedRatio", - "value": 0.18 - } + { "type": "HPAddedRatio", "value": 0.18 } ], [ - { - "type": "HPAddedRatio", - "value": 0.21 - } + { "type": "HPAddedRatio", "value": 0.21 } ], [ - { - "type": "HPAddedRatio", - "value": 0.24 - } + { "type": "HPAddedRatio", "value": 0.24 } ] ] }, @@ -3685,26 +1875,11 @@ "skill": "流星群", "desc": "场上每有1个敌方目标,使装备者的攻击力提高#2[f1]%,该效果最多叠加5层。当有敌方目标的弱点被击破时,装备者造成的伤害提高#1[i]%,持续1回合。", "params": [ - [ - 0.3, - 0.09 - ], - [ - 0.35, - 0.105 - ], - [ - 0.4, - 0.12 - ], - [ - 0.45, - 0.135 - ], - [ - 0.5, - 0.15 - ] + [0.3, 0.09], + [0.35, 0.105], + [0.4, 0.12], + [0.45, 0.135], + [0.5, 0.15] ], "properties": [ [], @@ -3719,72 +1894,27 @@ "skill": "花与蝶", "desc": "使装备者的暴击率提高#1[i]%。当装备者在战斗中速度大于100时,每超过#2[i]点,普攻和战技造成的伤害提高#3[i]%,同时终结技的暴击伤害提高#4[i]%,该效果可叠加#5[i]层。", "params": [ - [ - 0.18, - 10, - 0.06, - 0.12, - 6 - ], - [ - 0.21, - 10, - 0.07, - 0.14, - 6 - ], - [ - 0.24, - 10, - 0.08, - 0.16, - 6 - ], - [ - 0.27, - 10, - 0.09, - 0.18, - 6 - ], - [ - 0.3, - 10, - 0.1, - 0.2, - 6 - ] + [0.18, 10, 0.06, 0.12, 6], + [0.21, 10, 0.07, 0.14, 6], + [0.24, 10, 0.08, 0.16, 6], + [0.27, 10, 0.09, 0.18, 6], + [0.3, 10, 0.1, 0.2, 6] ], "properties": [ [ - { - "type": "CriticalChanceBase", - "value": 0.18 - } + { "type": "CriticalChanceBase", "value": 0.18 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.21 - } + { "type": "CriticalChanceBase", "value": 0.21 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.24 - } + { "type": "CriticalChanceBase", "value": 0.24 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.27 - } + { "type": "CriticalChanceBase", "value": 0.27 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.3 - } + { "type": "CriticalChanceBase", "value": 0.3 } ] ] }, @@ -3793,62 +1923,27 @@ "skill": "家人", "desc": "使装备者的攻击力提高#1[i]%。当装备者消灭敌方目标或受到攻击后,立即回复等同于装备者攻击力#2[i]%的生命值,同时造成的伤害提高#3[i]%,持续到自身下个回合结束。该效果不可叠加,每回合只可触发1次。", "params": [ - [ - 0.24, - 0.08, - 0.24 - ], - [ - 0.28, - 0.09, - 0.28 - ], - [ - 0.32, - 0.1, - 0.32 - ], - [ - 0.36, - 0.11, - 0.36 - ], - [ - 0.4, - 0.12, - 0.4 - ] + [0.24, 0.08, 0.24], + [0.28, 0.09, 0.28], + [0.32, 0.1, 0.32], + [0.36, 0.11, 0.36], + [0.4, 0.12, 0.4] ], "properties": [ [ - { - "type": "AttackAddedRatio", - "value": 0.24 - } + { "type": "AttackAddedRatio", "value": 0.24 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.28 - } + { "type": "AttackAddedRatio", "value": 0.28 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.32 - } + { "type": "AttackAddedRatio", "value": 0.32 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.36 - } + { "type": "AttackAddedRatio", "value": 0.36 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.4 - } + { "type": "AttackAddedRatio", "value": 0.4 } ] ] }, @@ -3857,62 +1952,27 @@ "skill": "继承人", "desc": "使装备者的能量恢复效率提高#1[i]%,并在对我方目标施放终结技时恢复1个战技点。该效果每施放2次终结技可触发1次。当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高#2[i]%,持续#3[i]回合。", "params": [ - [ - 0.1, - 0.3, - 1 - ], - [ - 0.12, - 0.35, - 1 - ], - [ - 0.14, - 0.4, - 1 - ], - [ - 0.16, - 0.45, - 1 - ], - [ - 0.18, - 0.5, - 1 - ] + [0.1, 0.3, 1], + [0.12, 0.35, 1], + [0.14, 0.4, 1], + [0.16, 0.45, 1], + [0.18, 0.5, 1] ], "properties": [ [ - { - "type": "SPRatioBase", - "value": 0.1 - } + { "type": "SPRatioBase", "value": 0.1 } ], [ - { - "type": "SPRatioBase", - "value": 0.12 - } + { "type": "SPRatioBase", "value": 0.12 } ], [ - { - "type": "SPRatioBase", - "value": 0.14 - } + { "type": "SPRatioBase", "value": 0.14 } ], [ - { - "type": "SPRatioBase", - "value": 0.16 - } + { "type": "SPRatioBase", "value": 0.16 } ], [ - { - "type": "SPRatioBase", - "value": 0.18 - } + { "type": "SPRatioBase", "value": 0.18 } ] ] }, @@ -3921,31 +1981,11 @@ "skill": "传承者", "desc": "使装备者对陷入负面效果的敌方目标造成的伤害提高#1[i]%。当装备者施放战技时,装备者此次攻击的效果命中提高#2[i]%,攻击力提高#3[i]%。", "params": [ - [ - 0.24, - 0.18, - 0.24 - ], - [ - 0.28, - 0.21, - 0.28 - ], - [ - 0.32, - 0.24, - 0.32 - ], - [ - 0.36, - 0.27, - 0.36 - ], - [ - 0.4, - 0.3, - 0.4 - ] + [0.24, 0.18, 0.24], + [0.28, 0.21, 0.28], + [0.32, 0.24, 0.32], + [0.36, 0.27, 0.36], + [0.4, 0.3, 0.4] ], "properties": [ [], @@ -3960,87 +2000,32 @@ "skill": "决断", "desc": "使装备者的防御力提高#2[i]%,效果命中提高#4[i]%,同时使自身受到攻击的概率提高。当装备者受到攻击后,防御力额外提高#3[i]%,持续到自身回合结束。", "params": [ - [ - 2, - 0.24, - 0.24, - 0.24 - ], - [ - 2, - 0.28, - 0.28, - 0.28 - ], - [ - 2, - 0.32, - 0.32, - 0.32 - ], - [ - 2, - 0.36, - 0.36, - 0.36 - ], - [ - 2, - 0.4, - 0.4, - 0.4 - ] + [2, 0.24, 0.24, 0.24], + [2, 0.28, 0.28, 0.28], + [2, 0.32, 0.32, 0.32], + [2, 0.36, 0.36, 0.36], + [2, 0.4, 0.4, 0.4] ], "properties": [ [ - { - "type": "DefenceAddedRatio", - "value": 0.24 - }, - { - "type": "StatusProbabilityBase", - "value": 0.24 - } + { "type": "DefenceAddedRatio", "value": 0.24 }, + { "type": "StatusProbabilityBase", "value": 0.24 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.28 - }, - { - "type": "StatusProbabilityBase", - "value": 0.28 - } + { "type": "DefenceAddedRatio", "value": 0.28 }, + { "type": "StatusProbabilityBase", "value": 0.28 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.32 - }, - { - "type": "StatusProbabilityBase", - "value": 0.32 - } + { "type": "DefenceAddedRatio", "value": 0.32 }, + { "type": "StatusProbabilityBase", "value": 0.32 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.36 - }, - { - "type": "StatusProbabilityBase", - "value": 0.36 - } + { "type": "DefenceAddedRatio", "value": 0.36 }, + { "type": "StatusProbabilityBase", "value": 0.36 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.4 - }, - { - "type": "StatusProbabilityBase", - "value": 0.4 - } + { "type": "DefenceAddedRatio", "value": 0.4 }, + { "type": "StatusProbabilityBase", "value": 0.4 } ] ] }, @@ -4049,72 +2034,27 @@ "skill": "蜘蛛的网", "desc": "使装备者造成的伤害提高#2[i]%。装备者每次施放攻击后,速度提高#3[f1]%,最多叠加#4[i]层。\n当装备者击中敌方目标时,如果该目标不处于【游丝】状态,则有100%的基础概率使其陷入【游丝】状态。当敌方目标处于【游丝】状态时,也会被视为陷入了触电状态。【游丝】状态下,敌方目标每回合开始时受到等同于装备者#1[i]%攻击力的雷属性持续伤害,持续#5[i]回合。", "params": [ - [ - 0.6, - 0.24, - 0.048, - 3, - 1 - ], - [ - 0.7, - 0.28, - 0.056, - 3, - 1 - ], - [ - 0.8, - 0.32, - 0.064, - 3, - 1 - ], - [ - 0.9, - 0.36, - 0.072, - 3, - 1 - ], - [ - 1, - 0.4, - 0.08, - 3, - 1 - ] + [0.6, 0.24, 0.048, 3, 1], + [0.7, 0.28, 0.056, 3, 1], + [0.8, 0.32, 0.064, 3, 1], + [0.9, 0.36, 0.072, 3, 1], + [1, 0.4, 0.08, 3, 1] ], "properties": [ [ - { - "type": "AllDamageTypeAddedRatio", - "value": 0.24 - } + { "type": "AllDamageTypeAddedRatio", "value": 0.24 } ], [ - { - "type": "AllDamageTypeAddedRatio", - "value": 0.28 - } + { "type": "AllDamageTypeAddedRatio", "value": 0.28 } ], [ - { - "type": "AllDamageTypeAddedRatio", - "value": 0.32 - } + { "type": "AllDamageTypeAddedRatio", "value": 0.32 } ], [ - { - "type": "AllDamageTypeAddedRatio", - "value": 0.36 - } + { "type": "AllDamageTypeAddedRatio", "value": 0.36 } ], [ - { - "type": "AllDamageTypeAddedRatio", - "value": 0.4 - } + { "type": "AllDamageTypeAddedRatio", "value": 0.4 } ] ] }, @@ -4123,72 +2063,27 @@ "skill": "幻影现实", "desc": "使装备者的效果命中提高#1[i]%。当装备者对同时处于大于等于#4[i]个负面效果的敌方目标造成伤害时,暴击率提高#5[i]%。装备者施放普攻、战技、终结技后,有#2[i]%的基础概率对随机1个未持有【以太编码】的受击目标施加【以太编码】。持有【以太编码】的目标受到的伤害提高#3[i]%,持续1回合。", "params": [ - [ - 0.24, - 1, - 0.12, - 3, - 0.12 - ], - [ - 0.28, - 1, - 0.14, - 3, - 0.14 - ], - [ - 0.32, - 1, - 0.16, - 3, - 0.16 - ], - [ - 0.36, - 1, - 0.18, - 3, - 0.18 - ], - [ - 0.4, - 1, - 0.2, - 3, - 0.2 - ] + [0.24, 1, 0.12, 3, 0.12], + [0.28, 1, 0.14, 3, 0.14], + [0.32, 1, 0.16, 3, 0.16], + [0.36, 1, 0.18, 3, 0.18], + [0.4, 1, 0.2, 3, 0.2] ], "properties": [ [ - { - "type": "StatusProbabilityBase", - "value": 0.24 - } + { "type": "StatusProbabilityBase", "value": 0.24 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.28 - } + { "type": "StatusProbabilityBase", "value": 0.28 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.32 - } + { "type": "StatusProbabilityBase", "value": 0.32 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.36 - } + { "type": "StatusProbabilityBase", "value": 0.36 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.4 - } + { "type": "StatusProbabilityBase", "value": 0.4 } ] ] }, @@ -4197,67 +2092,27 @@ "skill": "荆棘", "desc": "使装备者的攻击力提高#1[i]%。当装备者施放攻击后,每击中1名不同的敌方目标,恢复#3[f1]点能量,每次攻击最多通过该方式恢复#4[i]次能量。当装备者施放终结技后,使我方全体速度提高#2[i]点,持续1回合。", "params": [ - [ - 0.24, - 12, - 3, - 3 - ], - [ - 0.28, - 14, - 3.5, - 3 - ], - [ - 0.32, - 16, - 4, - 3 - ], - [ - 0.36, - 18, - 4.5, - 3 - ], - [ - 0.4, - 20, - 5, - 3 - ] + [0.24, 12, 3, 3], + [0.28, 14, 3.5, 3], + [0.32, 16, 4, 3], + [0.36, 18, 4.5, 3], + [0.4, 20, 5, 3] ], "properties": [ [ - { - "type": "AttackAddedRatio", - "value": 0.24 - } + { "type": "AttackAddedRatio", "value": 0.24 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.28 - } + { "type": "AttackAddedRatio", "value": 0.28 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.32 - } + { "type": "AttackAddedRatio", "value": 0.32 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.36 - } + { "type": "AttackAddedRatio", "value": 0.36 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.4 - } + { "type": "AttackAddedRatio", "value": 0.4 } ] ] }, @@ -4266,82 +2121,32 @@ "skill": "不得", "desc": "使装备者的暴击率提高#1[i]%,生命上限提高#2[i]%。当装备者受到攻击或装备者消耗自身生命值后,造成的伤害提高#3[i]%,该效果在装备者施放攻击后解除。", "params": [ - [ - 0.18, - 0.18, - 0.24 - ], - [ - 0.21, - 0.21, - 0.28 - ], - [ - 0.24, - 0.24, - 0.32 - ], - [ - 0.27, - 0.27, - 0.36 - ], - [ - 0.3, - 0.3, - 0.4 - ] + [0.18, 0.18, 0.24], + [0.21, 0.21, 0.28], + [0.24, 0.24, 0.32], + [0.27, 0.27, 0.36], + [0.3, 0.3, 0.4] ], "properties": [ [ - { - "type": "CriticalChanceBase", - "value": 0.18 - }, - { - "type": "HPAddedRatio", - "value": 0.18 - } + { "type": "CriticalChanceBase", "value": 0.18 }, + { "type": "HPAddedRatio", "value": 0.18 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.21 - }, - { - "type": "HPAddedRatio", - "value": 0.21 - } + { "type": "CriticalChanceBase", "value": 0.21 }, + { "type": "HPAddedRatio", "value": 0.21 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.24 - }, - { - "type": "HPAddedRatio", - "value": 0.24 - } + { "type": "CriticalChanceBase", "value": 0.24 }, + { "type": "HPAddedRatio", "value": 0.24 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.27 - }, - { - "type": "HPAddedRatio", - "value": 0.27 - } + { "type": "CriticalChanceBase", "value": 0.27 }, + { "type": "HPAddedRatio", "value": 0.27 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.3 - }, - { - "type": "HPAddedRatio", - "value": 0.3 - } + { "type": "CriticalChanceBase", "value": 0.3 }, + { "type": "HPAddedRatio", "value": 0.3 } ] ] }, @@ -4350,62 +2155,27 @@ "skill": "长夜", "desc": "使装备者暴击伤害提高#1[i]%。使装备者战技和终结技造成的伤害提高#2[i]%。当装备者施放战技或终结技后,获得【梦身】效果。触发追加攻击时,消耗【梦身】,使追加攻击造成的伤害提高#3[i]%。", "params": [ - [ - 0.36, - 0.18, - 0.48 - ], - [ - 0.42, - 0.21, - 0.56 - ], - [ - 0.48, - 0.24, - 0.64 - ], - [ - 0.54, - 0.27, - 0.72 - ], - [ - 0.6, - 0.3, - 0.8 - ] + [0.36, 0.18, 0.48], + [0.42, 0.21, 0.56], + [0.48, 0.24, 0.64], + [0.54, 0.27, 0.72], + [0.6, 0.3, 0.8] ], "properties": [ [ - { - "type": "CriticalDamageBase", - "value": 0.36 - } + { "type": "CriticalDamageBase", "value": 0.36 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.42 - } + { "type": "CriticalDamageBase", "value": 0.42 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.48 - } + { "type": "CriticalDamageBase", "value": 0.48 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.54 - } + { "type": "CriticalDamageBase", "value": 0.54 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.6 - } + { "type": "CriticalDamageBase", "value": 0.6 } ] ] }, @@ -4414,92 +2184,32 @@ "skill": "视界", "desc": "使装备者的生命上限提高#1[i]%,能量恢复效率提高#4[i]%。当装备者的生命值降低时,使我方全体造成的伤害提高#2[f1]%,持续#5[i]回合。\n每个波次开始时,为我方全体回复等同于各自已损失生命值#3[i]%的生命值。", "params": [ - [ - 0.24, - 0.09, - 0.8, - 0.12, - 2 - ], - [ - 0.28, - 0.105, - 0.85, - 0.14, - 2 - ], - [ - 0.32, - 0.12, - 0.9, - 0.16, - 2 - ], - [ - 0.36, - 0.135, - 0.95, - 0.18, - 2 - ], - [ - 0.4, - 0.15, - 1, - 0.2, - 2 - ] + [0.24, 0.09, 0.8, 0.12, 2], + [0.28, 0.105, 0.85, 0.14, 2], + [0.32, 0.12, 0.9, 0.16, 2], + [0.36, 0.135, 0.95, 0.18, 2], + [0.4, 0.15, 1, 0.2, 2] ], "properties": [ [ - { - "type": "HPAddedRatio", - "value": 0.24 - }, - { - "type": "SPRatioBase", - "value": 0.12 - } + { "type": "HPAddedRatio", "value": 0.24 }, + { "type": "SPRatioBase", "value": 0.12 } ], [ - { - "type": "HPAddedRatio", - "value": 0.28 - }, - { - "type": "SPRatioBase", - "value": 0.14 - } + { "type": "HPAddedRatio", "value": 0.28 }, + { "type": "SPRatioBase", "value": 0.14 } ], [ - { - "type": "HPAddedRatio", - "value": 0.32 - }, - { - "type": "SPRatioBase", - "value": 0.16 - } + { "type": "HPAddedRatio", "value": 0.32 }, + { "type": "SPRatioBase", "value": 0.16 } ], [ - { - "type": "HPAddedRatio", - "value": 0.36 - }, - { - "type": "SPRatioBase", - "value": 0.18 - } + { "type": "HPAddedRatio", "value": 0.36 }, + { "type": "SPRatioBase", "value": 0.18 } ], [ - { - "type": "HPAddedRatio", - "value": 0.4 - }, - { - "type": "SPRatioBase", - "value": 0.2 - } + { "type": "HPAddedRatio", "value": 0.4 }, + { "type": "SPRatioBase", "value": 0.2 } ] ] }, @@ -4508,67 +2218,27 @@ "skill": "美梦", "desc": "使装备者的暴击伤害提高#1[i]%。当装备者的普攻或战技伤害未造成暴击时,使自身暴击率提高#2[i]%,持续#3[i]回合。该效果每#4[i]回合可以触发1次。", "params": [ - [ - 0.3, - 0.36, - 1, - 3 - ], - [ - 0.35, - 0.42, - 1, - 3 - ], - [ - 0.4, - 0.48, - 1, - 3 - ], - [ - 0.45, - 0.54, - 1, - 3 - ], - [ - 0.5, - 0.6, - 1, - 3 - ] + [0.3, 0.36, 1, 3], + [0.35, 0.42, 1, 3], + [0.4, 0.48, 1, 3], + [0.45, 0.54, 1, 3], + [0.5, 0.6, 1, 3] ], "properties": [ [ - { - "type": "CriticalDamageBase", - "value": 0.3 - } + { "type": "CriticalDamageBase", "value": 0.3 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.35 - } + { "type": "CriticalDamageBase", "value": 0.35 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.4 - } + { "type": "CriticalDamageBase", "value": 0.4 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.45 - } + { "type": "CriticalDamageBase", "value": 0.45 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.5 - } + { "type": "CriticalDamageBase", "value": 0.5 } ] ] }, @@ -4577,82 +2247,32 @@ "skill": "日有四时", "desc": "使装备者生命上限提高#1[i]%,治疗量提高#2[i]%。当装备者对我方目标提供治疗时,记录治疗量。当任意我方目标施放攻击后,根据记录治疗量的#3[i]%,对随机1个受到攻击的敌方目标造成基于装备者属性的附加伤害。该伤害不受加成影响,每回合最多结算1次。", "params": [ - [ - 0.18, - 0.12, - 0.36 - ], - [ - 0.21, - 0.14, - 0.42 - ], - [ - 0.24, - 0.16, - 0.48 - ], - [ - 0.27, - 0.18, - 0.54 - ], - [ - 0.3, - 0.2, - 0.6 - ] + [0.18, 0.12, 0.36], + [0.21, 0.14, 0.42], + [0.24, 0.16, 0.48], + [0.27, 0.18, 0.54], + [0.3, 0.2, 0.6] ], "properties": [ [ - { - "type": "HPAddedRatio", - "value": 0.18 - }, - { - "type": "HealRatioBase", - "value": 0.12 - } + { "type": "HPAddedRatio", "value": 0.18 }, + { "type": "HealRatioBase", "value": 0.12 } ], [ - { - "type": "HPAddedRatio", - "value": 0.21 - }, - { - "type": "HealRatioBase", - "value": 0.14 - } + { "type": "HPAddedRatio", "value": 0.21 }, + { "type": "HealRatioBase", "value": 0.14 } ], [ - { - "type": "HPAddedRatio", - "value": 0.24 - }, - { - "type": "HealRatioBase", - "value": 0.16 - } + { "type": "HPAddedRatio", "value": 0.24 }, + { "type": "HealRatioBase", "value": 0.16 } ], [ - { - "type": "HPAddedRatio", - "value": 0.27 - }, - { - "type": "HealRatioBase", - "value": 0.18 - } + { "type": "HPAddedRatio", "value": 0.27 }, + { "type": "HealRatioBase", "value": 0.18 } ], [ - { - "type": "HPAddedRatio", - "value": 0.3 - }, - { - "type": "HealRatioBase", - "value": 0.2 - } + { "type": "HPAddedRatio", "value": 0.3 }, + { "type": "HealRatioBase", "value": 0.2 } ] ] }, @@ -4661,67 +2281,27 @@ "skill": "执此宵玉", "desc": "使装备者的暴击伤害提高#1[i]%。当队友受到攻击或消耗生命值后,装备者获得1层【月蚀】,最多叠加#2[i]层。每层【月蚀】使装备者下一次攻击造成的伤害提高#3[f1]%。叠满#2[i]层时,额外使该次攻击无视目标#4[i]%的防御力。该效果在装备者施放攻击后解除。", "params": [ - [ - 0.2, - 3, - 0.14, - 0.12 - ], - [ - 0.23, - 3, - 0.165, - 0.14 - ], - [ - 0.26, - 3, - 0.19, - 0.16 - ], - [ - 0.29, - 3, - 0.215, - 0.18 - ], - [ - 0.32, - 3, - 0.24, - 0.2 - ] + [0.2, 3, 0.14, 0.12], + [0.23, 3, 0.165, 0.14], + [0.26, 3, 0.19, 0.16], + [0.29, 3, 0.215, 0.18], + [0.32, 3, 0.24, 0.2] ], "properties": [ [ - { - "type": "CriticalDamageBase", - "value": 0.2 - } + { "type": "CriticalDamageBase", "value": 0.2 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.23 - } + { "type": "CriticalDamageBase", "value": 0.23 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.26 - } + { "type": "CriticalDamageBase", "value": 0.26 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.29 - } + { "type": "CriticalDamageBase", "value": 0.29 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.32 - } + { "type": "CriticalDamageBase", "value": 0.32 } ] ] }, @@ -4730,72 +2310,27 @@ "skill": "抵死", "desc": "使装备者的暴击率提高#1[i]%。当装备者施放普攻时,获得1层【龙吟】,持续#2[i]回合。每层【龙吟】使装备者的攻击力提高#4[i]%,能量恢复效率提高#5[f1]%。【龙吟】最多叠加#3[i]层。", "params": [ - [ - 0.18, - 2, - 2, - 0.18, - 0.06 - ], - [ - 0.21, - 2, - 2, - 0.21, - 0.07 - ], - [ - 0.24, - 2, - 2, - 0.24, - 0.08 - ], - [ - 0.27, - 2, - 2, - 0.27, - 0.09 - ], - [ - 0.3, - 2, - 2, - 0.3, - 0.1 - ] + [0.18, 2, 2, 0.18, 0.06], + [0.21, 2, 2, 0.21, 0.07], + [0.24, 2, 2, 0.24, 0.08], + [0.27, 2, 2, 0.27, 0.09], + [0.3, 2, 2, 0.3, 0.1] ], "properties": [ [ - { - "type": "CriticalChanceBase", - "value": 0.18 - } + { "type": "CriticalChanceBase", "value": 0.18 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.21 - } + { "type": "CriticalChanceBase", "value": 0.21 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.24 - } + { "type": "CriticalChanceBase", "value": 0.24 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.27 - } + { "type": "CriticalChanceBase", "value": 0.27 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.3 - } + { "type": "CriticalChanceBase", "value": 0.3 } ] ] }, @@ -4804,67 +2339,27 @@ "skill": "一个一个来", "desc": "使装备者暴击率提高#1[i]%,追加攻击造成的伤害提高#2[i]%。装备者施放追加攻击后,使目标陷入【温驯】状态,该效果最多叠加#4[i]层。我方目标击中【温驯】状态下的敌方目标时,每层【温驯】使造成的暴击伤害提高#3[i]%。", "params": [ - [ - 0.18, - 0.3, - 0.12, - 2 - ], - [ - 0.21, - 0.35, - 0.14, - 2 - ], - [ - 0.24, - 0.4, - 0.16, - 2 - ], - [ - 0.27, - 0.45, - 0.18, - 2 - ], - [ - 0.3, - 0.5, - 0.2, - 2 - ] + [0.18, 0.3, 0.12, 2], + [0.21, 0.35, 0.14, 2], + [0.24, 0.4, 0.16, 2], + [0.27, 0.45, 0.18, 2], + [0.3, 0.5, 0.2, 2] ], "properties": [ [ - { - "type": "CriticalChanceBase", - "value": 0.18 - } + { "type": "CriticalChanceBase", "value": 0.18 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.21 - } + { "type": "CriticalChanceBase", "value": 0.21 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.24 - } + { "type": "CriticalChanceBase", "value": 0.24 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.27 - } + { "type": "CriticalChanceBase", "value": 0.27 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.3 - } + { "type": "CriticalChanceBase", "value": 0.3 } ] ] }, @@ -4873,72 +2368,27 @@ "skill": "深度深呼吸", "desc": "使装备者的能量恢复效率提高#1[i]%。我方目标施放终结技时,装备者为当前生命值百分比最低的我方目标回复等同于其#2[i]%生命上限的生命值。当装备者为我方目标提供治疗时,使该目标的攻击力提高#3[f1]%,该效果最多叠加#4[i]层,持续#5[i]回合。", "params": [ - [ - 0.12, - 0.1, - 0.024, - 5, - 2 - ], - [ - 0.14, - 0.11, - 0.028, - 5, - 2 - ], - [ - 0.16, - 0.12, - 0.032, - 5, - 2 - ], - [ - 0.18, - 0.13, - 0.036, - 5, - 2 - ], - [ - 0.2, - 0.14, - 0.04, - 5, - 2 - ] + [0.12, 0.1, 0.024, 5, 2], + [0.14, 0.11, 0.028, 5, 2], + [0.16, 0.12, 0.032, 5, 2], + [0.18, 0.13, 0.036, 5, 2], + [0.2, 0.14, 0.04, 5, 2] ], "properties": [ [ - { - "type": "SPRatioBase", - "value": 0.12 - } + { "type": "SPRatioBase", "value": 0.12 } ], [ - { - "type": "SPRatioBase", - "value": 0.14 - } + { "type": "SPRatioBase", "value": 0.14 } ], [ - { - "type": "SPRatioBase", - "value": 0.16 - } + { "type": "SPRatioBase", "value": 0.16 } ], [ - { - "type": "SPRatioBase", - "value": 0.18 - } + { "type": "SPRatioBase", "value": 0.18 } ], [ - { - "type": "SPRatioBase", - "value": 0.2 - } + { "type": "SPRatioBase", "value": 0.2 } ] ] }, @@ -4947,62 +2397,27 @@ "skill": "骑士巡礼", "desc": "使装备者的暴击伤害提高#1[i]%。当装备者施放终结技时,根据装备者的能量上限,提高装备者终结技造成的伤害:每点能量提高#2[f2]%,最多计入#3[i]点。", "params": [ - [ - 0.36, - 0.0036, - 180 - ], - [ - 0.42, - 0.0042, - 180 - ], - [ - 0.48, - 0.0048, - 180 - ], - [ - 0.54, - 0.0054, - 180 - ], - [ - 0.6, - 0.006, - 180 - ] + [0.36, 0.0036, 180], + [0.42, 0.0042, 180], + [0.48, 0.0048, 180], + [0.54, 0.0054, 180], + [0.6, 0.006, 180] ], "properties": [ [ - { - "type": "CriticalDamageBase", - "value": 0.36 - } + { "type": "CriticalDamageBase", "value": 0.36 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.42 - } + { "type": "CriticalDamageBase", "value": 0.42 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.48 - } + { "type": "CriticalDamageBase", "value": 0.48 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.54 - } + { "type": "CriticalDamageBase", "value": 0.54 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.6 - } + { "type": "CriticalDamageBase", "value": 0.6 } ] ] }, @@ -5011,72 +2426,27 @@ "skill": "彻骨梅香", "desc": "使装备者击破特攻提高#1[i]%。装备者施放终结技后,使我方全体造成的伤害提高#2[i]%,持续#3[i]回合,并且若装备者击破特攻大于等于#4[i]%,则恢复1个战技点。\n每个波次开始时,我方全体立即恢复#5[f1]点能量,同类技能无法重复生效。", "params": [ - [ - 0.6, - 0.24, - 3, - 1.5, - 10 - ], - [ - 0.7, - 0.28, - 3, - 1.5, - 12.5 - ], - [ - 0.8, - 0.32, - 3, - 1.5, - 15 - ], - [ - 0.9, - 0.36, - 3, - 1.5, - 17.5 - ], - [ - 1, - 0.4, - 3, - 1.5, - 20 - ] + [0.6, 0.24, 3, 1.5, 10], + [0.7, 0.28, 3, 1.5, 12.5], + [0.8, 0.32, 3, 1.5, 15], + [0.9, 0.36, 3, 1.5, 17.5], + [1, 0.4, 3, 1.5, 20] ], "properties": [ [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.6 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.6 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.7 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.7 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.8 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.8 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.9 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.9 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 1 - } + { "type": "BreakDamageAddedRatioBase", "value": 1 } ] ] }, @@ -5085,77 +2455,27 @@ "skill": "思想训练", "desc": "使装备者的暴击伤害提高#1[i]%。敌方目标每承受1个负面效果,装备者对其造成的暴击伤害额外提高#2[i]%,最多叠加#3[i]层。施放终结技攻击敌方目标时,使装备者获得【论辩】效果,造成的伤害提高#4[i]%,追加攻击无视目标#5[i]%的防御力,该效果持续#6[i]回合。", "params": [ - [ - 0.2, - 0.08, - 3, - 0.36, - 0.24, - 2 - ], - [ - 0.23, - 0.09, - 3, - 0.42, - 0.28, - 2 - ], - [ - 0.26, - 0.1, - 3, - 0.48, - 0.32, - 2 - ], - [ - 0.29, - 0.11, - 3, - 0.54, - 0.36, - 2 - ], - [ - 0.32, - 0.12, - 3, - 0.6, - 0.4, - 2 - ] + [0.2, 0.08, 3, 0.36, 0.24, 2], + [0.23, 0.09, 3, 0.42, 0.28, 2], + [0.26, 0.1, 3, 0.48, 0.32, 2], + [0.29, 0.11, 3, 0.54, 0.36, 2], + [0.32, 0.12, 3, 0.6, 0.4, 2] ], "properties": [ [ - { - "type": "CriticalDamageBase", - "value": 0.2 - } + { "type": "CriticalDamageBase", "value": 0.2 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.23 - } + { "type": "CriticalDamageBase", "value": 0.23 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.26 - } + { "type": "CriticalDamageBase", "value": 0.26 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.29 - } + { "type": "CriticalDamageBase", "value": 0.29 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.32 - } + { "type": "CriticalDamageBase", "value": 0.32 } ] ] }, @@ -5164,77 +2484,27 @@ "skill": "善变", "desc": "使装备者的暴击伤害提高#1[i]%。战斗开始时,使装备者获得【假面】,持续#6[i]回合。当装备者持有【假面】时,装备者的队友暴击率提高#5[i]%,暴击伤害提高#2[i]%。装备者每恢复1个战技点,获得1层【彩焰】,恢复时溢出的战技点也会被计算在内。当【彩焰】达到#4[i]层后,移除所有【彩焰】并获得【假面】,持续#3[i]回合。", "params": [ - [ - 0.32, - 0.28, - 4, - 4, - 0.1, - 3 - ], - [ - 0.39, - 0.35, - 4, - 4, - 0.11, - 3 - ], - [ - 0.46, - 0.42, - 4, - 4, - 0.12, - 3 - ], - [ - 0.53, - 0.49, - 4, - 4, - 0.13, - 3 - ], - [ - 0.6, - 0.56, - 4, - 4, - 0.14, - 3 - ] + [0.32, 0.28, 4, 4, 0.1, 3], + [0.39, 0.35, 4, 4, 0.11, 3], + [0.46, 0.42, 4, 4, 0.12, 3], + [0.53, 0.49, 4, 4, 0.13, 3], + [0.6, 0.56, 4, 4, 0.14, 3] ], "properties": [ [ - { - "type": "CriticalDamageBase", - "value": 0.32 - } + { "type": "CriticalDamageBase", "value": 0.32 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.39 - } + { "type": "CriticalDamageBase", "value": 0.39 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.46 - } + { "type": "CriticalDamageBase", "value": 0.46 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.53 - } + { "type": "CriticalDamageBase", "value": 0.53 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.6 - } + { "type": "CriticalDamageBase", "value": 0.6 } ] ] }, @@ -5243,67 +2513,27 @@ "skill": "结晶", "desc": "使装备者的效果命中提高#1[i]%。装备者对陷入风化、灼烧、触电、裂伤状态的敌方目标造成伤害时,分别获得1层【先知】,最多叠加#4[i]层。单场战斗中,每种持续伤害状态类型仅可叠加1次【先知】效果。每层【先知】使装备者的攻击力提高#2[i]%,造成的持续伤害无视目标#3[f1]%的防御力。", "params": [ - [ - 0.4, - 0.05, - 0.072, - 4 - ], - [ - 0.45, - 0.06, - 0.079, - 4 - ], - [ - 0.5, - 0.07, - 0.086, - 4 - ], - [ - 0.55, - 0.08, - 0.093, - 4 - ], - [ - 0.6, - 0.09, - 0.1, - 4 - ] + [0.4, 0.05, 0.072, 4], + [0.45, 0.06, 0.079, 4], + [0.5, 0.07, 0.086, 4], + [0.55, 0.08, 0.093, 4], + [0.6, 0.09, 0.1, 4] ], "properties": [ [ - { - "type": "StatusProbabilityBase", - "value": 0.4 - } + { "type": "StatusProbabilityBase", "value": 0.4 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.45 - } + { "type": "StatusProbabilityBase", "value": 0.45 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.5 - } + { "type": "StatusProbabilityBase", "value": 0.5 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.55 - } + { "type": "StatusProbabilityBase", "value": 0.55 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.6 - } + { "type": "StatusProbabilityBase", "value": 0.6 } ] ] }, @@ -5312,77 +2542,27 @@ "skill": "全下", "desc": "使装备者的防御力提高#1[i]%,当装备者为我方目标提供护盾时,使装备者的暴击伤害提高#2[i]%,持续#3[i]回合。当装备者发动追加攻击击中敌方目标时,有#4[i]%的基础概率使受到攻击的敌方目标受到的伤害提高#5[f1]%,持续#6[i]回合。", "params": [ - [ - 0.4, - 0.4, - 2, - 1, - 0.1, - 2 - ], - [ - 0.46, - 0.46, - 2, - 1.15, - 0.115, - 2 - ], - [ - 0.52, - 0.52, - 2, - 1.3, - 0.13, - 2 - ], - [ - 0.58, - 0.58, - 2, - 1.45, - 0.145, - 2 - ], - [ - 0.64, - 0.64, - 2, - 1.6, - 0.16, - 2 - ] + [0.4, 0.4, 2, 1, 0.1, 2], + [0.46, 0.46, 2, 1.15, 0.115, 2], + [0.52, 0.52, 2, 1.3, 0.13, 2], + [0.58, 0.58, 2, 1.45, 0.145, 2], + [0.64, 0.64, 2, 1.6, 0.16, 2] ], "properties": [ [ - { - "type": "DefenceAddedRatio", - "value": 0.4 - } + { "type": "DefenceAddedRatio", "value": 0.4 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.46 - } + { "type": "DefenceAddedRatio", "value": 0.46 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.52 - } + { "type": "DefenceAddedRatio", "value": 0.52 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.58 - } + { "type": "DefenceAddedRatio", "value": 0.58 } ], [ - { - "type": "DefenceAddedRatio", - "value": 0.64 - } + { "type": "DefenceAddedRatio", "value": 0.64 } ] ] }, @@ -5391,62 +2571,27 @@ "skill": "司渡", "desc": "使装备者的暴击伤害提高#1[i]%。当装备者击中敌方目标时,使敌方陷入【泡影】状态,持续1回合。装备者每次攻击时,对每个目标只可触发1次。装备者对陷入【泡影】状态的目标造成的伤害提高#2[i]%,终结技造成的伤害额外提高#3[i]%。", "params": [ - [ - 0.36, - 0.24, - 0.24 - ], - [ - 0.42, - 0.28, - 0.28 - ], - [ - 0.48, - 0.32, - 0.32 - ], - [ - 0.54, - 0.36, - 0.36 - ], - [ - 0.6, - 0.4, - 0.4 - ] + [0.36, 0.24, 0.24], + [0.42, 0.28, 0.28], + [0.48, 0.32, 0.32], + [0.54, 0.36, 0.36], + [0.6, 0.4, 0.4] ], "properties": [ [ - { - "type": "CriticalDamageBase", - "value": 0.36 - } + { "type": "CriticalDamageBase", "value": 0.36 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.42 - } + { "type": "CriticalDamageBase", "value": 0.42 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.48 - } + { "type": "CriticalDamageBase", "value": 0.48 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.54 - } + { "type": "CriticalDamageBase", "value": 0.54 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.6 - } + { "type": "CriticalDamageBase", "value": 0.6 } ] ] }, @@ -5455,67 +2600,27 @@ "skill": "蜕变", "desc": "使装备者的击破特攻提高#1[i]%。当装备者对敌方目标造成击破伤害时,使敌方陷入【溃败】状态,持续#4[i]回合。【溃败】状态下目标受到装备者造成的击破伤害提高#2[f1]%,速度降低#3[i]%,同类效果无法叠加。", "params": [ - [ - 0.6, - 0.24, - 0.2, - 2 - ], - [ - 0.7, - 0.28, - 0.2, - 2 - ], - [ - 0.8, - 0.32, - 0.2, - 2 - ], - [ - 0.9, - 0.36, - 0.2, - 2 - ], - [ - 1, - 0.4, - 0.2, - 2 - ] + [0.6, 0.24, 0.2, 2], + [0.7, 0.28, 0.2, 2], + [0.8, 0.32, 0.2, 2], + [0.9, 0.36, 0.2, 2], + [1, 0.4, 0.2, 2] ], "properties": [ [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.6 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.6 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.7 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.7 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.8 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.8 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.9 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.9 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 1 - } + { "type": "BreakDamageAddedRatioBase", "value": 1 } ] ] }, @@ -5524,41 +2629,11 @@ "skill": "抚慰", "desc": "我方角色每次攻击时,使装备者获得1层【歌咏】,每层【歌咏】使装备者的能量恢复效率提高#1[f1]%,最多叠加#2[i]层。装备者施放终结技时,移除【歌咏】并获得【华彩】,【华彩】使装备者的攻击力提高#4[i]%,使我方全体造成的伤害提高#3[i]%,持续#5[i]回合。", "params": [ - [ - 0.03, - 5, - 0.24, - 0.48, - 1 - ], - [ - 0.035, - 5, - 0.28, - 0.6, - 1 - ], - [ - 0.04, - 5, - 0.32, - 0.72, - 1 - ], - [ - 0.045, - 5, - 0.36, - 0.84, - 1 - ], - [ - 0.05, - 5, - 0.4, - 0.96, - 1 - ] + [0.03, 5, 0.24, 0.48, 1], + [0.035, 5, 0.28, 0.6, 1], + [0.04, 5, 0.32, 0.72, 1], + [0.045, 5, 0.36, 0.84, 1], + [0.05, 5, 0.4, 0.96, 1] ], "properties": [ [], @@ -5573,67 +2648,27 @@ "skill": "苦航", "desc": "使装备者的击破特攻提高#1[i]%,造成的击破伤害无视目标#3[i]%的防御力。当装备者在战斗中击破特攻大于等于#2[i]%时,速度提高#4[i]%。", "params": [ - [ - 0.6, - 1.5, - 0.2, - 0.12 - ], - [ - 0.7, - 1.5, - 0.23, - 0.14 - ], - [ - 0.8, - 1.5, - 0.26, - 0.16 - ], - [ - 0.9, - 1.5, - 0.29, - 0.18 - ], - [ - 1, - 1.5, - 0.32, - 0.2 - ] + [0.6, 1.5, 0.2, 0.12], + [0.7, 1.5, 0.23, 0.14], + [0.8, 1.5, 0.26, 0.16], + [0.9, 1.5, 0.29, 0.18], + [1, 1.5, 0.32, 0.2] ], "properties": [ [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.6 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.6 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.7 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.7 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.8 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.8 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.9 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.9 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 1 - } + { "type": "BreakDamageAddedRatioBase", "value": 1 } ] ] }, @@ -5642,82 +2677,27 @@ "skill": "承诺", "desc": "使装备者的暴击率提高#1[i]%。当装备者在战斗中暴击伤害大于#2[i]%时,每超过#3[i]%,追加攻击造成的伤害提高#4[i]%,该效果可叠加#5[i]层。战斗开始时和装备者施放普攻后,使终结技或追加攻击造成的伤害无视目标#6[i]%的防御,持续#7[i]回合。", "params": [ - [ - 0.16, - 1.2, - 0.2, - 0.12, - 4, - 0.2, - 2 - ], - [ - 0.19, - 1.2, - 0.2, - 0.14, - 4, - 0.24, - 2 - ], - [ - 0.22, - 1.2, - 0.2, - 0.16, - 4, - 0.28, - 2 - ], - [ - 0.25, - 1.2, - 0.2, - 0.18, - 4, - 0.32, - 2 - ], - [ - 0.28, - 1.2, - 0.2, - 0.2, - 4, - 0.36, - 2 - ] + [0.16, 1.2, 0.2, 0.12, 4, 0.2, 2], + [0.19, 1.2, 0.2, 0.14, 4, 0.24, 2], + [0.22, 1.2, 0.2, 0.16, 4, 0.28, 2], + [0.25, 1.2, 0.2, 0.18, 4, 0.32, 2], + [0.28, 1.2, 0.2, 0.2, 4, 0.36, 2] ], "properties": [ [ - { - "type": "CriticalChanceBase", - "value": 0.16 - } + { "type": "CriticalChanceBase", "value": 0.16 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.19 - } + { "type": "CriticalChanceBase", "value": 0.19 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.22 - } + { "type": "CriticalChanceBase", "value": 0.22 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.25 - } + { "type": "CriticalChanceBase", "value": 0.25 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.28 - } + { "type": "CriticalChanceBase", "value": 0.28 } ] ] }, @@ -5726,77 +2706,27 @@ "skill": "世事无痕", "desc": "使装备者的效果命中提高#1[i]%,装备者施放普攻、战技、终结技攻击敌方目标后,有#2[i]%的基础概率使其陷入【卸甲】状态。【卸甲】状态下,敌方目标受到的伤害提高#3[i]%,持续#4[i]回合。若目标处于装备者施加的持续伤害状态,则有#5[i]%的基础概率将装备者施加的【卸甲】状态升级成【穷寇】状态,使敌方目标受到的伤害额外提高#6[i]%,持续#4[i]回合,期间装备者无法对其施加【卸甲】。", "params": [ - [ - 0.6, - 0.6, - 0.1, - 2, - 0.6, - 0.14 - ], - [ - 0.7, - 0.6, - 0.12, - 2, - 0.6, - 0.16 - ], - [ - 0.8, - 0.6, - 0.14, - 2, - 0.6, - 0.18 - ], - [ - 0.9, - 0.6, - 0.16, - 2, - 0.6, - 0.2 - ], - [ - 1, - 0.6, - 0.18, - 2, - 0.6, - 0.22 - ] + [0.6, 0.6, 0.1, 2, 0.6, 0.14], + [0.7, 0.6, 0.12, 2, 0.6, 0.16], + [0.8, 0.6, 0.14, 2, 0.6, 0.18], + [0.9, 0.6, 0.16, 2, 0.6, 0.2], + [1, 0.6, 0.18, 2, 0.6, 0.22] ], "properties": [ [ - { - "type": "StatusProbabilityBase", - "value": 0.6 - } + { "type": "StatusProbabilityBase", "value": 0.6 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.7 - } + { "type": "StatusProbabilityBase", "value": 0.7 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.8 - } + { "type": "StatusProbabilityBase", "value": 0.8 } ], [ - { - "type": "StatusProbabilityBase", - "value": 0.9 - } + { "type": "StatusProbabilityBase", "value": 0.9 } ], [ - { - "type": "StatusProbabilityBase", - "value": 1 - } + { "type": "StatusProbabilityBase", "value": 1 } ] ] }, @@ -5805,67 +2735,27 @@ "skill": "沉酣", "desc": "使装备者受到攻击的概率大幅提高,暴击伤害提高#1[i]%。当装备者施放终结技后,获得1层【火舞】,持续2回合,最多叠加#2[i]层。每层【火舞】使装备者追加攻击造成的伤害提高#3[i]%。", "params": [ - [ - 0.36, - 2, - 0.36, - 5 - ], - [ - 0.42, - 2, - 0.42, - 5 - ], - [ - 0.48, - 2, - 0.48, - 5 - ], - [ - 0.54, - 2, - 0.54, - 5 - ], - [ - 0.6, - 2, - 0.6, - 5 - ] + [0.36, 2, 0.36, 5], + [0.42, 2, 0.42, 5], + [0.48, 2, 0.48, 5], + [0.54, 2, 0.54, 5], + [0.6, 2, 0.6, 5] ], "properties": [ [ - { - "type": "CriticalDamageBase", - "value": 0.36 - } + { "type": "CriticalDamageBase", "value": 0.36 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.42 - } + { "type": "CriticalDamageBase", "value": 0.42 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.48 - } + { "type": "CriticalDamageBase", "value": 0.48 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.54 - } + { "type": "CriticalDamageBase", "value": 0.54 } ], [ - { - "type": "CriticalDamageBase", - "value": 0.6 - } + { "type": "CriticalDamageBase", "value": 0.6 } ] ] }, @@ -5874,62 +2764,27 @@ "skill": "震慑", "desc": "使装备者的暴击率提高#1[f1]%。装备者施放追加攻击时,获得1层【流光】,最多叠加#3[i]层。每层【流光】使装备者造成的终结技伤害无视目标#2[i]%的防御力。装备者回合结束时,移除1层【流光】。", "params": [ - [ - 0.15, - 0.27, - 2 - ], - [ - 0.175, - 0.3, - 2 - ], - [ - 0.2, - 0.33, - 2 - ], - [ - 0.225, - 0.36, - 2 - ], - [ - 0.25, - 0.39, - 2 - ] + [0.15, 0.27, 2], + [0.175, 0.3, 2], + [0.2, 0.33, 2], + [0.225, 0.36, 2], + [0.25, 0.39, 2] ], "properties": [ [ - { - "type": "CriticalChanceBase", - "value": 0.15 - } + { "type": "CriticalChanceBase", "value": 0.15 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.175 - } + { "type": "CriticalChanceBase", "value": 0.175 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.2 - } + { "type": "CriticalChanceBase", "value": 0.2 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.225 - } + { "type": "CriticalChanceBase", "value": 0.225 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.25 - } + { "type": "CriticalChanceBase", "value": 0.25 } ] ] }, @@ -5938,72 +2793,27 @@ "skill": "安心", "desc": "使装备者击破特攻提高#1[i]%。装备者施放终结技攻击敌方目标后,使其陷入【忘忧】状态,持续#5[i]回合,【忘忧】状态下的敌方目标受到的伤害提高#2[i]%,若装备者当前击破特攻大于等于#3[i]%,受到的伤害提高效果额外提高#4[i]%。", "params": [ - [ - 0.6, - 0.1, - 1.5, - 0.08, - 2 - ], - [ - 0.7, - 0.12, - 1.5, - 0.1, - 2 - ], - [ - 0.8, - 0.14, - 1.5, - 0.12, - 2 - ], - [ - 0.9, - 0.16, - 1.5, - 0.14, - 2 - ], - [ - 1, - 0.18, - 1.5, - 0.16, - 2 - ] + [0.6, 0.1, 1.5, 0.08, 2], + [0.7, 0.12, 1.5, 0.1, 2], + [0.8, 0.14, 1.5, 0.12, 2], + [0.9, 0.16, 1.5, 0.14, 2], + [1, 0.18, 1.5, 0.16, 2] ], "properties": [ [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.6 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.6 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.7 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.7 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.8 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.8 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.9 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.9 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 1 - } + { "type": "BreakDamageAddedRatioBase", "value": 1 } ] ] }, @@ -6012,62 +2822,27 @@ "skill": "除邪", "desc": "使装备者的击破特攻提高#1[i]%。进入战斗时立即恢复#2[f1]点能量,且装备者施放终结技后获得【雷遁】,施放2次普攻后,装备者行动提前#3[i]%,并移除【雷遁】。装备者施放终结技后会重置【雷遁】。", "params": [ - [ - 0.6, - 30, - 0.5 - ], - [ - 0.7, - 32.5, - 0.55 - ], - [ - 0.8, - 35, - 0.6 - ], - [ - 0.9, - 37.5, - 0.65 - ], - [ - 1, - 40, - 0.7 - ] + [0.6, 30, 0.5], + [0.7, 32.5, 0.55], + [0.8, 35, 0.6], + [0.9, 37.5, 0.65], + [1, 40, 0.7] ], "properties": [ [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.6 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.6 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.7 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.7 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.8 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.8 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.9 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.9 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 1 - } + { "type": "BreakDamageAddedRatioBase", "value": 1 } ] ] }, @@ -6076,41 +2851,11 @@ "skill": "再启程", "desc": "当装备者对我方单体角色施放战技或终结技后,装备者恢复#1[f1]点能量,同时使技能目标获得1层【圣咏】,持续#4[i]回合,最多叠加#3[i]层,每层【圣咏】使持有者造成的伤害提高#2[i]%。装备者每对我方单体角色施放#5[i]次战技或终结技后,恢复1个战技点。", "params": [ - [ - 6, - 0.15, - 3, - 3, - 2 - ], - [ - 6.5, - 0.1725, - 3, - 3, - 2 - ], - [ - 7, - 0.195, - 3, - 3, - 2 - ], - [ - 7.5, - 0.2175, - 3, - 3, - 2 - ], - [ - 8, - 0.24, - 3, - 3, - 2 - ] + [6, 0.15, 3, 3, 2], + [6.5, 0.1725, 3, 3, 2], + [7, 0.195, 3, 3, 2], + [7.5, 0.2175, 3, 3, 2], + [8, 0.24, 3, 3, 2] ], "properties": [ [], @@ -6125,72 +2870,27 @@ "skill": "新生", "desc": "使装备者的击破特攻提高#1[i]%。当有敌方目标的弱点被击破时,有#2[i]%的基础概率使其陷入【焚灼】状态,受到的击破伤害提高#3[i]%,持续#4[i]回合,此效果可叠加#5[i]层。", "params": [ - [ - 0.6, - 1, - 0.18, - 2, - 2 - ], - [ - 0.7, - 1, - 0.21, - 2, - 2 - ], - [ - 0.8, - 1, - 0.24, - 2, - 2 - ], - [ - 0.9, - 1, - 0.27, - 2, - 2 - ], - [ - 1, - 1, - 0.3, - 2, - 2 - ] + [0.6, 1, 0.18, 2, 2], + [0.7, 1, 0.21, 2, 2], + [0.8, 1, 0.24, 2, 2], + [0.9, 1, 0.27, 2, 2], + [1, 1, 0.3, 2, 2] ], "properties": [ [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.6 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.6 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.7 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.7 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.8 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.8 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.9 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.9 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 1 - } + { "type": "BreakDamageAddedRatioBase", "value": 1 } ] ] }, @@ -6199,67 +2899,27 @@ "skill": "创设", "desc": "使装备者的基础速度提高#1[i],装备者和装备者的忆灵在攻击后使装备者获得1层【织锦】,每层【织锦】使装备者和装备者的忆灵暴击伤害提高#4[f1]%,最多叠加#2[i]层。叠加至上限时,每层【织锦】额外使造成的普攻伤害提高#3[f1]%。", "params": [ - [ - 12, - 6, - 0.09, - 0.09 - ], - [ - 14, - 6, - 0.105, - 0.105 - ], - [ - 16, - 6, - 0.12, - 0.12 - ], - [ - 18, - 6, - 0.135, - 0.135 - ], - [ - 20, - 6, - 0.15, - 0.15 - ] + [12, 6, 0.09, 0.09], + [14, 6, 0.105, 0.105], + [16, 6, 0.12, 0.12], + [18, 6, 0.135, 0.135], + [20, 6, 0.15, 0.15] ], "properties": [ [ - { - "type": "BaseSpeed", - "value": 12 - } + { "type": "BaseSpeed", "value": 12 } ], [ - { - "type": "BaseSpeed", - "value": 14 - } + { "type": "BaseSpeed", "value": 14 } ], [ - { - "type": "BaseSpeed", - "value": 16 - } + { "type": "BaseSpeed", "value": 16 } ], [ - { - "type": "BaseSpeed", - "value": 18 - } + { "type": "BaseSpeed", "value": 18 } ], [ - { - "type": "BaseSpeed", - "value": 20 - } + { "type": "BaseSpeed", "value": 20 } ] ] }, @@ -6268,72 +2928,90 @@ "skill": "思维游戏", "desc": "使装备者的暴击率提高#1[i]%。装备者施放终结技时,使装备者造成的战技和终结技伤害提高#4[i]%,持续#5[i]回合。装备者施放终结技后,若本次终结技消耗的能量大于等于#3[i]点,恢复1个战技点。", "params": [ - [ - 0.12, - 2, - 140, - 0.6, - 3 - ], - [ - 0.14, - 2, - 140, - 0.7, - 3 - ], - [ - 0.16, - 2, - 140, - 0.8, - 3 - ], - [ - 0.18, - 2, - 140, - 0.9, - 3 - ], - [ - 0.2, - 2, - 140, - 1, - 3 - ] + [0.12, 2, 140, 0.6, 3], + [0.14, 2, 140, 0.7, 3], + [0.16, 2, 140, 0.8, 3], + [0.18, 2, 140, 0.9, 3], + [0.2, 2, 140, 1, 3] ], "properties": [ [ - { - "type": "CriticalChanceBase", - "value": 0.12 - } + { "type": "CriticalChanceBase", "value": 0.12 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.14 - } + { "type": "CriticalChanceBase", "value": 0.14 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.16 - } + { "type": "CriticalChanceBase", "value": 0.16 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.18 - } + { "type": "CriticalChanceBase", "value": 0.18 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.2 - } + { "type": "CriticalChanceBase", "value": 0.2 } + ] + ] + }, + "23038": { + "id": "23038", + "skill": "希冀", + "desc": "使装备者的暴击伤害提高#1[i]%。装备者施放追加攻击后额外恢复#2[i]点能量,并获得【谕示】,持续#3[i]回合。当装备者持有【谕示】时,我方全体目标的暴击伤害提高#4[i]%。进入战斗时,装备者恢复#5[i]点能量,并获得【谕示】,持续#6[i]回合。", + "params": [ + [0.36, 12, 2, 0.48, 21, 2], + [0.42, 12, 2, 0.6, 21, 2], + [0.48, 12, 2, 0.72, 21, 2], + [0.54, 12, 2, 0.84, 21, 2], + [0.6, 12, 2, 0.96, 21, 2] + ], + "properties": [ + [ + { "type": "CriticalDamageBase", "value": 0.36 } + ], + [ + { "type": "CriticalDamageBase", "value": 0.42 } + ], + [ + { "type": "CriticalDamageBase", "value": 0.48 } + ], + [ + { "type": "CriticalDamageBase", "value": 0.54 } + ], + [ + { "type": "CriticalDamageBase", "value": 0.6 } + ] + ] + }, + "23039": { + "id": "23039", + "skill": "远望", + "desc": "使装备者的生命上限提高#1[i]%,受到的治疗量提高#6[i]%,施放战技或终结技时消耗等同于自身#2[f1]%生命上限的生命值,并使本次攻击造成的伤害提高#3[i]%,若该效果消耗的生命值高于#4[i]点,可使伤害额外提高#5[i]%。\n若当前生命值不足,该效果最多使装备者的当前生命值降低至1点。", + "params": [ + [0.18, 0.06, 0.3, 500, 0.3, 0.2], + [0.21, 0.065, 0.35, 500, 0.35, 0.25], + [0.24, 0.07, 0.4, 500, 0.4, 0.3], + [0.27, 0.075, 0.45, 500, 0.45, 0.35], + [0.3, 0.08, 0.5, 500, 0.5, 0.4] + ], + "properties": [ + [ + { "type": "HPAddedRatio", "value": 0.18 }, + { "type": "HealTakenRatio", "value": 0.2 } + ], + [ + { "type": "HPAddedRatio", "value": 0.21 }, + { "type": "HealTakenRatio", "value": 0.25 } + ], + [ + { "type": "HPAddedRatio", "value": 0.24 }, + { "type": "HealTakenRatio", "value": 0.3 } + ], + [ + { "type": "HPAddedRatio", "value": 0.27 }, + { "type": "HealTakenRatio", "value": 0.35 } + ], + [ + { "type": "HPAddedRatio", "value": 0.3 }, + { "type": "HealTakenRatio", "value": 0.4 } ] ] }, @@ -6342,36 +3020,11 @@ "skill": "扑火", "desc": "当装备者施放攻击时,使装备者本场战斗中的攻击力提高#1[i]%,该效果最多叠加#2[i]层。当装备者击破敌方目标弱点后,造成的伤害提高#3[i]%,持续#4[i]回合。", "params": [ - [ - 0.08, - 4, - 0.12, - 2 - ], - [ - 0.1, - 4, - 0.15, - 2 - ], - [ - 0.12, - 4, - 0.18, - 2 - ], - [ - 0.14, - 4, - 0.21, - 2 - ], - [ - 0.16, - 4, - 0.24, - 2 - ] + [0.08, 4, 0.12, 2], + [0.1, 4, 0.15, 2], + [0.12, 4, 0.18, 2], + [0.14, 4, 0.21, 2], + [0.16, 4, 0.24, 2] ], "properties": [ [], @@ -6386,72 +3039,27 @@ "skill": "猎逐", "desc": "使装备者的暴击率提高#1[i]%,装备者对生命值百分比小于等于#2[i]%的敌方目标暴击率额外提高#3[i]%。当装备者消灭敌方目标后,攻击力提高#4[i]%,持续#5[i]回合。", "params": [ - [ - 0.08, - 0.5, - 0.08, - 0.2, - 2 - ], - [ - 0.1, - 0.5, - 0.1, - 0.25, - 2 - ], - [ - 0.12, - 0.5, - 0.12, - 0.3, - 2 - ], - [ - 0.14, - 0.5, - 0.14, - 0.35, - 2 - ], - [ - 0.16, - 0.5, - 0.16, - 0.4, - 2 - ] + [0.08, 0.5, 0.08, 0.2, 2], + [0.1, 0.5, 0.1, 0.25, 2], + [0.12, 0.5, 0.12, 0.3, 2], + [0.14, 0.5, 0.14, 0.35, 2], + [0.16, 0.5, 0.16, 0.4, 2] ], "properties": [ [ - { - "type": "CriticalChanceBase", - "value": 0.08 - } + { "type": "CriticalChanceBase", "value": 0.08 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.1 - } + { "type": "CriticalChanceBase", "value": 0.1 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.12 - } + { "type": "CriticalChanceBase", "value": 0.12 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.14 - } + { "type": "CriticalChanceBase", "value": 0.14 } ], [ - { - "type": "CriticalChanceBase", - "value": 0.16 - } + { "type": "CriticalChanceBase", "value": 0.16 } ] ] }, @@ -6460,72 +3068,27 @@ "skill": "珍存", "desc": "使装备者的效果抵抗提高#1[i]%,当装备者受到攻击后,如果自身未持有护盾,则获得1个等同于装备者#2[i]%生命上限的护盾,持续#3[i]回合。该效果每#4[i]回合只能触发1次。如果装备者持有护盾,则使自身受到的伤害降低#5[i]%。", "params": [ - [ - 0.08, - 0.16, - 2, - 3, - 0.12 - ], - [ - 0.1, - 0.2, - 2, - 3, - 0.15 - ], - [ - 0.12, - 0.24, - 2, - 3, - 0.18 - ], - [ - 0.14, - 0.28, - 2, - 3, - 0.21 - ], - [ - 0.16, - 0.32, - 2, - 3, - 0.24 - ] + [0.08, 0.16, 2, 3, 0.12], + [0.1, 0.2, 2, 3, 0.15], + [0.12, 0.24, 2, 3, 0.18], + [0.14, 0.28, 2, 3, 0.21], + [0.16, 0.32, 2, 3, 0.24] ], "properties": [ [ - { - "type": "StatusResistanceBase", - "value": 0.08 - } + { "type": "StatusResistanceBase", "value": 0.08 } ], [ - { - "type": "StatusResistanceBase", - "value": 0.1 - } + { "type": "StatusResistanceBase", "value": 0.1 } ], [ - { - "type": "StatusResistanceBase", - "value": 0.12 - } + { "type": "StatusResistanceBase", "value": 0.12 } ], [ - { - "type": "StatusResistanceBase", - "value": 0.14 - } + { "type": "StatusResistanceBase", "value": 0.14 } ], [ - { - "type": "StatusResistanceBase", - "value": 0.16 - } + { "type": "StatusResistanceBase", "value": 0.16 } ] ] }, @@ -6534,67 +3097,27 @@ "skill": "混沌灵药", "desc": "使装备者的击破特攻提高#1[i]%。当装备者施放终结技时,使装备者造成的持续伤害提高#2[i]%,持续#3[i]回合。陷入装备者施加的持续伤害效果的敌方目标被消灭时,装备者恢复#4[f1]点能量。", "params": [ - [ - 0.2, - 0.24, - 2, - 4 - ], - [ - 0.25, - 0.3, - 2, - 4.5 - ], - [ - 0.3, - 0.36, - 2, - 5 - ], - [ - 0.35, - 0.42, - 2, - 5.5 - ], - [ - 0.4, - 0.48, - 2, - 6 - ] + [0.2, 0.24, 2, 4], + [0.25, 0.3, 2, 4.5], + [0.3, 0.36, 2, 5], + [0.35, 0.42, 2, 5.5], + [0.4, 0.48, 2, 6] ], "properties": [ [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.2 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.2 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.25 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.25 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.3 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.3 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.35 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.35 } ], [ - { - "type": "BreakDamageAddedRatioBase", - "value": 0.4 - } + { "type": "BreakDamageAddedRatioBase", "value": 0.4 } ] ] }, @@ -6603,72 +3126,56 @@ "skill": "无界之思", "desc": "使装备者的攻击力提高#1[i]%。施放攻击后,每击中一名敌方目标,使攻击力额外提高#2[i]%,该效果最多叠加5次,持续至下次攻击后,若击中大于等于#3[i]名敌方目标,使自身速度提高#4[i]%,持续#5[i]回合。", "params": [ - [ - 0.08, - 0.04, - 3, - 0.08, - 1 - ], - [ - 0.09, - 0.05, - 3, - 0.1, - 1 - ], - [ - 0.1, - 0.06, - 3, - 0.12, - 1 - ], - [ - 0.11, - 0.07, - 3, - 0.14, - 1 - ], - [ - 0.12, - 0.08, - 3, - 0.16, - 1 - ] + [0.08, 0.04, 3, 0.08, 1], + [0.09, 0.05, 3, 0.1, 1], + [0.1, 0.06, 3, 0.12, 1], + [0.11, 0.07, 3, 0.14, 1], + [0.12, 0.08, 3, 0.16, 1] ], "properties": [ [ - { - "type": "AttackAddedRatio", - "value": 0.08 - } + { "type": "AttackAddedRatio", "value": 0.08 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.09 - } + { "type": "AttackAddedRatio", "value": 0.09 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.1 - } + { "type": "AttackAddedRatio", "value": 0.1 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.11 - } + { "type": "AttackAddedRatio", "value": 0.11 } ], [ - { - "type": "AttackAddedRatio", - "value": 0.12 - } + { "type": "AttackAddedRatio", "value": 0.12 } + ] + ] + }, + "24005": { + "id": "24005", + "skill": "收取", + "desc": "使装备者的速度提高#1[f1]%。装备者施放战技后,使我方全体造成的伤害提高#2[i]%,持续#3[i]回合。", + "params": [ + [0.06, 0.08, 3], + [0.075, 0.1, 3], + [0.09, 0.12, 3], + [0.105, 0.14, 3], + [0.12, 0.16, 3] + ], + "properties": [ + [ + { "type": "SpeedAddedRatio", "value": 0.06 } + ], + [ + { "type": "SpeedAddedRatio", "value": 0.075 } + ], + [ + { "type": "SpeedAddedRatio", "value": 0.09 } + ], + [ + { "type": "SpeedAddedRatio", "value": 0.105 } + ], + [ + { "type": "SpeedAddedRatio", "value": 0.12 } ] ] } diff --git a/StarRailUID/version.py b/StarRailUID/version.py index 4e9a17f..868d74a 100644 --- a/StarRailUID/version.py +++ b/StarRailUID/version.py @@ -1,2 +1,2 @@ StarRailUID_version = "0.1.0" -StarRail_version = "3.0.0" +StarRail_version = "3.1.0" diff --git a/pyproject.toml b/pyproject.toml index 6c43ac1..c57b1e2 100644 --- a/pyproject.toml +++ b/pyproject.toml @@ -115,12 +115,12 @@ dependencies = [ "msgspec>=0.18.6", "httpx>=0.27.2", "pillow>=10.4.0", - "starrail-damage-cal>=3.0.2", + "starrail-damage-cal>=3.1.0", ] requires-python = ">=3.8.1,<4.0" readme = "README.md" license = { text = "GPL-3.0-or-later" } -gscore_auto_update_dep = ["starrail-damage-cal>=3.0.2"] +gscore_auto_update_dep = ["starrail-damage-cal>=3.1.0"] [tool.pdm.dev-dependencies]