diff --git a/StarRailUID/starrailuid_charinfo/effect/Weapon/Weapon.py b/StarRailUID/starrailuid_charinfo/effect/Weapon/Weapon.py index 9ccce75..02698c0 100644 --- a/StarRailUID/starrailuid_charinfo/effect/Weapon/Weapon.py +++ b/StarRailUID/starrailuid_charinfo/effect/Weapon/Weapon.py @@ -220,29 +220,6 @@ class RiverFlowsinSpring(BaseWeapon): return attribute_bonus return attribute_bonus - -class SleepLiketheDead(BaseWeapon): - weapon_base_attributes: Dict - - def __init__(self, weapon: DamageInstanceWeapon): - super().__init__(weapon) - - async def check(self): - # 当装备者的普攻或战技伤害未造成暴击时,使自身暴击率提高36%,持续1回合。 - # 该效果每3回合可以触发1次。 - return True - - async def weapon_ability( - self, - Ultra_Use: float, - base_attr: Dict[str, float], - attribute_bonus: Dict[str, float], - ): - if await self.check(): - return attribute_bonus - return attribute_bonus - - class OnlySilenceRemains(BaseWeapon): weapon_base_attributes: Dict