diff --git a/StarRailUID/starrailuid_charinfo/effect/Avatar/Avatar.py b/StarRailUID/starrailuid_charinfo/effect/Avatar/Avatar.py index e414bbd..36aea7c 100644 --- a/StarRailUID/starrailuid_charinfo/effect/Avatar/Avatar.py +++ b/StarRailUID/starrailuid_charinfo/effect/Avatar/Avatar.py @@ -424,6 +424,7 @@ class Jingliu(BaseAvatar): 'UltraAttackAddedRatio' ] = attack_added_ratio + class Topaz(BaseAvatar): Buff: BaseAvatarBuff @@ -450,9 +451,14 @@ class Topaz(BaseAvatar): logger.info('托帕和账账对拥有火属性弱点的敌方目标造成的伤害提高15%。') self.extra_ability_attribute['AllDamageAddedRatio'] = 0.15 logger.info('涨幅惊人暴击伤害提高') - self.extra_ability_attribute['Talent1_CriticalDamageBase'] = self.Ultra_num('Ultra_CD') + self.extra_ability_attribute[ + 'Talent1_CriticalDamageBase' + ] = self.Ultra_num('Ultra_CD') logger.info('【负债证明】状态,使其受到的追加攻击伤害提高') - self.extra_ability_attribute['TalentDmgAdd'] = self.BPSkill_num('BPSkill_add') + self.extra_ability_attribute['TalentDmgAdd'] = self.BPSkill_num( + 'BPSkill_add' + ) + class Avatar: @classmethod diff --git a/StarRailUID/starrailuid_charinfo/effect/Role.py b/StarRailUID/starrailuid_charinfo/effect/Role.py index 6e0683b..45d1e65 100644 --- a/StarRailUID/starrailuid_charinfo/effect/Role.py +++ b/StarRailUID/starrailuid_charinfo/effect/Role.py @@ -166,7 +166,9 @@ class RoleInstance: skill_multiplier = self.avatar.BPSkill_num(skill_type) skill_type = 'BPSkill' elif self.raw_data.avatar.id_ == 1112: - skill_multiplier = self.avatar.Ultra_num(skill_type) + self.avatar.BPSkill() + skill_multiplier = ( + self.avatar.Ultra_num(skill_type) + self.avatar.BPSkill() + ) skill_type = 'Talent' else: raise Exception('skill type error') diff --git a/StarRailUID/starrailuid_charinfo/effect/Weapon/Weapon.py b/StarRailUID/starrailuid_charinfo/effect/Weapon/Weapon.py index 7a93555..7192ff4 100644 --- a/StarRailUID/starrailuid_charinfo/effect/Weapon/Weapon.py +++ b/StarRailUID/starrailuid_charinfo/effect/Weapon/Weapon.py @@ -1686,6 +1686,7 @@ class SleepLiketheDead(BaseWeapon): ) return attribute_bonus + # 烦恼着,幸福着 class WorrisomeBlissf(BaseWeapon): weapon_base_attributes: Dict @@ -1720,6 +1721,7 @@ class WorrisomeBlissf(BaseWeapon): ) * 2 return attribute_bonus + class Weapon: @classmethod def create(cls, weapon: DamageInstanceWeapon):