mirror of
https://github.com/baiqwerdvd/StarRailUID.git
synced 2025-05-05 11:13:45 +08:00
bug fix
This commit is contained in:
parent
4e74b67fe0
commit
1823adf500
@ -32,7 +32,7 @@ async def calculate_damage(
|
||||
merged_attr, skill_type, add_skill_type, element
|
||||
)
|
||||
defence_multiplier = calculate_defence_multiplier(level, merged_attr)
|
||||
injury_area = calculate_injury_area(
|
||||
injury_area, element_area = calculate_injury_area(
|
||||
merged_attr, skill_type, add_skill_type, element
|
||||
)
|
||||
damage_ratio = calculate_damage_ratio(
|
||||
@ -79,6 +79,7 @@ async def calculate_damage(
|
||||
damage_reduction,
|
||||
expected_damage,
|
||||
element,
|
||||
element_area
|
||||
)
|
||||
|
||||
skill_info_list = [damage_cd, damage_qw, damage_tz]
|
||||
@ -158,6 +159,7 @@ def calculate_injury_area(
|
||||
element: str,
|
||||
):
|
||||
injury_area = 0.0
|
||||
element_area = 0.0
|
||||
for attr in merged_attr:
|
||||
if 'DmgAdd' in attr and attr.split('DmgAdd')[0] in (
|
||||
skill_type,
|
||||
@ -165,12 +167,15 @@ def calculate_injury_area(
|
||||
):
|
||||
injury_area += merged_attr[attr]
|
||||
for attr in merged_attr:
|
||||
if 'AddedRatio' in attr and attr.split('AddedRatio')[0] in (
|
||||
attr_name = attr.split('DmgAdd')[0]
|
||||
if 'AddedRatio' in attr and attr_name in (
|
||||
element,
|
||||
'AllDamage',
|
||||
):
|
||||
if attr_name == element:
|
||||
element_area += merged_attr[attr]
|
||||
injury_area += merged_attr[attr]
|
||||
return injury_area + 1
|
||||
return injury_area + 1, element_area
|
||||
|
||||
|
||||
def calculate_damage_ratio(
|
||||
@ -221,10 +226,10 @@ def calculate_critical_chance(
|
||||
|
||||
|
||||
def calculate_expected_damage(
|
||||
critical_chance: float,
|
||||
critical_damage: float,
|
||||
critical_chance_base: float,
|
||||
critical_damage_base: float,
|
||||
):
|
||||
return critical_chance * critical_damage + 1
|
||||
return critical_chance_base * critical_damage_base + 1
|
||||
|
||||
|
||||
def calculate_damage_cd(
|
||||
@ -279,6 +284,7 @@ def calculate_damage_tz(
|
||||
damage_reduction: float,
|
||||
expected_damage: float,
|
||||
element: str,
|
||||
element_area: float
|
||||
):
|
||||
injury_add_tz = 0.0
|
||||
attack_tz = attack + attack * (1 + 2.144) + 0
|
||||
|
Loading…
x
Reference in New Issue
Block a user