GenshinUID/mihoyo_libs/get_image.py
Wuyi无疑 d26849207a 同步
2022-03-29 23:13:03 +08:00

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import asyncio
import math
import threading
from base64 import b64encode
from io import BytesIO
from re import Match, findall
from typing import Optional
import numpy as np
from PIL import Image, ImageDraw, ImageFilter, ImageFont
from bs4 import BeautifulSoup
from httpx import get
from wordcloud import WordCloud
from .get_data import *
FILE_PATH = os.path.dirname(__file__)
FILE2_PATH = os.path.join(FILE_PATH, 'mihoyo_libs/mihoyo_bbs')
CHAR_PATH = os.path.join(FILE2_PATH, 'chars')
CHAR_DONE_PATH = os.path.join(FILE2_PATH, 'char_done')
CHAR_IMG_PATH = os.path.join(FILE2_PATH, 'char_img')
CHAR_NAMECARD_PATH = os.path.join(FILE2_PATH, 'char_namecard')
REL_PATH = os.path.join(FILE2_PATH, 'reliquaries')
CHAR_WEAPON_PATH = os.path.join(FILE2_PATH, 'char_weapon')
TEXT_PATH = os.path.join(FILE2_PATH, 'texture2d')
WEAPON_PATH = os.path.join(FILE2_PATH, 'weapon')
BG_PATH = os.path.join(FILE2_PATH, 'bg')
class customize_image:
def __init__(self, image: Match, based_w: int, based_h: int) -> None:
self.bg_img = self.get_image(image, based_w, based_h)
self.bg_color = self.get_bg_color(self.bg_img)
self.text_color = self.get_text_color(self.bg_color)
self.highlight_color = self.get_highlight_color(self.bg_color)
self.char_color = self.get_char_color(self.bg_color)
self.bg_detail_color = self.get_bg_detail_color(self.bg_color)
self.char_high_color = self.get_char_high_color(self.bg_color)
@staticmethod
def get_image(image: Match, based_w: int, based_h: int) -> Image:
# 获取背景图片
bg2_path = os.path.join(BG_PATH, random.choice([x for x in os.listdir(BG_PATH)
if os.path.isfile(os.path.join(BG_PATH, x))]))
if image:
image_data = image.group(2)
edit_bg = Image.open(BytesIO(get(image_data).content))
else:
edit_bg = Image.open(bg2_path)
# 确定图片的长宽
based_scale = '%.3f' % (based_w / based_h)
w, h = edit_bg.size
scale_f = '%.3f' % (w / h)
new_w = math.ceil(based_h * float(scale_f))
new_h = math.ceil(based_w / float(scale_f))
if scale_f > based_scale:
bg_img2 = edit_bg.resize((new_w, based_h), Image.ANTIALIAS)
else:
bg_img2 = edit_bg.resize((based_w, new_h), Image.ANTIALIAS)
bg_img = bg_img2.crop((0, 0, based_w, based_h))
return bg_img
@staticmethod
def get_bg_color(edit_bg: Image) -> tuple[int, int, int]:
# 获取背景主色
color = 8
q = edit_bg.quantize(colors=color, method=2)
bg_color = None
based_light = 195
temp = 9999
for i in range(0, color):
bg = tuple(q.getpalette()[i * 3:(i * 3) + 3])
light_value = bg[0] * 0.3 + bg[1] * 0.6 + bg[2] * 0.1
if abs(light_value - based_light) < temp:
bg_color = bg
temp = abs(light_value - based_light)
# if max(*bg) < 240 and min(*bg) > 20:
# bg_color = bg
return bg_color
@staticmethod
def get_text_color(bg_color: tuple[int, int, int]) -> tuple[int, int, int]:
# 通过背景主色bg_color确定文字主色
r = 125
if max(*bg_color) > 255 - r:
r *= -1
text_color = (math.floor(bg_color[0] + r if bg_color[0] + r <= 255 else 255),
math.floor(bg_color[1] + r if bg_color[1] + r <= 255 else 255),
math.floor(bg_color[2] + r if bg_color[2] + r <= 255 else 255))
return text_color
@staticmethod
def get_char_color(bg_color: tuple[int, int, int]) -> tuple[int, int, int]:
r = 140
if max(*bg_color) > 255 - r:
r *= -1
char_color = (math.floor(bg_color[0] + 5 if bg_color[0] + r <= 255 else 255),
math.floor(bg_color[1] + 5 if bg_color[1] + r <= 255 else 255),
math.floor(bg_color[2] + 5 if bg_color[2] + r <= 255 else 255))
return char_color
@staticmethod
def get_char_high_color(bg_color: tuple[int, int, int]) -> tuple[int, int, int]:
r = 140
d = 20
if max(*bg_color) > 255 - r:
r *= -1
char_color = (math.floor(bg_color[0] + d if bg_color[0] + r <= 255 else 255),
math.floor(bg_color[1] + d if bg_color[1] + r <= 255 else 255),
math.floor(bg_color[2] + d if bg_color[2] + r <= 255 else 255))
return char_color
@staticmethod
def get_bg_detail_color(bg_color: tuple[int, int, int]) -> tuple[int, int, int]:
r = 140
if max(*bg_color) > 255 - r:
r *= -1
bg_detail_color = (math.floor(bg_color[0] - 20 if bg_color[0] + r <= 255 else 255),
math.floor(bg_color[1] - 20 if bg_color[1] + r <= 255 else 255),
math.floor(bg_color[2] - 20 if bg_color[2] + r <= 255 else 255))
return bg_detail_color
@staticmethod
def get_highlight_color(color: tuple[int, int, int]) -> tuple[int, int, int]:
red_color = color[0]
green_color = color[1]
blue_color = color[2]
highlight_color = {"red" : red_color - 127 if red_color > 127 else 127,
"green": green_color - 127 if green_color > 127 else 127,
"blue" : blue_color - 127 if blue_color > 127 else 127}
max_color = max(highlight_color.values())
name = ''
for _highlight_color in highlight_color:
if highlight_color[_highlight_color] == max_color:
name = str(_highlight_color)
if name == "red":
return red_color, highlight_color["green"], highlight_color["blue"]
elif name == "green":
return highlight_color["red"], green_color, highlight_color["blue"]
elif name == "blue":
return highlight_color["red"], highlight_color["green"], blue_color
else:
return 0, 0, 0 # Error
def genshin_font(size: int):
return ImageFont.truetype(os.path.join(FILE2_PATH, "yuanshen.ttf"), size=size)
def get_char_pic(_id: str, url: str):
with open(os.path.join(CHAR_PATH, f'{_id}.png'), 'wb') as f:
f.write(get(url).content)
def get_char_done_pic(_id: str, url: str, star: int):
char_data = get(url).content
if star == 4:
star1_path = os.path.join(TEXT_PATH, '4star_1.png')
star2_path = os.path.join(TEXT_PATH, '4star_2.png')
else:
star1_path = os.path.join(TEXT_PATH, '5star_1.png')
star2_path = os.path.join(TEXT_PATH, '5star_2.png')
star_1 = Image.open(star1_path)
star_2 = Image.open(star2_path)
char_img = Image.open(BytesIO(char_data)).resize((104, 104), Image.ANTIALIAS)
star_1.paste(char_img, (12, 15), char_img)
star_1.paste(star_2, (0, 0), star_2)
star_1.save(os.path.join(CHAR_DONE_PATH, str(_id) + '.png'))
def get_weapon_pic(url: str):
with open(os.path.join(WEAPON_PATH, url.split('/')[-1]), 'wb') as f:
f.write(get(url).content)
def get_char_img_pic(url: str):
with open(os.path.join(CHAR_IMG_PATH, url.split('/')[-1]), 'wb') as f:
f.write(get(url).content)
def get_rel_pic(url: str):
with open(os.path.join(REL_PATH, url.split('/')[-1]), 'wb') as f:
f.write(get(url).content)
class get_cookies:
def __init__(self) -> None:
self.useable_cookies: Optional[str] = None
self.uid: Optional[str] = None
self.mode: Optional[int] = None
self.raw_abyss_data: Optional[dict] = None
self.raw_data: Optional[dict] = None
self.nickname: Optional[int] = None
self.schedule_type: Optional[str] = None
async def get_useable_cookies(self, uid: str, mode: int = 2, schedule_type: str = "1"):
self.uid = uid
self.schedule_type = schedule_type
while True:
self.useable_cookies = cache_db(uid, mode - 1)
if self.useable_cookies == '':
return "绑定记录不存在。"
elif self.useable_cookies == "没有可以使用的Cookies":
return "没有可以使用的Cookies"
if mode == 3:
await self.get_mihoyo_bbs_data()
else:
await self.get_uid_data()
msg = await self.check_cookies_useable()
if isinstance(msg, str):
return msg
elif isinstance(msg, bool):
if msg:
return True
async def get_mihoyo_bbs_data(self):
mys_data = await get_mihoyo_bbs_info(self.uid, self.useable_cookies)
for i in mys_data['data']['list']:
if i['game_id'] != 2:
mys_data['data']['list'].remove(i)
self.uid = mys_data['data']['list'][0]['game_role_id']
self.nickname = mys_data['data']['list'][0]['nickname']
self.raw_data = await get_info(self.uid, self.useable_cookies)
self.raw_abyss_data = await get_spiral_abyss_info(self.uid, self.useable_cookies, self.schedule_type)
async def get_uid_data(self):
self.raw_abyss_data = await get_spiral_abyss_info(self.uid, self.useable_cookies, self.schedule_type)
self.raw_data = await get_info(self.uid, self.useable_cookies)
async def check_cookies_useable(self):
if self.raw_data:
if self.raw_data["retcode"] != 0:
if self.raw_data["retcode"] == 10001:
error_db(self.useable_cookies, "error")
return False
elif self.raw_data["retcode"] == 10101:
error_db(self.useable_cookies, "limit30")
return False
elif self.raw_data["retcode"] == 10102:
return "当前查询id已经设置了隐私无法查询"
else:
return (
"Api报错返回内容为\r\n"
+ str(self.raw_data) + "\r\n出现这种情况可能的UID输入错误 or 不存在"
)
else:
return True
else:
return "没有可以使用的Cookies"
async def draw_word_cloud(uid: str, image: Optional[Match] = None, mode: int = 2):
def create_rounded_rectangle_mask(rectangle, _radius):
solid_fill = (50, 50, 50, 255)
img = Image.new("RGBA", rectangle.size, (0, 0, 0, 0))
corner = Image.new('RGBA', (_radius, _radius), (0, 0, 0, 0))
draw = ImageDraw.Draw(corner)
draw.pieslice(((0, 0), (_radius * 2, _radius * 2)), 180, 270, fill=solid_fill)
mx, my = rectangle.size
img.paste(corner, (0, 0), corner)
img.paste(corner.rotate(90), (0, my - _radius), corner.rotate(90))
img.paste(corner.rotate(180), (mx - _radius, my - _radius), corner.rotate(180))
img.paste(corner.rotate(270), (mx - _radius, 0), corner.rotate(270))
draw = ImageDraw.Draw(img)
draw.rectangle(((_radius, 0), (mx - _radius, my)), fill=solid_fill)
draw.rectangle(((0, _radius), (mx, my - _radius)), fill=solid_fill)
return img
nickname = ''
while True:
use_cookies = cache_db(uid, mode - 1)
if use_cookies == '':
return "绑定记录不存在。"
elif use_cookies == "没有可以使用的Cookies":
return "没有可以使用的Cookies"
if mode == 3:
mys_data = await get_mihoyo_bbs_info(uid, use_cookies)
for i in mys_data['data']['list']:
if i['game_id'] != 2:
mys_data['data']['list'].remove(i)
uid = mys_data['data']['list'][0]['game_role_id']
nickname = mys_data['data']['list'][0]['nickname']
# role_level = mys_data['data']['list'][0]['level']
raw_data = await get_info(uid, use_cookies)
raw_abyss_data = await get_spiral_abyss_info(uid, use_cookies)
else:
raw_abyss_data = await get_spiral_abyss_info(uid, use_cookies)
raw_data = await get_info(uid, use_cookies)
if raw_data["retcode"] != 0:
if raw_data["retcode"] == 10001:
# return ("Cookie错误/过期请重置Cookie")
error_db(use_cookies, "error")
elif raw_data["retcode"] == 10101:
# return ("当前cookies已达到30人上限")
error_db(use_cookies, "limit30")
elif raw_data["retcode"] == 10102:
return "当前查询id已经设置了隐私无法查询"
else:
return (
"Api报错返回内容为\r\n"
+ str(raw_data) + "\r\n出现这种情况可能的UID输入错误 or 不存在"
)
else:
break
raw_abyss_data = raw_abyss_data['data']
raw_data = raw_data['data']
# char_data = raw_data["avatars"]
# char_num = len(raw_data["avatars"])
char_datas = []
def get_char_id(start, end):
for char in range(start, end):
char_rawdata = get_character(uid, [char], use_cookies)
if char_rawdata["retcode"] != -1:
char_datas.append(char_rawdata["data"]['avatars'][0])
thread_list = []
st = 8
for i in range(0, 8):
thread = threading.Thread(target=get_char_id, args=(10000002 + i * st, 10000002 + (i + 1) * st))
thread_list.append(thread)
for t in thread_list:
t.setDaemon(True)
t.start()
for t in thread_list:
t.join()
weapons_datas = []
for i in char_datas:
weapons_datas.append(i['weapon'])
l1_size = 2
l2_size = 4
l3_size = 6
l4_size = 7
l5_size = 10
word_str = {}
star4weapon = 0
star5weapon = 0
star5weapon_con = 0
# star3weapon = 0
for i in weapons_datas:
if i['rarity'] == 5:
star5weapon += 1
star5weapon_con += i['affix_level']
elif i['rarity'] == 4:
star4weapon += 1
elif i['rarity'] == 3:
star4weapon += 1
g3d1 = 0
ly3c = 0
star5num = 0
star5num_con = 0
for i in char_datas:
if i["name"] in ['雷电将军', '温迪', '钟离', '枫原万叶']:
g3d1 += 1
if i["name"] in ['甘雨', '', '胡桃']:
ly3c += 1
if i['rarity'] == 5:
star5num += 1
if i['name'] != '旅行者':
star5num_con += 1 + i['actived_constellation_num']
if i["level"] >= 80:
if i['name'] == "迪卢克":
word_str["落魄了家人们"] = l3_size
if i['name'] == "刻晴":
word_str["斩尽牛杂"] = l3_size
if i['name'] == "旅行者":
word_str["旅行者真爱党"] = l3_size
if i['actived_constellation_num'] == 6:
if i['rarity'] == 5:
if i['name'] == "旅行者":
word_str["满命{}".format(i['name'])] = l1_size
if i['name'] == "":
word_str['魈深氪的救赎'] = l5_size
if i['name'] == "甘雨":
word_str['璃月自走归终机'] = l5_size
if i['name'] == "胡桃":
word_str['一波送走全送走'] = l5_size
else:
word_str["满命{}".format(i['name'])] = l5_size
else:
word_str["满命{}".format(i['name'])] = l2_size
game_time = time.mktime(time.strptime('20200915', '%Y%m%d'))
now_time = time.time()
total_s = now_time - game_time
total_d = ((total_s / 60) / 60) / 24
if math.floor(total_d) - 5 <= raw_data['stats']['active_day_number']:
word_str["开服玩家"] = l4_size
if g3d1 >= 4:
word_str["三神一帝"] = l3_size
if ly3c >= 3:
word_str["璃月3C"] = l3_size
if star5num >= 16:
word_str["五星众多"] = l3_size
if len(weapons_datas) - star4weapon <= 3:
word_str["武器基本四星"] = l3_size
if raw_data['stats']['achievement_number'] // (star5weapon_con + star5num_con) >= 23:
word_str["平民玩家"] = l2_size
elif raw_data['stats']['achievement_number'] // (star5weapon_con + star5num_con) <= 15:
word_str["氪金玩家"] = l3_size
if raw_data['stats']['anemoculus_number'] + raw_data['stats']['geoculus_number'] + \
raw_data['stats']['electroculus_number'] == 378:
word_str["全神瞳"] = l2_size
if raw_data['world_explorations'][3]['exploration_percentage'] + raw_data['world_explorations'][2][
'exploration_percentage'] + raw_data['world_explorations'][1]['exploration_percentage'] + \
raw_data['world_explorations'][0]['exploration_percentage'] >= 3950:
word_str["全探索"] = l4_size
if raw_data['stats']['achievement_number'] >= 510:
word_str["全成就"] = l5_size
elif raw_data['stats']['achievement_number'] >= 490:
word_str["成就达人"] = l3_size
if raw_data['stats']['spiral_abyss'] == '12-3':
word_str["深境的探究者"] = l2_size
if len(raw_data['avatars']) >= 42:
word_str["全角色"] = l3_size
if raw_data['stats']['active_day_number'] <= 40:
word_str["刚入坑"] = l1_size
elif raw_data['stats']['active_day_number'] <= 100:
word_str["初心者"] = l2_size
elif raw_data['stats']['active_day_number'] <= 300:
word_str["老玩家"] = l2_size
if raw_data['stats']['active_day_number'] >= 365 and raw_data['stats']['magic_chest_number'] + raw_data['stats'][
'common_chest_number'] + raw_data['stats']['exquisite_chest_number'] + \
raw_data['stats']['precious_chest_number'] + raw_data['stats']['luxurious_chest_number'] <= 2500:
word_str["老咸鱼"] = l3_size
if raw_data['stats']['magic_chest_number'] >= 46:
word_str["迷失在黑夜里"] = l2_size
if raw_data['homes'][0]['comfort_num'] >= 25000:
word_str["团雀附体"] = l2_size
if raw_abyss_data["reveal_rank"]:
if raw_abyss_data['total_battle_times'] <= 12 and raw_abyss_data['max_floor'] == '12-3':
word_str["PVP资格证"] = l4_size
if raw_abyss_data["damage_rank"][0]["value"] >= 150000:
word_str["这一击,贯穿星辰"] = l4_size
else:
pass
bg_list = random.choice([x for x in os.listdir(BG_PATH)
if os.path.isfile(os.path.join(BG_PATH, x))])
bg2_path = os.path.join(BG_PATH, bg_list)
based_w = 900
based_h = 1000
based_scale = '%.3f' % (based_w / based_h)
is_edit = False
if image:
image_data = image.group(2)
with open(os.path.join(TEXT_PATH, nickname + '.png'), "wb") as f:
f.write(get(image_data).content)
is_edit = True
if is_edit:
bg_path_edit = os.path.join(TEXT_PATH, f"{nickname}.png")
else:
bg_path_edit = bg2_path
edit_bg = Image.open(bg_path_edit)
w, h = edit_bg.size
scale_f = '%.3f' % (w / h)
new_w = math.ceil(based_h * float(scale_f))
new_h = math.ceil(based_w / float(scale_f))
if scale_f > based_scale:
bg_img2 = edit_bg.resize((new_w, based_h), Image.ANTIALIAS)
else:
bg_img2 = edit_bg.resize((based_w, new_h), Image.ANTIALIAS)
bg_img = bg_img2.crop((0, 0, based_w, based_h))
x, y = 50, 153
radius = 50
cropped_img = bg_img.crop((x, y, x + 800, y + 800))
blurred_img = cropped_img.filter(ImageFilter.GaussianBlur(5), ).convert("RGBA")
bg_img.paste(blurred_img, (x, y), create_rounded_rectangle_mask(cropped_img, radius))
panle = Image.open(os.path.join(TEXT_PATH, 'wordcloud_0.png'))
mask = np.array([Image.open(os.path.join(TEXT_PATH, 'wordcloudmask.png'))])
wc = WordCloud(
font_path=os.path.join(FILE2_PATH, "yuanshen.ttf"),
mask=mask,
background_color="rgba(255, 255, 255, 0)",
mode="RGBA",
max_words=200,
max_font_size=80
# color_func=multi_color_func
# color_func=similar_color_func
).generate_from_frequencies(word_str, max_font_size=100)
image_produce = wc.to_image()
bg_img.paste(panle, (0, 0), panle)
bg_img.paste(image_produce, (0, 0), image_produce)
bg_img = bg_img.convert('RGB')
text_draw = ImageDraw.Draw(bg_img)
text_draw.text((450, 105), 'UID ' + f"{uid}", (40, 136, 168), genshin_font(26), anchor="mm")
result_buffer = BytesIO()
bg_img.save(result_buffer, format='JPEG', subsampling=0, quality=90)
imgmes = 'base64://' + b64encode(result_buffer.getvalue()).decode()
resultmes = imgmes
return resultmes
async def draw_abyss0_pic(uid, nickname, image=None, mode=2, date="1"):
# 获取Cookies
data_def = get_cookies()
retcode = await data_def.get_useable_cookies(uid, mode, date)
if not retcode:
return retcode
raw_char_data = data_def.raw_data
raw_data = data_def.raw_abyss_data
uid = data_def.uid
nickname = data_def.nickname if data_def.nickname else nickname
# 获取数据
raw_data = raw_data["data"]
raw_char_data = raw_char_data['data']["avatars"]
# 获取查询者数据
floors_data = raw_data['floors'][-1]
levels_num = len(floors_data['levels'])
# 获取背景图片各项参数
based_w = 900
based_h = 660 + levels_num * 315
image_def = customize_image(image, based_w, based_h)
bg_img = image_def.bg_img
bg_color = image_def.bg_color
text_color = image_def.text_color
# highlight_color = image_def.highlight_color
# 确定贴图路径
abyss0_path = os.path.join(TEXT_PATH, "abyss_0.png")
abyss3_path = os.path.join(TEXT_PATH, "abyss_3.png")
abyss_star0_path = os.path.join(TEXT_PATH, "abyss_star0.png")
abyss_star1_path = os.path.join(TEXT_PATH, "abyss_star1.png")
avatar_bg_path = os.path.join(TEXT_PATH, "avatar_bg.png")
avatar_fg_path = os.path.join(TEXT_PATH, "avatar_fg.png")
all_mask_path = os.path.join(TEXT_PATH, "All_Mask.png")
# 转换遮罩的颜色、大小匹配并paste上去
all_mask = Image.open(all_mask_path).resize(bg_img.size, Image.ANTIALIAS)
all_mask_img = Image.new("RGBA", (based_w, based_h), bg_color)
bg_img.paste(all_mask_img, (0, 0), all_mask)
# 开启图片
avatar_bg = Image.open(avatar_bg_path)
avatar_fg = Image.open(avatar_fg_path)
# 确定主体框架
avatar_bg_color = Image.new("RGBA", (316, 100), bg_color)
bg_img.paste(avatar_bg_color, (113, 98), avatar_bg)
bg_img.paste(avatar_fg, (114, 95), avatar_fg)
"""
x1, y1 = 65, 276
radius = 15
cropped_img1 = bg_img.crop((x1, y1, 836, 607))
blurred_img1 = cropped_img1.filter(ImageFilter.GaussianBlur(5),).convert("RGBA")
bg_img.paste(blurred_img1, (x1, y1), create_rounded_rectangle_mask(cropped_img1,radius))
for i in range(0,len(floors_data['levels'])):
x2, y2 = 65, 630 + 315*i
radius = 15
cropped_img2 = bg_img.crop((x2, y2, 836, 925+315*i))
blurred_img2 = cropped_img2.filter(ImageFilter.GaussianBlur(5),).convert("RGBA")
bg_img.paste(blurred_img2, (x2, y2), create_rounded_rectangle_mask(cropped_img2,radius))
"""
abyss0_bg_color = Image.new("RGBA", (900, 620), text_color)
abyss0 = Image.new("RGBA", (900, 620), (0, 0, 0, 0))
abyss0_pic = Image.open(abyss0_path)
abyss0.paste(abyss0_bg_color, (0, 0), abyss0_pic)
abyss3 = Image.open(abyss3_path)
abyss_star0 = Image.open(abyss_star0_path)
abyss_star1 = Image.open(abyss_star1_path)
for i in range(0, 4):
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(raw_data["reveal_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["reveal_rank"][i]["avatar_id"], raw_data["reveal_rank"][i]["avatar_icon"],
raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH, str(raw_data["reveal_rank"][i]["avatar_id"]) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == raw_data["reveal_rank"][i]["avatar_id"]:
char_draw.text((63.5, 117), f'{str(raw_data["reveal_rank"][i]["value"])}', (21, 21, 21),
genshin_font(18), anchor="mm")
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (82 + 130 * i, 300)
abyss0.paste(char_img, char_crop, char_img)
for i in range(0, 1):
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(raw_data["damage_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["damage_rank"][i]["avatar_id"], raw_data["damage_rank"][i]["avatar_icon"],
raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH, str(raw_data["damage_rank"][i]["avatar_id"]) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == raw_data["damage_rank"][i]["avatar_id"]:
char_draw.text((63.5, 117), f'{str(raw_data["damage_rank"][i]["value"])}', (21, 21, 21),
genshin_font(18), anchor="mm")
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (685, 470)
abyss0.paste(char_img, char_crop, char_img)
for i in range(0, 1):
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(raw_data["defeat_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["defeat_rank"][i]["avatar_id"], raw_data["defeat_rank"][i]["avatar_icon"],
raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH, str(raw_data["defeat_rank"][i]["avatar_id"]) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == raw_data["defeat_rank"][i]["avatar_id"]:
char_draw.text((63.5, 117), f'{str(raw_data["defeat_rank"][i]["value"])}', (21, 21, 21),
genshin_font(18), anchor="mm")
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (82 + 123 * i, 470)
abyss0.paste(char_img, char_crop, char_img)
for i in range(0, 1):
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(raw_data["take_damage_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["take_damage_rank"][i]["avatar_id"],
raw_data["take_damage_rank"][i]["avatar_icon"], raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH, str(raw_data["take_damage_rank"][i]["avatar_id"]) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == raw_data["take_damage_rank"][i]["avatar_id"]:
char_draw.text((63.5, 117), f'{str(raw_data["take_damage_rank"][i]["value"])}', (21, 21, 21),
genshin_font(18), anchor="mm")
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (232 + 123 * i, 470)
abyss0.paste(char_img, char_crop, char_img)
for i in range(0, 1):
if not os.path.exists(
os.path.join(CHAR_DONE_PATH, str(raw_data["normal_skill_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["normal_skill_rank"][i]["avatar_id"],
raw_data["normal_skill_rank"][i]["avatar_icon"], raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH, str(raw_data["normal_skill_rank"][i]["avatar_id"]) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == raw_data["normal_skill_rank"][i]["avatar_id"]:
char_draw.text((63.5, 117), f'{str(raw_data["normal_skill_rank"][i]["value"])}', (21, 21, 21),
genshin_font(18), anchor="mm")
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (382 + 123 * i, 470)
abyss0.paste(char_img, char_crop, char_img)
for i in range(0, 1):
if not os.path.exists(
os.path.join(CHAR_DONE_PATH, str(raw_data["energy_skill_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["energy_skill_rank"][i]["avatar_id"],
raw_data["energy_skill_rank"][i]["avatar_icon"], raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH, str(raw_data["energy_skill_rank"][i]["avatar_id"]) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == raw_data["energy_skill_rank"][i]["avatar_id"]:
char_draw.text((63.5, 118), f'{str(raw_data["energy_skill_rank"][i]["value"])}', (21, 21, 21),
genshin_font(18), anchor="mm")
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (532 + 123 * i, 470)
abyss0.paste(char_img, char_crop, char_img)
bg_img.paste(abyss0, (0, 0), abyss0)
for j in range(0, len(floors_data["levels"])):
abyss2 = Image.new("RGBA", (900, 340), (0, 0, 0, 0))
# abyss2 = Image.open(abyss2_path)
num_1 = 0
for i in floors_data['levels'][j]['battles'][0]['avatars']:
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")):
get_char_done_pic(i['id'], i['icon'], i['rarity'])
char = os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == i['id']:
char_draw.text((40, 108), f'Lv.{str(k["level"])}', (21, 21, 21), genshin_font(18))
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (70 + 125 * (num_1 % 4), 46)
abyss2.paste(char_img, char_crop, char_img)
num_1 = num_1 + 1
num_2 = 0
for i in floors_data['levels'][j]['battles'][1]['avatars']:
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")):
get_char_done_pic(i['id'], i['icon'], i['rarity'])
char = os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == i['id']:
char_draw.text((40, 108), f'Lv.{str(k["level"])}', (21, 21, 21), genshin_font(18))
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (70 + 125 * (num_2 % 4), 180)
abyss2.paste(char_img, char_crop, char_img)
num_2 = num_2 + 1
star_num = floors_data['levels'][j]['star']
if star_num == 1:
abyss2.paste(abyss_star1, (640, 155), abyss_star1)
abyss2.paste(abyss_star0, (685, 155), abyss_star0)
abyss2.paste(abyss_star0, (730, 155), abyss_star0)
elif star_num == 0:
abyss2.paste(abyss_star0, (640, 155), abyss_star0)
abyss2.paste(abyss_star0, (685, 155), abyss_star0)
abyss2.paste(abyss_star0, (730, 155), abyss_star0)
elif star_num == 2:
abyss2.paste(abyss_star1, (640, 155), abyss_star1)
abyss2.paste(abyss_star1, (685, 155), abyss_star1)
abyss2.paste(abyss_star0, (730, 155), abyss_star0)
else:
abyss2.paste(abyss_star1, (640, 155), abyss_star1)
abyss2.paste(abyss_star1, (685, 155), abyss_star1)
abyss2.paste(abyss_star1, (730, 155), abyss_star1)
abyss2_text_draw = ImageDraw.Draw(abyss2)
abyss2_text_draw.text((87, 30), f"{j + 1}", text_color, genshin_font(21))
timeStamp1 = int(floors_data['levels'][j]['battles'][0]['timestamp'])
timeStamp2 = int(floors_data['levels'][j]['battles'][1]['timestamp'])
timeArray1 = time.localtime(timeStamp1)
timeArray2 = time.localtime(timeStamp2)
otherStyleTime1 = time.strftime("%Y--%m--%d %H:%M:%S", timeArray1)
otherStyleTime2 = time.strftime("%Y--%m--%d %H:%M:%S", timeArray2)
abyss2_text_draw.text((167, 33), f"{otherStyleTime1}/{otherStyleTime2}", text_color, genshin_font(19))
bg_img.paste(abyss2, (0, 605 + j * 315), abyss2)
bg_img.paste(abyss3, (0, len(floors_data["levels"]) * 315 + 610), abyss3)
text_draw = ImageDraw.Draw(bg_img)
text_draw.text((220, 123), f"{nickname}", text_color, genshin_font(32))
text_draw.text((235, 163), 'UID ' + f"{uid}", text_color, genshin_font(14))
text_draw.text((690, 82), raw_data['max_floor'], text_color, genshin_font(26))
text_draw.text((690, 127), str(raw_data['total_battle_times']), text_color, genshin_font(26))
text_draw.text((690, 172), str(raw_data['total_star']), text_color, genshin_font(26))
bg_img = bg_img.convert('RGB')
result_buffer = BytesIO()
bg_img.save(result_buffer, format='JPEG', subsampling=0, quality=90)
# bg_img.save(result_buffer, format='PNG')
imgmes = 'base64://' + b64encode(result_buffer.getvalue()).decode()
# resultmes = f"[CQ:image,file={imgmes}]"
resultmes = imgmes
return resultmes
async def draw_abyss_pic(uid: str, nickname: str, floor_num: int, image: Optional[Match] = None, mode: int = 2,
date: str = "1"):
# 获取Cookies
data_def = get_cookies()
retcode = await data_def.get_useable_cookies(uid, mode, date)
if not retcode:
return retcode
raw_char_data = data_def.raw_data
raw_data = data_def.raw_abyss_data
uid = data_def.uid
nickname = data_def.nickname if data_def.nickname else nickname
# 获取数据
raw_data = raw_data["data"]
raw_char_data = raw_char_data['data']["avatars"]
floors_data = raw_data['floors']
based_data = {}
for i in floors_data:
if str(i['index']) == floor_num:
based_data = i
levels_num = len(based_data['levels'])
# 获取背景图片各项参数
based_w = 900
based_h = 440 + levels_num * 340
image_def = customize_image(image, based_w, based_h)
bg_img = image_def.bg_img
bg_color = image_def.bg_color
text_color = image_def.text_color
# highlight_color = image_def.highlight_color
# 打开图片
abyss1_path = os.path.join(TEXT_PATH, "abyss_1.png")
abyss3_path = os.path.join(TEXT_PATH, "abyss_3.png")
abyss_star0_path = os.path.join(TEXT_PATH, "abyss_star0.png")
abyss_star1_path = os.path.join(TEXT_PATH, "abyss_star1.png")
abyss1 = Image.open(abyss1_path)
abyss3 = Image.open(abyss3_path)
abyss_star0 = Image.open(abyss_star0_path)
abyss_star1 = Image.open(abyss_star1_path)
avatar_bg_path = os.path.join(TEXT_PATH, "avatar_bg.png")
avatar_fg_path = os.path.join(TEXT_PATH, "avatar_fg.png")
all_mask_path = os.path.join(TEXT_PATH, "All_Mask.png")
# 转换遮罩的颜色、大小匹配并paste上去
all_mask = Image.open(all_mask_path).resize(bg_img.size, Image.ANTIALIAS)
all_mask_img = Image.new("RGBA", (based_w, based_h), bg_color)
bg_img.paste(all_mask_img, (0, 0), all_mask)
# 开启图片
avatar_bg = Image.open(avatar_bg_path)
avatar_fg = Image.open(avatar_fg_path)
# 确定主体框架
avatar_bg_color = Image.new("RGBA", (316, 100), bg_color)
bg_img.paste(avatar_bg_color, (113, 145), avatar_bg)
bg_img.paste(avatar_fg, (114, 142), avatar_fg)
"""
for i in range(0,len(based_data['levels'])):
x, y = 65, 220 + 340*i
radius = 10
cropped_img = bg_img.crop((x, y, 836, 517+340*i))
blurred_img = cropped_img.filter(ImageFilter.GaussianBlur(5),).convert("RGBA")
bg_img.paste(blurred_img, (x, y), create_rounded_rectangle_mask(cropped_img,radius))
"""
abyss1_bg_color = Image.new("RGBA", (900, 400), bg_color)
bg_img.paste(abyss1_bg_color, (0, 0), abyss1)
for j in range(0, len(based_data['levels'])):
abyss2 = Image.new("RGBA", (900, 340), (0, 0, 0, 0))
num_1 = 0
# avatars = based_data['levels'][j]['battles'][0]['avatars'] + based_data['levels'][j]['battles'][1]['avatars']
for i in based_data['levels'][j]['battles'][0]['avatars']:
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")):
get_char_done_pic(i['id'], i['icon'], i['rarity'])
char = os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == i['id']:
char_draw.text((40, 108), f'Lv.{str(k["level"])}', (21, 21, 21), genshin_font(18))
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (70 + 125 * (num_1 % 4), 46)
abyss2.paste(char_img, char_crop, char_img)
num_1 = num_1 + 1
num_2 = 0
for i in based_data['levels'][j]['battles'][1]['avatars']:
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")):
get_char_done_pic(i['id'], i['icon'], i['rarity'])
char = os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == i['id']:
char_draw.text((40, 108), f'Lv.{str(k["level"])}', (21, 21, 21), genshin_font(18))
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (70 + 125 * (num_2 % 4), 180)
abyss2.paste(char_img, char_crop, char_img)
num_2 = num_2 + 1
star_num = based_data['levels'][j]['star']
if star_num == 1:
abyss2.paste(abyss_star1, (640, 155), abyss_star1)
abyss2.paste(abyss_star0, (685, 155), abyss_star0)
abyss2.paste(abyss_star0, (730, 155), abyss_star0)
elif star_num == 0:
abyss2.paste(abyss_star0, (640, 155), abyss_star0)
abyss2.paste(abyss_star0, (685, 155), abyss_star0)
abyss2.paste(abyss_star0, (730, 155), abyss_star0)
elif star_num == 2:
abyss2.paste(abyss_star1, (640, 155), abyss_star1)
abyss2.paste(abyss_star1, (685, 155), abyss_star1)
abyss2.paste(abyss_star0, (730, 155), abyss_star0)
else:
abyss2.paste(abyss_star1, (640, 155), abyss_star1)
abyss2.paste(abyss_star1, (685, 155), abyss_star1)
abyss2.paste(abyss_star1, (730, 155), abyss_star1)
abyss2_text_draw = ImageDraw.Draw(abyss2)
abyss2_text_draw.text((87, 30), f"{j + 1}", text_color, genshin_font(21))
timeStamp1 = int(based_data['levels'][j]['battles'][0]['timestamp'])
timeStamp2 = int(based_data['levels'][j]['battles'][1]['timestamp'])
timeArray1 = time.localtime(timeStamp1)
timeArray2 = time.localtime(timeStamp2)
otherStyleTime1 = time.strftime("%Y--%m--%d %H:%M:%S", timeArray1)
otherStyleTime2 = time.strftime("%Y--%m--%d %H:%M:%S", timeArray2)
abyss2_text_draw.text((167, 33), f"{otherStyleTime1}/{otherStyleTime2}", text_color, genshin_font(19))
bg_img.paste(abyss2, (0, 350 + j * 340), abyss2)
bg_img.paste(abyss3, (0, len(based_data['levels']) * 340 + 400), abyss3)
text_draw = ImageDraw.Draw(bg_img)
text_draw.text((220, 163), f"{nickname}", text_color, genshin_font(32))
text_draw.text((235, 203), 'UID ' + f"{uid}", text_color, genshin_font(14))
text_draw.text((710, 190), f"{floor_num}", text_color, genshin_font(50), anchor="mm")
bg_img = bg_img.convert('RGB')
result_buffer = BytesIO()
bg_img.save(result_buffer, format='JPEG', subsampling=0, quality=90)
# bg_img.save(result_buffer, format='PNG')
imgmes = 'base64://' + b64encode(result_buffer.getvalue()).decode()
# resultmes = f"[CQ:image,file={imgmes}]"
resultmes = imgmes
return resultmes
async def draw_char_pic(img: Image, char_data: dict, index: int, bg_color: tuple[int, int, int],
text_color: tuple[int, int, int], bg_detail_color: tuple[int, int, int],
char_high_color: tuple[int, int, int], uid, use_cookies):
char_mingzuo = 0
for k in char_data['constellations']:
if k['is_actived']:
char_mingzuo += 1
if char_data['rarity'] == 5:
char_0 = Image.new("RGBA", (180, 90), char_high_color)
else:
char_0 = Image.new("RGBA", (180, 90), bg_color)
char_0_raw = Image.open(os.path.join(TEXT_PATH, "char_0.png"))
alpha = char_0_raw.getchannel('A')
char_0.putalpha(alpha)
char_2 = Image.new("RGBA", (180, 90), bg_detail_color)
char_2_raw = Image.open(os.path.join(TEXT_PATH, "char_2.png"))
alpha = char_2_raw.getchannel('A')
char_2.putalpha(alpha)
"""
char_3 = Image.new("RGBA", (180, 90), bg_detail_color)
char_3_raw = Image.open(os.path.join(TEXT_PATH, "char_3.png"))
alpha = char_3_raw.getchannel('A')
char_3.putalpha(alpha)
"""
char_1_mask = Image.open(os.path.join(TEXT_PATH, "char_1_mask.png"))
char_talent_data = await get_calculate_info(uid, str(char_data["id"]), use_cookies)
if not os.path.exists(os.path.join(WEAPON_PATH, str(char_data['weapon']['icon'].split('/')[-1]))):
get_weapon_pic(char_data['weapon']['icon'])
if not os.path.exists(os.path.join(CHAR_PATH, str(char_data['id']) + ".png")):
get_char_pic(char_data['id'], char_data['icon'])
char_img = Image.open(os.path.join(CHAR_PATH, str(char_data["id"]) + ".png")).resize((81, 81),
Image.ANTIALIAS)
weapon_img = Image.open(
os.path.join(WEAPON_PATH, str(char_data['weapon']['icon'].split('/')[-1]))).resize((40, 40),
Image.ANTIALIAS)
weapon_1_mask = char_1_mask.resize((40, 40), Image.ANTIALIAS)
char_0_temp = Image.new("RGBA", (180, 90))
char_0_temp.paste(char_img, (8, 5), char_1_mask)
char_0_temp.paste(weapon_img, (70, 45), weapon_1_mask)
char_0.paste(char_0_temp, (0, 0), char_0_temp)
char_0.paste(char_2, (0, 0), char_2)
# char_0.paste(char_3, (0, 0), char_3)
draw_text = ImageDraw.Draw(char_0)
for i in range(0, 2):
draw_text.text((106 + 23 * i, 17),
f'{str(char_talent_data["data"]["skill_list"][i]["level_current"])}', text_color,
genshin_font(15), anchor="mm")
if len(char_talent_data["data"]["skill_list"]) == 7 and char_data["name"] != "珊瑚宫心海":
draw_text.text((106 + 23 * 2, 17),
f'{str(char_talent_data["data"]["skill_list"][3]["level_current"])}', text_color,
genshin_font(15), anchor="mm")
else:
draw_text.text((106 + 23 * 2, 17),
f'{str(char_talent_data["data"]["skill_list"][2]["level_current"])}', text_color,
genshin_font(15), anchor="mm")
draw_text.text((42, 77), "Lv.{}".format(str(char_data["level"])), text_color, genshin_font(16),
anchor="mm")
draw_text.text((162, 38), "{}".format(char_mingzuo), text_color, genshin_font(18), anchor="rm")
draw_text.text((115, 57), 'Lv.{}'.format(str(char_data['weapon']['level'])), text_color,
genshin_font(18), anchor="lm")
draw_text.text((115, 75), '{}'.format(str(char_data['weapon']['affix_level'])), text_color,
genshin_font(16), anchor="lm")
if str(char_data["fetter"]) == "10" or str(char_data["name"]) == "旅行者":
draw_text.text((74, 19), "", text_color, genshin_font(14), anchor="mm")
else:
draw_text.text((73, 18), '{}'.format(str(char_data['fetter'])), text_color, genshin_font(16),
anchor="mm")
char_crop = (75 + 190 * (index % 4), 800 + 100 * (index // 4))
img.paste(char_0, char_crop, char_0)
async def draw_pic(uid: str, nickname: str, image: Optional[Match] = None, mode: int = 2,
role_level: Optional[int] = None):
# 获取Cookies
data_def = get_cookies()
retcode = await data_def.get_useable_cookies(uid, mode)
if not retcode:
return retcode
use_cookies = data_def.useable_cookies
raw_data = data_def.raw_data
uid = data_def.uid
nickname = data_def.nickname if data_def.nickname else nickname
# 记录数据
raw_data = raw_data['data']
char_data = raw_data["avatars"]
char_ids = []
for i in char_data:
char_ids.append(i["id"])
char_rawdata = get_character(uid, char_ids, use_cookies)
char_datas = char_rawdata["data"]["avatars"]
# 确定角色占用行数
char_num = len(char_datas)
char_hang = 1 + (char_num - 1) // 4 if char_num > 8 else char_num
# 获取背景图片各项参数
based_w = 900
based_h = 870 + char_hang * 100 if char_num > 8 else 890 + char_hang * 110
image_def = customize_image(image, based_w, based_h)
bg_img = image_def.bg_img
bg_color = image_def.bg_color
text_color = image_def.text_color
# highlight_color = image_def.highlight_color
char_color = image_def.char_color
bg_detail_color = image_def.bg_detail_color
char_high_color = image_def.char_high_color
# 确定texture2D路径
panle1_path = os.path.join(TEXT_PATH, "panle_1.png")
panle3_path = os.path.join(TEXT_PATH, "panle_3.png")
avatar_bg_path = os.path.join(TEXT_PATH, "avatar_bg.png")
avatar_fg_path = os.path.join(TEXT_PATH, "avatar_fg.png")
all_mask_path = os.path.join(TEXT_PATH, "All_Mask.png")
# 转换遮罩的颜色、大小匹配并paste上去
all_mask = Image.open(all_mask_path).resize(bg_img.size, Image.ANTIALIAS)
all_mask_img = Image.new("RGBA", (based_w, based_h), bg_color)
bg_img.paste(all_mask_img, (0, 0), all_mask)
# 操作图片
panle1 = Image.open(panle1_path)
panle3 = Image.open(panle3_path)
avatar_bg = Image.open(avatar_bg_path)
avatar_fg = Image.open(avatar_fg_path)
# 确定主体框架
avatar_bg_color = Image.new("RGBA", (316, 100), bg_color)
panle1_color = Image.new("RGBA", (900, 800), text_color)
bg_img.paste(panle1_color, (0, 0), panle1)
bg_img.paste(panle3, (0, char_hang * 100 + 780) if char_num > 8 else (0, char_hang * 110 + 800), panle3)
bg_img.paste(avatar_bg_color, (113, 98), avatar_bg)
bg_img.paste(avatar_fg, (114, 95), avatar_fg)
# 绘制基础信息文字
text_draw = ImageDraw.Draw(bg_img)
if role_level:
text_draw.text((140, 200), "冒险等级:" + f"{role_level}", text_color, genshin_font(20))
text_draw.text((220, 123), f"{nickname}", text_color, genshin_font(32))
text_draw.text((235, 163), 'UID ' + f"{uid}", text_color, genshin_font(14))
# 活跃天数/成就数量/深渊信息
text_draw.text((640, 94.8), str(raw_data['stats']['active_day_number']), text_color, genshin_font(26))
text_draw.text((640, 139.3), str(raw_data['stats']['achievement_number']), text_color, genshin_font(26))
text_draw.text((640, 183.9), raw_data['stats']['spiral_abyss'], text_color, genshin_font(26))
# 宝箱
text_draw.text((258, 375.4), str(raw_data['stats']['magic_chest_number']), text_color, genshin_font(24))
text_draw.text((258, 425.4), str(raw_data['stats']['common_chest_number']), text_color, genshin_font(24))
text_draw.text((258, 475.4), str(raw_data['stats']['exquisite_chest_number']), text_color, genshin_font(24))
text_draw.text((258, 525.4), str(raw_data['stats']['precious_chest_number']), text_color, genshin_font(24))
text_draw.text((258, 575.4), str(raw_data['stats']['luxurious_chest_number']), text_color, genshin_font(24))
# 已获角色
text_draw.text((740, 547), str(raw_data['stats']['avatar_number']), text_color, genshin_font(24))
# 开启锚点和秘境数量
text_draw.text((258, 625.4), str(raw_data['stats']['way_point_number']), text_color, genshin_font(24))
text_draw.text((258, 675.4), str(raw_data['stats']['domain_number']), text_color, genshin_font(24))
# 蒙德
text_draw.text((490, 370), str(raw_data['world_explorations'][4]['exploration_percentage'] / 10) + '%', text_color,
genshin_font(22))
text_draw.text((490, 400), 'lv.' + str(raw_data['world_explorations'][4]['level']), text_color, genshin_font(22))
text_draw.text((513, 430), str(raw_data['stats']['anemoculus_number']), text_color, genshin_font(22))
# 璃月
text_draw.text((490, 490), str(raw_data['world_explorations'][3]['exploration_percentage'] / 10) + '%', text_color,
genshin_font(22))
text_draw.text((490, 520), 'lv.' + str(raw_data['world_explorations'][3]['level']), text_color, genshin_font(22))
text_draw.text((513, 550), str(raw_data['stats']['geoculus_number']), text_color, genshin_font(22))
# 雪山
text_draw.text((745, 373.5), str(raw_data['world_explorations'][2]['exploration_percentage'] / 10) + '%',
text_color,
genshin_font(22))
text_draw.text((745, 407.1), 'lv.' + str(raw_data['world_explorations'][2]['level']), text_color, genshin_font(22))
# 稻妻
text_draw.text((490, 608), str(raw_data['world_explorations'][1]['exploration_percentage'] / 10) + '%', text_color,
genshin_font(22))
text_draw.text((490, 635), 'lv.' + str(raw_data['world_explorations'][1]['level']), text_color, genshin_font(22))
text_draw.text((490, 662), 'lv.' + str(raw_data['world_explorations'][1]['offerings'][0]['level']), text_color,
genshin_font(22))
text_draw.text((513, 689), str(raw_data['stats']['electroculus_number']), text_color, genshin_font(22))
# 渊下宫
text_draw.text((745, 480), str(raw_data['world_explorations'][0]['exploration_percentage'] / 10) + '%', text_color,
genshin_font(22))
# 家园
if len(raw_data['homes']):
text_draw.text((693, 582.4), 'lv.' + str(raw_data['homes'][0]['level']), text_color, genshin_font(22))
text_draw.text((693, 620.4), str(raw_data['homes'][0]['visit_num']), text_color, genshin_font(22))
text_draw.text((693, 658.4), str(raw_data['homes'][0]['item_num']), text_color, genshin_font(22))
text_draw.text((693, 696.4), str(raw_data['homes'][0]['comfort_num']), text_color, genshin_font(22))
else:
text_draw.text((693, 582.4), "未开", text_color, genshin_font(22))
text_draw.text((693, 620.4), "未开", text_color, genshin_font(22))
text_draw.text((693, 658.4), "未开", text_color, genshin_font(22))
text_draw.text((693, 696.4), "未开", text_color, genshin_font(22))
# 确定texture2D路径
charpic_mask_path = os.path.join(TEXT_PATH, "charpic_mask.png")
weaponpic_mask_path = os.path.join(TEXT_PATH, "weaponpic_mask.png")
def get_text(star, step):
return os.path.join(TEXT_PATH, "{}s_{}.png".format(str(star), str(step)))
charpic_mask = Image.open(charpic_mask_path)
weaponpic_mask = Image.open(weaponpic_mask_path)
"""
s5s1 = Image.open(get_text(5, 1))
s5s2 = Image.open(get_text(5, 2))
s5s3 = Image.open(get_text(5, 3))
s5s4 = Image.open(get_text(5, 4))
s4s1 = Image.open(get_text(4, 1))
s4s2 = Image.open(get_text(4, 2))
s4s3 = Image.open(get_text(4, 3))
s4s4 = Image.open(get_text(4, 4))
s3s3 = Image.open(get_text(3, 3))
s2s3 = Image.open(get_text(2, 3))
s1s3 = Image.open(get_text(1, 3))
"""
char_bg_path = os.path.join(TEXT_PATH, "char_bg.png")
char_fg_path = os.path.join(TEXT_PATH, "char_fg.png")
char_bg = Image.open(char_bg_path)
char_fg = Image.open(char_fg_path)
num = 0
for index, i in enumerate(char_datas):
if i['rarity'] > 5:
char_datas[index]['rarity'] = 3
char_datas.sort(key=lambda x: (-x['rarity'], -x['level'], -x['fetter']))
if char_num > 8:
tasks = []
for index, i in enumerate(char_datas):
tasks.append(draw_char_pic(bg_img, i, index, char_color, text_color, bg_detail_color, char_high_color, uid,
use_cookies))
await asyncio.wait(tasks)
"""
char_mingzuo = 0
for k in i['constellations']:
if k['is_actived']:
char_mingzuo += 1
char_name = i["name"]
char_id = i["id"]
char_level = i["level"]
char_fetter = i['fetter']
char_rarity = i['rarity']
char_weapon_star = i['weapon']['rarity']
char_weapon_jinglian = i['weapon']['affix_level']
char_weapon_icon = i['weapon']['icon']
if not os.path.exists(os.path.join(WEAPON_PATH, str(char_weapon_icon.split('/')[-1]))):
get_weapon_pic(char_weapon_icon)
if not os.path.exists(os.path.join(CHAR_PATH, str(i['id']) + ".png")):
get_char_pic(i['id'], i['icon'])
char = os.path.join(CHAR_PATH, str(char_id) + ".png")
weapon = os.path.join(WEAPON_PATH, str(char_weapon_icon.split('/')[-1]))
char_img = Image.open(char)
char_img = char_img.resize((100, 100), Image.ANTIALIAS)
weapon_img = Image.open(weapon)
weapon_img = weapon_img.resize((47, 47), Image.ANTIALIAS)
charpic = Image.new("RGBA", (125, 140))
if char_rarity == 5:
charpic.paste(s5s1, (0, 0), s5s1)
baseda = Image.new("RGBA", (100, 100))
cc = Image.composite(char_img, baseda, charpic_mask)
charpic.paste(cc, (6, 15), cc)
charpic.paste(s5s2, (0, 0), s5s2)
if char_weapon_star == 5:
charpic.paste(s5s3, (0, 0), s5s3)
elif char_weapon_star == 4:
charpic.paste(s4s3, (0, 0), s4s3)
elif char_weapon_star == 3:
charpic.paste(s3s3, (0, 0), s3s3)
elif char_weapon_star == 2:
charpic.paste(s2s3, (0, 0), s2s3)
elif char_weapon_star == 1:
charpic.paste(s1s3, (0, 0), s1s3)
basedb = Image.new("RGBA", (47, 47))
dd = Image.composite(weapon_img, basedb, weaponpic_mask)
charpic.paste(dd, (69, 62), dd)
charpic.paste(s5s4, (0, 0), s5s4)
else:
charpic.paste(s4s1, (0, 0), s4s1)
baseda = Image.new("RGBA", (100, 100))
cc = Image.composite(char_img, baseda, charpic_mask)
charpic.paste(cc, (6, 15), cc)
charpic.paste(s4s2, (0, 0), s4s2)
if char_weapon_star == 5:
charpic.paste(s5s3, (0, 0), s5s3)
elif char_weapon_star == 4:
charpic.paste(s4s3, (0, 0), s4s3)
elif char_weapon_star == 3:
charpic.paste(s3s3, (0, 0), s3s3)
elif char_weapon_star == 2:
charpic.paste(s2s3, (0, 0), s2s3)
elif char_weapon_star == 1:
charpic.paste(s1s3, (0, 0), s1s3)
basedb = Image.new("RGBA", (47, 47))
dd = Image.composite(weapon_img, basedb, weaponpic_mask)
charpic.paste(dd, (69, 62), dd)
charpic.paste(s4s4, (0, 0), s4s4)
char_draw = ImageDraw.Draw(charpic)
char_draw.text((38, 106), f'Lv.{str(char_level)}', (21, 21, 21), genshin_font(18))
char_draw.text((104.5, 91.5), f'{str(char_weapon_jinglian)}', 'white', genshin_font(10))
char_draw.text((99, 19.5), f'{str(char_mingzuo)}', 'white', genshin_font(18))
if str(i["fetter"]) == "10" or str(char_name) == "旅行者":
char_draw.text((98, 42), "", (21, 21, 21), genshin_font(14))
else:
char_draw.text((100, 41), f'{str(char_fetter)}', (21, 21, 21), genshin_font(16))
char_crop = (68 + 129 * (num % 6), 800 + 130 * (num // 6))
bg_img.paste(charpic, char_crop, charpic)
num = num + 1
"""
else:
charset_mask = Image.new("RGBA", (900, 130), char_color)
for i in char_datas:
char_mingzuo = 0
for k in i['constellations']:
if k['is_actived']:
char_mingzuo += 1
char_name = i["name"]
char_id = i["id"]
char_level = i["level"]
char_img_icon = i["image"]
char_weapon_star = i['weapon']['rarity']
char_weapon_level = i['weapon']['level']
char_weapon_jinglian = i['weapon']['affix_level']
char_weapon_icon = i['weapon']['icon']
if not os.path.exists(os.path.join(WEAPON_PATH, str(char_weapon_icon.split('/')[-1]))):
get_weapon_pic(char_weapon_icon)
if not os.path.exists(os.path.join(CHAR_IMG_PATH, str(char_img_icon.split('/')[-1]))):
get_char_img_pic(char_img_icon)
if not os.path.exists(os.path.join(CHAR_PATH, str(i['id']) + ".png")):
get_char_pic(i['id'], i['icon'])
char = os.path.join(CHAR_PATH, str(char_id) + ".png")
weapon = os.path.join(WEAPON_PATH, str(char_weapon_icon.split('/')[-1]))
char_stand_img = os.path.join(CHAR_IMG_PATH, str(char_img_icon.split('/')[-1]))
char_stand_mask = Image.open(os.path.join(TEXT_PATH, "stand_mask.png"))
# char_namecard_img = Image.open(os.path.join(CHAR_NAMECARD_PATH,str(i['icon'].split('_')[-1])))
# char_namecard_img = char_namecard_img.resize((591,81), Image.ANTIALIAS)
# char_namecard_img.putalpha(char_namecard_img.getchannel('A').point(lambda i: i*0.8 if i>0 else 0))
char_stand = Image.open(char_stand_img)
char_img = Image.open(char)
char_img = char_img.resize((100, 100), Image.ANTIALIAS)
weapon_img = Image.open(weapon)
weapon_img = weapon_img.resize((47, 47), Image.ANTIALIAS)
charpic = Image.new("RGBA", (900, 130))
charpic_temp = Image.new("RGBA", (900, 130))
charpic.paste(charset_mask, (0, 0), char_bg)
weapon_bg = Image.open(get_text(char_weapon_star, 3))
charpic_temp.paste(char_stand, (395, -99), char_stand_mask)
# charpic_temp.paste(char_namecard_img, (247, 24), char_namecard_img)
charpic.paste(weapon_bg, (72, 10), weapon_bg)
charpic_temp.paste(char_img, (81, 13), charpic_mask)
charpic_temp.paste(char_fg, (0, 0), char_fg)
charpic_temp.paste(weapon_img, (141, 72), weaponpic_mask)
# temp = Image.composite(weapon_img, basedb, weaponpic_mask)
charpic.paste(charpic_temp, (0, 0), charpic_temp)
for _, k in enumerate(i["reliquaries"]):
if not os.path.exists(os.path.join(REL_PATH, str(k["icon"].split('/')[-1]))):
get_rel_pic(k["icon"])
rel = os.path.join(REL_PATH, str(k["icon"].split('/')[-1]))
rel_img = Image.open(rel).resize((43, 43), Image.ANTIALIAS)
rel_bg = Image.open(get_text(k["rarity"], 3))
if k["pos_name"] == "生之花":
charpic.paste(rel_bg, (287 + 55 * 0, -14), rel_bg)
charpic.paste(rel_img, (360 + 55 * 0, 49), rel_img)
elif k["pos_name"] == "死之羽":
charpic.paste(rel_bg, (287 + 55 * 1, -14), rel_bg)
charpic.paste(rel_img, (360 + 55 * 1, 49), rel_img)
elif k["pos_name"] == "时之沙":
charpic.paste(rel_bg, (287 + 55 * 2, -14), rel_bg)
charpic.paste(rel_img, (360 + 55 * 2, 49), rel_img)
elif k["pos_name"] == "空之杯":
charpic.paste(rel_bg, (287 + 55 * 3, -14), rel_bg)
charpic.paste(rel_img, (360 + 55 * 3, 49), rel_img)
elif k["pos_name"] == "理之冠":
charpic.paste(rel_bg, (287 + 55 * 4, -14), rel_bg)
charpic.paste(rel_img, (360 + 55 * 4, 49), rel_img)
char_draw = ImageDraw.Draw(charpic)
char_draw.text((188, 30), i["name"] + " " + f'Lv.{str(char_level)}', text_color, genshin_font(22))
char_draw.text((222, 87), f'{str(i["fetter"])}' if str(char_name) != "旅行者" else "10", text_color,
genshin_font(15), anchor="mm")
char_draw.text((255, 87), f'{str(char_mingzuo)}', text_color, genshin_font(15), anchor="mm")
char_draw.text((218, 67), f'{str(char_weapon_level)}{str(char_weapon_jinglian)}', text_color,
genshin_font(15),
anchor="lm")
char_crop = (0, 800 + 110 * num)
num += 1
bg_img.paste(charpic, char_crop, charpic)
# 转换之后发送
bg_img = bg_img.convert('RGB')
result_buffer = BytesIO()
bg_img.save(result_buffer, format='JPEG', subsampling=0, quality=90)
imgmes = 'base64://' + b64encode(result_buffer.getvalue()).decode()
resultmes = imgmes
return resultmes
async def draw_info_pic(uid: str, image: Optional[Match] = None) -> str:
def seconds2hours(seconds: int) -> str:
m, s = divmod(int(seconds), 60)
h, m = divmod(m, 60)
return "%02d:%02d:%02d" % (h, m, s)
# 获取Cookies
data_def = get_cookies()
retcode = await data_def.get_useable_cookies(uid)
if not retcode:
return retcode
raw_data = data_def.raw_data
char_data = raw_data["data"]["avatars"]
# 获取数据
award_data = await get_award(uid)
daily_data = await get_daily_data(uid)
daily_data = daily_data["data"]
nickname = award_data['data']['nickname']
# 获取背景图片各项参数
based_w = 900
based_h = 1380
image_def = customize_image(image, based_w, based_h)
bg_img = image_def.bg_img
bg_color = image_def.bg_color
text_color = image_def.text_color
highlight_color = image_def.highlight_color
char_color = image_def.char_color
# 确定texture2D路径
info1_path = os.path.join(TEXT_PATH, "info_1.png")
info2_path = os.path.join(TEXT_PATH, "info_2.png")
info3_path = os.path.join(TEXT_PATH, "info_3.png")
avatar_bg_path = os.path.join(TEXT_PATH, "avatar_bg.png")
avatar_fg_path = os.path.join(TEXT_PATH, "avatar_fg.png")
all_mask_path = os.path.join(TEXT_PATH, "All_Mask.png")
# 转换遮罩的颜色、大小匹配并paste上去
all_mask = Image.open(all_mask_path).resize(bg_img.size, Image.ANTIALIAS)
all_mask_img = Image.new("RGBA", (based_w, based_h), bg_color)
bg_img.paste(all_mask_img, (0, 0), all_mask)
# 操作图片
info1 = Image.open(info1_path)
info2 = Image.open(info2_path)
info3 = Image.open(info3_path)
avatar_bg = Image.open(avatar_bg_path)
avatar_fg = Image.open(avatar_fg_path)
avatar_bg_color = Image.new("RGBA", (316, 100), bg_color)
bg_img.paste(avatar_bg_color, (113, 98), avatar_bg)
bg_img.paste(avatar_fg, (114, 95), avatar_fg)
info1_color = Image.new("RGBA", (900, 1300), bg_color)
bg_img.paste(info1_color, (0, 0), info1)
info2_color = Image.new("RGBA", (900, 1300), text_color)
bg_img.paste(info2_color, (0, 0), info2)
bg_img.paste(info3, (0, 0), info3)
text_draw = ImageDraw.Draw(bg_img)
# 用户信息
text_draw.text((220, 137), f"{nickname}", text_color, genshin_font(32), anchor="lm")
text_draw.text((235, 170), 'UID ' + f"{uid}", text_color, genshin_font(14), anchor="lm")
# 本日原石/摩拉
text_draw.text((675, 148),
f"{award_data['data']['day_data']['current_primogems']}/{award_data['data']['day_data']['last_primogems']}",
text_color, genshin_font(28), anchor="lm")
text_draw.text((675, 212),
f"{award_data['data']['day_data']['current_mora']}\n{award_data['data']['day_data']['last_mora']}",
text_color, genshin_font(28), anchor="lm")
# 本月/上月原石
text_draw.text((722, 287), f"{award_data['data']['month_data']['current_primogems']}", text_color, genshin_font(21),
anchor="lm")
text_draw.text((722, 323), f"{award_data['data']['month_data']['last_primogems']}", text_color, genshin_font(21),
anchor="lm")
# 本月/上月摩拉
text_draw.text((722, 359), f"{award_data['data']['month_data']['current_mora']}", text_color, genshin_font(21),
anchor="lm")
text_draw.text((722, 395), f"{award_data['data']['month_data']['last_mora']}", text_color, genshin_font(21),
anchor="lm")
# 收入比例
for index, i in enumerate(award_data['data']['month_data']['group_by']):
text_draw.text((681, 445 + index * 32), f"{str(i['num'])}({str(i['percent'])}%)", text_color, genshin_font(21),
anchor="lm")
# 基本四项
text_draw.text((390, 314), f"{daily_data['current_resin']}/{daily_data['max_resin']}", text_color, genshin_font(26),
anchor="lm")
text_draw.text((390, 408), f'{daily_data["current_home_coin"]}/{daily_data["max_home_coin"]}', text_color,
genshin_font(26), anchor="lm")
text_draw.text((390, 503), f"{daily_data['finished_task_num']}/{daily_data['total_task_num']}", text_color,
genshin_font(26), anchor="lm")
text_draw.text((390, 597),
f"{str(daily_data['resin_discount_num_limit'] - daily_data['remain_resin_discount_num'])}/{daily_data['resin_discount_num_limit']}",
text_color, genshin_font(26), anchor="lm")
# 树脂恢复时间计算
if int(daily_data['resin_recovery_time']) <= 0:
text_draw.text((170, 331), f"已全部恢复", text_color, genshin_font(18), anchor="lm")
else:
resin_recovery_time = seconds2hours(
daily_data['resin_recovery_time'])
next_resin_rec_time = seconds2hours(
8 * 60 - ((daily_data['max_resin'] - daily_data['current_resin']) * 8 * 60 - int(
daily_data['resin_recovery_time'])))
text_draw.text((268, 305), f" {next_resin_rec_time}", text_color, genshin_font(18), anchor="lm")
text_draw.text((170, 331), f"预计 后全部恢复", text_color, genshin_font(18), anchor="lm")
text_draw.text((208, 331), f"{resin_recovery_time}", highlight_color, genshin_font(18), anchor="lm")
# 洞天宝钱时间计算
coin_rec_time = seconds2hours(int(daily_data["home_coin_recovery_time"]))
if int(daily_data["home_coin_recovery_time"]) <= 0:
text_draw.text((170, 425), f"已达到上限", text_color, genshin_font(18), anchor="lm")
else:
coin_add_speed = math.ceil((daily_data["max_home_coin"] - daily_data["current_home_coin"]) / (
int(daily_data["home_coin_recovery_time"]) / 60 / 60))
text_draw.text((270, 399), f"{coin_add_speed}/h", text_color, genshin_font(18), anchor="lm")
text_draw.text((170, 425), f"预计 后达到上限", text_color, genshin_font(18), anchor="lm")
text_draw.text((208, 425), f"{coin_rec_time}", highlight_color, genshin_font(18), anchor="lm")
if daily_data['is_extra_task_reward_received']:
daily_task_status = "「每日委托」奖励已领取"
else:
daily_task_status = "「每日委托」奖励未领取"
# 详细信息
text_draw.text((170, 518), f"{daily_task_status}", text_color, genshin_font(18), anchor="lm")
text_draw.text((170, 614), f"本周剩余消耗减半次数", text_color, genshin_font(18), anchor="lm")
# 派遣图片准备
char_bg_path = os.path.join(TEXT_PATH, "char_bg.png")
char_bg = Image.open(char_bg_path)
charset_mask = Image.new("RGBA", (900, 130), char_color)
# 派遣
for index, i in enumerate(daily_data["expeditions"]):
name = ''
for j in char_data:
if i["avatar_side_icon"].split("_")[-1] == j["image"].split("_")[-1]:
name = j["name"]
if not os.path.exists(
os.path.join(CHAR_IMG_PATH, f"UI_AvatarIcon_{i['avatar_side_icon'].split('_')[-1][:-4]}@2x.png")):
get_char_img_pic(
f"https://upload-bbs.mihoyo.com/game_record/genshin/character_image/UI_AvatarIcon_{i['avatar_side_icon'].split('_')[-1][:-4]}@2x.png")
# char_stand_img = os.path.join(CHAR_IMG_PATH, f"UI_AvatarIcon_{i['avatar_side_icon'].split('_')[-1][:-4]}@2x.png")
# char_stand = Image.open(char_stand_img)
# char_stand_mask = Image.open(os.path.join(TEXT_PATH, "stand_mask.png"))
# charpic_temp = Image.new("RGBA", (900, 130))
# charpic_temp.paste(char_stand, (395, -99), char_stand_mask)
charpic = Image.new("RGBA", (900, 130))
char_icon = Image.open(BytesIO(get(i['avatar_side_icon']).content))
char_namecard_img = Image.open(os.path.join(CHAR_NAMECARD_PATH, str(name + ".png")))
char_namecard_img = char_namecard_img.resize((591, 81), Image.ANTIALIAS)
char_namecard_img.putalpha(char_namecard_img.getchannel('A').point(lambda x: round(x * 0.8) if x > 0 else 0))
char_icon_scale = char_icon.resize((140, 140), Image.ANTIALIAS)
charpic.paste(charset_mask, (0, 0), char_bg)
charpic.paste(char_icon_scale, (63, -26), char_icon_scale)
charpic.paste(char_namecard_img, (247, 24), char_namecard_img)
charpic_draw = ImageDraw.Draw(charpic)
if i['status'] == 'Finished':
charpic_draw.text((200, 65), f"探索完成", text_color, genshin_font(24), anchor="lm")
else:
remained_timed: str = seconds2hours(i['remained_time'])
charpic_draw.text((200, 65), f"剩余时间 {remained_timed}", text_color, genshin_font(24), anchor="lm")
bg_img.paste(charpic, (-15, 748 + 115 * index), charpic)
end_pic = Image.open(os.path.join(TEXT_PATH, "abyss_3.png"))
bg_img.paste(end_pic, (0, 1340), end_pic)
bg_img = bg_img.convert('RGB')
result_buffer = BytesIO()
bg_img.save(result_buffer, format='JPEG', subsampling=0, quality=90)
imgmes = 'base64://' + b64encode(result_buffer.getvalue()).decode()
resultmes = imgmes
return resultmes
async def draw_event_pic() -> None:
raw_data = await get_genshin_events("List")
raw_time_data = await get_genshin_events("Content")
data = raw_data["data"]["list"][1]["list"]
event_data = {"gacha_event": [], "normal_event": [], "other_event": []}
for k in data:
for i in raw_time_data["data"]["list"]:
if k["title"] in i["title"]:
content_bs = BeautifulSoup(i['content'], 'lxml')
for index, value in enumerate(content_bs.find_all("p")):
if value.text == "〓任务开放时间〓":
time_data = content_bs.find_all("p")[index + 1].text
if "<t class=" in time_data:
time_data = findall("<[a-zA-Z]+.*?>([\s\S]*?)</[a-zA-Z]*?>", time_data)[0]
k["time_data"] = time_data
elif value.text == "〓活动时间〓":
time_data = content_bs.find_all("p")[index + 1].text
time_data = time_data.replace("</t>", "")[16:]
k["time_data"] = time_data
elif value.text == "〓祈愿介绍〓":
start_time = content_bs.find_all("tr")[1].td.find_all("p")[0].text
if "<t class=" in start_time:
start_time = findall("<[a-zA-Z]+.*?>([\s\S]*?)</[a-zA-Z]*?>", start_time)[0]
end_time = findall("<[a-zA-Z]+.*?>([\s\S]*?)</[a-zA-Z]*?>",
content_bs.find_all("tr")[1].td.find_all("p")[2].text)[0]
if "<t class=" in end_time:
end_time = findall("<[a-zA-Z]+.*?>([\s\S]*?)</[a-zA-Z]*?>", end_time)[0]
time_data = start_time + "~" + end_time
k["time_data"] = time_data
if "冒险助力礼包" in k["title"] or "纪行" in k["title"]:
continue
# if "角色试用" in k["title"] or "传说任务" in k["title"]:
# event_data['other_event'].append(k)
elif k["tag_label"] == "扭蛋":
event_data['gacha_event'].append(k)
elif k["tag_label"] == "活动":
event_data['normal_event'].append(k)
# base_h = 900 + ((1 + (len(event_data['normal_event'])+len(event_data['other_event'])))//2)*390 + ((1 + len(
# event_data['gacha_event']))//2)*533
base_h = 600 + len(event_data['normal_event']) * (390 + 90) + len(event_data['gacha_event']) * (533 + 90)
base_img = Image.new(mode="RGB", size=(1080, base_h), color=(237, 217, 195))
event1_path = os.path.join(TEXT_PATH, "event_1.png")
event2_path = os.path.join(TEXT_PATH, "event_2.png")
# event3_path = os.path.join(TEXT_PATH,"event_3.png")
event1 = Image.open(event1_path)
event2 = Image.open(event2_path)
# event3 = Image.open(event3_path)
base_img.paste(event1, (0, 0), event1)
# base_img.paste(event2,(0,300+((1+len(event_data['normal_event']))//2)*390),event2)
base_img.paste(event2, (0, len(event_data['normal_event']) * (390 + 90) + 300), event2)
# base_img.paste(event3,(0,600+((1+len(event_data['normal_event']))//2)*390 + ((1 + len(event_data[
# 'gacha_event']))//2)*533),event3)
time_img1 = Image.new(mode="RGB", size=(1080, len(event_data['normal_event']) * (390 + 90)), color=(237, 130, 116))
time_img2 = Image.new(mode="RGB", size=(1080, len(event_data['gacha_event']) * (533 + 90)), color=(237, 130, 116))
base_img.paste(time_img1, (0, 300))
base_img.paste(time_img2, (0, 600 + len(event_data['normal_event']) * (390 + 90)))
base_draw = ImageDraw.Draw(base_img)
for index, value in enumerate(event_data['normal_event']):
img = Image.open(BytesIO(get(value["banner"]).content))
base_draw.text((540, 300 + 45 + 390 + (390 + 90) * index + 1),
value["time_data"], (255, 255, 255), genshin_font(42),
anchor="mm")
# base_img.paste(img,((index%2)*1080,300 + 390*(index//2)))
base_img.paste(img, (0, 300 + (390 + 90) * index))
for index, value in enumerate(event_data['gacha_event']):
img = Image.open(BytesIO(get(value["banner"]).content))
base_draw.text((540, 600 + 45 + (390 + 90) * len(event_data['normal_event']) + 533 + index * (533 + 90)),
value["time_data"], (255, 255, 255), genshin_font(42),
anchor="mm")
# base_img.paste(img,((index%2)*1080,600 + ((1 + len(event_data['normal_event']))//2)*390 + 533*(index//2)))
base_img.paste(img, (0, 600 + (390 + 90) * len(event_data['normal_event']) + index * (533 + 90)))
# for index,value in enumerate(event_data['other_event']): img = Image.open(BytesIO(requests.get(value[
# "banner"]).content)) base_img.paste(img,((index%2)*1080,900 + ((1 + len(event_data['normal_event']))//2)*390 +
# ((1 + len(event_data['gacha_event']))//2)*533 + 390*(index//2)))
base_img = base_img.convert('RGB')
base_img.save(os.path.join(FILE2_PATH, 'event.jpg'), format='JPEG', subsampling=0, quality=90)
return