mirror of
https://github.com/KimigaiiWuyi/GenshinUID.git
synced 2025-05-07 04:03:45 +08:00
361 lines
13 KiB
Python
361 lines
13 KiB
Python
import json
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import time
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from typing import List, Union, Literal, Optional
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from httpx import ReadTimeout, ConnectTimeout
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from gsuid_core.utils.error_reply import UID_HINT
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from gsuid_core.utils.api.enka.models import EnkaData
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from gsuid_core.utils.api.enka.request import get_enka_info
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from gsuid_core.utils.api.minigg.request import get_weapon_info
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from ..utils.resource.RESOURCE_PATH import PLAYER_PATH
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from ..utils.ambr_to_minigg import convert_ambr_to_weapon
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from ..utils.map.GS_MAP_PATH import (
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icon2Name,
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propId2Name,
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skillId2Name,
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artifact2attr,
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avatarId2Name,
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talentId2Name,
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weaponHash2Name,
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weaponHash2Type,
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artifactId2Piece,
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avatarName2Element,
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)
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PROP_ATTR_MAP = {
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'Anemo': '44',
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'Cryo': '46',
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'Dendro': '43',
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'Electro': '41',
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'Geo': '45',
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'Hydro': '42',
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'Pyro': '40',
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}
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ENKA_API: List[Literal['enka', 'microgg']] = ['enka', 'microgg']
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async def switch_api():
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global ENKA_API
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if ENKA_API[0] == 'enka':
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ENKA_API = ['microgg', 'enka']
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else:
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ENKA_API = ['enka', 'microgg']
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return f'切换成功!当前api为{ENKA_API[0]}!'
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async def enka_to_dict(
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uid: str, enka_data: Optional[EnkaData] = None
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) -> Union[List[dict], str]:
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"""
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:说明:
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访问enkaAPI并转换为genshinUID的数据Json。
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:参数:
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* ``uid: str``: 玩家uid。
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* ``enka_data: Optional[dict] = None``: 来自enka的dict, 可留空。
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:返回:
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* ``刷新完成提示语: str``: 包含刷新成功的角色列表。
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"""
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if '未找到绑定的UID' in uid:
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return UID_HINT
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if enka_data:
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pass
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else:
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try:
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enka_data = await get_enka_info(uid, ENKA_API[0])
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except ReadTimeout:
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return '网络不太稳定...'
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if isinstance(enka_data, str):
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return []
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if isinstance(enka_data, dict):
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if 'playerInfo' not in enka_data:
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im = (
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'服务器正在维护或者关闭中...\n'
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f'检查{ENKA_API[0]}是否可以访问\n'
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'如可以访问,尝试[切换api]或上报Bug!'
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)
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return im
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elif enka_data is None:
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return []
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now = time.strftime('%Y-%m-%d %H:%M:%S', time.localtime(time.time()))
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playerInfo = enka_data['playerInfo']
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path = PLAYER_PATH / str(uid)
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path.mkdir(parents=True, exist_ok=True)
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with open(
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path / '{}.json'.format(str(uid)), 'w', encoding='UTF-8'
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) as file:
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json.dump(playerInfo, file, ensure_ascii=False)
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with open(path / 'rawData.json', 'w', encoding='UTF-8') as file:
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json.dump(enka_data, file, ensure_ascii=False)
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if 'avatarInfoList' not in enka_data:
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return f'UID{uid}刷新失败!未打开角色展柜!'
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char_dict_list = []
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for char in enka_data['avatarInfoList']:
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# 处理基本信息
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char_data = {}
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avatarId = char['avatarId']
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char_data['playerUid'] = str(uid)
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char_data['playerName'] = enka_data['playerInfo']['nickname']
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char_data['avatarId'] = avatarId
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avatarName = avatarId2Name[str(char['avatarId'])]
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char_data['avatarName'] = avatarId2Name[str(char['avatarId'])]
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char_data['avatarFetter'] = char['fetterInfo']['expLevel']
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char_data['avatarLevel'] = char['propMap']['4001']['val']
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try:
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char_data['avatarElement'] = avatarName2Element[
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char_data['avatarName']
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]
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except KeyError:
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check = skillId2Name['Name'][
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str(list(char['skillLevelMap'].keys())[2])
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]
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if '风' in check:
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char_data['avatarElement'] = 'Anemo'
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elif '雷' in check:
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char_data['avatarElement'] = 'Electro'
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elif '岩' in check:
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char_data['avatarElement'] = 'Geo'
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elif '草' in check:
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char_data['avatarElement'] = 'Dendro'
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elif '冰' in check:
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char_data['avatarElement'] = 'Cryo'
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elif '水' in check:
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char_data['avatarElement'] = 'Hydro'
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else:
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char_data['avatarElement'] = 'Pyro'
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char_data['dataTime'] = now
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char_data['avatarSkill'] = []
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# 处理天赋
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for skill in char['skillLevelMap']:
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skill_temp = {}
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skill_temp['skillId'] = skill
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skill_temp['skillName'] = skillId2Name['Name'][
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skill_temp['skillId']
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]
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skill_temp['skillLevel'] = char['skillLevelMap'][skill]
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skill_temp['skillIcon'] = skillId2Name['Icon'][
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skill_temp['skillId']
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]
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char_data['avatarSkill'].append(skill_temp)
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if char_data['avatarName'] in ['神里绫华', '安柏']:
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char_data['avatarSkill'][0], char_data['avatarSkill'][-1] = (
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char_data['avatarSkill'][-1],
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char_data['avatarSkill'][0],
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)
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char_data['avatarSkill'][2], char_data['avatarSkill'][-1] = (
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char_data['avatarSkill'][-1],
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char_data['avatarSkill'][2],
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)
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char_data['avatarEnName'] = char_data['avatarSkill'][1][
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'skillIcon'
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].split('_')[-2]
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elif char_data['avatarName'] in ['旅行者']:
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char_data['avatarSkill'][0], char_data['avatarSkill'][-1] = (
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char_data['avatarSkill'][-1],
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char_data['avatarSkill'][0],
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)
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char_data['avatarSkill'][1], char_data['avatarSkill'][-1] = (
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char_data['avatarSkill'][-1],
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char_data['avatarSkill'][1],
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)
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char_data['avatarEnName'] = str(avatarId)
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else:
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char_data['avatarEnName'] = char_data['avatarSkill'][-1][
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'skillIcon'
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].split('_')[-2]
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# 处理命座
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talent_temp = []
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if 'talentIdList' in char:
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for index, talent in enumerate(char['talentIdList']):
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talentTemp = {}
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talentTemp['talentId'] = char['talentIdList'][index]
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talentTemp['talentName'] = talentId2Name['Name'][str(talent)]
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talentTemp['talentIcon'] = talentId2Name['Icon'][str(talent)]
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talent_temp.append(talentTemp)
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char_data['talentList'] = talent_temp
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# 处理属性
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fight_prop = {}
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# 血量
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fight_prop['hp'] = char["fightPropMap"]["2000"]
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fight_prop['baseHp'] = char["fightPropMap"]["1"]
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fight_prop['addHp'] = (
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char["fightPropMap"]["2000"] - char["fightPropMap"]["1"]
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)
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# 攻击力
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fight_prop['atk'] = char["fightPropMap"]["2001"]
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fight_prop['baseAtk'] = char["fightPropMap"]["4"]
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fight_prop['addAtk'] = (
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char["fightPropMap"]["2001"] - char["fightPropMap"]["4"]
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)
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# 防御力
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fight_prop['def'] = char["fightPropMap"]["2002"]
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fight_prop['baseDef'] = char["fightPropMap"]["7"]
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fight_prop['addDef'] = (
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char["fightPropMap"]["2002"] - char["fightPropMap"]["7"]
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)
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# 元素精通
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fight_prop['elementalMastery'] = char["fightPropMap"]["28"]
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# 暴击率
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fight_prop['critRate'] = char["fightPropMap"]["20"]
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# 暴击伤害
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fight_prop['critDmg'] = char["fightPropMap"]["22"]
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# 充能效率
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fight_prop['energyRecharge'] = char["fightPropMap"]["23"]
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# 治疗&受治疗
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fight_prop['healBonus'] = char["fightPropMap"]["26"]
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fight_prop['healedBonus'] = char["fightPropMap"]["27"]
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# 物理伤害加成 & 抗性
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fight_prop['physicalDmgSub'] = char["fightPropMap"]["29"]
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fight_prop['physicalDmgBonus'] = char["fightPropMap"]["30"]
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# 伤害加成
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fight_prop['dmgBonus'] = char["fightPropMap"][
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PROP_ATTR_MAP[char_data['avatarElement']]
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]
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char_data['avatarFightProp'] = fight_prop
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# 处理武器
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weapon_info = {}
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weapon_data = char['equipList'][-1]
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weapon_info['itemId'] = weapon_data['itemId']
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weapon_info['nameTextMapHash'] = weapon_data['flat']['nameTextMapHash']
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weapon_info['weaponIcon'] = weapon_data['flat']['icon']
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weapon_info['weaponType'] = weaponHash2Type[
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weapon_info['nameTextMapHash']
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]
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weapon_info['weaponName'] = weaponHash2Name[
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weapon_info['nameTextMapHash']
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]
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weapon_info['weaponStar'] = weapon_data['flat']['rankLevel']
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# 防止未精炼
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if 'promoteLevel' in weapon_data['weapon']:
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weapon_info['promoteLevel'] = weapon_data['weapon']['promoteLevel']
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else:
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weapon_info['promoteLevel'] = 0
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weapon_info['weaponLevel'] = weapon_data['weapon']['level']
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if 'affixMap' in weapon_data['weapon']:
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weapon_info['weaponAffix'] = (
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list(weapon_data['weapon']['affixMap'].values())[0] + 1
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)
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else:
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weapon_info['weaponAffix'] = 1
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weapon_info['weaponStats'] = []
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for k in weapon_data['flat']['weaponStats']:
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weapon_prop_temp = {}
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weapon_prop_temp['appendPropId'] = k['appendPropId']
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weapon_prop_temp['statName'] = propId2Name[k['appendPropId']]
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weapon_prop_temp['statValue'] = k['statValue']
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weapon_info['weaponStats'].append(weapon_prop_temp)
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# 武器特效,须请求API
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try:
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effect_raw = await get_weapon_info(weapon_info['weaponName'])
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except ConnectTimeout:
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effect_raw = await convert_ambr_to_weapon(weapon_info['itemId'])
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if not isinstance(effect_raw, List) and not isinstance(
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effect_raw, int
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):
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effect = effect_raw['effect'].format( # type:ignore
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*effect_raw[ # type:ignore
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'r{}'.format(str(weapon_info['weaponAffix']))
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]
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)
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else:
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effect = '无特效。'
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weapon_info['weaponEffect'] = effect
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char_data['weaponInfo'] = weapon_info
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# 处理圣遗物
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artifacts_info = []
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artifacts_data = char['equipList'][:-1]
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artifact_set_list = []
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for artifact in artifacts_data:
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artifact_temp = {}
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artifact_temp['itemId'] = artifact['itemId']
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artifact_temp['nameTextMapHash'] = artifact['flat'][
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'nameTextMapHash'
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]
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artifact_temp['icon'] = artifact['flat']['icon']
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artifact_temp['aritifactName'] = icon2Name[
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artifact['flat']['icon']
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]
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artifact_temp['aritifactSetsName'] = artifact2attr[
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artifact_temp['aritifactName']
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]
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artifact_set_list.append(artifact_temp['aritifactSetsName'])
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artifact_temp['aritifactSetPiece'] = artifactId2Piece[
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artifact_temp['icon'].split('_')[-1]
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][0]
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artifact_temp['aritifactPieceName'] = artifactId2Piece[
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artifact_temp['icon'].split('_')[-1]
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][1]
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artifact_temp['aritifactStar'] = artifact['flat']['rankLevel']
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artifact_temp['aritifactLevel'] = (
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artifact['reliquary']['level'] - 1
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)
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artifact_temp['reliquaryMainstat'] = artifact['flat'][
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'reliquaryMainstat'
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]
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artifact_temp['reliquaryMainstat']['statName'] = propId2Name[
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artifact_temp['reliquaryMainstat']['mainPropId']
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]
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if 'reliquarySubstats' in artifact['flat']:
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artifact_temp['reliquarySubstats'] = artifact['flat'][
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'reliquarySubstats'
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]
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else:
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artifact_temp['reliquarySubstats'] = []
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for sub in artifact_temp['reliquarySubstats']:
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sub['statName'] = propId2Name[sub['appendPropId']]
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artifacts_info.append(artifact_temp)
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equipSetList = set(artifact_set_list)
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char_data['equipSets'] = {'type': '', 'set': ''}
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char_data['equipList'] = artifacts_info
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for equip in equipSetList:
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if artifact_set_list.count(equip) >= 4:
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char_data['equipSets']['type'] = '4'
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char_data['equipSets']['set'] = equip
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break
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elif artifact_set_list.count(equip) == 1:
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pass
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elif artifact_set_list.count(equip) >= 2:
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char_data['equipSets']['type'] += '2'
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char_data['equipSets']['set'] += '|' + equip
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if char_data['equipSets']['set'].startswith('|'):
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char_data['equipSets']['set'] = char_data['equipSets']['set'][1:]
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char_dict_list.append(char_data)
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with open(
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path / '{}.json'.format(avatarName), 'w', encoding='UTF-8'
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) as file:
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json.dump(char_data, file, ensure_ascii=False)
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return char_dict_list
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async def enka_to_data(
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uid: str, enka_data: Optional[EnkaData] = None
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) -> Union[dict, str]:
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raw_data = await enka_to_dict(uid, enka_data)
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if isinstance(raw_data, str):
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return raw_data
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char_name_list = []
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char_name_list_str = ''
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for char_data in raw_data:
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char_name_list.append(char_data['avatarName'])
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char_name_list_str = ','.join(char_name_list)
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return f'UID{uid}刷新完成!\n本次缓存:{char_name_list_str}'
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