mirror of
https://github.com/KimigaiiWuyi/GenshinUID.git
synced 2025-05-08 13:06:00 +08:00
297 lines
9.2 KiB
Python
297 lines
9.2 KiB
Python
import sys
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import json
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import asyncio
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from pathlib import Path
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import httpx
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sys.path.append(str(Path(__file__).parents[5]))
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sys.path.append(str(Path(__file__).parents[2]))
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__package__ = 'GenshinUID.tools'
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from ..version import Genshin_version # noqa: E402
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from ..utils.ambr_to_minigg import convert_ambr_to_minigg # noqa: E402
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R_PATH = Path(__file__).parents[0]
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MAP_PATH = Path(__file__).parents[1] / 'utils' / 'map' / 'data'
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DATA_PATH = R_PATH / 'gs_data'
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WEAPON_TYPE = {
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'WEAPON_POLE': '长柄武器',
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'WEAPON_BOW': '弓',
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'WEAPON_SWORD_ONE_HAND': '单手剑',
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'WEAPON_CLAYMORE': '双手剑',
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'WEAPON_CATALYST': '法器',
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}
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version = Genshin_version
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raw_data = {}
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avatarName2Element_fileName = f'avatarName2Element_mapping_{version}.json'
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weaponHash2Name_fileName = f'weaponHash2Name_mapping_{version}.json'
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weaponHash2Type_fileName = f'weaponHash2Type_mapping_{version}.json'
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skillId2Name_fileName = f'skillId2Name_mapping_{version}.json'
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talentId2Name_fileName = f'talentId2Name_mapping_{version}.json'
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avatarId2Name_fileName = f'avatarId2Name_mapping_{version}.json'
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enName2Id_fileName = f'enName2AvatarID_mapping_{version}.json'
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avatarId2Star_fileName = f'avatarId2Star_mapping_{version}.json'
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avatarName2Weapon_fileName = f'avatarName2Weapon_mapping_{version}.json'
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artifact2attr_fileName = f'artifact2attr_mapping_{version}.json'
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icon2Name_fileName = f'icon2Name_mapping_{version}.json'
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BETA_CHAR = {
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'10000078': '艾尔海森',
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'10000077': '瑶瑶',
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'10000079': '迪希雅',
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'10000080': '米卡',
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'10000081': '卡维',
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'10000082': '白术',
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'10000061': '绮良良',
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'10000083': '琳妮特',
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'10000084': '林尼',
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'10000085': '菲米尼',
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}
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async def download_new_file():
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base_url = 'https://gitlab.com/Dimbreath/AnimeGameData/-/raw/master'
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url_list = [
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f'{base_url}/ExcelBinOutput/AvatarExcelConfigData.json',
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f'{base_url}/ExcelBinOutput/WeaponExcelConfigData.json',
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f'{base_url}/ExcelBinOutput/AvatarSkillExcelConfigData.json',
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f'{base_url}/ExcelBinOutput/AvatarTalentExcelConfigData.json',
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f'{base_url}/ExcelBinOutput/ReliquaryExcelConfigData.json',
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f'{base_url}/ExcelBinOutput/DisplayItemExcelConfigData.json',
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f'{base_url}/TextMap/TextMapCHS.json',
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]
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async with httpx.AsyncClient() as client:
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for url in url_list:
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file_name = url.split('/')[-1]
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response = await client.get(url)
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if response.status_code == 200:
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data = response.json()
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with open(DATA_PATH / file_name, 'w') as f:
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json.dump(data, f, indent=4)
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print(f'文件已成功下载并保存为{DATA_PATH / file_name}')
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else:
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print(f'下载失败,状态码为{response.status_code}')
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async def avatarId2NameJson() -> None:
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with open(
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DATA_PATH / 'AvatarExcelConfigData.json', 'r', encoding='UTF-8'
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) as f:
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avatar_data = json.load(f)
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temp = {}
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for i in avatar_data:
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temp[str(i['id'])] = raw_data[str(i['nameTextMapHash'])]
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for _id in BETA_CHAR:
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temp[_id] = BETA_CHAR[_id]
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result = {}
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for _id in temp:
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if int(_id) >= 11000000:
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continue
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else:
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result[_id] = temp[_id]
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with open(
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MAP_PATH / avatarId2Name_fileName, 'w', encoding='UTF-8'
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) as file:
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json.dump(result, file, ensure_ascii=False)
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async def avatarName2ElementJson() -> None:
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with open(MAP_PATH / avatarId2Name_fileName, 'r', encoding='UTF-8') as f:
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avatarId2Name = json.load(f)
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temp = {}
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enName2Id_result = {}
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avatarId2Star_result = {}
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avatarName2Weapon_result = {}
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elementMap = {
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'风': 'Anemo',
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'岩': 'Geo',
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'草': 'Dendro',
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'火': 'Pyro',
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'水': 'Hydro',
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'冰': 'Cryo',
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'雷': 'Electro',
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}
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for _id in avatarId2Name:
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print(_id)
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if _id in ['10000005', '10000007'] or int(_id) >= 11000000:
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continue
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name = avatarId2Name[_id]
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data = httpx.get(
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f'https://info.minigg.cn/characters?query={name}'
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).json()
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if 'retcode' in data:
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data = await convert_ambr_to_minigg(_id)
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if data is not None and 'code' not in data:
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temp[name] = elementMap[data['element']]
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nameicon = data['images']['namesideicon'] # type: ignore
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enName = nameicon.split('_')[-1]
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enName2Id_result[enName] = _id
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avatarId2Star_result[int(_id)] = str(data['rarity'])
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avatarName2Weapon_result[data['name']] = data['weapontype']
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avatarId2Star_result['10000005'] = '5'
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avatarId2Star_result['10000007'] = '5'
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avatarName2Weapon_result['旅行者'] = '单手剑'
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with open(MAP_PATH / enName2Id_fileName, 'w', encoding='UTF-8') as file:
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json.dump(enName2Id_result, file, ensure_ascii=False)
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with open(
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MAP_PATH / avatarId2Star_fileName, 'w', encoding='UTF-8'
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) as file:
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json.dump(avatarId2Star_result, file, ensure_ascii=False)
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with open(
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MAP_PATH / avatarName2Element_fileName, 'w', encoding='UTF-8'
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) as file:
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json.dump(temp, file, ensure_ascii=False)
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with open(
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MAP_PATH / avatarName2Weapon_fileName, 'w', encoding='UTF-8'
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) as file:
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json.dump(avatarName2Weapon_result, file, ensure_ascii=False)
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async def weaponHash2NameJson() -> None:
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with open(
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DATA_PATH / 'WeaponExcelConfigData.json', 'r', encoding='UTF-8'
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) as f:
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weapon_data = json.load(f)
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temp = {
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str(i['nameTextMapHash']): raw_data[str(i['nameTextMapHash'])]
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for i in weapon_data
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if str(i['nameTextMapHash']) in raw_data
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}
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with open(
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MAP_PATH / weaponHash2Name_fileName, 'w', encoding='UTF-8'
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) as file:
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json.dump(temp, file, ensure_ascii=False)
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async def weaponHash2TypeJson() -> None:
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with open(
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DATA_PATH / 'WeaponExcelConfigData.json', 'r', encoding='UTF-8'
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) as f:
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weapon_data = json.load(f)
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temp = {
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str(i['nameTextMapHash']): WEAPON_TYPE.get(i['weaponType'], '')
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for i in weapon_data
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}
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with open(
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MAP_PATH / weaponHash2Type_fileName, 'w', encoding='UTF-8'
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) as file:
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json.dump(temp, file, ensure_ascii=False)
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async def skillId2NameJson() -> None:
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with open(
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DATA_PATH / 'AvatarSkillExcelConfigData.json', 'r', encoding='UTF-8'
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) as f:
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skill_data = json.load(f)
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temp = {'Name': {}, 'Icon': {}}
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for i in skill_data:
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if str(i['nameTextMapHash']) in raw_data:
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temp['Name'][str(i['id'])] = raw_data[str(i['nameTextMapHash'])]
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temp['Icon'][str(i['id'])] = i['skillIcon']
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with open(MAP_PATH / skillId2Name_fileName, 'w', encoding='UTF-8') as file:
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json.dump(temp, file, ensure_ascii=False)
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async def talentId2NameJson() -> None:
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with open(
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DATA_PATH / 'AvatarTalentExcelConfigData.json', 'r', encoding='UTF-8'
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) as f:
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talent_data = json.load(f)
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temp = {'Name': {}, 'Icon': {}}
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for i in talent_data:
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temp['Name'][str(i['talentId'])] = raw_data[str(i['nameTextMapHash'])]
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temp['Icon'][str(i['talentId'])] = i['icon']
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with open(
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MAP_PATH / talentId2Name_fileName, 'w', encoding='UTF-8'
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) as file:
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json.dump(temp, file, ensure_ascii=False)
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async def artifact2attrJson() -> None:
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with open(
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DATA_PATH / 'ReliquaryExcelConfigData.json', 'r', encoding='UTF-8'
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) as f:
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reliquary_data = json.load(f)
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with open(
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DATA_PATH / 'DisplayItemExcelConfigData.json', 'r', encoding='UTF-8'
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) as f:
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Display_data = json.load(f)
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temp = {}
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for i in reliquary_data:
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temp[str(i['icon'])] = raw_data[str(i['nameTextMapHash'])]
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temp['UI_RelicIcon_10001_1'] = '异国之盏'
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temp['UI_RelicIcon_10001_2'] = '归乡之羽'
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temp['UI_RelicIcon_10001_3'] = '感别之冠'
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temp['UI_RelicIcon_10001_4'] = '故人之心'
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temp['UI_RelicIcon_10001_5'] = '逐光之石'
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with open(MAP_PATH / icon2Name_fileName, 'w', encoding='UTF-8') as file:
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json.dump(temp, file, ensure_ascii=False)
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temp2 = {}
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for i in Display_data:
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if i['icon'].startswith('UI_RelicIcon'):
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temp2[raw_data[str(i['nameTextMapHash'])]] = '_'.join(
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i['icon'].split('_')[:-1]
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)
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temp3 = {}
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for i in temp:
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for k in temp2:
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if i.startswith(temp2[k]):
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temp3[temp[i]] = k
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temp3['异国之盏'] = '行者之心'
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temp3['归乡之羽'] = '行者之心'
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temp3['感别之冠'] = '行者之心'
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temp3['故人之心'] = '行者之心'
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temp3['逐光之石'] = '行者之心'
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with open(
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MAP_PATH / artifact2attr_fileName, 'w', encoding='UTF-8'
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) as file:
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json.dump(temp3, file, ensure_ascii=False)
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async def main():
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await download_new_file()
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global raw_data
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try:
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with open(DATA_PATH / 'TextMapCHS.json', 'r', encoding='UTF-8') as f:
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raw_data = json.load(f)
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except FileNotFoundError:
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pass
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await avatarId2NameJson()
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await avatarName2ElementJson()
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await weaponHash2NameJson()
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await skillId2NameJson()
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await talentId2NameJson()
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await weaponHash2TypeJson()
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await artifact2attrJson()
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asyncio.run(main())
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