GenshinUID/tools/data_to_map.py
2022-08-29 23:26:46 +08:00

191 lines
5.4 KiB
Python

import json
import asyncio
from pathlib import Path
import httpx
from ..version import Genshin_version
R_PATH = Path(__file__).parents[0]
MAP_PATH = Path(__file__).parents[1] / 'utils' / 'enka_api' / 'map'
DATA_PATH = R_PATH / 'gs_data'
WEAPON_TYPE = {
"WEAPON_POLE": "长柄武器",
"WEAPON_BOW": "",
"WEAPON_SWORD_ONE_HAND": "单手剑",
"WEAPON_CLAYMORE": "双手剑",
"WEAPON_CATALYST": "法器",
}
version = Genshin_version
avatarName2Element_fileName = f'avatarName2Element_mapping_{version}.json'
weaponHash2Name_fileName = f'weaponHash2Name_mapping_{version}.json'
weaponHash2Type_fileName = f'weaponHash2Type_mapping_{version}.json'
skillId2Name_fileName = f'skillId2Name_mapping_{version}.json'
talentId2Name_fileName = f'talentId2Name_mapping_{version}.json'
avatarId2Name_fileName = f'avatarId2Name_mapping_{version}.json'
artifact2attr_fileName = f'artifact2attr_mapping_{version}.json'
icon2Name_fileName = f'icon2Name_mapping_{version}.json'
with open(DATA_PATH / 'textMap.json', "r", encoding='UTF-8') as f:
raw_data = json.load(f)
async def avatarId2NameJson() -> None:
with open(
DATA_PATH / 'AvatarExcelConfigData.json', "r", encoding='UTF-8'
) as f:
avatar_data = json.load(f)
temp = {}
for i in avatar_data:
temp[str(i['id'])] = raw_data[str(i['nameTextMapHash'])]
with open(
MAP_PATH / avatarId2Name_fileName, 'w', encoding='UTF-8'
) as file:
json.dump(temp, file, ensure_ascii=False)
async def avatarName2ElementJson() -> None:
with open(MAP_PATH / avatarId2Name_fileName, "r", encoding='UTF-8') as f:
avatarId2Name = json.load(f)
temp = {}
elementMap = {
'': 'Anemo',
'': 'Geo',
'': 'Dendro',
'': 'Pyro',
'': 'Hydro',
'': 'Cryo',
'': 'Electro',
}
for i in list(avatarId2Name.values()):
data = httpx.get(f'https://info.minigg.cn/characters?query={i}').json()
if 'errcode' not in data:
temp[i] = elementMap[data['element']]
with open(
MAP_PATH / avatarName2Element_fileName, 'w', encoding='UTF-8'
) as file:
json.dump(temp, file, ensure_ascii=False)
async def weaponHash2NameJson() -> None:
with open(
DATA_PATH / 'WeaponExcelConfigData.json', "r", encoding='UTF-8'
) as f:
weapon_data = json.load(f)
temp = {
str(i['nameTextMapHash']): raw_data[str(i['nameTextMapHash'])]
for i in weapon_data
if str(i['nameTextMapHash']) in raw_data
}
with open(
MAP_PATH / weaponHash2Name_fileName, 'w', encoding='UTF-8'
) as file:
json.dump(temp, file, ensure_ascii=False)
async def weaponHash2TypeJson() -> None:
with open(
DATA_PATH / 'WeaponExcelConfigData.json', "r", encoding='UTF-8'
) as f:
weapon_data = json.load(f)
temp = {
str(i['nameTextMapHash']): WEAPON_TYPE.get(i['weaponType'], "")
for i in weapon_data
}
with open(
MAP_PATH / weaponHash2Type_fileName, 'w', encoding='UTF-8'
) as file:
json.dump(temp, file, ensure_ascii=False)
async def skillId2NameJson() -> None:
with open(
DATA_PATH / 'AvatarSkillExcelConfigData.json', "r", encoding='UTF-8'
) as f:
skill_data = json.load(f)
temp = {'Name': {}, 'Icon': {}}
for i in skill_data:
if str(i['nameTextMapHash']) in raw_data:
temp['Name'][str(i['id'])] = raw_data[str(i['nameTextMapHash'])]
temp['Icon'][str(i['id'])] = i['skillIcon']
with open(MAP_PATH / skillId2Name_fileName, 'w', encoding='UTF-8') as file:
json.dump(temp, file, ensure_ascii=False)
async def talentId2NameJson() -> None:
with open(
DATA_PATH / 'AvatarTalentExcelConfigData.json', "r", encoding='UTF-8'
) as f:
talent_data = json.load(f)
temp = {'Name': {}, 'Icon': {}}
for i in talent_data:
temp['Name'][str(i['talentId'])] = raw_data[str(i['nameTextMapHash'])]
temp['Icon'][str(i['talentId'])] = i['icon']
with open(
MAP_PATH / talentId2Name_fileName, 'w', encoding='UTF-8'
) as file:
json.dump(temp, file, ensure_ascii=False)
async def artifact2attrJson() -> None:
with open(
DATA_PATH / 'ReliquaryExcelConfigData.json', "r", encoding='UTF-8'
) as f:
reliquary_data = json.load(f)
with open(
DATA_PATH / 'DisplayItemExcelConfigData.json', "r", encoding='UTF-8'
) as f:
Display_data = json.load(f)
temp = {}
for i in reliquary_data:
temp[str(i['icon'])] = raw_data[str(i['nameTextMapHash'])]
with open(MAP_PATH / icon2Name_fileName, 'w', encoding='UTF-8') as file:
json.dump(temp, file, ensure_ascii=False)
temp2 = {}
for i in Display_data:
if i['icon'].startswith('UI_RelicIcon'):
temp2[raw_data[str(i['nameTextMapHash'])]] = '_'.join(
i['icon'].split('_')[:-1]
)
temp3 = {}
for i in temp:
for k in temp2:
if i.startswith(temp2[k]):
temp3[temp[i]] = k
with open(
MAP_PATH / artifact2attr_fileName, 'w', encoding='UTF-8'
) as file:
json.dump(temp3, file, ensure_ascii=False)
async def main():
await avatarId2NameJson()
await avatarName2ElementJson()
await weaponHash2NameJson()
await skillId2NameJson()
await talentId2NameJson()
await weaponHash2TypeJson()
await artifact2attrJson()
asyncio.run(main())