import math import os import random import threading import time from base64 import b64encode from io import BytesIO from re import findall import numpy as np from bs4 import BeautifulSoup from httpx import get from PIL import Image, ImageDraw, ImageFilter, ImageFont from wordcloud import WordCloud from .get_data import * FILE_PATH = os.path.dirname(__file__) FILE2_PATH = os.path.join(FILE_PATH, 'mihoyo_bbs') CHAR_PATH = os.path.join(FILE2_PATH, 'chars') CHAR_DONE_PATH = os.path.join(FILE2_PATH, 'char_done') CHAR_IMG_PATH = os.path.join(FILE2_PATH, 'char_img') REL_PATH = os.path.join(FILE2_PATH, 'reliquaries') CHAR_WEAPON_PATH = os.path.join(FILE2_PATH, 'char_weapon') TEXT_PATH = os.path.join(FILE2_PATH, 'texture2d') WEAPON_PATH = os.path.join(FILE2_PATH, 'weapon') BG_PATH = os.path.join(FILE2_PATH, 'bg') def genshin_font(size): return ImageFont.truetype(os.path.join(FILE2_PATH, "yuanshen.ttf"), size=size) def get_char_pic(_id, url): with open(os.path.join(CHAR_PATH, f'{_id}.png'), 'wb') as f: f.write(get(url).content) def get_char_done_pic(_id, url, star): char_data = get(url).content if star == 4: star1_path = os.path.join(TEXT_PATH, '4star_1.png') star2_path = os.path.join(TEXT_PATH, '4star_2.png') else: star1_path = os.path.join(TEXT_PATH, '5star_1.png') star2_path = os.path.join(TEXT_PATH, '5star_2.png') star_1 = Image.open(star1_path) star_2 = Image.open(star2_path) char_img = Image.open(BytesIO(char_data)).resize((104, 104), Image.ANTIALIAS) star_1.paste(char_img, (12, 15), char_img) star_1.paste(star_2, (0, 0), star_2) star_1.save(os.path.join(CHAR_DONE_PATH, str(_id) + '.png')) def get_weapon_pic(url): with open(os.path.join(WEAPON_PATH, url.split('/')[-1]), 'wb') as f: f.write(get(url).content) def get_char_img_pic(url): with open(os.path.join(CHAR_IMG_PATH, url.split('/')[-1]), 'wb') as f: f.write(get(url).content) def get_rel_pic(url): with open(os.path.join(REL_PATH, url.split('/')[-1]), 'wb') as f: f.write(get(url).content) async def draw_word_cloud(uid, image=None, mode=2): while True: use_cookies = cache_db(uid, mode - 1) if use_cookies == '': return "绑定记录不存在。" elif use_cookies == "没有可以使用的Cookies!": return "没有可以使用的Cookies!" if mode == 3: mys_data = await get_mihoyo_bbs_info(uid, use_cookies) for i in mys_data['data']['list']: if i['game_id'] != 2: mys_data['data']['list'].remove(i) uid = mys_data['data']['list'][0]['game_role_id'] nickname = mys_data['data']['list'][0]['nickname'] # role_level = mys_data['data']['list'][0]['level'] raw_data = await get_info(uid, use_cookies) raw_abyss_data = await get_spiral_abyss_info(uid, use_cookies) else: raw_abyss_data = await get_spiral_abyss_info(uid, use_cookies) raw_data = await get_info(uid, use_cookies) if raw_data["retcode"] != 0: if raw_data["retcode"] == 10001: # return ("Cookie错误/过期,请重置Cookie") error_db(use_cookies, "error") elif raw_data["retcode"] == 10101: # return ("当前cookies已达到30人上限!") error_db(use_cookies, "limit30") elif raw_data["retcode"] == 10102: return "当前查询id已经设置了隐私,无法查询!" else: return ( "Api报错,返回内容为:\r\n" + str(raw_data) + "\r\n出现这种情况可能的UID输入错误 or 不存在" ) else: break raw_abyss_data = raw_abyss_data['data'] raw_data = raw_data['data'] # char_data = raw_data["avatars"] # char_num = len(raw_data["avatars"]) char_datas = [] def get_char_id(start, end): for char in range(start, end): char_rawdata = get_character(uid, [char], use_cookies) if char_rawdata["retcode"] != -1: char_datas.append(char_rawdata["data"]['avatars'][0]) thread_list = [] st = 8 for i in range(0, 8): thread = threading.Thread(target=get_char_id, args=(10000002 + i * st, 10000002 + (i + 1) * st)) thread_list.append(thread) for t in thread_list: t.setDaemon(True) t.start() for t in thread_list: t.join() weapons_datas = [] for i in char_datas: weapons_datas.append(i['weapon']) l1_size = 2 l2_size = 4 l3_size = 6 l4_size = 7 l5_size = 10 word_str = {} star4weapon = 0 star5weapon = 0 star5weapon_con = 0 # star3weapon = 0 for i in weapons_datas: if i['rarity'] == 5: star5weapon += 1 star5weapon_con += i['affix_level'] elif i['rarity'] == 4: star4weapon += 1 elif i['rarity'] == 3: star4weapon += 1 g3d1 = 0 ly3c = 0 star5num = 0 star5num_con = 0 for i in char_datas: if i["name"] in ['雷电将军', '温迪', '钟离', '枫原万叶']: g3d1 += 1 if i["name"] in ['甘雨', '魈', '胡桃']: ly3c += 1 if i['rarity'] == 5: star5num += 1 if i['name'] != '旅行者': star5num_con += 1 + i['actived_constellation_num'] if i["level"] >= 80: if i['name'] == "迪卢克": word_str["落魄了家人们"] = l3_size if i['name'] == "刻晴": word_str["斩尽牛杂"] = l3_size if i['name'] == "旅行者": word_str["旅行者真爱党"] = l3_size if i['actived_constellation_num'] == 6: if i['rarity'] == 5: if i['name'] == "旅行者": word_str["满命{}".format(i['name'])] = l1_size if i['name'] == "魈": word_str['魈深氪的救赎'] = l5_size if i['name'] == "甘雨": word_str['璃月自走归终机'] = l5_size if i['name'] == "胡桃": word_str['一波送走全送走'] = l5_size else: word_str["满命{}".format(i['name'])] = l5_size else: word_str["满命{}".format(i['name'])] = l2_size game_time = time.mktime(time.strptime('20200915', '%Y%m%d')) now_time = time.time() total_s = now_time - game_time total_d = ((total_s / 60) / 60) / 24 if math.floor(total_d) - 5 <= raw_data['stats']['active_day_number']: word_str["开服玩家"] = l4_size if g3d1 >= 4: word_str["三神一帝"] = l3_size if ly3c >= 3: word_str["璃月3C"] = l3_size if star5num >= 16: word_str["五星众多"] = l3_size if len(weapons_datas) - star4weapon <= 3: word_str["武器基本四星"] = l3_size if raw_data['stats']['achievement_number'] // (star5weapon_con + star5num_con) >= 23: word_str["平民玩家"] = l2_size elif raw_data['stats']['achievement_number'] // (star5weapon_con + star5num_con) <= 15: word_str["氪金玩家"] = l3_size if raw_data['stats']['anemoculus_number'] + raw_data['stats']['geoculus_number'] + \ raw_data['stats']['electroculus_number'] == 378: word_str["全神瞳"] = l2_size if raw_data['world_explorations'][3]['exploration_percentage'] + raw_data['world_explorations'][2][ 'exploration_percentage'] + raw_data['world_explorations'][1]['exploration_percentage'] + \ raw_data['world_explorations'][0]['exploration_percentage'] >= 3950: word_str["全探索"] = l4_size if raw_data['stats']['achievement_number'] >= 510: word_str["全成就"] = l5_size elif raw_data['stats']['achievement_number'] >= 490: word_str["成就达人"] = l3_size if raw_data['stats']['spiral_abyss'] == '12-3': word_str["深境的探究者"] = l2_size if len(raw_data['avatars']) >= 42: word_str["全角色"] = l3_size if raw_data['stats']['active_day_number'] <= 40: word_str["刚入坑"] = l1_size elif raw_data['stats']['active_day_number'] <= 100: word_str["初心者"] = l2_size elif raw_data['stats']['active_day_number'] <= 300: word_str["老玩家"] = l2_size if raw_data['stats']['active_day_number'] >= 365 and raw_data['stats']['magic_chest_number'] + raw_data['stats'][ 'common_chest_number'] + raw_data['stats']['exquisite_chest_number'] + \ raw_data['stats']['precious_chest_number'] + raw_data['stats']['luxurious_chest_number'] <= 2500: word_str["老咸鱼"] = l3_size if raw_data['stats']['magic_chest_number'] >= 46: word_str["迷失在黑夜里"] = l2_size if raw_data['homes'][0]['comfort_num'] >= 25000: word_str["团雀附体"] = l2_size if raw_abyss_data["reveal_rank"]: if raw_abyss_data['total_battle_times'] <= 12 and raw_abyss_data['max_floor'] == '12-3': word_str["PVP资格证"] = l4_size if raw_abyss_data["damage_rank"][0]["value"] >= 150000: word_str["这一击,贯穿星辰"] = l4_size else: pass bg_list = random.choice([x for x in os.listdir(BG_PATH) if os.path.isfile(os.path.join(BG_PATH, x))]) bg2_path = os.path.join(BG_PATH, bg_list) based_w = 900 based_h = 1000 based_scale = '%.3f' % (based_w / based_h) is_edit = False if image: image_data = image.group(2) with open(os.path.join(TEXT_PATH, nickname + '.png'), "wb") as f: f.write(get(image_data).content) is_edit = True if is_edit: bg_path_edit = os.path.join(TEXT_PATH, f"{nickname}.png") else: bg_path_edit = bg2_path edit_bg = Image.open(bg_path_edit) w, h = edit_bg.size scale_f = '%.3f' % (w / h) new_w = math.ceil(based_h * float(scale_f)) new_h = math.ceil(based_w / float(scale_f)) if scale_f > based_scale: bg_img2 = edit_bg.resize((new_w, based_h), Image.ANTIALIAS) else: bg_img2 = edit_bg.resize((based_w, new_h), Image.ANTIALIAS) bg_img = bg_img2.crop((0, 0, based_w, based_h)) x, y = 50, 153 radius = 50 cropped_img = bg_img.crop((x, y, x + 800, y + 800)) blurred_img = cropped_img.filter(ImageFilter.GaussianBlur(5), ).convert("RGBA") bg_img.paste(blurred_img, (x, y), create_rounded_rectangle_mask(cropped_img, radius)) panle = Image.open(os.path.join(TEXT_PATH, 'wordcloud_0.png')) mask = np.array(Image.open(os.path.join(TEXT_PATH, 'wordcloudmask.png'))) wc = WordCloud( font_path=os.path.join(FILE2_PATH, "yuanshen.ttf"), mask=mask, background_color="rgba(255, 255, 255, 0)", mode="RGBA", max_words=200, max_font_size=80 # color_func=multi_color_func # color_func=similar_color_func ).generate_from_frequencies(word_str, max_font_size=100) image_produce = wc.to_image() bg_img.paste(panle, (0, 0), panle) bg_img.paste(image_produce, (0, 0), image_produce) bg_img = bg_img.convert('RGB') text_draw = ImageDraw.Draw(bg_img) text_draw.text((450, 105), 'UID ' + f"{uid}", (40, 136, 168), genshin_font(26), anchor="mm") result_buffer = BytesIO() bg_img.save(result_buffer, format='JPEG', subsampling=0, quality=90) imgmes = 'base64://' + b64encode(result_buffer.getvalue()).decode() resultmes = imgmes return resultmes def similar_color_func(random_state=None): # word=None, font_size=None, position=None, orientation=None, font_path=None h = 40 # 0 - 360 s = 100 # 0 - 100 random_list_index = random_state.randint(30, 70) # 0 - 100 return "hsl({}, {}%, {}%)".format(h, s, random_list_index) def multi_color_func(random_state=None): # word=None, font_size=None, position=None, orientation=None, font_path=None colors = [[4, 77, 82], [25, 74, 85], [82, 43, 84], [158, 48, 79]] rand = random_state.randint(0, len(colors) - 1) return "hsl({}, {}%, {}%)".format(colors[rand][0], colors[rand][1], colors[rand][2]) async def draw_abyss0_pic(uid, nickname, image=None, mode=2, date="1"): #获取Cookies while True: use_cookies = cache_db(uid,mode-1) if use_cookies == '': return "绑定记录不存在。" elif use_cookies == "没有可以使用的Cookies!": return "没有可以使用的Cookies!" if mode == 3: mys_data = await get_mihoyo_bbs_info(uid,use_cookies) for i in mys_data['data']['list']: if i['game_id'] != 2: mys_data['data']['list'].remove(i) uid = mys_data['data']['list'][0]['game_role_id'] nickname = mys_data['data']['list'][0]['nickname'] raw_data = await get_spiral_abyss_info(uid,use_cookies,date) raw_char_data = await get_info(uid,use_cookies) if raw_data["retcode"] != 0: if raw_data["retcode"] == 10001: #return ("Cookie错误/过期,请重置Cookie") error_db(use_cookies,"error") elif raw_data["retcode"] == 10101: #return ("当前cookies已达到30人上限!") error_db(use_cookies,"limit30") elif raw_data["retcode"] == 10102: return ("当前查询id已经设置了隐私,无法查询!") else: return ( "Api报错,返回内容为:\r\n" + str(raw_data) + "\r\n出现这种情况可能的UID输入错误 or 不存在" ) else: break #获取数据 raw_data = raw_data["data"] raw_char_data = raw_char_data['data']["avatars"] #获取查询者数据 floors_data = raw_data['floors'][-1] levels_num = len(floors_data['levels']) #获取背景图片 bg2_path = os.path.join(BG_PATH,random.choice([x for x in os.listdir(BG_PATH) if os.path.isfile(os.path.join(BG_PATH, x))])) if image: image_data = image.group(2) edit_bg = Image.open(BytesIO(get(image_data).content)) else: edit_bg = Image.open(bg2_path) #确定图片的长宽 based_w = 900 based_h = 660+levels_num*315 based_scale = '%.3f' % (based_w/based_h) w, h = edit_bg.size scale_f = '%.3f' % (w / h) new_w = math.ceil(based_h*float(scale_f)) new_h = math.ceil(based_w/float(scale_f)) if scale_f > based_scale: bg_img2 = edit_bg.resize((new_w, based_h),Image.ANTIALIAS) else: bg_img2 = edit_bg.resize((based_w, new_h),Image.ANTIALIAS) bg_img = bg_img2.crop((0, 0, based_w, based_h)) #获取背景主色 q = edit_bg.quantize(colors=3,method=2) bg_num_temp = 0 for i in range(0,3): bg = tuple(q.getpalette()[i*3:(i*3)+3]) bg_num = bg[0] + bg[1] + bg[2] if bg_num >= bg_num_temp: bg_num_temp = bg_num bg_color = (bg[0],bg[1],bg[2]) #通过背景主色(bg_color)确定文字主色 r = 140 if max(*bg_color) > 255 - r: r *= -1 new_color = (math.floor(bg_color[0] + r if bg_color[0] + r <= 255 else 255), math.floor(bg_color[1] + r if bg_color[1] + r <= 255 else 255), math.floor(bg_color[2] + r if bg_color[2] + r <= 255 else 255)) #确定贴图路径 abyss0_path = os.path.join(TEXT_PATH,"abyss_0.png") abyss3_path = os.path.join(TEXT_PATH,"abyss_3.png") abyss_star0_path = os.path.join(TEXT_PATH,"abyss_star0.png") abyss_star1_path = os.path.join(TEXT_PATH,"abyss_star1.png") avatar_bg_path = os.path.join(TEXT_PATH,"avatar_bg.png") avatar_fg_path = os.path.join(TEXT_PATH,"avatar_fg.png") all_mask_path = os.path.join(TEXT_PATH,"All_Mask.png") #转换遮罩的颜色、大小匹配,并paste上去 all_mask = Image.open(all_mask_path).resize(bg_img.size,Image.ANTIALIAS) all_mask_img = Image.new("RGBA",(based_w,based_h),bg_color) bg_img.paste(all_mask_img,(0,0),all_mask) #开启图片 avatar_bg = Image.open(avatar_bg_path) avatar_fg = Image.open(avatar_fg_path) #确定主体框架 avatar_bg_color = Image.new("RGBA",(316,100),bg_color) bg_img.paste(avatar_bg_color,(113,98),avatar_bg) bg_img.paste(avatar_fg,(114,95),avatar_fg) """ x1, y1 = 65, 276 radius = 15 cropped_img1 = bg_img.crop((x1, y1, 836, 607)) blurred_img1 = cropped_img1.filter(ImageFilter.GaussianBlur(5),).convert("RGBA") bg_img.paste(blurred_img1, (x1, y1), create_rounded_rectangle_mask(cropped_img1,radius)) for i in range(0,len(floors_data['levels'])): x2, y2 = 65, 630 + 315*i radius = 15 cropped_img2 = bg_img.crop((x2, y2, 836, 925+315*i)) blurred_img2 = cropped_img2.filter(ImageFilter.GaussianBlur(5),).convert("RGBA") bg_img.paste(blurred_img2, (x2, y2), create_rounded_rectangle_mask(cropped_img2,radius)) """ abyss0_bg_color = Image.new("RGBA",(900,620),new_color) abyss0 = Image.new("RGBA",(900,620),(0, 0, 0, 0)) abyss0_pic = Image.open(abyss0_path) abyss0.paste(abyss0_bg_color,(0,0),abyss0_pic) abyss3 = Image.open(abyss3_path) abyss_star0 = Image.open(abyss_star0_path) abyss_star1 = Image.open(abyss_star1_path) for i in range(0,4): if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(raw_data["reveal_rank"][i]["avatar_id"]) + ".png")): get_char_done_pic(raw_data["reveal_rank"][i]["avatar_id"],raw_data["reveal_rank"][i]["avatar_icon"],raw_data["reveal_rank"][i]["rarity"]) char = os.path.join(CHAR_DONE_PATH,str(raw_data["reveal_rank"][i]["avatar_id"]) + ".png") char_img = Image.open(char) char_draw = ImageDraw.Draw(char_img) for k in raw_char_data: if k['id'] == raw_data["reveal_rank"][i]["avatar_id"]: char_draw.text((63.5,117),f'{str(raw_data["reveal_rank"][i]["value"])}次',(21,21,21),genshin_font(18), anchor="mm") char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18)) if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者": char_draw.text((93,41.5),"♥",(21,21,21),genshin_font(15)) else: char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18)) char_crop = (82 + 130*i,300) abyss0.paste(char_img,char_crop,char_img) for i in range(0,1): if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(raw_data["damage_rank"][i]["avatar_id"]) + ".png")): get_char_done_pic(raw_data["damage_rank"][i]["avatar_id"],raw_data["damage_rank"][i]["avatar_icon"],raw_data["reveal_rank"][i]["rarity"]) char = os.path.join(CHAR_DONE_PATH,str(raw_data["damage_rank"][i]["avatar_id"]) + ".png") char_img = Image.open(char) char_draw = ImageDraw.Draw(char_img) for k in raw_char_data: if k['id'] == raw_data["damage_rank"][i]["avatar_id"]: char_draw.text((63.5,117),f'{str(raw_data["damage_rank"][i]["value"])}',(21,21,21),genshin_font(18), anchor="mm") char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18)) if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者": char_draw.text((93,41.5),"♥",(21,21,21),genshin_font(15)) else: char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18)) char_crop = (685,470) abyss0.paste(char_img,char_crop,char_img) for i in range(0,1): if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(raw_data["defeat_rank"][i]["avatar_id"]) + ".png")): get_char_done_pic(raw_data["defeat_rank"][i]["avatar_id"],raw_data["defeat_rank"][i]["avatar_icon"],raw_data["reveal_rank"][i]["rarity"]) char = os.path.join(CHAR_DONE_PATH,str(raw_data["defeat_rank"][i]["avatar_id"]) + ".png") char_img = Image.open(char) char_draw = ImageDraw.Draw(char_img) for k in raw_char_data: if k['id'] == raw_data["defeat_rank"][i]["avatar_id"]: char_draw.text((63.5,117),f'{str(raw_data["defeat_rank"][i]["value"])}',(21,21,21),genshin_font(18), anchor="mm") char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18)) if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者": char_draw.text((93,41.5),"♥",(21,21,21),genshin_font(15)) else: char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18)) char_crop = (82 + 123*i,470) abyss0.paste(char_img,char_crop,char_img) for i in range(0,1): if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(raw_data["take_damage_rank"][i]["avatar_id"]) + ".png")): get_char_done_pic(raw_data["take_damage_rank"][i]["avatar_id"],raw_data["take_damage_rank"][i]["avatar_icon"],raw_data["reveal_rank"][i]["rarity"]) char = os.path.join(CHAR_DONE_PATH,str(raw_data["take_damage_rank"][i]["avatar_id"]) + ".png") char_img = Image.open(char) char_draw = ImageDraw.Draw(char_img) for k in raw_char_data: if k['id'] == raw_data["take_damage_rank"][i]["avatar_id"]: char_draw.text((63.5,117),f'{str(raw_data["take_damage_rank"][i]["value"])}',(21,21,21),genshin_font(18), anchor="mm") char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18)) if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者": char_draw.text((93,41.5),"♥",(21,21,21),genshin_font(15)) else: char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18)) char_crop = (232 + 123*i,470) abyss0.paste(char_img,char_crop,char_img) for i in range(0,1): if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(raw_data["normal_skill_rank"][i]["avatar_id"]) + ".png")): get_char_done_pic(raw_data["normal_skill_rank"][i]["avatar_id"],raw_data["normal_skill_rank"][i]["avatar_icon"],raw_data["reveal_rank"][i]["rarity"]) char = os.path.join(CHAR_DONE_PATH,str(raw_data["normal_skill_rank"][i]["avatar_id"]) + ".png") char_img = Image.open(char) char_draw = ImageDraw.Draw(char_img) for k in raw_char_data: if k['id'] == raw_data["normal_skill_rank"][i]["avatar_id"]: char_draw.text((63.5,117),f'{str(raw_data["normal_skill_rank"][i]["value"])}',(21,21,21),genshin_font(18), anchor="mm") char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18)) if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者": char_draw.text((93,41.5),"♥",(21,21,21),genshin_font(15)) else: char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18)) char_crop = (382 + 123*i,470) abyss0.paste(char_img,char_crop,char_img) for i in range(0,1): if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(raw_data["energy_skill_rank"][i]["avatar_id"]) + ".png")): get_char_done_pic(raw_data["energy_skill_rank"][i]["avatar_id"],raw_data["energy_skill_rank"][i]["avatar_icon"],raw_data["reveal_rank"][i]["rarity"]) char = os.path.join(CHAR_DONE_PATH,str(raw_data["energy_skill_rank"][i]["avatar_id"]) + ".png") char_img = Image.open(char) char_draw = ImageDraw.Draw(char_img) for k in raw_char_data: if k['id'] == raw_data["energy_skill_rank"][i]["avatar_id"]: char_draw.text((63.5,118),f'{str(raw_data["energy_skill_rank"][i]["value"])}',(21,21,21),genshin_font(18), anchor="mm") char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18)) if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者": char_draw.text((93,41.5),"♥",(21,21,21),genshin_font(15)) else: char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18)) char_crop = (532 + 123*i,470) abyss0.paste(char_img,char_crop,char_img) bg_img.paste(abyss0,(0,0),abyss0) for j in range(0,len(floors_data["levels"])): abyss2 = Image.new("RGBA", (900, 340), (0, 0, 0, 0)) #abyss2 = Image.open(abyss2_path) num_1 = 0 for i in floors_data['levels'][j]['battles'][0]['avatars']: if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png")): get_char_done_pic(i['id'],i['icon'],i['rarity']) char = os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png") char_img = Image.open(char) char_draw = ImageDraw.Draw(char_img) for k in raw_char_data: if k['id'] == i['id']: char_draw.text((40,108),f'Lv.{str(k["level"])}',(21,21,21),genshin_font(18)) char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18)) if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者": char_draw.text((93,41.5),"♥",(21,21,21),genshin_font(15)) else: char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18)) char_crop = (70 + 125*(num_1%4),46) abyss2.paste(char_img,char_crop,char_img) num_1 = num_1 + 1 num_2 = 0 for i in floors_data['levels'][j]['battles'][1]['avatars']: if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png")): get_char_done_pic(i['id'],i['icon'],i['rarity']) char = os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png") char_img = Image.open(char) char_draw = ImageDraw.Draw(char_img) for k in raw_char_data: if k['id'] == i['id']: char_draw.text((40,108),f'Lv.{str(k["level"])}',(21,21,21),genshin_font(18)) char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18)) if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者": char_draw.text((93,41.5),"♥",(21,21,21),genshin_font(15)) else: char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18)) char_crop = (70 + 125*(num_2%4),180) abyss2.paste(char_img,char_crop,char_img) num_2 = num_2 + 1 star_num = floors_data['levels'][j]['star'] if star_num == 1: abyss2.paste(abyss_star1,(640,155),abyss_star1) abyss2.paste(abyss_star0,(685,155),abyss_star0) abyss2.paste(abyss_star0,(730,155),abyss_star0) elif star_num == 0: abyss2.paste(abyss_star0,(640,155),abyss_star0) abyss2.paste(abyss_star0,(685,155),abyss_star0) abyss2.paste(abyss_star0,(730,155),abyss_star0) elif star_num == 2: abyss2.paste(abyss_star1,(640,155),abyss_star1) abyss2.paste(abyss_star1,(685,155),abyss_star1) abyss2.paste(abyss_star0,(730,155),abyss_star0) else: abyss2.paste(abyss_star1,(640,155),abyss_star1) abyss2.paste(abyss_star1,(685,155),abyss_star1) abyss2.paste(abyss_star1,(730,155),abyss_star1) abyss2_text_draw = ImageDraw.Draw(abyss2) abyss2_text_draw.text((87,30),f"第{j+1}间", new_color, genshin_font(21)) timeStamp1 = int(floors_data['levels'][j]['battles'][0]['timestamp']) timeStamp2 = int(floors_data['levels'][j]['battles'][1]['timestamp']) timeArray1 = time.localtime(timeStamp1) timeArray2 = time.localtime(timeStamp2) otherStyleTime1 = time.strftime("%Y--%m--%d %H:%M:%S", timeArray1) otherStyleTime2 = time.strftime("%Y--%m--%d %H:%M:%S", timeArray2) abyss2_text_draw.text((167,33), f"{otherStyleTime1}/{otherStyleTime2}", new_color, genshin_font(19)) bg_img.paste(abyss2,(0,605+j*315),abyss2) bg_img.paste(abyss3,(0,len(floors_data["levels"])*315+610),abyss3) text_draw = ImageDraw.Draw(bg_img) text_draw.text((220,123), f"{nickname}", new_color, genshin_font(32)) text_draw.text((235, 163), 'UID ' + f"{uid}", new_color, genshin_font(14)) text_draw.text((690, 82),raw_data['max_floor'], new_color, genshin_font(26)) text_draw.text((690, 127),str(raw_data['total_battle_times']), new_color, genshin_font(26)) text_draw.text((690, 172),str(raw_data['total_star']), new_color, genshin_font(26)) bg_img = bg_img.convert('RGB') result_buffer = BytesIO() bg_img.save(result_buffer, format='JPEG', subsampling=0, quality=90) #bg_img.save(result_buffer, format='PNG') imgmes = 'base64://' + b64encode(result_buffer.getvalue()).decode() #resultmes = f"[CQ:image,file={imgmes}]" resultmes = imgmes return resultmes async def draw_abyss_pic(uid, nickname, floor_num, image=None, mode=2, date="1"): while True: use_cookies = cache_db(uid, mode - 1) if use_cookies == '': return "绑定记录不存在。" elif use_cookies == "没有可以使用的Cookies!": return "没有可以使用的Cookies!" if mode == 3: mys_data = await get_mihoyo_bbs_info(uid, use_cookies) for i in mys_data['data']['list']: if i['game_id'] != 2: mys_data['data']['list'].remove(i) uid = mys_data['data']['list'][0]['game_role_id'] nickname = mys_data['data']['list'][0]['nickname'] raw_data = await get_spiral_abyss_info(uid, use_cookies, date) raw_char_data = await get_info(uid, use_cookies) if raw_data["retcode"] != 0: if raw_data["retcode"] == 10001: # return ("Cookie错误/过期,请重置Cookie") error_db(use_cookies, "error") elif raw_data["retcode"] == 10101: # return ("当前cookies已达到30人上限!") error_db(use_cookies, "limit30") elif raw_data["retcode"] == 10102: return "当前查询id已经设置了隐私,无法查询!" else: return ( "Api报错,返回内容为:\r\n" + str(raw_data) + "\r\n出现这种情况可能的UID输入错误 or 不存在" ) else: break #获取数据 raw_data = raw_data["data"] raw_char_data = raw_char_data['data']["avatars"] floors_data = raw_data['floors'] based_data = [] for i in floors_data: if str(i['index']) == floor_num: based_data = i levels_num = len(based_data['levels']) #获取背景图片 bg2_path = os.path.join(BG_PATH,random.choice([x for x in os.listdir(BG_PATH) if os.path.isfile(os.path.join(BG_PATH, x))])) if image: image_data = image.group(2) edit_bg = Image.open(BytesIO(get(image_data).content)) else: edit_bg = Image.open(bg2_path) #确定图片的长宽 based_w = 900 based_h = 440+levels_num*340 based_scale = '%.3f' % (based_w/based_h) w, h = edit_bg.size scale_f = '%.3f' % (w / h) new_w = math.ceil(based_h*float(scale_f)) new_h = math.ceil(based_w/float(scale_f)) if scale_f > based_scale: bg_img2 = edit_bg.resize((new_w, based_h),Image.ANTIALIAS) else: bg_img2 = edit_bg.resize((based_w, new_h),Image.ANTIALIAS) bg_img = bg_img2.crop((0, 0, based_w, based_h)) #获取背景主色 q = edit_bg.quantize(colors=3,method=2) bg_num_temp = 0 for i in range(0,3): bg = tuple(q.getpalette()[i*3:(i*3)+3]) bg_num = bg[0] + bg[1] + bg[2] if bg_num >= bg_num_temp: bg_num_temp = bg_num bg_color = (bg[0],bg[1],bg[2]) #通过背景主色(bg_color)确定文字主色 r = 140 if max(*bg_color) > 255 - r: r *= -1 new_color = (math.floor(bg_color[0] + r if bg_color[0] + r <= 255 else 255), math.floor(bg_color[1] + r if bg_color[1] + r <= 255 else 255), math.floor(bg_color[2] + r if bg_color[2] + r <= 255 else 255)) #打开图片 abyss1_path = os.path.join(TEXT_PATH,"abyss_1.png") abyss3_path = os.path.join(TEXT_PATH,"abyss_3.png") abyss_star0_path = os.path.join(TEXT_PATH,"abyss_star0.png") abyss_star1_path = os.path.join(TEXT_PATH,"abyss_star1.png") abyss1 = Image.open(abyss1_path) abyss3 = Image.open(abyss3_path) abyss_star0 = Image.open(abyss_star0_path) abyss_star1 = Image.open(abyss_star1_path) avatar_bg_path = os.path.join(TEXT_PATH,"avatar_bg.png") avatar_fg_path = os.path.join(TEXT_PATH,"avatar_fg.png") all_mask_path = os.path.join(TEXT_PATH,"All_Mask.png") #转换遮罩的颜色、大小匹配,并paste上去 all_mask = Image.open(all_mask_path).resize(bg_img.size,Image.ANTIALIAS) all_mask_img = Image.new("RGBA",(based_w,based_h),bg_color) bg_img.paste(all_mask_img,(0,0),all_mask) #开启图片 avatar_bg = Image.open(avatar_bg_path) avatar_fg = Image.open(avatar_fg_path) #确定主体框架 avatar_bg_color = Image.new("RGBA",(316,100),bg_color) bg_img.paste(avatar_bg_color,(113,145),avatar_bg) bg_img.paste(avatar_fg,(114,142),avatar_fg) """ for i in range(0,len(based_data['levels'])): x, y = 65, 220 + 340*i radius = 10 cropped_img = bg_img.crop((x, y, 836, 517+340*i)) blurred_img = cropped_img.filter(ImageFilter.GaussianBlur(5),).convert("RGBA") bg_img.paste(blurred_img, (x, y), create_rounded_rectangle_mask(cropped_img,radius)) """ abyss1_bg_color = Image.new("RGBA",(900,400),bg_color) bg_img.paste(abyss1_bg_color,(0,0),abyss1) for j in range(0,len(based_data['levels'])): abyss2 = Image.new("RGBA", (900, 340), (0, 0, 0, 0)) num_1 = 0 avatars = based_data['levels'][j]['battles'][0]['avatars'] + based_data['levels'][j]['battles'][1]['avatars'] for i in based_data['levels'][j]['battles'][0]['avatars']: if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png")): get_char_done_pic(i['id'],i['icon'],i['rarity']) char = os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png") char_img = Image.open(char) char_draw = ImageDraw.Draw(char_img) for k in raw_char_data: if k['id'] == i['id']: char_draw.text((40,108),f'Lv.{str(k["level"])}',(21,21,21),genshin_font(18)) char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18)) if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者": char_draw.text((93,41.5),"♥",(21,21,21),genshin_font(15)) else: char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18)) char_crop = (70 + 125*(num_1%4),46) abyss2.paste(char_img,char_crop,char_img) num_1 = num_1 + 1 num_2 = 0 for i in based_data['levels'][j]['battles'][1]['avatars']: if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png")): get_char_done_pic(i['id'],i['icon'],i['rarity']) char = os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png") char_img = Image.open(char) char_draw = ImageDraw.Draw(char_img) for k in raw_char_data: if k['id'] == i['id']: char_draw.text((40,108),f'Lv.{str(k["level"])}',(21,21,21),genshin_font(18)) char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18)) if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者": char_draw.text((93,41.5),"♥",(21,21,21),genshin_font(15)) else: char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18)) char_crop = (70 + 125*(num_2%4),180) abyss2.paste(char_img,char_crop,char_img) num_2 = num_2 + 1 star_num = based_data['levels'][j]['star'] if star_num == 1: abyss2.paste(abyss_star1,(640,155),abyss_star1) abyss2.paste(abyss_star0,(685,155),abyss_star0) abyss2.paste(abyss_star0,(730,155),abyss_star0) elif star_num == 0: abyss2.paste(abyss_star0,(640,155),abyss_star0) abyss2.paste(abyss_star0,(685,155),abyss_star0) abyss2.paste(abyss_star0,(730,155),abyss_star0) elif star_num == 2: abyss2.paste(abyss_star1,(640,155),abyss_star1) abyss2.paste(abyss_star1,(685,155),abyss_star1) abyss2.paste(abyss_star0,(730,155),abyss_star0) else: abyss2.paste(abyss_star1,(640,155),abyss_star1) abyss2.paste(abyss_star1,(685,155),abyss_star1) abyss2.paste(abyss_star1,(730,155),abyss_star1) abyss2_text_draw = ImageDraw.Draw(abyss2) abyss2_text_draw.text((87,30),f"第{j+1}间", new_color, genshin_font(21)) timeStamp1 = int(based_data['levels'][j]['battles'][0]['timestamp']) timeStamp2 = int(based_data['levels'][j]['battles'][1]['timestamp']) timeArray1 = time.localtime(timeStamp1) timeArray2 = time.localtime(timeStamp2) otherStyleTime1 = time.strftime("%Y--%m--%d %H:%M:%S", timeArray1) otherStyleTime2 = time.strftime("%Y--%m--%d %H:%M:%S", timeArray2) abyss2_text_draw.text((167,33), f"{otherStyleTime1}/{otherStyleTime2}", new_color, genshin_font(19)) bg_img.paste(abyss2,(0,350+j*340),abyss2) bg_img.paste(abyss3,(0,len(based_data['levels'])*340+400),abyss3) text_draw = ImageDraw.Draw(bg_img) text_draw.text((220,163), f"{nickname}", new_color, genshin_font(32)) text_draw.text((235, 203), 'UID ' + f"{uid}", new_color, genshin_font(14)) text_draw.text((710, 190), f"{floor_num}", new_color, genshin_font(50),anchor="mm") bg_img = bg_img.convert('RGB') result_buffer = BytesIO() bg_img.save(result_buffer, format='JPEG', subsampling=0, quality=90) #bg_img.save(result_buffer, format='PNG') imgmes = 'base64://' + b64encode(result_buffer.getvalue()).decode() #resultmes = f"[CQ:image,file={imgmes}]" resultmes = imgmes return resultmes async def draw_pic(uid, nickname, image=None, mode=2, role_level=None): # 获取Cookies,如果没有能使用的则return while True: use_cookies = cache_db(uid, mode - 1) if use_cookies == '': return "绑定记录不存在。" elif use_cookies == "没有可以使用的Cookies!": return "没有可以使用的Cookies!" if mode == 3: mys_data = await get_mihoyo_bbs_info(uid, use_cookies) for i in mys_data['data']['list']: if i['game_id'] != 2: mys_data['data']['list'].remove(i) uid = mys_data['data']['list'][0]['game_role_id'] nickname = mys_data['data']['list'][0]['nickname'] role_level = mys_data['data']['list'][0]['level'] raw_data = await get_info(uid, use_cookies) if raw_data["retcode"] != 0: if raw_data["retcode"] == 10001: # return ("Cookie错误/过期,请重置Cookie") error_db(use_cookies, "error") elif raw_data["retcode"] == 10101: # return ("当前cookies已达到30人上限!") error_db(use_cookies, "limit30") elif raw_data["retcode"] == 10102: return "当前查询id已经设置了隐私,无法查询!" else: return ( "Api报错,返回内容为:\r\n" + str(raw_data) + "\r\n出现这种情况可能的UID输入错误 or 不存在" ) else: break # 获取背景图片 bg2_path = os.path.join(BG_PATH, random.choice([x for x in os.listdir(BG_PATH) if os.path.isfile(os.path.join(BG_PATH, x))])) if image: image_data = image.group(2) edit_bg = Image.open(BytesIO(get(image_data).content)) else: edit_bg = Image.open(bg2_path) # 获取背景主色 q = edit_bg.quantize(colors=3, method=2) bg_num_temp = 0 for i in range(0, 3): bg = tuple(q.getpalette()[i * 3:(i * 3) + 3]) bg_num = bg[0] + bg[1] + bg[2] if bg_num >= bg_num_temp: bg_num_temp = bg_num bg_color = (bg[0], bg[1], bg[2]) # 通过背景主色(bg_color)确定文字主色 r = 140 if max(bg_color) > 255 - r: r *= -1 new_color = (math.floor(bg_color[0] + r if bg_color[0] + r <= 255 else 255), math.floor(bg_color[1] + r if bg_color[1] + r <= 255 else 255), math.floor(bg_color[2] + r if bg_color[2] + r <= 255 else 255)) # 确定texture2D路径 panle1_path = os.path.join(TEXT_PATH, "panle_1.png") panle3_path = os.path.join(TEXT_PATH, "panle_3.png") avatar_bg_path = os.path.join(TEXT_PATH, "avatar_bg.png") avatar_fg_path = os.path.join(TEXT_PATH, "avatar_fg.png") all_mask_path = os.path.join(TEXT_PATH, "All_Mask.png") # 记录数据 raw_data = raw_data['data'] char_data = raw_data["avatars"] char_ids = [] for i in char_data: char_ids.append(i["id"]) char_rawdata = get_character(uid, char_ids, use_cookies) char_datas = char_rawdata["data"]["avatars"] # 确定角色占用行数 char_num = len(char_datas) char_hang = 1 + (char_num - 1) // 6 if char_num > 8 else char_num # 确定整体图片的长宽 based_w = 900 based_h = 890 + char_hang * 130 if char_num > 8 else 890 + char_hang * 110 based_scale = '%.3f' % (based_w / based_h) # 通过确定的长宽比,缩放背景图片 w, h = edit_bg.size scale_f = '%.3f' % (w / h) new_w = math.ceil(based_h * float(scale_f)) new_h = math.ceil(based_w / float(scale_f)) if scale_f > based_scale: bg_img2 = edit_bg.resize((new_w, based_h), Image.ANTIALIAS) else: bg_img2 = edit_bg.resize((based_w, new_h), Image.ANTIALIAS) bg_img = bg_img2.crop((0, 0, 900, based_h)) # 转换遮罩的颜色、大小匹配,并paste上去 all_mask = Image.open(all_mask_path).resize(bg_img.size, Image.ANTIALIAS) all_mask_img = Image.new("RGBA", (based_w, based_h), bg_color) bg_img.paste(all_mask_img, (0, 0), all_mask) # 操作图片 panle1 = Image.open(panle1_path) panle3 = Image.open(panle3_path) avatar_bg = Image.open(avatar_bg_path) avatar_fg = Image.open(avatar_fg_path) # 确定主体框架 avatar_bg_color = Image.new("RGBA", (316, 100), bg_color) panle1_color = Image.new("RGBA", (900, 800), new_color) bg_img.paste(panle1_color, (0, 0), panle1) bg_img.paste(panle3, (0, char_hang * 130 + 800) if char_num > 8 else (0, char_hang * 110 + 800), panle3) bg_img.paste(avatar_bg_color, (113, 98), avatar_bg) bg_img.paste(avatar_fg, (114, 95), avatar_fg) # 绘制基础信息文字 text_draw = ImageDraw.Draw(bg_img) if role_level: text_draw.text((140, 200), "冒险等级:" + f"{role_level}", new_color, genshin_font(20)) text_draw.text((220, 123), f"{nickname}", new_color, genshin_font(32)) text_draw.text((235, 163), 'UID ' + f"{uid}", new_color, genshin_font(14)) # 活跃天数/成就数量/深渊信息 text_draw.text((640, 94.8), str(raw_data['stats']['active_day_number']), new_color, genshin_font(26)) text_draw.text((640, 139.3), str(raw_data['stats']['achievement_number']), new_color, genshin_font(26)) text_draw.text((640, 183.9), raw_data['stats']['spiral_abyss'], new_color, genshin_font(26)) # 宝箱 text_draw.text((258, 375.4), str(raw_data['stats']['magic_chest_number']), new_color, genshin_font(24)) text_draw.text((258, 425.4), str(raw_data['stats']['common_chest_number']), new_color, genshin_font(24)) text_draw.text((258, 475.4), str(raw_data['stats']['exquisite_chest_number']), new_color, genshin_font(24)) text_draw.text((258, 525.4), str(raw_data['stats']['precious_chest_number']), new_color, genshin_font(24)) text_draw.text((258, 575.4), str(raw_data['stats']['luxurious_chest_number']), new_color, genshin_font(24)) # 已获角色 text_draw.text((740, 547), str(raw_data['stats']['avatar_number']), new_color, genshin_font(24)) # 开启锚点和秘境数量 text_draw.text((258, 625.4), str(raw_data['stats']['way_point_number']), new_color, genshin_font(24)) text_draw.text((258, 675.4), str(raw_data['stats']['domain_number']), new_color, genshin_font(24)) # 蒙德 text_draw.text((490, 370), str(raw_data['world_explorations'][4]['exploration_percentage'] / 10) + '%', new_color, genshin_font(22)) text_draw.text((490, 400), 'lv.' + str(raw_data['world_explorations'][4]['level']), new_color, genshin_font(22)) text_draw.text((513, 430), str(raw_data['stats']['anemoculus_number']), new_color, genshin_font(22)) # 璃月 text_draw.text((490, 490), str(raw_data['world_explorations'][3]['exploration_percentage'] / 10) + '%', new_color, genshin_font(22)) text_draw.text((490, 520), 'lv.' + str(raw_data['world_explorations'][3]['level']), new_color, genshin_font(22)) text_draw.text((513, 550), str(raw_data['stats']['geoculus_number']), new_color, genshin_font(22)) # 雪山 text_draw.text((745, 373.5), str(raw_data['world_explorations'][2]['exploration_percentage'] / 10) + '%', new_color, genshin_font(22)) text_draw.text((745, 407.1), 'lv.' + str(raw_data['world_explorations'][2]['level']), new_color, genshin_font(22)) # 稻妻 text_draw.text((490, 608), str(raw_data['world_explorations'][1]['exploration_percentage'] / 10) + '%', new_color, genshin_font(22)) text_draw.text((490, 635), 'lv.' + str(raw_data['world_explorations'][1]['level']), new_color, genshin_font(22)) text_draw.text((490, 662), 'lv.' + str(raw_data['world_explorations'][1]['offerings'][0]['level']), new_color, genshin_font(22)) text_draw.text((513, 689), str(raw_data['stats']['electroculus_number']), new_color, genshin_font(22)) # 渊下宫 text_draw.text((745, 480), str(raw_data['world_explorations'][0]['exploration_percentage'] / 10) + '%', new_color, genshin_font(22)) # 家园 if len(raw_data['homes']): text_draw.text((693, 582.4), 'lv.' + str(raw_data['homes'][0]['level']), new_color, genshin_font(22)) text_draw.text((693, 620.4), str(raw_data['homes'][0]['visit_num']), new_color, genshin_font(22)) text_draw.text((693, 658.4), str(raw_data['homes'][0]['item_num']), new_color, genshin_font(22)) text_draw.text((693, 696.4), str(raw_data['homes'][0]['comfort_num']), new_color, genshin_font(22)) else: text_draw.text((693, 582.4), "未开", new_color, genshin_font(22)) text_draw.text((693, 620.4), "未开", new_color, genshin_font(22)) text_draw.text((693, 658.4), "未开", new_color, genshin_font(22)) text_draw.text((693, 696.4), "未开", new_color, genshin_font(22)) # 确定texture2D路径 charpic_mask_path = os.path.join(TEXT_PATH, "charpic_mask.png") weaponpic_mask_path = os.path.join(TEXT_PATH, "weaponpic_mask.png") def get_text(star, step): return os.path.join(TEXT_PATH, "{}s_{}.png".format(str(star), str(step))) charpic_mask = Image.open(charpic_mask_path) weaponpic_mask = Image.open(weaponpic_mask_path) s5s1 = Image.open(get_text(5, 1)) s5s2 = Image.open(get_text(5, 2)) s5s3 = Image.open(get_text(5, 3)) s5s4 = Image.open(get_text(5, 4)) s4s1 = Image.open(get_text(4, 1)) s4s2 = Image.open(get_text(4, 2)) s4s3 = Image.open(get_text(4, 3)) s4s4 = Image.open(get_text(4, 4)) s3s3 = Image.open(get_text(3, 3)) s2s3 = Image.open(get_text(2, 3)) s1s3 = Image.open(get_text(1, 3)) char_bg_path = os.path.join(TEXT_PATH, "char_bg.png") char_fg_path = os.path.join(TEXT_PATH, "char_fg.png") char_bg = Image.open(char_bg_path) char_fg = Image.open(char_fg_path) char_color = (math.floor(bg_color[0] + 10 if bg_color[0] + r <= 255 else 255), math.floor(bg_color[1] + 10 if bg_color[1] + r <= 255 else 255), math.floor(bg_color[2] + 10 if bg_color[2] + r <= 255 else 255)) charset_mask = Image.new("RGBA", (900, 130), char_color) num = 0 char_datas.sort(key=lambda x: (-x['rarity'], -x['level'], -x['fetter'])) if char_num > 8: for i in char_datas: char_mingzuo = 0 for k in i['constellations']: if k['is_actived']: char_mingzuo += 1 char_name = i["name"] char_id = i["id"] char_level = i["level"] char_fetter = i['fetter'] char_rarity = i['rarity'] char_weapon_star = i['weapon']['rarity'] char_weapon_jinglian = i['weapon']['affix_level'] char_weapon_icon = i['weapon']['icon'] if not os.path.exists(os.path.join(WEAPON_PATH, str(char_weapon_icon.split('/')[-1]))): get_weapon_pic(char_weapon_icon) if not os.path.exists(os.path.join(CHAR_PATH, str(i['id']) + ".png")): get_char_pic(i['id'], i['icon']) char = os.path.join(CHAR_PATH, str(char_id) + ".png") weapon = os.path.join(WEAPON_PATH, str(char_weapon_icon.split('/')[-1])) char_img = Image.open(char) char_img = char_img.resize((100, 100), Image.ANTIALIAS) weapon_img = Image.open(weapon) weapon_img = weapon_img.resize((47, 47), Image.ANTIALIAS) charpic = Image.new("RGBA", (125, 140)) if char_rarity == 5: charpic.paste(s5s1, (0, 0), s5s1) baseda = Image.new("RGBA", (100, 100)) cc = Image.composite(char_img, baseda, charpic_mask) charpic.paste(cc, (6, 15), cc) charpic.paste(s5s2, (0, 0), s5s2) if char_weapon_star == 5: charpic.paste(s5s3, (0, 0), s5s3) elif char_weapon_star == 4: charpic.paste(s4s3, (0, 0), s4s3) elif char_weapon_star == 3: charpic.paste(s3s3, (0, 0), s3s3) elif char_weapon_star == 2: charpic.paste(s2s3, (0, 0), s2s3) elif char_weapon_star == 1: charpic.paste(s1s3, (0, 0), s1s3) basedb = Image.new("RGBA", (47, 47)) dd = Image.composite(weapon_img, basedb, weaponpic_mask) charpic.paste(dd, (69, 62), dd) charpic.paste(s5s4, (0, 0), s5s4) else: charpic.paste(s4s1, (0, 0), s4s1) baseda = Image.new("RGBA", (100, 100)) cc = Image.composite(char_img, baseda, charpic_mask) charpic.paste(cc, (6, 15), cc) charpic.paste(s4s2, (0, 0), s4s2) if char_weapon_star == 5: charpic.paste(s5s3, (0, 0), s5s3) elif char_weapon_star == 4: charpic.paste(s4s3, (0, 0), s4s3) elif char_weapon_star == 3: charpic.paste(s3s3, (0, 0), s3s3) elif char_weapon_star == 2: charpic.paste(s2s3, (0, 0), s2s3) elif char_weapon_star == 1: charpic.paste(s1s3, (0, 0), s1s3) basedb = Image.new("RGBA", (47, 47)) dd = Image.composite(weapon_img, basedb, weaponpic_mask) charpic.paste(dd, (69, 62), dd) charpic.paste(s4s4, (0, 0), s4s4) char_draw = ImageDraw.Draw(charpic) char_draw.text((38, 106), f'Lv.{str(char_level)}', (21, 21, 21), genshin_font(18)) char_draw.text((104.5, 91.5), f'{str(char_weapon_jinglian)}', 'white', genshin_font(10)) char_draw.text((99, 19.5), f'{str(char_mingzuo)}', 'white', genshin_font(18)) if str(i["fetter"]) == "10" or str(char_name) == "旅行者": char_draw.text((98, 42), "♥", (21, 21, 21), genshin_font(14)) else: char_draw.text((100, 41), f'{str(char_fetter)}', (21, 21, 21), genshin_font(16)) char_crop = (68 + 129 * (num % 6), 800 + 130 * (num // 6)) bg_img.paste(charpic, char_crop, charpic) num = num + 1 else: for i in char_datas: char_mingzuo = 0 for k in i['constellations']: if k['is_actived']: char_mingzuo += 1 char_name = i["name"] char_id = i["id"] char_level = i["level"] # char_fetter = i['fetter'] # char_rarity = i['rarity'] char_img_icon = i["image"] char_weapon_star = i['weapon']['rarity'] char_weapon_level = i['weapon']['level'] char_weapon_jinglian = i['weapon']['affix_level'] char_weapon_icon = i['weapon']['icon'] if not os.path.exists(os.path.join(WEAPON_PATH, str(char_weapon_icon.split('/')[-1]))): get_weapon_pic(char_weapon_icon) if not os.path.exists(os.path.join(CHAR_IMG_PATH, str(char_img_icon.split('/')[-1]))): get_char_img_pic(char_img_icon) if not os.path.exists(os.path.join(CHAR_PATH, str(i['id']) + ".png")): get_char_pic(i['id'], i['icon']) char = os.path.join(CHAR_PATH, str(char_id) + ".png") weapon = os.path.join(WEAPON_PATH, str(char_weapon_icon.split('/')[-1])) char_stand_img = os.path.join(CHAR_IMG_PATH, str(char_img_icon.split('/')[-1])) char_stand_mask = Image.open(os.path.join(TEXT_PATH, "stand_mask.png")) char_stand = Image.open(char_stand_img) char_img = Image.open(char) char_img = char_img.resize((100, 100), Image.ANTIALIAS) weapon_img = Image.open(weapon) weapon_img = weapon_img.resize((47, 47), Image.ANTIALIAS) charpic = Image.new("RGBA", (900, 130)) charpic_temp = Image.new("RGBA", (900, 130)) charpic.paste(charset_mask, (0, 0), char_bg) weapon_bg = Image.open(get_text(char_weapon_star, 3)) charpic.paste(weapon_bg, (72, 10), weapon_bg) charpic_temp.paste(char_img, (81, 13), charpic_mask) charpic_temp.paste(char_stand, (395, -99), char_stand_mask) charpic_temp.paste(char_fg, (0, 0), char_fg) charpic_temp.paste(weapon_img, (141, 72), weaponpic_mask) # temp = Image.composite(weapon_img, basedb, weaponpic_mask) charpic.paste(charpic_temp, (0, 0), charpic_temp) for _, k in enumerate(i["reliquaries"]): if not os.path.exists(os.path.join(REL_PATH, str(k["icon"].split('/')[-1]))): get_rel_pic(k["icon"]) rel = os.path.join(REL_PATH, str(k["icon"].split('/')[-1])) rel_img = Image.open(rel).resize((43, 43), Image.ANTIALIAS) rel_bg = Image.open(get_text(k["rarity"], 3)) if k["pos_name"] == "生之花": charpic.paste(rel_bg, (287 + 55 * 0, -14), rel_bg) charpic.paste(rel_img, (360 + 55 * 0, 49), rel_img) elif k["pos_name"] == "死之羽": charpic.paste(rel_bg, (287 + 55 * 1, -14), rel_bg) charpic.paste(rel_img, (360 + 55 * 1, 49), rel_img) elif k["pos_name"] == "时之沙": charpic.paste(rel_bg, (287 + 55 * 2, -14), rel_bg) charpic.paste(rel_img, (360 + 55 * 2, 49), rel_img) elif k["pos_name"] == "空之杯": charpic.paste(rel_bg, (287 + 55 * 3, -14), rel_bg) charpic.paste(rel_img, (360 + 55 * 3, 49), rel_img) elif k["pos_name"] == "理之冠": charpic.paste(rel_bg, (287 + 55 * 4, -14), rel_bg) charpic.paste(rel_img, (360 + 55 * 4, 49), rel_img) char_draw = ImageDraw.Draw(charpic) char_draw.text((188, 30), i["name"] + " " + f'Lv.{str(char_level)}', new_color, genshin_font(22)) char_draw.text((222, 87), f'{str(i["fetter"])}' if str(char_name) != "旅行者" else "10", new_color, genshin_font(15), anchor="mm") char_draw.text((255, 87), f'{str(char_mingzuo)}', new_color, genshin_font(15), anchor="mm") char_draw.text((218, 67), f'{str(char_weapon_level)}级{str(char_weapon_jinglian)}精', new_color, genshin_font(15), anchor="lm") char_crop = (0, 800 + 110 * num) num += 1 bg_img.paste(charpic, char_crop, charpic) # 转换之后发送 bg_img = bg_img.convert('RGB') result_buffer = BytesIO() bg_img.save(result_buffer, format='JPEG', subsampling=0, quality=90) imgmes = 'base64://' + b64encode(result_buffer.getvalue()).decode() resultmes = imgmes return resultmes async def draw_info_pic(uid,image = None): def seconds2hours(seconds: int) -> str: m, s = divmod(int(seconds), 60) h, m = divmod(m, 60) return "%02d:%02d:%02d" % (h, m, s) #获取数据 award_data = await get_award(uid) daily_data = await get_daily_data(uid) daily_data = daily_data["data"] nickname = award_data['data']['nickname'] # 获取背景图片 bg2_path = os.path.join(BG_PATH, random.choice([x for x in os.listdir(BG_PATH) if os.path.isfile(os.path.join(BG_PATH, x))])) if image: image_data = image.group(2) edit_bg = Image.open(BytesIO(get(image_data).content)) else: edit_bg = Image.open(bg2_path) # 获取背景主色 q = edit_bg.quantize(colors=3, method=2) bg_num_temp = 0 for i in range(0, 3): bg = tuple(q.getpalette()[i * 3:(i * 3) + 3]) bg_num = bg[0] + bg[1] + bg[2] if bg_num >= bg_num_temp: bg_num_temp = bg_num bg_color = (bg[0], bg[1], bg[2]) # 通过背景主色(bg_color)确定文字主色 r = 140 if max(bg_color) > 255 - r: r *= -1 new_color = (math.floor(bg_color[0] + r if bg_color[0] + r <= 255 else 255), math.floor(bg_color[1] + r if bg_color[1] + r <= 255 else 255), math.floor(bg_color[2] + r if bg_color[2] + r <= 255 else 255)) # 确定texture2D路径 info1_path = os.path.join(TEXT_PATH, "info_1.png") info2_path = os.path.join(TEXT_PATH, "info_2.png") info3_path = os.path.join(TEXT_PATH, "info_3.png") avatar_bg_path = os.path.join(TEXT_PATH, "avatar_bg.png") avatar_fg_path = os.path.join(TEXT_PATH, "avatar_fg.png") all_mask_path = os.path.join(TEXT_PATH, "All_Mask.png") # 确定整体图片的长宽 based_w = 900 based_h = 1470 based_scale = '%.3f' % (based_w / based_h) # 通过确定的长宽比,缩放背景图片 w, h = edit_bg.size scale_f = '%.3f' % (w / h) new_w = math.ceil(based_h * float(scale_f)) new_h = math.ceil(based_w / float(scale_f)) if scale_f > based_scale: bg_img2 = edit_bg.resize((new_w, based_h), Image.ANTIALIAS) else: bg_img2 = edit_bg.resize((based_w, new_h), Image.ANTIALIAS) bg_img = bg_img2.crop((0, 0, 900, based_h)) # 转换遮罩的颜色、大小匹配,并paste上去 all_mask = Image.open(all_mask_path).resize(bg_img.size, Image.ANTIALIAS) all_mask_img = Image.new("RGBA", (based_w, based_h), bg_color) bg_img.paste(all_mask_img, (0, 0), all_mask) # 操作图片 info1 = Image.open(info1_path) info2 = Image.open(info2_path) info3 = Image.open(info3_path) avatar_bg = Image.open(avatar_bg_path) avatar_fg = Image.open(avatar_fg_path) avatar_bg_color = Image.new("RGBA", (316, 100), bg_color) bg_img.paste(avatar_bg_color, (113, 98), avatar_bg) bg_img.paste(avatar_fg, (114, 95), avatar_fg) info1_color = Image.new("RGBA", (900, 1300), bg_color) bg_img.paste(info1_color, (0, 0), info1) info2_color = Image.new("RGBA", (900, 1300), new_color) bg_img.paste(info2_color, (0, 0), info2) bg_img.paste(info3, (0, 0), info3) text_draw = ImageDraw.Draw(bg_img) #用户信息 text_draw.text((220, 137), f"{nickname}", new_color, genshin_font(32),anchor="lm") text_draw.text((235, 170), 'UID ' + f"{uid}", new_color, genshin_font(14),anchor="lm") #本日原石/摩拉 text_draw.text((715, 148), f"{award_data['data']['day_data']['current_primogems']}/{award_data['data']['day_data']['last_primogems']}", new_color, genshin_font(28),anchor="lm") text_draw.text((715, 185), f"{award_data['data']['day_data']['current_mora']}/{award_data['data']['day_data']['last_mora']}", new_color, genshin_font(28),anchor="lm") #本月原石/摩拉 text_draw.text((762, 287), f"{award_data['data']['month_data']['current_primogems']}", new_color, genshin_font(21),anchor="lm") text_draw.text((762, 323), f"{award_data['data']['month_data']['current_mora']}", new_color, genshin_font(21),anchor="lm") #上月原石/摩拉 text_draw.text((762, 359), f"{award_data['data']['month_data']['last_primogems']}", new_color, genshin_font(21),anchor="lm") text_draw.text((762, 395), f"{award_data['data']['month_data']['last_mora']}", new_color, genshin_font(21),anchor="lm") #收入比例 for index,i in enumerate(award_data['data']['month_data']['group_by']): text_draw.text((721, 445 + index * 32), f"{str(i['num'])}({str(i['percent'])}%)", new_color, genshin_font(21),anchor="lm") #基本四项 text_draw.text((415, 314), f"{daily_data['current_resin']}/{daily_data['max_resin']}", new_color, genshin_font(28),anchor="lm") text_draw.text((415, 408), f'{daily_data["current_home_coin"]}/{daily_data["max_home_coin"]}', new_color, genshin_font(28),anchor="lm") text_draw.text((415, 503), f"{daily_data['finished_task_num']}/{daily_data['total_task_num']}", new_color, genshin_font(28),anchor="lm") text_draw.text((415, 597), f"{str(daily_data['resin_discount_num_limit'] - daily_data['remain_resin_discount_num'])}/{daily_data['resin_discount_num_limit']}", new_color, genshin_font(28),anchor="lm") #树脂恢复时间计算 resin_recovery_time = seconds2hours( daily_data['resin_recovery_time']) next_resin_rec_time = seconds2hours( 8 * 60 - ((daily_data['max_resin'] - daily_data['current_resin']) * 8 * 60 - int( daily_data['resin_recovery_time']))) rec_time = f' ({next_resin_rec_time}/{resin_recovery_time})' #洞天宝钱时间计算 coin_rec_time = seconds2hours(int(daily_data["home_coin_recovery_time"])) coin_add_speed = math.ceil((daily_data["max_home_coin"] - daily_data["current_home_coin"]) / ( int(daily_data["home_coin_recovery_time"]) / 60 / 60)) coin = f'({coin_rec_time} 约{coin_add_speed}/h)' if daily_data['is_extra_task_reward_received']: daily_task_status = "「每日委托」奖励已领取" else: daily_task_status = "「每日委托」奖励未领取" #详细信息 text_draw.text((190, 331), f"将于{rec_time}后全部恢复", new_color, genshin_font(18),anchor="lm") text_draw.text((190, 425), f"预计{coin}后达到储存上限", new_color, genshin_font(18),anchor="lm") text_draw.text((190, 518), f"{daily_task_status}", new_color, genshin_font(18),anchor="lm") text_draw.text((190, 614), f"本周剩余消耗减半次数", new_color, genshin_font(18),anchor="lm") #派遣图片准备 char_bg_path = os.path.join(TEXT_PATH, "char_bg.png") char_bg = Image.open(char_bg_path) char_color = (math.floor(bg_color[0] + 10 if bg_color[0] + r <= 255 else 255), math.floor(bg_color[1] + 10 if bg_color[1] + r <= 255 else 255), math.floor(bg_color[2] + 10 if bg_color[2] + r <= 255 else 255)) charset_mask = Image.new("RGBA", (900, 130), char_color) #派遣 for index,i in enumerate(daily_data["expeditions"]): if not os.path.exists(os.path.join(CHAR_IMG_PATH, f"UI_AvatarIcon_{i['avatar_side_icon'].split('_')[-1][:-4]}@2x.png")): get_char_img_pic(f"https://upload-bbs.mihoyo.com/game_record/genshin/character_image/UI_AvatarIcon_{i['avatar_side_icon'].split('_')[-1][:-4]}@2x.png") char_stand_img = os.path.join(CHAR_IMG_PATH, f"UI_AvatarIcon_{i['avatar_side_icon'].split('_')[-1][:-4]}@2x.png") char_stand = Image.open(char_stand_img) char_stand_mask = Image.open(os.path.join(TEXT_PATH, "stand_mask.png")) charpic = Image.new("RGBA", (900, 130)) charpic_temp = Image.new("RGBA", (900, 130)) charpic_temp.paste(char_stand, (395, -99), char_stand_mask) char_icon = Image.open(BytesIO(get(i['avatar_side_icon']).content)) char_icon_scale = char_icon.resize((140,140),Image.ANTIALIAS) charpic.paste(charset_mask, (0, 0), char_bg) charpic.paste(char_icon_scale, (63, -26), char_icon_scale) charpic.paste(charpic_temp, (0, 0), charpic_temp) charpic_draw = ImageDraw.Draw(charpic) if i['status'] == 'Finished': charpic_draw.text((200, 65), f"探索完成", new_color, genshin_font(24),anchor="lm") else: remained_timed: str = seconds2hours(i['remained_time']) charpic_draw.text((200, 65), f"剩余时间 {remained_timed}", new_color, genshin_font(24),anchor="lm") bg_img.paste(charpic, (0,748 + 133*index), charpic) end_pic = Image.open(os.path.join(TEXT_PATH,"abyss_3.png")) bg_img.paste(end_pic,(0,1430),end_pic) bg_img = bg_img.convert('RGB') result_buffer = BytesIO() bg_img.save(result_buffer, format='JPEG', subsampling=0, quality=90) imgmes = 'base64://' + b64encode(result_buffer.getvalue()).decode() resultmes = imgmes return resultmes def create_rounded_rectangle_mask(rectangle, radius): solid_fill = (50, 50, 50, 255) i = Image.new("RGBA", rectangle.size, (0, 0, 0, 0)) corner = Image.new('RGBA', (radius, radius), (0, 0, 0, 0)) draw = ImageDraw.Draw(corner) draw.pieslice((0, 0, radius * 2, radius * 2), 180, 270, fill=solid_fill) mx, my = rectangle.size i.paste(corner, (0, 0), corner) i.paste(corner.rotate(90), (0, my - radius), corner.rotate(90)) i.paste(corner.rotate(180), (mx - radius, my - radius), corner.rotate(180)) i.paste(corner.rotate(270), (mx - radius, 0), corner.rotate(270)) draw = ImageDraw.Draw(i) draw.rectangle([(radius, 0), (mx - radius, my)], fill=solid_fill) draw.rectangle([(0, radius), (mx, my - radius)], fill=solid_fill) return i async def draw_event_pic(): raw_data = await get_genshin_events("List") raw_time_data = await get_genshin_events("Content") data = raw_data["data"]["list"][1]["list"] event_data = {"gacha_event": [], "normal_event": [], "other_event": []} for k in data: for i in raw_time_data["data"]["list"]: if k["title"] in i["title"]: content_bs = BeautifulSoup(i['content'], 'lxml') for index,value in enumerate(content_bs.find_all("p")): if value.text == "〓任务开放时间〓": time_data = content_bs.find_all("p")[index+1].text if "([\s\S]*?)", time_data)[0] k["time_data"] = time_data elif value.text == "〓活动时间〓": time_data = content_bs.find_all("p")[index+1].text time_data = time_data.replace("","")[16:] k["time_data"] = time_data elif value.text == "〓祈愿介绍〓": start_time = content_bs.find_all("tr")[1].td.find_all("p")[0].text if "([\s\S]*?)", start_time)[0] end_time = findall("<[a-zA-Z]+.*?>([\s\S]*?)", content_bs.find_all("tr")[1].td.find_all("p")[2].text)[0] if "([\s\S]*?)", end_time)[0] time_data = start_time + "~" + end_time k["time_data"] = time_data if "冒险助力礼包" in k["title"] or "纪行" in k["title"]: continue #if "角色试用" in k["title"] or "传说任务" in k["title"]: # event_data['other_event'].append(k) elif k["tag_label"] == "扭蛋": event_data['gacha_event'].append(k) elif k["tag_label"] == "活动": event_data['normal_event'].append(k) # base_h = 900 + ((1 + (len(event_data['normal_event'])+len(event_data['other_event'])))//2)*390 + ((1 + len( # event_data['gacha_event']))//2)*533 base_h = 600 + len(event_data['normal_event']) * (390 + 90) + len(event_data['gacha_event']) * (533 + 90) base_img = Image.new(mode="RGB", size=(1080, base_h), color=(237, 217, 195)) event1_path = os.path.join(TEXT_PATH, "event_1.png") event2_path = os.path.join(TEXT_PATH, "event_2.png") # event3_path = os.path.join(TEXT_PATH,"event_3.png") event1 = Image.open(event1_path) event2 = Image.open(event2_path) # event3 = Image.open(event3_path) base_img.paste(event1, (0, 0), event1) # base_img.paste(event2,(0,300+((1+len(event_data['normal_event']))//2)*390),event2) base_img.paste(event2, (0, len(event_data['normal_event']) * (390 + 90) + 300), event2) # base_img.paste(event3,(0,600+((1+len(event_data['normal_event']))//2)*390 + ((1 + len(event_data[ # 'gacha_event']))//2)*533),event3) time_img1 = Image.new(mode="RGB", size=(1080, len(event_data['normal_event']) * (390 + 90)), color=(237, 130, 116)) time_img2 = Image.new(mode="RGB", size=(1080, len(event_data['gacha_event']) * (533 + 90)), color=(237, 130, 116)) base_img.paste(time_img1, (0, 300)) base_img.paste(time_img2, (0, 600 + len(event_data['normal_event']) * (390 + 90))) base_draw = ImageDraw.Draw(base_img) for index, value in enumerate(event_data['normal_event']): img = Image.open(BytesIO(get(value["banner"]).content)) base_draw.text((540, 300 + 45 + 390 + (390 + 90) * index + 1), value["time_data"], (255, 255, 255), genshin_font(42), anchor="mm") # base_img.paste(img,((index%2)*1080,300 + 390*(index//2))) base_img.paste(img, (0, 300 + (390 + 90) * index)) for index, value in enumerate(event_data['gacha_event']): img = Image.open(BytesIO(get(value["banner"]).content)) base_draw.text((540, 600 + 45 + (390 + 90) * len(event_data['normal_event']) + 533 + index * (533 + 90)), value["time_data"], (255, 255, 255), genshin_font(42), anchor="mm") # base_img.paste(img,((index%2)*1080,600 + ((1 + len(event_data['normal_event']))//2)*390 + 533*(index//2))) base_img.paste(img, (0, 600 + (390 + 90) * len(event_data['normal_event']) + index * (533 + 90))) # for index,value in enumerate(event_data['other_event']): img = Image.open(BytesIO(requests.get(value[ # "banner"]).content)) base_img.paste(img,((index%2)*1080,900 + ((1 + len(event_data['normal_event']))//2)*390 + # ((1 + len(event_data['gacha_event']))//2)*533 + 390*(index//2))) base_img = base_img.convert('RGB') base_img.save(os.path.join(FILE2_PATH, 'event.jpg'), format='JPEG', subsampling=0, quality=90) return