优化:统一深渊生成图 & 统一返回 (添加大量冗余代码

This commit is contained in:
Wuyi无疑 2022-03-05 21:50:14 +08:00
parent 919c55adb1
commit c365d7bce9

View File

@ -326,7 +326,8 @@ async def draw_word_cloud(uid, image=None, mode=2):
result_buffer = BytesIO()
bg_img.save(result_buffer, format='JPEG', subsampling=0, quality=90)
imgmes = 'base64://' + b64encode(result_buffer.getvalue()).decode()
resultmes = f"[CQ:image,file={imgmes}]"
#resultmes = f"[CQ:image,file={imgmes}]"
resultmes = imgmes
return resultmes
@ -348,311 +349,331 @@ def multi_color_func(random_state=None):
return "hsl({}, {}%, {}%)".format(colors[rand][0], colors[rand][1], colors[rand][2])
async def draw_abyss0_pic(uid, nickname, image=None, mode=2, date="1"):
while 1:
use_cookies = cache_db(uid, mode - 1)
async def draw_abyss0_pic(uid,nickname,image = None,mode = 2,date = "1"):
#获取Cookies
while True:
use_cookies = cache_db(uid,mode-1)
if use_cookies == '':
return "绑定记录不存在。"
elif use_cookies == "没有可以使用的Cookies":
return "没有可以使用的Cookies"
if mode == 3:
mys_data = await get_mihoyo_bbs_info(uid, use_cookies)
mys_data = await get_mihoyo_bbs_info(uid,use_cookies)
for i in mys_data['data']['list']:
if i['game_id'] != 2:
mys_data['data']['list'].remove(i)
uid = mys_data['data']['list'][0]['game_role_id']
nickname = mys_data['data']['list'][0]['nickname']
# role_region = mys_data['data']['list'][0]['region']
# role_level = mys_data['data']['list'][0]['level']
raw_data = await get_spiral_abyss_info(uid, use_cookies, date)
raw_char_data = await get_info(uid, use_cookies)
raw_data = await get_spiral_abyss_info(uid,use_cookies,date)
raw_char_data = await get_info(uid,use_cookies)
if raw_data["retcode"] != 0:
if raw_data["retcode"] == 10001:
# return ("Cookie错误/过期请重置Cookie")
error_db(use_cookies, "error")
#return ("Cookie错误/过期请重置Cookie")
error_db(use_cookies,"error")
elif raw_data["retcode"] == 10101:
# return ("当前cookies已达到30人上限")
error_db(use_cookies, "limit30")
#return ("当前cookies已达到30人上限")
error_db(use_cookies,"limit30")
elif raw_data["retcode"] == 10102:
return "当前查询id已经设置了隐私无法查询"
return ("当前查询id已经设置了隐私无法查询")
else:
return (
"Api报错返回内容为\r\n"
+ str(raw_data) + "\r\n出现这种情况可能的UID输入错误 or 不存在"
"Api报错返回内容为\r\n"
+ str(raw_data) + "\r\n出现这种情况可能的UID输入错误 or 不存在"
)
else:
break
#获取数据
raw_data = raw_data["data"]
raw_char_data = raw_char_data['data']["avatars"]
is_edit = False
if image is not None:
image_data = image.group(2)
with open(os.path.join(TEXT_PATH, nickname + '.png'), 'wb') as f:
f.write(get(image_data).content)
is_edit = True
bg_list = random.choice([x for x in os.listdir(BG_PATH)
if os.path.isfile(os.path.join(BG_PATH, x))])
bg2_path = os.path.join(BG_PATH, bg_list)
abyss0_path = os.path.join(TEXT_PATH, "abyss_0.png")
abyss2_path = os.path.join(TEXT_PATH, "abyss_2.png")
abyss3_path = os.path.join(TEXT_PATH, "abyss_3.png")
abyss_star0_path = os.path.join(TEXT_PATH, "abyss_star0.png")
abyss_star1_path = os.path.join(TEXT_PATH, "abyss_star1.png")
#获取查询者数据
floors_data = raw_data['floors'][-1]
levels_num = len(floors_data['levels'])
based_w = 900
based_h = 660 + levels_num * 315
based_scale = '%.3f' % (based_w / based_h)
if is_edit:
bg_path_edit = os.path.join(TEXT_PATH, f"{nickname}.png")
#获取背景图片
bg2_path = os.path.join(BG_PATH,random.choice([x for x in os.listdir(BG_PATH)
if os.path.isfile(os.path.join(BG_PATH, x))]))
if image:
image_data = image.group(2)
edit_bg = Image.open(BytesIO(get(image_data).content))
else:
bg_path_edit = bg2_path
edit_bg = Image.open(bg2_path)
#确定图片的长宽
based_w = 900
based_h = 660+levels_num*315
based_scale = '%.3f' % (based_w/based_h)
edit_bg = Image.open(bg_path_edit)
w, h = edit_bg.size
scale_f = '%.3f' % (w / h)
new_w = math.ceil(based_h * float(scale_f))
new_h = math.ceil(based_w / float(scale_f))
new_w = math.ceil(based_h*float(scale_f))
new_h = math.ceil(based_w/float(scale_f))
if scale_f > based_scale:
bg_img2 = edit_bg.resize((new_w, based_h), Image.ANTIALIAS)
bg_img2 = edit_bg.resize((new_w, based_h),Image.ANTIALIAS)
else:
bg_img2 = edit_bg.resize((based_w, new_h), Image.ANTIALIAS)
bg_img2 = edit_bg.resize((based_w, new_h),Image.ANTIALIAS)
bg_img = bg_img2.crop((0, 0, based_w, based_h))
#获取背景主色
q = edit_bg.quantize(colors=3,method=2)
bg_num_temp = 0
for i in range(0,3):
bg = tuple(q.getpalette()[i*3:(i*3)+3])
bg_num = bg[0] + bg[1] + bg[2]
if bg_num >= bg_num_temp:
bg_num_temp = bg_num
bg_color = (bg[0],bg[1],bg[2])
#通过背景主色bg_color确定文字主色
r = 140
if max(*bg_color) > 255 - r:
r *= -1
new_color = (math.floor(bg_color[0] + r if bg_color[0] + r <= 255 else 255),
math.floor(bg_color[1] + r if bg_color[1] + r <= 255 else 255),
math.floor(bg_color[2] + r if bg_color[2] + r <= 255 else 255))
#确定贴图路径
abyss0_path = os.path.join(TEXT_PATH,"abyss_0.png")
abyss3_path = os.path.join(TEXT_PATH,"abyss_3.png")
abyss_star0_path = os.path.join(TEXT_PATH,"abyss_star0.png")
abyss_star1_path = os.path.join(TEXT_PATH,"abyss_star1.png")
avatar_bg_path = os.path.join(TEXT_PATH,"avatar_bg.png")
avatar_fg_path = os.path.join(TEXT_PATH,"avatar_fg.png")
all_mask_path = os.path.join(TEXT_PATH,"All_Mask.png")
#转换遮罩的颜色、大小匹配并paste上去
all_mask = Image.open(all_mask_path).resize(bg_img.size,Image.ANTIALIAS)
all_mask_img = Image.new("RGBA",(based_w,based_h),bg_color)
bg_img.paste(all_mask_img,(0,0),all_mask)
#开启图片
avatar_bg = Image.open(avatar_bg_path)
avatar_fg = Image.open(avatar_fg_path)
#确定主体框架
avatar_bg_color = Image.new("RGBA",(316,100),bg_color)
bg_img.paste(avatar_bg_color,(113,98),avatar_bg)
bg_img.paste(avatar_fg,(114,95),avatar_fg)
"""
x1, y1 = 65, 276
radius = 15
cropped_img1 = bg_img.crop((x1, y1, 836, 607))
blurred_img1 = cropped_img1.filter(ImageFilter.GaussianBlur(5), ).convert("RGBA")
bg_img.paste(blurred_img1, (x1, y1), create_rounded_rectangle_mask(cropped_img1, radius))
blurred_img1 = cropped_img1.filter(ImageFilter.GaussianBlur(5),).convert("RGBA")
bg_img.paste(blurred_img1, (x1, y1), create_rounded_rectangle_mask(cropped_img1,radius))
for i in range(0, len(floors_data['levels'])):
x2, y2 = 65, 630 + 315 * i
for i in range(0,len(floors_data['levels'])):
x2, y2 = 65, 630 + 315*i
radius = 15
cropped_img2 = bg_img.crop((x2, y2, 836, 925 + 315 * i))
blurred_img2 = cropped_img2.filter(ImageFilter.GaussianBlur(5), ).convert("RGBA")
bg_img.paste(blurred_img2, (x2, y2), create_rounded_rectangle_mask(cropped_img2, radius))
cropped_img2 = bg_img.crop((x2, y2, 836, 925+315*i))
blurred_img2 = cropped_img2.filter(ImageFilter.GaussianBlur(5),).convert("RGBA")
bg_img.paste(blurred_img2, (x2, y2), create_rounded_rectangle_mask(cropped_img2,radius))
"""
abyss0 = Image.open(abyss0_path)
abyss0_bg_color = Image.new("RGBA",(900,620),new_color)
abyss0 = Image.new("RGBA",(900,620),(0, 0, 0, 0))
abyss0_pic = Image.open(abyss0_path)
abyss0.paste(abyss0_bg_color,(0,0),abyss0_pic)
abyss3 = Image.open(abyss3_path)
abyss_star0 = Image.open(abyss_star0_path)
abyss_star1 = Image.open(abyss_star1_path)
for i in range(0, 4):
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(raw_data["reveal_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["reveal_rank"][i]["avatar_id"], raw_data["reveal_rank"][i]["avatar_icon"],
raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH, str(raw_data["reveal_rank"][i]["avatar_id"]) + ".png")
for i in range(0,4):
if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(raw_data["reveal_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["reveal_rank"][i]["avatar_id"],raw_data["reveal_rank"][i]["avatar_icon"],raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH,str(raw_data["reveal_rank"][i]["avatar_id"]) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == raw_data["reveal_rank"][i]["avatar_id"]:
char_draw.text((63.5, 117), f'{str(raw_data["reveal_rank"][i]["value"])}', (21, 21, 21),
genshin_font(18),
anchor="mm")
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
char_draw.text((63.5,117),f'{str(raw_data["reveal_rank"][i]["value"])}',(21,21,21),genshin_font(18), anchor="mm")
char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
char_draw.text((93,41.5),"",(21,21,21),genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (82 + 130 * i, 300)
abyss0.paste(char_img, char_crop, char_img)
for i in range(0, 1):
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(raw_data["damage_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["damage_rank"][i]["avatar_id"], raw_data["damage_rank"][i]["avatar_icon"],
raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH, str(raw_data["damage_rank"][i]["avatar_id"]) + ".png")
char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18))
char_crop = (82 + 130*i,300)
abyss0.paste(char_img,char_crop,char_img)
for i in range(0,1):
if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(raw_data["damage_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["damage_rank"][i]["avatar_id"],raw_data["damage_rank"][i]["avatar_icon"],raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH,str(raw_data["damage_rank"][i]["avatar_id"]) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == raw_data["damage_rank"][i]["avatar_id"]:
char_draw.text((63.5, 117), f'{str(raw_data["damage_rank"][i]["value"])}', (21, 21, 21),
genshin_font(18),
anchor="mm")
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
char_draw.text((63.5,117),f'{str(raw_data["damage_rank"][i]["value"])}',(21,21,21),genshin_font(18), anchor="mm")
char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
char_draw.text((93,41.5),"",(21,21,21),genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (685, 470)
abyss0.paste(char_img, char_crop, char_img)
char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18))
char_crop = (685,470)
abyss0.paste(char_img,char_crop,char_img)
for i in range(0, 1):
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(raw_data["defeat_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["defeat_rank"][i]["avatar_id"], raw_data["defeat_rank"][i]["avatar_icon"],
raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH, str(raw_data["defeat_rank"][i]["avatar_id"]) + ".png")
for i in range(0,1):
if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(raw_data["defeat_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["defeat_rank"][i]["avatar_id"],raw_data["defeat_rank"][i]["avatar_icon"],raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH,str(raw_data["defeat_rank"][i]["avatar_id"]) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == raw_data["defeat_rank"][i]["avatar_id"]:
char_draw.text((63.5, 117), f'{str(raw_data["defeat_rank"][i]["value"])}', (21, 21, 21),
genshin_font(18),
anchor="mm")
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
char_draw.text((63.5,117),f'{str(raw_data["defeat_rank"][i]["value"])}',(21,21,21),genshin_font(18), anchor="mm")
char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
char_draw.text((93,41.5),"",(21,21,21),genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (82 + 123 * i, 470)
abyss0.paste(char_img, char_crop, char_img)
char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18))
char_crop = (82 + 123*i,470)
abyss0.paste(char_img,char_crop,char_img)
for i in range(0, 1):
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(raw_data["take_damage_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["take_damage_rank"][i]["avatar_id"],
raw_data["take_damage_rank"][i]["avatar_icon"], raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH, str(raw_data["take_damage_rank"][i]["avatar_id"]) + ".png")
for i in range(0,1):
if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(raw_data["take_damage_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["take_damage_rank"][i]["avatar_id"],raw_data["take_damage_rank"][i]["avatar_icon"],raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH,str(raw_data["take_damage_rank"][i]["avatar_id"]) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == raw_data["take_damage_rank"][i]["avatar_id"]:
char_draw.text((63.5, 117), f'{str(raw_data["take_damage_rank"][i]["value"])}', (21, 21, 21),
genshin_font(18), anchor="mm")
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
char_draw.text((63.5,117),f'{str(raw_data["take_damage_rank"][i]["value"])}',(21,21,21),genshin_font(18), anchor="mm")
char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
char_draw.text((93,41.5),"",(21,21,21),genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (232 + 123 * i, 470)
abyss0.paste(char_img, char_crop, char_img)
char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18))
char_crop = (232 + 123*i,470)
abyss0.paste(char_img,char_crop,char_img)
for i in range(0, 1):
if not os.path.exists(
os.path.join(CHAR_DONE_PATH, str(raw_data["normal_skill_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["normal_skill_rank"][i]["avatar_id"],
raw_data["normal_skill_rank"][i]["avatar_icon"], raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH, str(raw_data["normal_skill_rank"][i]["avatar_id"]) + ".png")
for i in range(0,1):
if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(raw_data["normal_skill_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["normal_skill_rank"][i]["avatar_id"],raw_data["normal_skill_rank"][i]["avatar_icon"],raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH,str(raw_data["normal_skill_rank"][i]["avatar_id"]) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == raw_data["normal_skill_rank"][i]["avatar_id"]:
char_draw.text((63.5, 117), f'{str(raw_data["normal_skill_rank"][i]["value"])}', (21, 21, 21),
genshin_font(18), anchor="mm")
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
char_draw.text((63.5,117),f'{str(raw_data["normal_skill_rank"][i]["value"])}',(21,21,21),genshin_font(18), anchor="mm")
char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
char_draw.text((93,41.5),"",(21,21,21),genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (382 + 123 * i, 470)
abyss0.paste(char_img, char_crop, char_img)
char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18))
char_crop = (382 + 123*i,470)
abyss0.paste(char_img,char_crop,char_img)
for i in range(0, 1):
if not os.path.exists(
os.path.join(CHAR_DONE_PATH, str(raw_data["energy_skill_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["energy_skill_rank"][i]["avatar_id"],
raw_data["energy_skill_rank"][i]["avatar_icon"], raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH, str(raw_data["energy_skill_rank"][i]["avatar_id"]) + ".png")
for i in range(0,1):
if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(raw_data["energy_skill_rank"][i]["avatar_id"]) + ".png")):
get_char_done_pic(raw_data["energy_skill_rank"][i]["avatar_id"],raw_data["energy_skill_rank"][i]["avatar_icon"],raw_data["reveal_rank"][i]["rarity"])
char = os.path.join(CHAR_DONE_PATH,str(raw_data["energy_skill_rank"][i]["avatar_id"]) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == raw_data["energy_skill_rank"][i]["avatar_id"]:
char_draw.text((63.5, 118), f'{str(raw_data["energy_skill_rank"][i]["value"])}', (21, 21, 21),
genshin_font(18), anchor="mm")
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
char_draw.text((63.5,118),f'{str(raw_data["energy_skill_rank"][i]["value"])}',(21,21,21),genshin_font(18), anchor="mm")
char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
char_draw.text((93,41.5),"",(21,21,21),genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (532 + 123 * i, 470)
abyss0.paste(char_img, char_crop, char_img)
char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18))
char_crop = (532 + 123*i,470)
abyss0.paste(char_img,char_crop,char_img)
bg_img.paste(abyss0, (0, 0), abyss0)
bg_img.paste(abyss0,(0,0),abyss0)
for j in range(0, len(floors_data["levels"])):
abyss2 = Image.open(abyss2_path)
for j in range(0,len(floors_data["levels"])):
abyss2 = Image.new("RGBA", (900, 340), (0, 0, 0, 0))
#abyss2 = Image.open(abyss2_path)
num_1 = 0
for i in floors_data['levels'][j]['battles'][0]['avatars']:
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")):
get_char_done_pic(i['id'], i['icon'], i['rarity'])
char = os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")
if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png")):
get_char_done_pic(i['id'],i['icon'],i['rarity'])
char = os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == i['id']:
char_draw.text((40, 108), f'Lv.{str(k["level"])}', (21, 21, 21), genshin_font(18))
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
char_draw.text((40,108),f'Lv.{str(k["level"])}',(21,21,21),genshin_font(18))
char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
char_draw.text((93,41.5),"",(21,21,21),genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (70 + 125 * (num_1 % 4), 46)
abyss2.paste(char_img, char_crop, char_img)
char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18))
char_crop = (70 + 125*(num_1%4),46)
abyss2.paste(char_img,char_crop,char_img)
num_1 = num_1 + 1
num_2 = 0
for i in floors_data['levels'][j]['battles'][1]['avatars']:
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")):
get_char_done_pic(i['id'], i['icon'], i['rarity'])
char = os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")
if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png")):
get_char_done_pic(i['id'],i['icon'],i['rarity'])
char = os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == i['id']:
char_draw.text((40, 108), f'Lv.{str(k["level"])}', (21, 21, 21), genshin_font(18))
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
char_draw.text((40,108),f'Lv.{str(k["level"])}',(21,21,21),genshin_font(18))
char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
char_draw.text((93,41.5),"",(21,21,21),genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (70 + 125 * (num_2 % 4), 180)
abyss2.paste(char_img, char_crop, char_img)
char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18))
char_crop = (70 + 125*(num_2%4),180)
abyss2.paste(char_img,char_crop,char_img)
num_2 = num_2 + 1
star_num = floors_data['levels'][j]['star']
if star_num == 1:
abyss2.paste(abyss_star1, (640, 155), abyss_star1)
abyss2.paste(abyss_star0, (685, 155), abyss_star0)
abyss2.paste(abyss_star0, (730, 155), abyss_star0)
abyss2.paste(abyss_star1,(640,155),abyss_star1)
abyss2.paste(abyss_star0,(685,155),abyss_star0)
abyss2.paste(abyss_star0,(730,155),abyss_star0)
elif star_num == 0:
abyss2.paste(abyss_star0, (640, 155), abyss_star0)
abyss2.paste(abyss_star0, (685, 155), abyss_star0)
abyss2.paste(abyss_star0, (730, 155), abyss_star0)
abyss2.paste(abyss_star0,(640,155),abyss_star0)
abyss2.paste(abyss_star0,(685,155),abyss_star0)
abyss2.paste(abyss_star0,(730,155),abyss_star0)
elif star_num == 2:
abyss2.paste(abyss_star1, (640, 155), abyss_star1)
abyss2.paste(abyss_star1, (685, 155), abyss_star1)
abyss2.paste(abyss_star0, (730, 155), abyss_star0)
abyss2.paste(abyss_star1,(640,155),abyss_star1)
abyss2.paste(abyss_star1,(685,155),abyss_star1)
abyss2.paste(abyss_star0,(730,155),abyss_star0)
else:
abyss2.paste(abyss_star1, (640, 155), abyss_star1)
abyss2.paste(abyss_star1, (685, 155), abyss_star1)
abyss2.paste(abyss_star1, (730, 155), abyss_star1)
abyss2.paste(abyss_star1,(640,155),abyss_star1)
abyss2.paste(abyss_star1,(685,155),abyss_star1)
abyss2.paste(abyss_star1,(730,155),abyss_star1)
abyss2_text_draw = ImageDraw.Draw(abyss2)
abyss2_text_draw.text((87, 30), f"{j + 1}", (20, 20, 20), genshin_font(21))
time_stamp1 = int(floors_data['levels'][j]['battles'][0]['timestamp'])
time_stamp2 = int(floors_data['levels'][j]['battles'][1]['timestamp'])
time_array1 = time.localtime(time_stamp1)
time_array2 = time.localtime(time_stamp2)
other_style_time1 = time.strftime("%Y--%m--%d %H:%M:%S", time_array1)
other_style_time2 = time.strftime("%Y--%m--%d %H:%M:%S", time_array2)
abyss2_text_draw.text((167, 33), f"{other_style_time1}/{other_style_time2}", (40, 40, 40), genshin_font(19))
bg_img.paste(abyss2, (0, 605 + j * 315), abyss2)
bg_img.paste(abyss3, (0, len(floors_data["levels"]) * 315 + 610), abyss3)
abyss2_text_draw.text((87,30),f"{j+1}", new_color, genshin_font(21))
timeStamp1 = int(floors_data['levels'][j]['battles'][0]['timestamp'])
timeStamp2 = int(floors_data['levels'][j]['battles'][1]['timestamp'])
timeArray1 = time.localtime(timeStamp1)
timeArray2 = time.localtime(timeStamp2)
otherStyleTime1 = time.strftime("%Y--%m--%d %H:%M:%S", timeArray1)
otherStyleTime2 = time.strftime("%Y--%m--%d %H:%M:%S", timeArray2)
abyss2_text_draw.text((167,33), f"{otherStyleTime1}/{otherStyleTime2}", new_color, genshin_font(19))
bg_img.paste(abyss2,(0,605+j*315),abyss2)
bg_img.paste(abyss3,(0,len(floors_data["levels"])*315+610),abyss3)
text_draw = ImageDraw.Draw(bg_img)
text_draw.text((220,123), f"{nickname}", new_color, genshin_font(32))
text_draw.text((235, 163), 'UID ' + f"{uid}", new_color, genshin_font(14))
text_draw.text((250, 115), f"{nickname}", (217, 217, 217), genshin_font(32))
text_draw.text((260, 155), 'UID ' + f"{uid}", (217, 217, 217), genshin_font(14))
text_draw.text((690, 82), raw_data['max_floor'], (65, 65, 65), genshin_font(26))
text_draw.text((690, 127), str(raw_data['total_battle_times']), (65, 65, 65), genshin_font(26))
text_draw.text((690, 172), str(raw_data['total_star']), (65, 65, 65), genshin_font(26))
text_draw.text((690, 82),raw_data['max_floor'], new_color, genshin_font(26))
text_draw.text((690, 127),str(raw_data['total_battle_times']), new_color, genshin_font(26))
text_draw.text((690, 172),str(raw_data['total_star']), new_color, genshin_font(26))
bg_img = bg_img.convert('RGB')
result_buffer = BytesIO()
bg_img.save(result_buffer, format='JPEG', subsampling=0, quality=90)
# bg_img.save(result_buffer, format='PNG')
#bg_img.save(result_buffer, format='PNG')
imgmes = 'base64://' + b64encode(result_buffer.getvalue()).decode()
resultmes = f"[CQ:image,file={imgmes}]"
#resultmes = f"[CQ:image,file={imgmes}]"
resultmes = imgmes
return resultmes
@ -671,8 +692,6 @@ async def draw_abyss_pic(uid, nickname, floor_num, image=None, mode=2, date="1")
mys_data['data']['list'].remove(i)
uid = mys_data['data']['list'][0]['game_role_id']
nickname = mys_data['data']['list'][0]['nickname']
# role_region = mys_data['data']['list'][0]['region']
# role_level = mys_data['data']['list'][0]['level']
raw_data = await get_spiral_abyss_info(uid, use_cookies, date)
raw_char_data = await get_info(uid, use_cookies)
@ -694,167 +713,188 @@ async def draw_abyss_pic(uid, nickname, floor_num, image=None, mode=2, date="1")
else:
break
is_edit = False
if image is not None:
image_data = image.group(2)
with open(os.path.join(TEXT_PATH, nickname + '.png'), 'wb') as f:
f.write(get(image_data).content)
is_edit = True
#获取数据
raw_data = raw_data["data"]
raw_char_data = raw_char_data['data']["avatars"]
floors_data = raw_data['floors']
based_data = []
for i in floors_data:
if str(i['index']) == floor_num:
based_data = i
# floor_star = based_data['star']
# floors1_star = based_data['levels'][0]['star']
# floors2_star = based_data['levels'][1]['star']
# floors3_star = based_data['levels'][2]['star']
# start_time1 = based_data['levels'][0]['battles'][0]['timestamp']
# start_time2 = based_data['levels'][0]['battles'][1]['timestamp']
bg_list = random.choice([x for x in os.listdir(BG_PATH)
if os.path.isfile(os.path.join(BG_PATH, x))])
bg2_path = os.path.join(BG_PATH, bg_list)
abyss1_path = os.path.join(TEXT_PATH, "abyss_1.png")
abyss2_path = os.path.join(TEXT_PATH, "abyss_2.png")
abyss3_path = os.path.join(TEXT_PATH, "abyss_3.png")
abyss_star0_path = os.path.join(TEXT_PATH, "abyss_star0.png")
abyss_star1_path = os.path.join(TEXT_PATH, "abyss_star1.png")
levels_num = len(based_data['levels'])
based_w = 900
based_h = 240 + levels_num * 340
based_scale = '%.3f' % (based_w / based_h)
if is_edit:
bg_path_edit = os.path.join(TEXT_PATH, f"{nickname}.png")
#获取背景图片
bg2_path = os.path.join(BG_PATH,random.choice([x for x in os.listdir(BG_PATH)
if os.path.isfile(os.path.join(BG_PATH, x))]))
if image:
image_data = image.group(2)
edit_bg = Image.open(BytesIO(get(image_data).content))
else:
bg_path_edit = bg2_path
edit_bg = Image.open(bg2_path)
#确定图片的长宽
based_w = 900
based_h = 440+levels_num*340
based_scale = '%.3f' % (based_w/based_h)
edit_bg = Image.open(bg_path_edit)
w, h = edit_bg.size
scale_f = '%.3f' % (w / h)
new_w = math.ceil(based_h * float(scale_f))
new_h = math.ceil(based_w / float(scale_f))
new_w = math.ceil(based_h*float(scale_f))
new_h = math.ceil(based_w/float(scale_f))
if scale_f > based_scale:
bg_img2 = edit_bg.resize((new_w, based_h), Image.ANTIALIAS)
bg_img2 = edit_bg.resize((new_w, based_h),Image.ANTIALIAS)
else:
bg_img2 = edit_bg.resize((based_w, new_h), Image.ANTIALIAS)
bg_img2 = edit_bg.resize((based_w, new_h),Image.ANTIALIAS)
bg_img = bg_img2.crop((0, 0, based_w, based_h))
for i in range(0, len(based_data['levels'])):
x, y = 65, 220 + 340 * i
radius = 10
cropped_img = bg_img.crop((x, y, 836, 517 + 340 * i))
blurred_img = cropped_img.filter(ImageFilter.GaussianBlur(5), ).convert("RGBA")
bg_img.paste(blurred_img, (x, y), create_rounded_rectangle_mask(cropped_img, radius))
#获取背景主色
q = edit_bg.quantize(colors=3,method=2)
bg_num_temp = 0
for i in range(0,3):
bg = tuple(q.getpalette()[i*3:(i*3)+3])
bg_num = bg[0] + bg[1] + bg[2]
if bg_num >= bg_num_temp:
bg_num_temp = bg_num
bg_color = (bg[0],bg[1],bg[2])
#通过背景主色bg_color确定文字主色
r = 140
if max(*bg_color) > 255 - r:
r *= -1
new_color = (math.floor(bg_color[0] + r if bg_color[0] + r <= 255 else 255),
math.floor(bg_color[1] + r if bg_color[1] + r <= 255 else 255),
math.floor(bg_color[2] + r if bg_color[2] + r <= 255 else 255))
#打开图片
abyss1_path = os.path.join(TEXT_PATH,"abyss_1.png")
abyss3_path = os.path.join(TEXT_PATH,"abyss_3.png")
abyss_star0_path = os.path.join(TEXT_PATH,"abyss_star0.png")
abyss_star1_path = os.path.join(TEXT_PATH,"abyss_star1.png")
abyss1 = Image.open(abyss1_path)
abyss3 = Image.open(abyss3_path)
abyss_star0 = Image.open(abyss_star0_path)
abyss_star1 = Image.open(abyss_star1_path)
avatar_bg_path = os.path.join(TEXT_PATH,"avatar_bg.png")
avatar_fg_path = os.path.join(TEXT_PATH,"avatar_fg.png")
bg_img.paste(abyss1, (0, 0), abyss1)
all_mask_path = os.path.join(TEXT_PATH,"All_Mask.png")
for j in range(0, len(based_data['levels'])):
abyss2 = Image.open(abyss2_path)
#转换遮罩的颜色、大小匹配并paste上去
all_mask = Image.open(all_mask_path).resize(bg_img.size,Image.ANTIALIAS)
all_mask_img = Image.new("RGBA",(based_w,based_h),bg_color)
bg_img.paste(all_mask_img,(0,0),all_mask)
#开启图片
avatar_bg = Image.open(avatar_bg_path)
avatar_fg = Image.open(avatar_fg_path)
#确定主体框架
avatar_bg_color = Image.new("RGBA",(316,100),bg_color)
bg_img.paste(avatar_bg_color,(113,145),avatar_bg)
bg_img.paste(avatar_fg,(114,142),avatar_fg)
"""
for i in range(0,len(based_data['levels'])):
x, y = 65, 220 + 340*i
radius = 10
cropped_img = bg_img.crop((x, y, 836, 517+340*i))
blurred_img = cropped_img.filter(ImageFilter.GaussianBlur(5),).convert("RGBA")
bg_img.paste(blurred_img, (x, y), create_rounded_rectangle_mask(cropped_img,radius))
"""
abyss1_bg_color = Image.new("RGBA",(900,400),bg_color)
bg_img.paste(abyss1_bg_color,(0,0),abyss1)
for j in range(0,len(based_data['levels'])):
abyss2 = Image.new("RGBA", (900, 340), (0, 0, 0, 0))
num_1 = 0
# avatars = based_data['levels'][j]['battles'][0]['avatars'] + based_data['levels'][j]['battles'][1]['avatars']
avatars = based_data['levels'][j]['battles'][0]['avatars'] + based_data['levels'][j]['battles'][1]['avatars']
for i in based_data['levels'][j]['battles'][0]['avatars']:
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")):
get_char_done_pic(i['id'], i['icon'], i['rarity'])
char = os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")
if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png")):
get_char_done_pic(i['id'],i['icon'],i['rarity'])
char = os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == i['id']:
char_draw.text((40, 108), f'Lv.{str(k["level"])}', (21, 21, 21), genshin_font(18))
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
char_draw.text((40,108),f'Lv.{str(k["level"])}',(21,21,21),genshin_font(18))
char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
char_draw.text((93,41.5),"",(21,21,21),genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (70 + 125 * (num_1 % 4), 46)
abyss2.paste(char_img, char_crop, char_img)
char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18))
char_crop = (70 + 125*(num_1%4),46)
abyss2.paste(char_img,char_crop,char_img)
num_1 = num_1 + 1
num_2 = 0
for i in based_data['levels'][j]['battles'][1]['avatars']:
if not os.path.exists(os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")):
get_char_done_pic(i['id'], i['icon'], i['rarity'])
char = os.path.join(CHAR_DONE_PATH, str(i['id']) + ".png")
if not os.path.exists(os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png")):
get_char_done_pic(i['id'],i['icon'],i['rarity'])
char = os.path.join(CHAR_DONE_PATH,str(i['id']) + ".png")
char_img = Image.open(char)
char_draw = ImageDraw.Draw(char_img)
for k in raw_char_data:
if k['id'] == i['id']:
char_draw.text((40, 108), f'Lv.{str(k["level"])}', (21, 21, 21), genshin_font(18))
char_draw.text((95.3, 19), f'{str(k["actived_constellation_num"])}', 'white', genshin_font(18))
char_draw.text((40,108),f'Lv.{str(k["level"])}',(21,21,21),genshin_font(18))
char_draw.text((95.3,19),f'{str(k["actived_constellation_num"])}','white',genshin_font(18))
if str(k["fetter"]) == "10" or str(k["name"]) == "旅行者":
char_draw.text((93, 41.5), "", (21, 21, 21), genshin_font(15))
char_draw.text((93,41.5),"",(21,21,21),genshin_font(15))
else:
char_draw.text((95.3, 40.5), f'{str(k["fetter"])}', (21, 21, 21), genshin_font(18))
char_crop = (70 + 125 * (num_2 % 4), 180)
abyss2.paste(char_img, char_crop, char_img)
char_draw.text((95.3,40.5),f'{str(k["fetter"])}',(21,21,21),genshin_font(18))
char_crop = (70 + 125*(num_2%4),180)
abyss2.paste(char_img,char_crop,char_img)
num_2 = num_2 + 1
star_num = based_data['levels'][j]['star']
if star_num == 1:
abyss2.paste(abyss_star1, (640, 155), abyss_star1)
abyss2.paste(abyss_star0, (685, 155), abyss_star0)
abyss2.paste(abyss_star0, (730, 155), abyss_star0)
abyss2.paste(abyss_star1,(640,155),abyss_star1)
abyss2.paste(abyss_star0,(685,155),abyss_star0)
abyss2.paste(abyss_star0,(730,155),abyss_star0)
elif star_num == 0:
abyss2.paste(abyss_star0, (640, 155), abyss_star0)
abyss2.paste(abyss_star0, (685, 155), abyss_star0)
abyss2.paste(abyss_star0, (730, 155), abyss_star0)
abyss2.paste(abyss_star0,(640,155),abyss_star0)
abyss2.paste(abyss_star0,(685,155),abyss_star0)
abyss2.paste(abyss_star0,(730,155),abyss_star0)
elif star_num == 2:
abyss2.paste(abyss_star1, (640, 155), abyss_star1)
abyss2.paste(abyss_star1, (685, 155), abyss_star1)
abyss2.paste(abyss_star0, (730, 155), abyss_star0)
abyss2.paste(abyss_star1,(640,155),abyss_star1)
abyss2.paste(abyss_star1,(685,155),abyss_star1)
abyss2.paste(abyss_star0,(730,155),abyss_star0)
else:
abyss2.paste(abyss_star1, (640, 155), abyss_star1)
abyss2.paste(abyss_star1, (685, 155), abyss_star1)
abyss2.paste(abyss_star1, (730, 155), abyss_star1)
abyss2.paste(abyss_star1,(640,155),abyss_star1)
abyss2.paste(abyss_star1,(685,155),abyss_star1)
abyss2.paste(abyss_star1,(730,155),abyss_star1)
abyss2_text_draw = ImageDraw.Draw(abyss2)
abyss2_text_draw.text((87, 30), f"{j + 1}", (20, 20, 20), genshin_font(21))
time_stamp1 = int(based_data['levels'][j]['battles'][0]['timestamp'])
time_stamp2 = int(based_data['levels'][j]['battles'][1]['timestamp'])
time_array1 = time.localtime(time_stamp1)
time_array2 = time.localtime(time_stamp2)
other_style_time1 = time.strftime("%Y--%m--%d %H:%M:%S", time_array1)
other_style_time2 = time.strftime("%Y--%m--%d %H:%M:%S", time_array2)
abyss2_text_draw.text((167, 33), f"{other_style_time1}/{other_style_time2}", (40, 40, 40), genshin_font(19))
bg_img.paste(abyss2, (0, 200 + j * 340), abyss2)
bg_img.paste(abyss3, (0, len(based_data['levels']) * 340 + 200), abyss3)
abyss2_text_draw.text((87,30),f"{j+1}", new_color, genshin_font(21))
timeStamp1 = int(based_data['levels'][j]['battles'][0]['timestamp'])
timeStamp2 = int(based_data['levels'][j]['battles'][1]['timestamp'])
timeArray1 = time.localtime(timeStamp1)
timeArray2 = time.localtime(timeStamp2)
otherStyleTime1 = time.strftime("%Y--%m--%d %H:%M:%S", timeArray1)
otherStyleTime2 = time.strftime("%Y--%m--%d %H:%M:%S", timeArray2)
abyss2_text_draw.text((167,33), f"{otherStyleTime1}/{otherStyleTime2}", new_color, genshin_font(19))
bg_img.paste(abyss2,(0,350+j*340),abyss2)
bg_img.paste(abyss3,(0,len(based_data['levels'])*340+400),abyss3)
text_draw = ImageDraw.Draw(bg_img)
text_draw.text((210, 77), f"{nickname}", (217, 217, 217), genshin_font(32))
text_draw.text((228, 110), 'UID ' + f"{uid}", (217, 217, 217), genshin_font(14))
if floor_num == "9":
text_draw.text((687, 67), f"{floor_num}", (29, 30, 63), genshin_font(50))
else:
text_draw.text((670, 67), f"{floor_num}", (29, 30, 63), genshin_font(50))
text_draw.text((220,163), f"{nickname}", new_color, genshin_font(32))
text_draw.text((235, 203), 'UID ' + f"{uid}", new_color, genshin_font(14))
text_draw.text((710, 190), f"{floor_num}", new_color, genshin_font(50),anchor="mm")
bg_img = bg_img.convert('RGB')
result_buffer = BytesIO()
bg_img.save(result_buffer, format='JPEG', subsampling=0, quality=90)
# bg_img.save(result_buffer, format='PNG')
#bg_img.save(result_buffer, format='PNG')
imgmes = 'base64://' + b64encode(result_buffer.getvalue()).decode()
resultmes = f"[CQ:image,file={imgmes}]"
#resultmes = f"[CQ:image,file={imgmes}]"
resultmes = imgmes
return resultmes
async def draw_pic(uid, nickname, image=None, mode=2, role_level=None):
# 获取Cookies如果没有能使用的则return
while 1:
while True:
use_cookies = cache_db(uid, mode - 1)
if use_cookies == '':
return "绑定记录不存在。"
@ -1245,9 +1285,9 @@ async def draw_pic(uid, nickname, image=None, mode=2, role_level=None):
char_draw = ImageDraw.Draw(charpic)
char_draw.text((188, 30), i["name"] + " " + f'Lv.{str(char_level)}', new_color, genshin_font(22))
# char_draw.text((272,45),f'Lv.{str(char_level)}',new_color,ys_font(18))
# char_draw.text((272,45),f'Lv.{str(char_level)}',new_color,genshin_font(18))
# char_draw.text((104.5,91.5),f'{str(char_weapon_jinglian)}',new_color,ys_font(10))
# char_draw.text((104.5,91.5),f'{str(char_weapon_jinglian)}',new_color,genshin_font(10))
char_draw.text((222, 87), f'{str(i["fetter"])}' if str(char_name) != "旅行者" else "10", new_color,
genshin_font(15), anchor="mm")
@ -1264,7 +1304,8 @@ async def draw_pic(uid, nickname, image=None, mode=2, role_level=None):
result_buffer = BytesIO()
bg_img.save(result_buffer, format='JPEG', subsampling=0, quality=90)
imgmes = 'base64://' + b64encode(result_buffer.getvalue()).decode()
resultmes = f"[CQ:image,file={imgmes}]"
#resultmes = f"[CQ:image,file={imgmes}]"
resultmes = imgmes
return resultmes