适应新返回数据

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Wuyi无疑 2022-04-07 10:05:31 +08:00 committed by GitHub
parent 218a35e24d
commit 97381b916d
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@ -1205,34 +1205,39 @@ async def draw_pic(uid: str, nickname: str, image: Optional[Match] = None, mode:
genshin_font(22))
# 蒙德
text_draw.text((235, 600), str(mondstadt['exploration_percentage'] / 10) + '%', text_color,
genshin_font(22))
text_draw.text((235, 630), 'lv.' + str(mondstadt['level']), text_color, genshin_font(22))
if mondstadt:
text_draw.text((235, 600), str(mondstadt['exploration_percentage'] / 10) + '%', text_color,
genshin_font(22))
text_draw.text((235, 630), 'lv.' + str(mondstadt['level']), text_color, genshin_font(22))
text_draw.text((258, 660), str(raw_data['stats']['anemoculus_number']), text_color, genshin_font(22))
# 璃月
text_draw.text((480, 597), str(liyue['exploration_percentage'] / 10) + '%', text_color,
genshin_font(22))
text_draw.text((480, 627), 'lv.' + str(liyue['level']), text_color, genshin_font(22))
if liyue:
text_draw.text((480, 597), str(liyue['exploration_percentage'] / 10) + '%', text_color,
genshin_font(22))
text_draw.text((480, 627), 'lv.' + str(liyue['level']), text_color, genshin_font(22))
text_draw.text((503, 657), str(raw_data['stats']['geoculus_number']), text_color, genshin_font(22))
# 雪山
text_draw.text((238, 733), str(dragonspine['exploration_percentage'] / 10) + '%',
text_color,
genshin_font(22))
text_draw.text((238, 764), 'lv.' + str(dragonspine['level']), text_color, genshin_font(22))
if dragonspine:
text_draw.text((238, 733), str(dragonspine['exploration_percentage'] / 10) + '%',
text_color,
genshin_font(22))
text_draw.text((238, 764), 'lv.' + str(dragonspine['level']), text_color, genshin_font(22))
# 稻妻
text_draw.text((750, 588), str(inazuma['exploration_percentage'] / 10) + '%', text_color,
genshin_font(22))
text_draw.text((750, 616), 'lv.' + str(inazuma['level']), text_color, genshin_font(22))
text_draw.text((750, 644), 'lv.' + str(inazuma['offerings'][0]['level']), text_color,
genshin_font(22))
if inazuma:
text_draw.text((750, 588), str(inazuma:['exploration_percentage'] / 10) + '%', text_color,
genshin_font(22))
text_draw.text((750, 616), 'lv.' + str(inazuma['level']), text_color, genshin_font(22))
text_draw.text((750, 644), 'lv.' + str(inazuma['offerings'][0]['level']), text_color,
genshin_font(22))
text_draw.text((773, 672), str(raw_data['stats']['electroculus_number']), text_color, genshin_font(22))
# 渊下宫
text_draw.text((750, 750), str(offering['exploration_percentage'] / 10) + '%', text_color,
genshin_font(22))
if offering:
text_draw.text((750, 750), str(offering['exploration_percentage'] / 10) + '%', text_color,
genshin_font(22))
# 家园
if len(raw_data['homes']):