新增角色排名公子, 原先的角色排名迁移至角色排行榜

This commit is contained in:
KimigaiiWuyi 2024-01-07 04:53:47 +08:00
parent e821c454e0
commit 64c82d9d79
5 changed files with 130 additions and 36 deletions

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@ -61,8 +61,24 @@ async def sned_rank_pic(bot: Bot, ev: Event):
)
@sv_akasha.on_prefix('角色排')
@sv_akasha.on_prefix('角色排行榜')
async def sned_role_rank_pic(bot: Bot, ev: Event):
# 获取角色名
msg = ''.join(re.findall('[\u4e00-\u9fa5 ]', ev.text))
if not msg:
return
logger.info(f'[角色排行榜]角色: {msg}')
a = Button('💖排名列表', '排名列表')
b = Button(f'✅查询{msg}', f'查询{msg}')
c = Button(f'💖角色排名{msg}', f'角色排名{msg}')
d = Button('✅圣遗物排名', '圣遗物排名')
im = await draw_role_rank_img(msg)
await bot.send_option(im, [a, c, b, d])
@sv_akasha.on_prefix('角色排名')
async def sned_my_role_rank_pic(bot: Bot, ev: Event):
# 获取角色名
msg = ''.join(re.findall('[\u4e00-\u9fa5 ]', ev.text))
if not msg:
@ -70,7 +86,17 @@ async def sned_role_rank_pic(bot: Bot, ev: Event):
logger.info(f'[角色排名]角色: {msg}')
a = Button('💖排名列表', '排名列表')
b = Button(f'✅查询{msg}', f'查询{msg}')
await bot.send_option(await draw_role_rank_img(msg), [a, b])
c = Button(f'💖角色排行榜{msg}', f'角色排行榜{msg}')
d = Button('✅圣遗物排名', '圣遗物排名')
msg = msg.replace('附近', '')
# 获取uid
uid = await get_uid(bot, ev)
if uid is None:
return await bot.send(UID_HINT)
im = await draw_role_rank_img(msg, uid)
await bot.send_option(im, [a, c, b, d])
@sv_akasha.on_command('圣遗物排名')

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@ -1,26 +1,28 @@
from typing import Union
from typing import Union, Optional
from PIL import Image, ImageDraw
from gsuid_core.utils.image.convert import convert_img
from ..utils.colors import get_color
from .draw_rank_list import RANK_TEXT
from .get_akasha_data import _get_rank
from ..utils.api.cv.request import _CvApi
from ..utils.map.GS_MAP_PATH import icon2Name
from ..genshinuid_config.gs_config import gsconfig
from ..utils.resource.RESOURCE_PATH import REL_PATH, CHAR_PATH
from ..utils.map.name_covert import name_to_avatar_id, alias_to_char_name
from ..utils.fonts.genshin_fonts import (
gs_font_18,
gs_font_20,
gs_font_26,
gs_font_30,
)
from ..utils.image.image_tools import (
get_talent_pic,
draw_pic_with_ring,
get_weapon_affix_pic,
)
from ..utils.fonts.genshin_fonts import (
gs_font_18,
gs_font_20,
gs_font_24,
gs_font_26,
gs_font_30,
)
is_enable_akasha = gsconfig.get_config('EnableAkasha').data
@ -36,21 +38,39 @@ REGION_MAP = {
grey = (170, 170, 170)
async def draw_role_rank_img(char_name: str) -> Union[str, bytes]:
async def draw_role_rank_img(
char_name: str, player_uid: Optional[str] = None
) -> Union[str, bytes]:
if not is_enable_akasha:
return '未开启排名系统...'
cv_api = _CvApi()
char_name = await alias_to_char_name(char_name)
char_id = await name_to_avatar_id(char_name)
raw_data = await cv_api.get_sort_list(char_id)
if player_uid:
rank_data = await _get_rank(player_uid)
if isinstance(rank_data, str):
return rank_data
if char_id not in rank_data:
return f'你还暂无{char_name}的数据, 请先[强制刷新]...'
fit = rank_data[char_id]['calculations']['fit']
calculation_id = fit['calculationId']
r0 = int(fit["result"])
r1 = int(r0 * 1.00005)
raw_data = await cv_api.get_sort_list(char_id, calculation_id, r1)
tag = '角色附近'
else:
raw_data = await cv_api.get_sort_list(char_id)
tag = '前20'
if raw_data is None:
return '该角色尚未有排名...'
data, count = raw_data
img = Image.open(RANK_TEXT / 'deep_grey.jpg')
img = Image.open(RANK_TEXT / 'deep_grey.jpg').resize((950, 2450))
title = Image.open(RANK_TEXT / 'title.png')
user_pic = await draw_pic_with_ring(
Image.open(CHAR_PATH / f'{char_id}.png'), 314
@ -59,19 +79,35 @@ async def draw_role_rank_img(char_name: str) -> Union[str, bytes]:
img.paste(title, (0, 0), title)
img_draw = ImageDraw.Draw(img)
img_draw.text((475, 425), f'前20 / 总数据 {count}', 'white', gs_font_26, 'mm')
img_draw.text(
(475, 425), f'{tag} / 总数据 {count}', 'white', gs_font_26, 'mm'
)
rank = 0
for index, char in enumerate(data):
if index % 2 == 0:
region: str = char['owner']['region']
nickname: str = char['owner']['nickname']
if index == 0:
_rank: str = char['index']
rank = (
int(_rank[1:])
if isinstance(_rank, str) and _rank.startswith('~')
else int(_rank)
)
else:
rank += 1
uid: str = char['uid']
char_c = 'white'
if player_uid and player_uid == uid:
bar = Image.open(RANK_TEXT / 'sp.png')
elif index % 2 == 0:
bar = Image.open(RANK_TEXT / 'white.png')
else:
bar = Image.open(RANK_TEXT / 'black.png')
bar_draw = ImageDraw.Draw(bar)
region: str = char['owner']['region']
nickname: str = char['owner']['nickname']
uid: str = char['uid']
_c: int = char['constellation']
_wc: int = char['weapon']['weaponInfo']['refinementLevel']['value'] + 1
hp: int = int(char['stats']['maxHp']['value'])
@ -103,10 +139,18 @@ async def draw_role_rank_img(char_name: str) -> Union[str, bytes]:
else:
icon_list.append(icon_img.resize((51, 51)))
bar_draw.rounded_rectangle((47, 30, 150, 70), 10, region_color)
bar_draw.text((99, 50), region, 'white', gs_font_30, 'mm')
x1, x2 = 15, 64 + 15 * len(str(rank))
x3 = int((x1 + x2) / 2)
bar_draw.text((162, 41), nickname, 'white', gs_font_26, 'lm')
bar_draw = ImageDraw.Draw(bar)
bar_draw.rounded_rectangle((x1, 0, x2, 25), 9, (96, 33, 109))
bar_draw.text((x3 + 1, 13), f'#{rank}', 'white', gs_font_24, 'mm')
bar_draw.rounded_rectangle((47, 35, 150, 75), 10, region_color)
bar_draw.text((99, 55), region, 'white', gs_font_30, 'mm')
bar_draw.text((162, 41), nickname, char_c, gs_font_26, 'lm')
bar_draw.text((162, 66), f'UID {uid}', grey, gs_font_20, 'lm')
bar_draw.text((398, 42), f'{cr}: {cd}', 'white', gs_font_26, 'lm')
bar_draw.text((398, 66), f'{cv} cv', cv_color, gs_font_20, 'lm')
@ -127,7 +171,7 @@ async def draw_role_rank_img(char_name: str) -> Union[str, bytes]:
bar_draw.text((370, 67), text, (214, 255, 192), gs_font_20, 'mm')
img.paste(bar, (0, 475 + index * 90), bar)
img.paste(bar, (0, 475 + index * 95), bar)
img_draw.text(
(475, img.size[1] - 35),

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@ -6,9 +6,9 @@ DATA_API = BASE + '/user/{}'
REFRESH_API = BASE + '/user/refresh/{}'
LEADERBOARD_API = BASE + '/v2/leaderboards/categories?characterId={}'
SORT_PROMOT = 'sort=calculation.result&'
SORT_PROMOT = 'sort=calculation.result'
UNI_PROMOT = 'order=-1&size=20&page=1&filter=&uids=&fromId='
SORT_API = (
BASE + '/leaderboards?' + SORT_PROMOT + 'p=&calculationId={}&' + UNI_PROMOT
BASE + '/leaderboards?' + SORT_PROMOT + '&calculationId={}&' + UNI_PROMOT
)
ARTI_SORT_API = BASE + '/artifacts?sort={}&p=&' + UNI_PROMOT

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@ -105,18 +105,42 @@ class _CvApi:
)
async def get_sort_list(
self, char_id: str
self,
char_id: str,
calculation_id: Optional[str] = None,
combo: Optional[Union[str, int]] = None,
) -> Optional[Tuple[List[Dict], int]]:
_raw_data = await self.get_calculation_info(char_id)
if _raw_data is not None:
calculation_id, count = _raw_data
raw_data = await self._cv_request(
SORT_API.format(calculation_id),
'GET',
self._HEADER,
)
if isinstance(raw_data, Dict) and 'data' in raw_data:
return raw_data['data'], count
count = 0
if calculation_id is None:
_raw_data = await self.get_calculation_info(char_id)
if _raw_data is not None:
calculation_id, count = _raw_data
else:
lb_data = await self.get_leaderboard_id_list(char_id)
if lb_data:
for i in lb_data:
for g in i['weapons']:
if g['calculationId'] == calculation_id:
count = i['count']
break
if count == 0:
return None
extra = ''
if combo:
extra += f'&p=lt%7C{combo}'
else:
extra = '&p='
url = SORT_API.format(calculation_id) + extra
raw_data = await self._cv_request(
url,
'GET',
self._HEADER,
)
if isinstance(raw_data, Dict) and 'data' in raw_data:
return raw_data['data'], count
async def get_session_id(self) -> str:
async with self.session.get(MAIN_API) as resp: