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新增:层岩巨渊的适配
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@ -1102,7 +1102,7 @@ async def draw_pic(uid: str, nickname: str, image: Optional[Match] = None, mode:
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# 获取背景图片各项参数
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based_w = 900
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based_h = 870 + char_hang * 100 if char_num > 8 else 890 + char_hang * 110
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based_h = 970 + char_hang * 100 if char_num > 8 else 890 + char_hang * 110
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image_def = CustomizeImage(image, based_w, based_h)
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bg_img = image_def.bg_img
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bg_color = image_def.bg_color
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@ -1134,9 +1134,9 @@ async def draw_pic(uid: str, nickname: str, image: Optional[Match] = None, mode:
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# 确定主体框架
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avatar_bg_color = Image.new("RGBA", (316, 100), bg_color)
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panle1_color = Image.new("RGBA", (900, 800), text_color)
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panle1_color = Image.new("RGBA", (900, 900), text_color)
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bg_img.paste(panle1_color, (0, 0), panle1)
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bg_img.paste(panle3, (0, char_hang * 100 + 780) if char_num > 8 else (0, char_hang * 110 + 800), panle3)
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bg_img.paste(panle3, (0, char_hang * 100 + 880) if char_num > 8 else (0, char_hang * 110 + 900), panle3)
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bg_img.paste(avatar_bg_color, (113, 98), avatar_bg)
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bg_img.paste(avatar_fg, (114, 95), avatar_fg)
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@ -1154,19 +1154,21 @@ async def draw_pic(uid: str, nickname: str, image: Optional[Match] = None, mode:
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text_draw.text((640, 139.3), str(raw_data['stats']['achievement_number']), text_color, genshin_font(26))
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text_draw.text((640, 183.9), raw_data['stats']['spiral_abyss'], text_color, genshin_font(26))
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# 宝箱
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text_draw.text((258, 375.4), str(raw_data['stats']['magic_chest_number']), text_color, genshin_font(24))
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text_draw.text((258, 425.4), str(raw_data['stats']['common_chest_number']), text_color, genshin_font(24))
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text_draw.text((258, 475.4), str(raw_data['stats']['exquisite_chest_number']), text_color, genshin_font(24))
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text_draw.text((258, 525.4), str(raw_data['stats']['precious_chest_number']), text_color, genshin_font(24))
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text_draw.text((258, 575.4), str(raw_data['stats']['luxurious_chest_number']), text_color, genshin_font(24))
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# 已获角色
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text_draw.text((740, 547), str(raw_data['stats']['avatar_number']), text_color, genshin_font(24))
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# 奇馈宝箱
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text_draw.text((505, 375), str(raw_data['stats']['magic_chest_number']), text_color, genshin_font(24))
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# 开启锚点和秘境数量
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text_draw.text((258, 625.4), str(raw_data['stats']['way_point_number']), text_color, genshin_font(24))
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text_draw.text((258, 675.4), str(raw_data['stats']['domain_number']), text_color, genshin_font(24))
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text_draw.text((505, 426), str(raw_data['stats']['way_point_number']), text_color, genshin_font(24))
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text_draw.text((505, 477), str(raw_data['stats']['domain_number']), text_color, genshin_font(24))
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# 已获角色
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text_draw.text((505, 528), str(raw_data['stats']['avatar_number']), text_color, genshin_font(24))
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# 宝箱
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text_draw.text((245, 375), str(raw_data['stats']['common_chest_number']), text_color, genshin_font(24))
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text_draw.text((245, 426), str(raw_data['stats']['exquisite_chest_number']), text_color, genshin_font(24))
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text_draw.text((245, 477), str(raw_data['stats']['precious_chest_number']), text_color, genshin_font(24))
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text_draw.text((245, 528), str(raw_data['stats']['luxurious_chest_number']), text_color, genshin_font(24))
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mondstadt = liyue = dragonspine = inazuma = offering = dict()
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for i in raw_data['world_explorations']:
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@ -1180,47 +1182,59 @@ async def draw_pic(uid: str, nickname: str, image: Optional[Match] = None, mode:
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inazuma = i
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elif i["name"] == "渊下宫":
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offering = i
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elif i["name"] == "璃月层岩巨渊":
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ChasmsMaw = i
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elif i["name"] == "璃月层岩巨渊·地下矿区":
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UnderChasmsMaw = i
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text_draw.text((490, 370), str(mondstadt['exploration_percentage'] / 10) + '%', text_color,
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# 层岩巨渊
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text_draw.text((477, 727), str(ChasmsMaw['exploration_percentage'] / 10) + '%', text_color,
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genshin_font(22))
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text_draw.text((490, 400), 'lv.' + str(mondstadt['level']), text_color, genshin_font(22))
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text_draw.text((513, 430), str(raw_data['stats']['anemoculus_number']), text_color, genshin_font(22))
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text_draw.text((523, 753), str(UnderChasmsMaw['exploration_percentage'] / 10) + '%', text_color,
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genshin_font(22))
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text_draw.text((500, 782), 'lv.' + str(UnderChasmsMaw['offerings'][0]['level']), text_color, genshin_font(22))
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# 蒙德
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text_draw.text((235, 600), str(mondstadt['exploration_percentage'] / 10) + '%', text_color,
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genshin_font(22))
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text_draw.text((235, 630), 'lv.' + str(mondstadt['level']), text_color, genshin_font(22))
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text_draw.text((258, 660), str(raw_data['stats']['anemoculus_number']), text_color, genshin_font(22))
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# 璃月
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text_draw.text((490, 490), str(liyue['exploration_percentage'] / 10) + '%', text_color,
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text_draw.text((480, 597), str(liyue['exploration_percentage'] / 10) + '%', text_color,
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genshin_font(22))
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text_draw.text((490, 520), 'lv.' + str(liyue['level']), text_color, genshin_font(22))
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text_draw.text((513, 550), str(raw_data['stats']['geoculus_number']), text_color, genshin_font(22))
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text_draw.text((480, 627), 'lv.' + str(liyue['level']), text_color, genshin_font(22))
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text_draw.text((503, 657), str(raw_data['stats']['geoculus_number']), text_color, genshin_font(22))
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# 雪山
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text_draw.text((745, 373.5), str(dragonspine['exploration_percentage'] / 10) + '%',
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text_draw.text((238, 733), str(dragonspine['exploration_percentage'] / 10) + '%',
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text_color,
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genshin_font(22))
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text_draw.text((745, 407.1), 'lv.' + str(dragonspine['level']), text_color, genshin_font(22))
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text_draw.text((238, 764), 'lv.' + str(dragonspine['level']), text_color, genshin_font(22))
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# 稻妻
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text_draw.text((490, 608), str(inazuma['exploration_percentage'] / 10) + '%', text_color,
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text_draw.text((750, 588), str(inazuma['exploration_percentage'] / 10) + '%', text_color,
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genshin_font(22))
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text_draw.text((490, 635), 'lv.' + str(inazuma['level']), text_color, genshin_font(22))
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text_draw.text((490, 662), 'lv.' + str(inazuma['offerings'][0]['level']), text_color,
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text_draw.text((750, 616), 'lv.' + str(inazuma['level']), text_color, genshin_font(22))
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text_draw.text((750, 644), 'lv.' + str(inazuma['offerings'][0]['level']), text_color,
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genshin_font(22))
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text_draw.text((513, 689), str(raw_data['stats']['electroculus_number']), text_color, genshin_font(22))
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text_draw.text((773, 672), str(raw_data['stats']['electroculus_number']), text_color, genshin_font(22))
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# 渊下宫
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text_draw.text((745, 480), str(offering['exploration_percentage'] / 10) + '%', text_color,
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text_draw.text((750, 750), str(offering['exploration_percentage'] / 10) + '%', text_color,
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genshin_font(22))
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# 家园
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if len(raw_data['homes']):
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text_draw.text((693, 582.4), 'lv.' + str(raw_data['homes'][0]['level']), text_color, genshin_font(22))
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text_draw.text((693, 620.4), str(raw_data['homes'][0]['visit_num']), text_color, genshin_font(22))
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text_draw.text((693, 658.4), str(raw_data['homes'][0]['item_num']), text_color, genshin_font(22))
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text_draw.text((693, 696.4), str(raw_data['homes'][0]['comfort_num']), text_color, genshin_font(22))
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text_draw.text((720, 375), 'lv.' + str(raw_data['homes'][0]['level']), text_color, genshin_font(24))
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text_draw.text((720, 426), str(raw_data['homes'][0]['visit_num']), text_color, genshin_font(24))
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text_draw.text((720, 477), str(raw_data['homes'][0]['item_num']), text_color, genshin_font(24))
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text_draw.text((720, 528), str(raw_data['homes'][0]['comfort_num']), text_color, genshin_font(24))
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else:
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text_draw.text((693, 582.4), "未开", text_color, genshin_font(22))
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text_draw.text((693, 620.4), "未开", text_color, genshin_font(22))
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text_draw.text((693, 658.4), "未开", text_color, genshin_font(22))
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text_draw.text((693, 696.4), "未开", text_color, genshin_font(22))
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text_draw.text((720, 375), "未开", text_color, genshin_font(24))
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text_draw.text((720, 426), "未开", text_color, genshin_font(24))
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text_draw.text((720, 477), "未开", text_color, genshin_font(24))
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text_draw.text((720, 528), "未开", text_color, genshin_font(24))
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# 确定texture2D路径
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charpic_mask_path = os.path.join(TEXT_PATH, "charpic_mask.png")
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