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Update PlayerInfoChar
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@ -550,6 +550,7 @@ class PlayerInfoCharSkill(Struct):
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class PlayerInfoCharEquip(Struct):
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id_: str = field(name="id")
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level: int
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locked: bool
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class PlayerInfoChar(Struct):
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@ -565,7 +566,6 @@ class PlayerInfoChar(Struct):
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defaultSkillId: str
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gainTime: int
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defaultEquipId: str
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specializeLevelCount: Union[int, None] = 0
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class PlayerAssistCharEquip(Struct):
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