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https://github.com/baiqwerdvd/ArknightsUID.git
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Merge branch 'main' of https://github.com/baiqwerdvd/ArknightsUID
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commit
6455a0d963
@ -183,6 +183,7 @@ class PlayerEquipmentInfo(Struct):
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shiningColor: str
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shiningColor: str
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desc: Union[str, None] = None
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desc: Union[str, None] = None
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typeName1: Union[str, None] = None
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typeName1: Union[str, None] = None
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typeName2: Union[str, None] = None
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class PlayerCampaignZoneInfo(Struct):
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class PlayerCampaignZoneInfo(Struct):
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@ -198,18 +199,21 @@ class PlayerCampaignInfo(Struct):
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id_: str = field(name="id")
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id_: str = field(name="id")
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name: str
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name: str
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campaignZoneId: str
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campaignZoneId: str
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picUrl: str
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class PlayerRogueInfo(Struct):
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class PlayerRogueInfo(Struct):
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id_: str = field(name="id")
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id_: str = field(name="id")
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name: str
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name: str
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sort: int
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sort: int
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picUrl: str
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class PlayerTowerInfo(Struct):
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class PlayerTowerInfo(Struct):
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id_: str = field(name="id")
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id_: str = field(name="id")
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name: str
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name: str
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subName: str
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subName: str
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picUrl: str
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hasHard: Union[bool, None] = None
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hasHard: Union[bool, None] = None
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stageNum: Union[int, None] = None
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stageNum: Union[int, None] = None
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@ -227,6 +231,10 @@ class PlayerActivityInfo(Struct):
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rewardEndTime: int
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rewardEndTime: int
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isReplicate: bool
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isReplicate: bool
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type_: str = field(name="type")
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type_: str = field(name="type")
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dropItemIds: List[str]
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shopGoodItemIds: List[str]
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favorUpList: List[str]
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picUrl: str
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class PlayerStageInfo(Struct):
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class PlayerStageInfo(Struct):
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@ -240,7 +248,8 @@ class PlayerSkinInfo(Struct):
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brandId: str
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brandId: str
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sortId: int
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sortId: int
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displayTagId: str
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displayTagId: str
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name: Union[str, None] = None
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name: str
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charId: str
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brandName: Union[str, None] = None
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brandName: Union[str, None] = None
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brandCapitalName: Union[str, None] = None
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brandCapitalName: Union[str, None] = None
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illustId: Union[str, None] = None
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illustId: Union[str, None] = None
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@ -550,6 +559,7 @@ class PlayerInfoCharSkill(Struct):
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class PlayerInfoCharEquip(Struct):
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class PlayerInfoCharEquip(Struct):
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id_: str = field(name="id")
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id_: str = field(name="id")
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level: int
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level: int
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locked: bool
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class PlayerInfoChar(Struct):
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class PlayerInfoChar(Struct):
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@ -565,12 +575,12 @@ class PlayerInfoChar(Struct):
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defaultSkillId: str
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defaultSkillId: str
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gainTime: int
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gainTime: int
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defaultEquipId: str
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defaultEquipId: str
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specializeLevelCount: Union[int, None] = 0
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class PlayerAssistCharEquip(Struct):
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class PlayerAssistCharEquip(Struct):
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id_: str = field(name="id")
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id_: str = field(name="id")
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level: int
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level: int
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locked: bool
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class PlayerAssistChar(Struct):
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class PlayerAssistChar(Struct):
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@ -608,6 +618,12 @@ class PlayerStatusSecretary(Struct):
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class PlayerStatusAvatar(Struct):
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class PlayerStatusAvatar(Struct):
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type_: str = field(name="type")
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type_: str = field(name="type")
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id_: str = field(name="id")
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id_: str = field(name="id")
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url: str
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class PlayerStatusExp(Struct):
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current: int
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max: int
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class PlayerStatus(Struct):
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class PlayerStatus(Struct):
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@ -626,6 +642,7 @@ class PlayerStatus(Struct):
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furnitureCnt: int
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furnitureCnt: int
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skinCnt: int
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skinCnt: int
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avatar: Union[PlayerStatusAvatar, None] = None
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avatar: Union[PlayerStatusAvatar, None] = None
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exp: PlayerStatusExp
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class DisplayShowConfig(Struct):
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class DisplayShowConfig(Struct):
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