From 1c101690bc7edbbc90e1a285106a4137e65b0883 Mon Sep 17 00:00:00 2001 From: baiqwerdvd <158065462+baiqwerdvd@users.noreply.github.com> Date: Sun, 26 May 2024 22:02:01 +0800 Subject: [PATCH] tmp fix --- .../arknightsuid_resource/constants.py | 4 +- .../arknightsuid_resource/skill_table.json | 232092 +++++++++++++++ 2 files changed, 232095 insertions(+), 1 deletion(-) create mode 100644 ArknightsUID/arknightsuid_resource/skill_table.json diff --git a/ArknightsUID/arknightsuid_resource/constants.py b/ArknightsUID/arknightsuid_resource/constants.py index da987e5..0e52b6a 100644 --- a/ArknightsUID/arknightsuid_resource/constants.py +++ b/ArknightsUID/arknightsuid_resource/constants.py @@ -136,7 +136,9 @@ SANDBOX_TABLE = SandboxTable.convert(read_json(GAMEDATA_PATH / "sandbox_table.js # read_json(GAMEDATA_PATH / "sandbox_perm_table.json") # ) SHOP_CLIENT_TABLE = ShopClientTable.convert(read_json(GAMEDATA_PATH / "shop_client_table.json")) -SKILL_TABLE = SkillTable.convert({"skills": read_json(GAMEDATA_PATH / "skill_table.json")}) +SKILL_TABLE = SkillTable.convert( + {"skills": read_json(Path(__file__).parent / "skill_table.json")} +) SKIN_TABLE = SkinTable.convert(read_json(GAMEDATA_PATH / "skin_table.json")) STAGE_TABLE = StageTable.convert(read_json(GAMEDATA_PATH / "stage_table.json")) STORY_REVIEW_META_TABLE = StoryReviewMetaTable.convert( diff --git a/ArknightsUID/arknightsuid_resource/skill_table.json b/ArknightsUID/arknightsuid_resource/skill_table.json new file mode 100644 index 0000000..ab43101 --- /dev/null +++ b/ArknightsUID/arknightsuid_resource/skill_table.json @@ -0,0 +1,232092 @@ +{ + "skcom_charge_cost[1]": { + "skillId": "skcom_charge_cost[1]", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "冲锋号令·α型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 6 + } + ] + }, + { + "name": "冲锋号令·α型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 29, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 6 + } + ] + }, + { + "name": "冲锋号令·α型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 28, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 6 + } + ] + }, + { + "name": "冲锋号令·α型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 27, + "initSp": 3, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 6 + } + ] + }, + { + "name": "冲锋号令·α型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 26, + "initSp": 3, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 6 + } + ] + }, + { + "name": "冲锋号令·α型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 3, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 6 + } + ] + }, + { + "name": "冲锋号令·α型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 6, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 6 + } + ] + } + ] + }, + "skcom_charge_cost[2]": { + "skillId": "skcom_charge_cost[2]", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "冲锋号令·β型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 39, + "initSp": 8, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 9 + } + ] + }, + { + "name": "冲锋号令·β型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 38, + "initSp": 8, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 9 + } + ] + }, + { + "name": "冲锋号令·β型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 37, + "initSp": 8, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 9 + } + ] + }, + { + "name": "冲锋号令·β型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 36, + "initSp": 9, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 9 + } + ] + }, + { + "name": "冲锋号令·β型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 9, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 9 + } + ] + }, + { + "name": "冲锋号令·β型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 34, + "initSp": 9, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 9 + } + ] + }, + { + "name": "冲锋号令·β型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 33, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 9 + } + ] + }, + { + "name": "冲锋号令·β型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 32, + "initSp": 11, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 9 + } + ] + }, + { + "name": "冲锋号令·β型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 31, + "initSp": 12, + "increment": 1 + }, + "prefabId": "skcom_charge_cost", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 9 + } + ] + }, + { + "name": "冲锋号令·β型", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": 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"key": "blackd_s_2[period].interval", + "value": 1.87 + }, + { + "key": "blackd_s_2[period].trig_cnt", + "value": 8 + }, + { + "key": "blackd_s_2[once].cost", + "value": 3 + } + ] + }, + { + "name": "冲锋号令·防御", + "rangeId": null, + "description": "立即获得<@ba.vup>{blackd_s_2[once].cost}点部署费用\\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}点部署费用,防御力<@ba.vup>+{blackd_s_2[period].def:0%}", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 13, + "increment": 1 + }, + "prefabId": "skchr_blackd_2", + "duration": 15, + "blackboard": [ + { + "key": "blackd_s_2[period].def", + "value": 0.47 + }, + { + "key": "blackd_s_2[period].cost", + "value": 1 + }, + { + "key": "blackd_s_2[period].interval", + "value": 1.87 + }, + { + "key": "blackd_s_2[period].trig_cnt", + "value": 8 + }, + { + "key": "blackd_s_2[once].cost", + "value": 3 + } + ] + }, + { + "name": "冲锋号令·防御", + "rangeId": null, + "description": 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"attack@atk_scale", + "value": 1.1 + }, + { + "key": "attack@max_target", + "value": 2 + } + ] + }, + { + "name": "致命恶作剧", + "rangeId": "3-1", + "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_spikes_2", + "duration": 15, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.15 + }, + { + "key": "attack@max_target", + "value": 2 + } + ] + }, + { + "name": "致命恶作剧", + "rangeId": "3-1", + "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_spikes_2", + "duration": 15, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.2 + }, + { + "key": "attack@max_target", + "value": 2 + } + ] + }, + { + "name": "致命恶作剧", + "rangeId": "3-1", + "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 38, + "initSp": 5, + "increment": 1 + }, + "prefabId": "skchr_spikes_2", + "duration": 17, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.25 + }, + { + "key": "attack@max_target", + "value": 2 + } + ] + }, + { + "name": "致命恶作剧", + "rangeId": "3-1", + "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 38, + "initSp": 5, + "increment": 1 + }, + "prefabId": "skchr_spikes_2", + "duration": 17, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.3 + }, + { + "key": "attack@max_target", + "value": 2 + } + ] + }, + { + "name": "致命恶作剧", + "rangeId": "3-1", + "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 38, + "initSp": 5, + "increment": 1 + }, + "prefabId": "skchr_spikes_2", + "duration": 17, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.35 + }, + { + "key": "attack@max_target", + "value": 2 + } + ] + }, + { + "name": "致命恶作剧", + "rangeId": "3-1", + "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_spikes_2", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.4 + }, + { + "key": "attack@max_target", + "value": 2 + } + ] + }, + { + "name": "致命恶作剧", + "rangeId": "3-1", + "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 34, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_spikes_2", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.45 + }, + { + "key": "attack@max_target", + "value": 2 + } + ] + }, + { + "name": "致命恶作剧", + "rangeId": "3-1", + "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 32, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_spikes_2", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.5 + }, + { + "key": "attack@max_target", + "value": 2 + } + ] + }, + { + "name": "致命恶作剧", + "rangeId": "3-1", + "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 15, + "increment": 1 + }, + "prefabId": "skchr_spikes_2", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.6 + }, + { + "key": "attack@max_target", + "value": 2 + } + ] + } + ] + }, + "skchr_lolxh_1": { + "skillId": "skchr_lolxh_1", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "掠光尾影", + "rangeId": "x-5", + "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lolxh_1", + "duration": 0, + "blackboard": [ + { + "key": "prob", + "value": 0.2 + }, + { + "key": "attack_speed", + "value": 0 + } + ] + }, + { + "name": "掠光尾影", + "rangeId": "x-5", + "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lolxh_1", + "duration": 0, + "blackboard": [ + { + "key": "prob", + "value": 0.25 + }, + { + "key": "attack_speed", + "value": 0 + } + ] + }, + { + "name": "掠光尾影", + "rangeId": "x-5", + "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lolxh_1", + "duration": 0, + "blackboard": [ + { + "key": "prob", + "value": 0.3 + }, + { + "key": "attack_speed", + "value": 0 + } + ] + }, + { + "name": "掠光尾影", + "rangeId": "x-5", + "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lolxh_1", + "duration": 0, + "blackboard": [ + { + "key": "prob", + "value": 0.3 + }, + { + "key": "attack_speed", + "value": 10 + } + ] + }, + { + "name": "掠光尾影", + "rangeId": "x-5", + "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lolxh_1", + "duration": 0, + "blackboard": [ + { + "key": "prob", + "value": 0.3 + }, + { + "key": "attack_speed", + "value": 15 + } + ] + }, + { + "name": "掠光尾影", + "rangeId": "x-5", + "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lolxh_1", + "duration": 0, + "blackboard": [ + { + "key": "prob", + "value": 0.3 + }, + { + "key": "attack_speed", + "value": 20 + } + ] + }, + { + "name": "掠光尾影", + "rangeId": "x-5", + "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lolxh_1", + "duration": 0, + "blackboard": [ + { + "key": "prob", + "value": 0.35 + }, + { + "key": "attack_speed", + "value": 25 + } + ] + }, + { + "name": "掠光尾影", + "rangeId": "x-5", + "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lolxh_1", + "duration": 0, + "blackboard": [ + { + "key": "prob", + "value": 0.35 + }, + { + "key": "attack_speed", + "value": 30 + } + ] + }, + { + "name": "掠光尾影", + "rangeId": "x-5", + "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lolxh_1", + "duration": 0, + "blackboard": [ + { + "key": "prob", + "value": 0.35 + }, + { + "key": "attack_speed", + "value": 35 + } + ] + }, + { + "name": "掠光尾影", + "rangeId": "x-5", + "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lolxh_1", + "duration": 0, + "blackboard": [ + { + "key": "prob", + "value": 0.45 + }, + { + "key": "attack_speed", + "value": 40 + } + ] + } + ] + }, + "skchr_lolxh_2": { + "skillId": "skchr_lolxh_2", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "碎金为刃", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},远程攻击不再降低攻击力,额外攻击一名目标,目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}防御力的攻击", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lolxh_2", + "duration": 15, + "blackboard": [ + { + "key": "atk", + "value": 0.1 + }, + { + "key": "attack@hp_ratio", + "value": 0.5 + }, + { + "key": "attack@def_penetrate_fixed", + "value": 100 + } + ] + }, + { + "name": "碎金为刃", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},远程攻击不再降低攻击力,额外攻击一名目标,目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}防御力的攻击", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lolxh_2", + "duration": 15, + "blackboard": [ + { + "key": "atk", + "value": 0.15 + }, + { + "key": "attack@hp_ratio", + "value": 0.5 + }, + { + "key": "attack@def_penetrate_fixed", + "value": 110 + } + ] + }, + { + "name": "碎金为刃", + "rangeId": null, + "description": 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"rangeId": null, + "description": "主动开启:当生命低于<@ba.vup>{max_hp_ratio:0%}时自身停止攻击且不阻挡敌人,更不容易受到敌人的攻击,每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}的生命值\\n被动效果:<@ba.rem>携带此技能时阻挡数+1;", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 6, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_nothin_1", + "duration": 5, + "blackboard": [ + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "max_hp_ratio", + "value": 0.2 + }, + { + "key": "taunt_level", + "value": -1 + }, + { + "key": "hp_recovery_per_sec_by_max_hp_ratio", + "value": 0.15 + } + ] + } + ] + }, + "skchr_nothin_2": { + "skillId": "skchr_nothin_2", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "阴晴圆缺", + "rangeId": null, + "description": "技能开启时,攻击力<@ba.vup>+{atk:0%},且以下三种效果中随机获得一种:每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒且不叠加);攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>+{prob:0%}的物理闪避,阻挡数<@ba.vup>+{block_cnt}\\n<@ba.rem>技能持续时间无限,可主动关闭技能;", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_nothin_2", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.2 + }, + { + "key": "nothin_s_2[a][attack_speed_down].attack_speed", + "value": -20 + }, + { + "key": "nothin_s_2[a][attack_speed_down].duration", + "value": 5 + }, + { + "key": "attack_speed", + "value": 15 + }, + { + "key": "prob", + "value": 0.3 + }, + { + "key": "block_cnt", + "value": 1 + } + ] + }, + { + "name": "阴晴圆缺", + "rangeId": null, + "description": "技能开启时,攻击力<@ba.vup>+{atk:0%},且以下三种效果中随机获得一种:每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒且不叠加);攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>+{prob:0%}的物理闪避,阻挡数<@ba.vup>+{block_cnt}\\n<@ba.rem>技能持续时间无限,可主动关闭技能;", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_nothin_2", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.23 + }, + { + "key": "nothin_s_2[a][attack_speed_down].attack_speed", + "value": -20 + }, + { + "key": "nothin_s_2[a][attack_speed_down].duration", + "value": 5 + }, + { + "key": "attack_speed", + "value": 15 + }, + { + "key": "prob", + "value": 0.3 + }, + { + "key": "block_cnt", + "value": 1 + } + ] + }, + { + "name": "阴晴圆缺", + "rangeId": null, + "description": "技能开启时,攻击力<@ba.vup>+{atk:0%},且以下三种效果中随机获得一种:每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒且不叠加);攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>+{prob:0%}的物理闪避,阻挡数<@ba.vup>+{block_cnt}\\n<@ba.rem>技能持续时间无限,可主动关闭技能;", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_nothin_2", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.26 + }, + { + "key": "nothin_s_2[a][attack_speed_down].attack_speed", + "value": -20 + }, + { + "key": "nothin_s_2[a][attack_speed_down].duration", + "value": 5 + }, + { + "key": "attack_speed", + "value": 15 + }, + { + "key": "prob", + "value": 0.3 + }, + { + "key": "block_cnt", + "value": 1 + } + ] + }, + { + "name": "阴晴圆缺", + "rangeId": null, + "description": "技能开启时,攻击力<@ba.vup>+{atk:0%},且以下三种效果中随机获得一种:每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒且不叠加);攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>+{prob:0%}的物理闪避,阻挡数<@ba.vup>+{block_cnt}\\n<@ba.rem>技能持续时间无限,可主动关闭技能;", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 7, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_nothin_2", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.3 + }, + { + "key": "nothin_s_2[a][attack_speed_down].attack_speed", + "value": -25 + }, + { + "key": "nothin_s_2[a][attack_speed_down].duration", + "value": 5 + }, + { + "key": "attack_speed", + "value": 20 + }, + { + "key": "prob", + "value": 0.35 + }, + { + "key": "block_cnt", + "value": 1 + } + ] + }, + { + "name": "阴晴圆缺", + "rangeId": null, + "description": "技能开启时,攻击力<@ba.vup>+{atk:0%},且以下三种效果中随机获得一种:每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒且不叠加);攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>+{prob:0%}的物理闪避,阻挡数<@ba.vup>+{block_cnt}\\n<@ba.rem>技能持续时间无限,可主动关闭技能;", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 7, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_nothin_2", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.33 + }, + { + "key": "nothin_s_2[a][attack_speed_down].attack_speed", + "value": -25 + }, + { + "key": "nothin_s_2[a][attack_speed_down].duration", + "value": 5 + }, + { + "key": "attack_speed", + "value": 20 + }, + { + "key": "prob", + "value": 0.35 + }, + { + "key": "block_cnt", + "value": 1 + } + ] + }, + { + "name": "阴晴圆缺", + "rangeId": null, + "description": "技能开启时,攻击力<@ba.vup>+{atk:0%},且以下三种效果中随机获得一种:每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒且不叠加);攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>+{prob:0%}的物理闪避,阻挡数<@ba.vup>+{block_cnt}\\n<@ba.rem>技能持续时间无限,可主动关闭技能;", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 7, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_nothin_2", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.36 + }, + { + "key": "nothin_s_2[a][attack_speed_down].attack_speed", + "value": -25 + }, + { + "key": "nothin_s_2[a][attack_speed_down].duration", + "value": 5 + }, + { + "key": "attack_speed", + "value": 20 + }, + { + "key": "prob", + "value": 0.35 + }, + { + "key": "block_cnt", + "value": 1 + } + ] + }, + { + "name": "阴晴圆缺", + "rangeId": null, + "description": "技能开启时,攻击力<@ba.vup>+{atk:0%},且以下三种效果中随机获得一种:每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒且不叠加);攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>+{prob:0%}的物理闪避,阻挡数<@ba.vup>+{block_cnt}\\n<@ba.rem>技能持续时间无限,可主动关闭技能;", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_nothin_2", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.4 + }, + { + "key": "nothin_s_2[a][attack_speed_down].attack_speed", + "value": -30 + }, + { + "key": "nothin_s_2[a][attack_speed_down].duration", + "value": 5 + }, + { + "key": "attack_speed", + "value": 25 + }, + { + "key": "prob", + "value": 0.4 + }, + { + "key": "block_cnt", + "value": 1 + } + ] + }, + { + "name": "阴晴圆缺", + "rangeId": null, + "description": "技能开启时,攻击力<@ba.vup>+{atk:0%},且以下三种效果中随机获得一种:每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒且不叠加);攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>+{prob:0%}的物理闪避,阻挡数<@ba.vup>+{block_cnt}\\n<@ba.rem>技能持续时间无限,可主动关闭技能;", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_nothin_2", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.5 + }, + { + "key": "nothin_s_2[a][attack_speed_down].attack_speed", + "value": -30 + }, + { + "key": "nothin_s_2[a][attack_speed_down].duration", + "value": 5 + }, + { + "key": "attack_speed", + "value": 25 + }, + { + "key": "prob", + "value": 0.45 + }, + { + "key": "block_cnt", + "value": 1 + } + ] + }, + { + "name": "阴晴圆缺", + "rangeId": null, + "description": "技能开启时,攻击力<@ba.vup>+{atk:0%},且以下三种效果中随机获得一种:每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒且不叠加);攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>+{prob:0%}的物理闪避,阻挡数<@ba.vup>+{block_cnt}\\n<@ba.rem>技能持续时间无限,可主动关闭技能;", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_nothin_2", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.55 + }, + { + "key": "nothin_s_2[a][attack_speed_down].attack_speed", + "value": -30 + }, + { + "key": "nothin_s_2[a][attack_speed_down].duration", + "value": 5 + }, + { + "key": "attack_speed", + "value": 28 + }, + { + "key": "prob", + "value": 0.45 + }, + { + "key": "block_cnt", + "value": 1 + } + ] + }, + { + "name": "阴晴圆缺", + "rangeId": null, + "description": "技能开启时,攻击力<@ba.vup>+{atk:0%},且以下三种效果中随机获得一种:每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒且不叠加);攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>+{prob:0%}的物理闪避,阻挡数<@ba.vup>+{block_cnt}\\n<@ba.rem>技能持续时间无限,可主动关闭技能;", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_nothin_2", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.6 + }, + { + "key": "nothin_s_2[a][attack_speed_down].attack_speed", + "value": -35 + }, + { + "key": "nothin_s_2[a][attack_speed_down].duration", + "value": 5 + }, + { + "key": "attack_speed", + "value": 28 + }, + { + "key": "prob", + "value": 0.5 + }, + { + "key": "block_cnt", + "value": 1 + } + ] + } + ] + }, + "skchr_rope_1": { + "skillId": "skchr_rope_1", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "勾爪发射", + "rangeId": null, + "description": "下次攻击会把目标<@ba.vup>小力地拖拽至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 7, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_rope_1", + "duration": 0, + "blackboard": [ + { + "key": "atk_scale", + "value": 1 + }, + { + "key": "force", + "value": 0 + } + ] + }, + { + "name": "勾爪发射", + "rangeId": null, + "description": "下次攻击会把目标<@ba.vup>小力地拖拽至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 7, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_rope_1", + "duration": 0, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.1 + }, + { + "key": "force", + "value": 0 + } + ] + }, + { + "name": "勾爪发射", + "rangeId": null, + "description": "下次攻击会把目标<@ba.vup>小力地拖拽至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", + 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"立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成<@ba.vup>两次相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并令击中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 20, + "increment": 1 + }, + "prefabId": "skchr_texas_2", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 9 + }, + { + "key": "atk_scale", + "value": 1.05 + }, + { + "key": "stun", + "value": 2 + } + ] + }, + { + "name": "剑雨", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成<@ba.vup>两次相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并令击中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 21, + "increment": 1 + }, + "prefabId": "skchr_texas_2", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 9 + }, + { + "key": "atk_scale", + "value": 1.1 + }, + { + "key": "stun", + "value": 2 + } + ] + }, + { + "name": "剑雨", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成<@ba.vup>两次相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并令击中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 22, + "increment": 1 + }, + "prefabId": "skchr_texas_2", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 9 + }, + { + "key": "atk_scale", + "value": 1.15 + }, + { + "key": "stun", + "value": 2 + } + ] + }, + { + "name": "剑雨", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成<@ba.vup>两次相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并令击中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 23, + "increment": 1 + }, + "prefabId": "skchr_texas_2", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 10 + }, + { + "key": "atk_scale", + "value": 1.2 + }, + { + "key": "stun", + "value": 2 + } + ] + }, + { + "name": "剑雨", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成<@ba.vup>两次相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并令击中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 24, + "increment": 1 + }, + "prefabId": "skchr_texas_2", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 10 + }, + { + "key": "atk_scale", + "value": 1.25 + }, + { + "key": "stun", + "value": 2 + } + ] + }, + { + "name": "剑雨", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成<@ba.vup>两次相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并令击中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_texas_2", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 10 + }, + { + "key": "atk_scale", + "value": 1.3 + }, + { + "key": "stun", + "value": 2 + } + ] + }, + { + "name": "剑雨", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成<@ba.vup>两次相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并令击中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 26, + "increment": 1 + }, + "prefabId": "skchr_texas_2", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 11 + }, + { + "key": "atk_scale", + "value": 1.35 + }, + { + "key": "stun", + "value": 2 + } + ] + }, + { + "name": "剑雨", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成<@ba.vup>两次相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并令击中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 27, + "increment": 1 + }, + "prefabId": "skchr_texas_2", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 11 + }, + { + "key": "atk_scale", + "value": 1.4 + }, + { + "key": "stun", + "value": 3 + } + ] + }, + { + "name": "剑雨", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成<@ba.vup>两次相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并令击中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 28, + "increment": 1 + }, + "prefabId": "skchr_texas_2", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 11 + }, + { + "key": "atk_scale", + "value": 1.55 + }, + { + "key": "stun", + "value": 3 + } + ] + }, + { + "name": "剑雨", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成<@ba.vup>两次相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并令击中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 30, + "increment": 1 + }, + "prefabId": "skchr_texas_2", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 12 + }, + { + "key": "atk_scale", + "value": 1.7 + }, + { + "key": "stun", + "value": 3 + } + ] + } + ] + }, + "skchr_chiave_2": { + "skillId": "skchr_chiave_2", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "火焰剥离", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_chiave_2", + "duration": -1, + "blackboard": [ + { + "key": "cost", + "value": 10 + }, + { + "key": "atk_scale", + "value": 2.2 + }, + { + "key": "magic_resistance", + "value": -0.1 + }, + { + "key": "duration", + "value": 5 + } + ] + }, + { + "name": "火焰剥离", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 26, + "increment": 1 + }, + "prefabId": "skchr_chiave_2", + "duration": -1, + "blackboard": [ + { + "key": "cost", + "value": 10 + }, + { + "key": "atk_scale", + "value": 2.3 + }, + { + "key": "magic_resistance", + "value": -0.1 + }, + { + "key": "duration", + "value": 5 + } + ] + }, + { + "name": "火焰剥离", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 27, + "increment": 1 + }, + "prefabId": "skchr_chiave_2", + "duration": -1, + "blackboard": [ + { + "key": "cost", + "value": 10 + }, + { + "key": "atk_scale", + "value": 2.4 + }, + { + "key": "magic_resistance", + "value": -0.1 + }, + { + "key": "duration", + "value": 5 + } + ] + }, + { + "name": "火焰剥离", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 28, + "increment": 1 + }, + "prefabId": "skchr_chiave_2", + "duration": -1, + "blackboard": [ + { + "key": "cost", + "value": 11 + }, + { + "key": "atk_scale", + "value": 2.5 + }, + { + "key": "magic_resistance", + "value": -0.1 + }, + { + "key": "duration", + "value": 6 + } + ] + }, + { + "name": "火焰剥离", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 29, + "increment": 1 + }, + "prefabId": "skchr_chiave_2", + "duration": -1, + "blackboard": [ + { + "key": "cost", + "value": 11 + }, + { + "key": "atk_scale", + "value": 2.6 + }, + { + "key": "magic_resistance", + "value": -0.1 + }, + { + "key": "duration", + "value": 6 + } + ] + }, + { + "name": "火焰剥离", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 30, + "increment": 1 + }, + "prefabId": "skchr_chiave_2", + "duration": -1, + "blackboard": [ + { + "key": "cost", + "value": 11 + }, + { + "key": "atk_scale", + "value": 2.7 + }, + { + "key": "magic_resistance", + "value": -0.1 + }, + { + "key": "duration", + "value": 6 + } + ] + }, + { + "name": "火焰剥离", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 31, + "increment": 1 + }, + "prefabId": "skchr_chiave_2", + "duration": -1, + "blackboard": [ + { + "key": "cost", + "value": 12 + }, + { + "key": "atk_scale", + "value": 2.8 + }, + { + "key": "magic_resistance", + "value": -0.1 + }, + { + "key": "duration", + "value": 7 + } + ] + }, + { + "name": "火焰剥离", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 32, + "increment": 1 + }, + "prefabId": "skchr_chiave_2", + "duration": -1, + "blackboard": [ + { + "key": "cost", + "value": 12 + }, + { + "key": "atk_scale", + "value": 3 + }, + { + "key": "magic_resistance", + "value": -0.13 + }, + { + "key": "duration", + "value": 7 + } + ] + }, + { + "name": "火焰剥离", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 33, + "increment": 1 + }, + "prefabId": "skchr_chiave_2", + "duration": -1, + "blackboard": [ + { + "key": "cost", + "value": 12 + }, + { + "key": "atk_scale", + "value": 3.2 + }, + { + "key": "magic_resistance", + "value": -0.16 + }, + { + "key": "duration", + "value": 7 + } + ] + }, + { + "name": "火焰剥离", + "rangeId": "x-1", + "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 35, + "increment": 1 + }, + "prefabId": "skchr_chiave_2", + "duration": -1, + "blackboard": [ + { + "key": "cost", + "value": 13 + }, + { + "key": "atk_scale", + "value": 3.5 + }, + { + "key": "magic_resistance", + "value": -0.2 + }, + { + "key": "duration", + "value": 8 + } + ] + } + ] + }, + "skchr_buildr_2": { + "skillId": "skchr_buildr_2", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "工程者之愿", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 50, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_buildr_2", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 9 + }, + { + "key": "duration", + "value": 15 + }, + { + "key": "atk", + "value": 0.1 + }, + { + "key": "def", + "value": 0.3 + }, + { + "key": "buildr_s_2[b].duration", + "value": -1 + }, + { + "key": "buildr_s_2[b].atk", + "value": 0.1 + }, + { + "key": "buildr_s_2[b].def", + "value": 0.3 + }, + { + "key": "buildr_s_2[b].cost", + "value": 1 + }, + { + "key": "buildr_s_2[b].interval", + "value": 5 + } + ] + }, + { + "name": "工程者之愿", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 49, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_buildr_2", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 9 + }, + { + "key": "duration", + "value": 15 + }, + { + "key": "atk", + "value": 0.1 + }, + { + "key": "def", + "value": 0.35 + }, + { + "key": "buildr_s_2[b].duration", + "value": -1 + }, + { + "key": "buildr_s_2[b].atk", + "value": 0.1 + }, + { + "key": "buildr_s_2[b].def", + "value": 0.35 + }, + { + "key": "buildr_s_2[b].cost", + "value": 1 + }, + { + "key": "buildr_s_2[b].interval", + "value": 5 + } + ] + }, + { + "name": "工程者之愿", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 48, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_buildr_2", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 9 + }, + { + "key": "duration", + "value": 15 + }, + { + "key": "atk", + "value": 0.1 + }, + { + "key": "def", + "value": 0.4 + }, + { + "key": "buildr_s_2[b].duration", + "value": -1 + }, + { + "key": "buildr_s_2[b].atk", + "value": 0.1 + }, + { + "key": "buildr_s_2[b].def", + "value": 0.4 + }, + { + "key": "buildr_s_2[b].cost", + "value": 1 + }, + { + "key": "buildr_s_2[b].interval", + "value": 5 + } + ] + }, + { + "name": "工程者之愿", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 47, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_buildr_2", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 10 + }, + { + "key": "duration", + "value": 15 + }, + { + "key": "atk", + "value": 0.1 + }, + { + "key": "def", + "value": 0.4 + }, + { + "key": "buildr_s_2[b].duration", + "value": -1 + }, + { + "key": "buildr_s_2[b].atk", + "value": 0.1 + }, + { + "key": "buildr_s_2[b].def", + "value": 0.4 + }, + { + "key": "buildr_s_2[b].cost", + "value": 1 + }, + { + "key": "buildr_s_2[b].interval", + "value": 4.5 + } + ] + }, + { + "name": "工程者之愿", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 46, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_buildr_2", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 10 + }, + { + "key": "duration", + "value": 15 + }, + { + "key": "atk", + "value": 0.15 + }, + { + "key": "def", + "value": 0.45 + }, + { + "key": "buildr_s_2[b].duration", + "value": -1 + }, + { + "key": "buildr_s_2[b].atk", + "value": 0.15 + }, + { + "key": "buildr_s_2[b].def", + "value": 0.45 + }, + { + "key": "buildr_s_2[b].cost", + "value": 1 + }, + { + "key": "buildr_s_2[b].interval", + "value": 4.5 + } + ] + }, + { + "name": "工程者之愿", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_buildr_2", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 10 + }, + { + "key": "duration", + "value": 15 + }, + { + "key": "atk", + "value": 0.2 + }, + { + "key": "def", + "value": 0.5 + }, + { + "key": "buildr_s_2[b].duration", + "value": -1 + }, + { + "key": "buildr_s_2[b].atk", + "value": 0.2 + }, + { + "key": "buildr_s_2[b].def", + "value": 0.5 + }, + { + "key": "buildr_s_2[b].cost", + "value": 1 + }, + { + "key": "buildr_s_2[b].interval", + "value": 4.5 + } + ] + }, + { + "name": "工程者之愿", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 44, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_buildr_2", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 11 + }, + { + "key": "duration", + "value": 15 + }, + { + "key": "atk", + "value": 0.2 + }, + { + "key": "def", + "value": 0.5 + }, + { + "key": "buildr_s_2[b].duration", + "value": -1 + }, + { + "key": "buildr_s_2[b].atk", + "value": 0.2 + }, + { + "key": "buildr_s_2[b].def", + "value": 0.5 + }, + { + "key": "buildr_s_2[b].cost", + "value": 1 + }, + { + "key": "buildr_s_2[b].interval", + "value": 4 + } + ] + }, + { + "name": "工程者之愿", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 43, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_buildr_2", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 11 + }, + { + "key": "duration", + "value": 15 + }, + { + "key": "atk", + "value": 0.25 + }, + { + "key": "def", + "value": 0.55 + }, + { + "key": "buildr_s_2[b].duration", + "value": -1 + }, + { + "key": "buildr_s_2[b].atk", + "value": 0.25 + }, + { + "key": "buildr_s_2[b].def", + "value": 0.55 + }, + { + "key": "buildr_s_2[b].cost", + "value": 1 + }, + { + "key": "buildr_s_2[b].interval", + "value": 4 + } + ] + }, + { + "name": "工程者之愿", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 42, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_buildr_2", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 11 + }, + { + "key": "duration", + "value": 15 + }, + { + "key": "atk", + "value": 0.3 + }, + { + "key": "def", + "value": 0.6 + }, + { + "key": "buildr_s_2[b].duration", + "value": -1 + }, + { + "key": "buildr_s_2[b].atk", + "value": 0.3 + }, + { + "key": "buildr_s_2[b].def", + "value": 0.6 + }, + { + "key": "buildr_s_2[b].cost", + "value": 1 + }, + { + "key": "buildr_s_2[b].interval", + "value": 4 + } + ] + }, + { + "name": "工程者之愿", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_buildr_2", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 12 + }, + { + "key": "duration", + "value": 15 + }, + { + "key": "atk", + "value": 0.35 + }, + { + "key": "def", + "value": 0.65 + }, + { + "key": "buildr_s_2[b].duration", + "value": -1 + }, + { + "key": "buildr_s_2[b].atk", + "value": 0.35 + }, + { + "key": "buildr_s_2[b].def", + "value": 0.65 + }, + { + "key": "buildr_s_2[b].cost", + "value": 1 + }, + { + "key": "buildr_s_2[b].interval", + "value": 4 + } + ] + } + ] + }, + "skchr_apionr_1": { + "skillId": "skchr_apionr_1", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "只余芬芳", + "rangeId": "x-1", 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+ "key": "talent_scale", + "value": 2 + } + ] + }, + { + "name": "影霄·奔夜", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},攻击变为二连击,获得<@ba.vup>{prob:0%}的法术闪避", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_amiya2_1", + "duration": 30, + "blackboard": [ + { + "key": "atk", + "value": 0.8 + }, + { + "key": "prob", + "value": 0.6 + }, + { + "key": "talent_scale", + "value": 2 + } + ] + } + ] + }, + "skchr_amiya2_2": { + "skillId": "skchr_amiya2_2", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "影霄·绝影", + "rangeId": "x-2", + "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 20, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_amiya2_2", + "duration": 25, + "blackboard": [ + { + "key": "times", + "value": 10 + }, + { + "key": "atk_scale", + "value": 1.2 + }, + { + "key": "atk_scale_2", + "value": 2.4 + }, + { + "key": "amiya2_s_2[kill].atk", + "value": 0.2 + }, + { + "key": "amiya2_s_2[kill].magic_resistance", + "value": 20 + }, + { + "key": "amiya2_s_2[kill].max_stack_cnt", + "value": 3 + }, + { + "key": "talent_scale", + "value": 2 + } + ] + }, + { + "name": "影霄·绝影", + "rangeId": "x-2", + "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 20, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_amiya2_2", + "duration": 26, + "blackboard": [ + { + "key": "times", + "value": 10 + }, + { + "key": "atk_scale", + "value": 1.25 + }, + { + "key": "atk_scale_2", + "value": 2.5 + }, + { + "key": "amiya2_s_2[kill].atk", + "value": 0.2 + }, + { + "key": "amiya2_s_2[kill].magic_resistance", + "value": 20 + }, + { + "key": "amiya2_s_2[kill].max_stack_cnt", + "value": 3 + }, + { + "key": "talent_scale", + "value": 2 + } + ] + }, + { + "name": "影霄·绝影", + "rangeId": "x-2", + "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 20, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_amiya2_2", + "duration": 27, + "blackboard": [ + { + "key": "times", + "value": 10 + }, + { + "key": "atk_scale", + "value": 1.3 + }, + { + "key": "atk_scale_2", + "value": 2.6 + }, + { + "key": "amiya2_s_2[kill].atk", + "value": 0.2 + }, + { + "key": "amiya2_s_2[kill].magic_resistance", + "value": 20 + }, + { + "key": "amiya2_s_2[kill].max_stack_cnt", + "value": 3 + }, + { + "key": "talent_scale", + "value": 2 + } + ] + }, + { + "name": "影霄·绝影", + "rangeId": "x-2", + "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 20, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_amiya2_2", + "duration": 28, + "blackboard": [ + { + "key": "times", + "value": 10 + }, + { + "key": "atk_scale", + "value": 1.4 + }, + { + "key": "atk_scale_2", + "value": 2.8 + }, + { + "key": "amiya2_s_2[kill].atk", + "value": 0.2 + }, + { + "key": "amiya2_s_2[kill].magic_resistance", + "value": 20 + }, + { + "key": "amiya2_s_2[kill].max_stack_cnt", + "value": 3 + }, + { + "key": "talent_scale", + "value": 2 + } + ] + }, + { + "name": "影霄·绝影", + "rangeId": "x-2", + "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 20, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_amiya2_2", + "duration": 29, + "blackboard": [ + { + "key": "times", + "value": 10 + }, + { + "key": "atk_scale", + "value": 1.45 + }, + { + "key": "atk_scale_2", + "value": 2.9 + }, + { + "key": "amiya2_s_2[kill].atk", + "value": 0.2 + }, + { + "key": "amiya2_s_2[kill].magic_resistance", + "value": 20 + }, + { + "key": "amiya2_s_2[kill].max_stack_cnt", + "value": 3 + }, + { + "key": "talent_scale", + "value": 2 + } + ] + }, + { + "name": "影霄·绝影", + "rangeId": "x-2", + "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 20, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_amiya2_2", + "duration": 30, + "blackboard": [ + { + "key": "times", + "value": 10 + }, + { + "key": "atk_scale", + "value": 1.5 + }, + { + "key": "atk_scale_2", + "value": 3 + }, + { + "key": "amiya2_s_2[kill].atk", + "value": 0.2 + }, + { + "key": "amiya2_s_2[kill].magic_resistance", + "value": 20 + }, + { + "key": "amiya2_s_2[kill].max_stack_cnt", + "value": 3 + }, + { + "key": "talent_scale", + "value": 2 + } + ] + }, + { + "name": "影霄·绝影", + "rangeId": "x-2", + "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 20, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_amiya2_2", + "duration": 31, + "blackboard": [ + { + "key": "times", + "value": 10 + }, + { + "key": "atk_scale", + "value": 1.6 + }, + { + "key": "atk_scale_2", + "value": 3.2 + }, + { + "key": "amiya2_s_2[kill].atk", + "value": 0.25 + }, + { + "key": "amiya2_s_2[kill].magic_resistance", + "value": 20 + }, + { + "key": "amiya2_s_2[kill].max_stack_cnt", + "value": 3 + }, + { + "key": "talent_scale", + "value": 2 + } + ] + }, + { + "name": "影霄·绝影", + "rangeId": "x-2", + "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 20, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_amiya2_2", + "duration": 32, + "blackboard": [ + { + "key": "times", + "value": 10 + }, + { + "key": "atk_scale", + "value": 1.8 + }, + { + "key": "atk_scale_2", + "value": 3.6 + }, + { + "key": "amiya2_s_2[kill].atk", + "value": 0.3 + }, + { + "key": "amiya2_s_2[kill].magic_resistance", + "value": 20 + }, + { + "key": "amiya2_s_2[kill].max_stack_cnt", + "value": 3 + }, + { + "key": "talent_scale", + "value": 2 + } + ] + }, + { + "name": "影霄·绝影", + "rangeId": "x-2", + "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 20, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_amiya2_2", + "duration": 33, + "blackboard": [ + { + "key": "times", + "value": 10 + }, + { + "key": "atk_scale", + "value": 2 + }, + { + "key": "atk_scale_2", + "value": 4 + }, + { + "key": "amiya2_s_2[kill].atk", + "value": 0.35 + }, + { + "key": "amiya2_s_2[kill].magic_resistance", + "value": 20 + }, + { + "key": "amiya2_s_2[kill].max_stack_cnt", + "value": 3 + }, + { + "key": "talent_scale", + "value": 2 + } + ] + }, + { + "name": "影霄·绝影", + "rangeId": "x-2", + "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 20, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_amiya2_2", + "duration": 35, + "blackboard": [ + { + "key": "times", + "value": 10 + }, + { + "key": "atk_scale", + "value": 2.2 + }, + { + "key": "atk_scale_2", + "value": 4.4 + }, + { + "key": "amiya2_s_2[kill].atk", + "value": 0.4 + }, + { + "key": "amiya2_s_2[kill].magic_resistance", + "value": 20 + }, + { + "key": "amiya2_s_2[kill].max_stack_cnt", + "value": 3 + }, + { + "key": "talent_scale", + "value": 2 + } + ] + } + ] + }, + "skchr_akafyu_1": { + "skillId": "skchr_akafyu_1", + "iconId": null, + "hidden": 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"攻击范围<@ba.vup>扩大,同时攻击<@ba.vup>2名敌人,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,<$ba.charged>蓄力额外效果:改为同时攻击<@ba.vup>3名敌人,持续时间延长为<@ba.vup>{enhance_duration}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 20, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_takila_2", + "duration": 15, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 2.1 + }, + { + "key": "enhance_duration", + "value": 30 + }, + { + "key": "attack@plus_max_target", + "value": 3 + }, + { + "key": "attack@plus_atk_scale", + "value": 2.1 + } + ] + }, + { + "name": "剑走偏锋", + "rangeId": "2-3", + "description": "攻击范围<@ba.vup>扩大,同时攻击<@ba.vup>2名敌人,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,<$ba.charged>蓄力额外效果:改为同时攻击<@ba.vup>3名敌人,持续时间延长为<@ba.vup>{enhance_duration}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 20, + "initSp": 12, + "increment": 1 + }, + "prefabId": "skchr_takila_2", + "duration": 15, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 2.2 + }, + { + "key": "enhance_duration", + "value": 30 + }, + { + "key": "attack@plus_max_target", + "value": 3 + }, + { + "key": "attack@plus_atk_scale", + "value": 2.2 + } + ] + }, + { + "name": "剑走偏锋", + "rangeId": "2-3", + "description": "攻击范围<@ba.vup>扩大,同时攻击<@ba.vup>2名敌人,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,<$ba.charged>蓄力额外效果:改为同时攻击<@ba.vup>3名敌人,持续时间延长为<@ba.vup>{enhance_duration}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 20, + "initSp": 12, + "increment": 1 + }, + "prefabId": "skchr_takila_2", + "duration": 15, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 2.3 + }, + { + "key": "enhance_duration", + "value": 30 + }, + { + "key": "attack@plus_max_target", + "value": 3 + }, + { + "key": "attack@plus_atk_scale", + "value": 2.3 + } + ] + } + ] + }, + "skchr_chimes_2": { + "skillId": "skchr_chimes_2", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "乡心无改", + "rangeId": null, + "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_chimes_2", + "duration": 5, + "blackboard": [ + { + "key": "damage_resistance", + "value": 0.2 + }, + { + "key": "atk", + "value": 0.5 + }, + { + "key": "attack@stun", + "value": 1 + }, + { + "key": "attack@atk_scale", + "value": 1.4 + }, + { + "key": "maxcnt", + "value": 5 + } + ] + }, + { + "name": "乡心无改", + "rangeId": null, + "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_chimes_2", + "duration": 5, + "blackboard": [ + { + "key": "damage_resistance", + "value": 0.2 + }, + { + "key": "atk", + "value": 0.5 + }, + { + "key": "attack@stun", + "value": 1 + }, + { + "key": "attack@atk_scale", + "value": 1.5 + }, + { + "key": "maxcnt", + "value": 5 + } + ] + }, + { + "name": "乡心无改", + "rangeId": null, + "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_chimes_2", + "duration": 5, + "blackboard": [ + { + "key": "damage_resistance", + "value": 0.2 + }, + { + "key": "atk", + "value": 0.5 + }, + { + "key": "attack@stun", + "value": 1 + }, + { + "key": "attack@atk_scale", + "value": 1.6 + }, + { + "key": "maxcnt", + "value": 5 + } + ] + }, + { + "name": "乡心无改", + "rangeId": null, + "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 3, + "increment": 1 + }, + "prefabId": "skchr_chimes_2", + "duration": 5, + "blackboard": [ + { + "key": "damage_resistance", + "value": 0.25 + }, + { + "key": "atk", + "value": 0.5 + }, + { + "key": "attack@stun", + "value": 1 + }, + { + "key": "attack@atk_scale", + "value": 1.7 + }, + { + "key": "maxcnt", + "value": 5 + } + ] + }, + { + "name": "乡心无改", + "rangeId": null, + "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 3, + "increment": 1 + }, + "prefabId": "skchr_chimes_2", + "duration": 5, + "blackboard": [ + { + "key": "damage_resistance", + "value": 0.25 + }, + { + "key": "atk", + "value": 0.5 + }, + { + "key": "attack@stun", + "value": 1 + }, + { + "key": "attack@atk_scale", + "value": 1.8 + }, + { + "key": "maxcnt", + "value": 5 + } + ] + }, + { + "name": "乡心无改", + "rangeId": null, + "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 3, + "increment": 1 + }, + "prefabId": "skchr_chimes_2", + "duration": 5, + "blackboard": [ + { + "key": "damage_resistance", + "value": 0.25 + }, + { + "key": "atk", + "value": 0.5 + }, + { + "key": "attack@stun", + "value": 1 + }, + { + "key": "attack@atk_scale", + "value": 1.9 + }, + { + "key": "maxcnt", + "value": 5 + } + ] + }, + { + "name": "乡心无改", + "rangeId": null, + "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 5, + "increment": 1 + }, + "prefabId": "skchr_chimes_2", + "duration": 5, + "blackboard": [ + { + "key": "damage_resistance", + "value": 0.3 + }, + { + "key": "atk", + "value": 0.5 + }, + { + "key": "attack@stun", + "value": 1 + }, + { + "key": "attack@atk_scale", + "value": 2 + }, + { + "key": "maxcnt", + "value": 5 + } + ] + }, + { + "name": "乡心无改", + "rangeId": null, + "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 6, + "increment": 1 + }, + "prefabId": "skchr_chimes_2", + "duration": 5, + "blackboard": [ + { + "key": "damage_resistance", + "value": 0.32 + }, + { + "key": "atk", + "value": 0.5 + }, + { + "key": "attack@stun", + "value": 1 + }, + { + "key": "attack@atk_scale", + "value": 2.1 + }, + { + "key": "maxcnt", + "value": 5 + } + ] + }, + { + "name": "乡心无改", + "rangeId": null, + "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 8, + "increment": 1 + }, + "prefabId": "skchr_chimes_2", + "duration": 5, + "blackboard": [ + { + "key": "damage_resistance", + "value": 0.35 + }, + { + "key": "atk", + "value": 0.5 + }, + { + "key": "attack@stun", + "value": 1 + }, + { + "key": "attack@atk_scale", + "value": 2.2 + }, + { + "key": "maxcnt", + "value": 5 + } + ] + }, + { + "name": "乡心无改", + "rangeId": null, + "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_chimes_2", + "duration": 5, + "blackboard": [ + { + "key": "damage_resistance", + "value": 0.4 + }, + { + "key": "atk", + "value": 0.5 + }, + { + "key": "attack@stun", + "value": 1 + }, + { + "key": "attack@atk_scale", + "value": 2.3 + }, + { + "key": "maxcnt", + "value": 5 + } + ] + } + ] + }, + "skchr_odda_1": { + "skillId": "skchr_odda_1", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "火花溅射", + "rangeId": null, + "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 4, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_odda_1", + "duration": -1, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.4 + }, + { + "key": "ability_range_radius", + "value": 1.5 + } + ] + }, + { + "name": "火花溅射", + "rangeId": null, + "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 4, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_odda_1", + "duration": -1, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.45 + }, + { + "key": "ability_range_radius", + "value": 1.5 + } + ] + }, + { + "name": "火花溅射", + "rangeId": null, + "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 4, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_odda_1", + "duration": -1, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.5 + }, + { + "key": "ability_range_radius", + "value": 1.5 + } + ] + }, + { + "name": "火花溅射", + "rangeId": null, + "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 3, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_odda_1", + "duration": -1, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.6 + }, + { + "key": "ability_range_radius", + "value": 1.5 + } + ] + }, + { + "name": "火花溅射", + "rangeId": null, + "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 3, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_odda_1", + "duration": -1, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.65 + }, + { + "key": "ability_range_radius", + "value": 1.5 + } + ] + }, + { + "name": "火花溅射", + "rangeId": null, + "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 3, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_odda_1", + "duration": -1, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.7 + }, + { + "key": "ability_range_radius", + "value": 1.5 + } + ] + }, + { + "name": "火花溅射", + "rangeId": null, + "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 3, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_odda_1", + "duration": -1, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.8 + }, + { + "key": "ability_range_radius", + "value": 1.5 + } + ] + }, + { + "name": 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"风语", + "rangeId": "x-2", + "description": "攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 6, + "increment": 1 + }, + "prefabId": "skchr_mint_1", + "duration": 15, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.1 + } + ] + }, + { + "name": "风语", + "rangeId": "x-2", + "description": "攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 6, + "increment": 1 + }, + "prefabId": "skchr_mint_1", + "duration": 15, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.15 + } + ] + }, + { + "name": "风语", + "rangeId": "x-2", + "description": "攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 6, + "increment": 1 + }, + "prefabId": "skchr_mint_1", + "duration": 15, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.2 + } + ] + }, + { + "name": "风语", + "rangeId": "x-2", + "description": "攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 28, + "initSp": 6, + "increment": 1 + }, + "prefabId": "skchr_mint_1", + "duration": 16, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.25 + } + ] + }, + { + "name": "风语", + "rangeId": "x-2", + "description": "攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 28, + "initSp": 6, + "increment": 1 + }, + "prefabId": "skchr_mint_1", + "duration": 16, + 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"攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 24, + "initSp": 8, + "increment": 1 + }, + "prefabId": "skchr_mint_1", + "duration": 18, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.45 + } + ] + }, + { + "name": "风语", + "rangeId": "x-2", + "description": "攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 22, + "initSp": 8, + "increment": 1 + }, + "prefabId": "skchr_mint_1", + "duration": 19, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.5 + } + ] + }, + { + "name": "风语", + "rangeId": "x-2", + "description": "攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 20, + "initSp": 8, + "increment": 1 + }, + "prefabId": "skchr_mint_1", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.6 + } + ] + } + ] + }, + "skchr_mint_2": { + "skillId": "skchr_mint_2", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "聚能涡旋", + "rangeId": null, + "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_mint_2", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.05 + }, + { + "key": "atk_scale", + "value": 1.8 + }, + { + "key": "attack@force", + "value": 0 + } + ] + }, + { + "name": "聚能涡旋", + "rangeId": null, + "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_mint_2", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.05 + }, + { + "key": "atk_scale", + "value": 1.9 + }, + { + "key": "attack@force", + "value": 0 + } + ] + }, + { + "name": "聚能涡旋", + "rangeId": null, + "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_mint_2", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.05 + }, + { + "key": "atk_scale", + "value": 2 + }, + { + "key": "attack@force", + "value": 0 + } + ] + }, + { + "name": "聚能涡旋", + "rangeId": null, + "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 33, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_mint_2", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.1 + }, + { + "key": "atk_scale", + "value": 2.1 + }, + { + "key": "attack@force", + "value": 0 + } + ] + }, + { + "name": "聚能涡旋", + "rangeId": null, + "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 33, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_mint_2", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.1 + }, + { + "key": "atk_scale", + "value": 2.2 + }, + { + "key": "attack@force", + "value": 0 + } + ] + }, + { + "name": "聚能涡旋", + "rangeId": null, + "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 33, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_mint_2", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.1 + }, + { + "key": "atk_scale", + "value": 2.3 + }, + { + "key": "attack@force", + "value": 0 + } + ] + }, + { + "name": "聚能涡旋", + "rangeId": null, + "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 31, + "initSp": 12, + "increment": 1 + }, + "prefabId": "skchr_mint_2", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.15 + }, + { + "key": "atk_scale", + "value": 2.4 + }, + { + "key": "attack@force", + "value": 0 + } + ] + }, + { + "name": "聚能涡旋", + "rangeId": null, + "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 29, + "initSp": 13, + "increment": 1 + }, + "prefabId": "skchr_mint_2", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.2 + }, + { + "key": "atk_scale", + "value": 2.6 + }, + { + "key": "attack@force", + "value": 0 + } + ] + }, + { + "name": "聚能涡旋", + "rangeId": null, + "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 27, + "initSp": 14, + "increment": 1 + }, + "prefabId": "skchr_mint_2", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.25 + }, + { + "key": "atk_scale", + "value": 2.8 + }, + { + "key": "attack@force", + "value": 0 + } + ] + }, + { + "name": "聚能涡旋", + "rangeId": null, + "description": "每次攻击把目标<@ba.vup>中等力度地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 15, + "increment": 1 + }, + "prefabId": "skchr_mint_2", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.3 + }, + { + "key": "atk_scale", + "value": 3 + }, + { + "key": "attack@force", + "value": 1 + } + ] + } + ] + }, + "skchr_iris_1": { + "skillId": "skchr_iris_1", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "童话守卫者", + "rangeId": "4-1", + "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 5, + "increment": 1 + }, + "prefabId": "skchr_iris_1", + "duration": 5, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 0.3 + }, + { + "key": "base_attack_time", + "value": 0.2 + } + ] + }, + { + "name": "童话守卫者", + "rangeId": "4-1", + "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 24, + "initSp": 5, + "increment": 1 + }, + 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"下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}点生命,持续<@ba.vup>{duration}秒(不会对已有该技能效果的干员重复释放)\\n<@ba.rem>可充能{cnt}次", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 7, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_zebra_1", + "duration": 4, + "blackboard": [ + { + "key": "hp_recovery_per_sec", + "value": 30 + }, + { + "key": "cnt", + "value": 1 + } + ] + }, + { + "name": "应急迷彩", + "rangeId": "x-4", + "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}点生命,持续<@ba.vup>{duration}秒(不会对已有该技能效果的干员重复释放)\\n<@ba.rem>可充能{cnt}次", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 7, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_zebra_1", + "duration": 4, + "blackboard": [ + { + "key": "hp_recovery_per_sec", + "value": 33 + }, + { + "key": "cnt", + "value": 1 + } + ] + }, + { + "name": "应急迷彩", + "rangeId": "x-4", + "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}点生命,持续<@ba.vup>{duration}秒(不会对已有该技能效果的干员重复释放)\\n<@ba.rem>可充能{cnt}次", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 7, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_zebra_1", + "duration": 4, + "blackboard": [ + { + "key": "hp_recovery_per_sec", + "value": 36 + }, + { + "key": "cnt", + "value": 1 + } + ] + }, + { + "name": "应急迷彩", + "rangeId": "x-4", + "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}点生命,持续<@ba.vup>{duration}秒(不会对已有该技能效果的干员重复释放)\\n<@ba.rem>可充能{cnt}次", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 6, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_zebra_1", + "duration": 4, + "blackboard": [ + { + "key": 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"skchr_zebra_1", + "duration": 4, + "blackboard": [ + { + "key": "hp_recovery_per_sec", + "value": 46 + }, + { + "key": "cnt", + "value": 1 + } + ] + }, + { + "name": "应急迷彩", + "rangeId": "x-4", + "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}点生命,持续<@ba.vup>{duration}秒(不会对已有该技能效果的干员重复释放)\\n<@ba.rem>可充能{cnt}次", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_zebra_1", + "duration": 4, + "blackboard": [ + { + "key": "hp_recovery_per_sec", + "value": 50 + }, + { + "key": "cnt", + "value": 1 + } + ] + }, + { + "name": "应急迷彩", + "rangeId": "x-4", + "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}点生命,持续<@ba.vup>{duration}秒(不会对已有该技能效果的干员重复释放)\\n<@ba.rem>可充能{cnt}次", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_zebra_1", + "duration": 4, + "blackboard": [ + { + "key": "hp_recovery_per_sec", + "value": 55 + }, + { + "key": "cnt", + "value": 2 + } + ] + }, + { + "name": "应急迷彩", + "rangeId": "x-4", + "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}点生命,持续<@ba.vup>{duration}秒(不会对已有该技能效果的干员重复释放)\\n<@ba.rem>可充能{cnt}次", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_zebra_1", + "duration": 4, + "blackboard": [ + { + "key": "hp_recovery_per_sec", + "value": 60 + }, + { + "key": "cnt", + "value": 2 + } + ] + }, + { + "name": "应急迷彩", + "rangeId": "x-4", + "description": "下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}点生命,持续<@ba.vup>{duration}秒(不会对已有该技能效果的干员重复释放)\\n<@ba.rem>可充能{cnt}次", + "skillType": 2, + "durationType": 0, + 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"lunacu_s_2[start_cam].start_cam_duration", + "value": 3 + } + ] + }, + { + "name": "伏击之影", + "rangeId": null, + "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 59, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_lunacu_2", + "duration": 25, + "blackboard": [ + { + "key": "attack_speed", + "value": 75 + }, + { + "key": "lunacu_s_2[cam].cam_duration", + "value": 6 + }, + { + "key": "lunacu_s_2[start_cam].start_cam_duration", + "value": 3 + } + ] + }, + { + "name": "伏击之影", + "rangeId": null, + "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 58, + "initSp": 15, + "increment": 1 + }, + "prefabId": "skchr_lunacu_2", + "duration": 25, + "blackboard": [ + { + "key": "attack_speed", + "value": 80 + }, + { + "key": "lunacu_s_2[cam].cam_duration", + "value": 6 + }, + { + "key": "lunacu_s_2[start_cam].start_cam_duration", + "value": 3 + } + ] + }, + { + "name": "伏击之影", + "rangeId": null, + "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 57, + "initSp": 15, + "increment": 1 + }, + "prefabId": "skchr_lunacu_2", + "duration": 25, + "blackboard": [ + { + "key": "attack_speed", + "value": 90 + }, + { + "key": "lunacu_s_2[cam].cam_duration", + "value": 6 + }, + { + "key": "lunacu_s_2[start_cam].start_cam_duration", + "value": 4 + } + ] + }, + { + "name": "伏击之影", + "rangeId": null, + "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 56, + "initSp": 20, + "increment": 1 + }, + "prefabId": "skchr_lunacu_2", + "duration": 25, + "blackboard": [ + { + "key": "attack_speed", + "value": 95 + }, + { + "key": "lunacu_s_2[cam].cam_duration", + "value": 6 + }, + { + "key": "lunacu_s_2[start_cam].start_cam_duration", + "value": 4 + } + ] + }, + { + "name": "伏击之影", + "rangeId": null, + "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 55, + "initSp": 20, + "increment": 1 + }, + "prefabId": "skchr_lunacu_2", + "duration": 25, + "blackboard": [ + { + "key": "attack_speed", + "value": 100 + }, + { + "key": "lunacu_s_2[cam].cam_duration", + "value": 6 + }, + { + "key": "lunacu_s_2[start_cam].start_cam_duration", + "value": 4 + } + ] + }, + { + "name": "伏击之影", + "rangeId": null, + "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 54, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_lunacu_2", + "duration": 25, + "blackboard": [ + { + "key": "attack_speed", + "value": 110 + }, + { + "key": "lunacu_s_2[cam].cam_duration", + "value": 7 + }, + { + "key": "lunacu_s_2[start_cam].start_cam_duration", + "value": 5 + } + ] + }, + { + "name": "伏击之影", + "rangeId": null, + "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 53, + "initSp": 27, + "increment": 1 + }, + "prefabId": "skchr_lunacu_2", + "duration": 25, + "blackboard": [ + { + "key": "attack_speed", + "value": 120 + }, + { + "key": "lunacu_s_2[cam].cam_duration", + "value": 7 + }, + { + "key": "lunacu_s_2[start_cam].start_cam_duration", + "value": 6 + } + ] + }, + { + "name": "伏击之影", + "rangeId": null, + "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 52, + "initSp": 29, + "increment": 1 + }, + "prefabId": "skchr_lunacu_2", + "duration": 25, + "blackboard": [ + { + "key": "attack_speed", + "value": 130 + }, + { + "key": "lunacu_s_2[cam].cam_duration", + "value": 7 + }, + { + "key": "lunacu_s_2[start_cam].start_cam_duration", + "value": 7 + } + ] + }, + { + "name": "伏击之影", + "rangeId": null, + "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 50, + "initSp": 30, + "increment": 1 + }, + "prefabId": "skchr_lunacu_2", + "duration": 25, + "blackboard": [ + { + "key": "attack_speed", + "value": 140 + }, + { + "key": "lunacu_s_2[cam].cam_duration", + "value": 8 + }, + { + "key": "lunacu_s_2[start_cam].start_cam_duration", + "value": 8 + } + ] + } + ] + }, + "skchr_toddi_1": { + "skillId": "skchr_toddi_1", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "信号矢", + "rangeId": null, + "description": "立即标记一个敌方单位(优先重量较重的萨卡兹种族敌人)使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害。", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_toddi_1", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.2 + }, + { + "key": "def", + "value": -0.2 + }, + { + "key": "taunt_level", + "value": 1 + } + ] + }, + { + "name": "信号矢", + "rangeId": null, + "description": "立即标记一个敌方单位(优先重量较重的萨卡兹种族敌人)使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害。", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 34, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_toddi_1", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.25 + }, + { + "key": "def", + "value": -0.2 + }, + { + "key": "taunt_level", + "value": 1 + } + ] + }, + { + "name": "信号矢", + "rangeId": null, + "description": "立即标记一个敌方单位(优先重量较重的萨卡兹种族敌人)使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害。", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 33, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_toddi_1", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.3 + }, + { + "key": "def", + "value": -0.2 + }, + { + "key": "taunt_level", + "value": 1 + } + ] + }, + { + "name": "信号矢", + "rangeId": null, + "description": "立即标记一个敌方单位(优先重量较重的萨卡兹种族敌人)使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害。", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 32, + "initSp": 11, + "increment": 1 + }, + "prefabId": "skchr_toddi_1", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.35 + }, + { + "key": "def", + "value": -0.2 + }, + { + "key": "taunt_level", + "value": 1 + } + ] + }, + { + "name": "信号矢", + "rangeId": null, + "description": "立即标记一个敌方单位(优先重量较重的萨卡兹种族敌人)使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害。", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 31, + "initSp": 11, + "increment": 1 + }, + "prefabId": "skchr_toddi_1", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.4 + }, + { + "key": "def", + "value": -0.2 + }, + { + "key": "taunt_level", + "value": 1 + } + ] + }, + { + "name": "信号矢", + "rangeId": null, + "description": "立即标记一个敌方单位(优先重量较重的萨卡兹种族敌人)使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害。", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 11, + "increment": 1 + }, + "prefabId": "skchr_toddi_1", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.45 + }, + { + "key": "def", + "value": -0.2 + }, + { + "key": "taunt_level", + "value": 1 + } + ] + }, + { + "name": "信号矢", + "rangeId": null, + "description": "立即标记一个敌方单位(优先重量较重的萨卡兹种族敌人)使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害。", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 29, + "initSp": 12, + "increment": 1 + }, + "prefabId": "skchr_toddi_1", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.5 + }, + { + "key": "def", + "value": -0.25 + }, + { + "key": "taunt_level", + "value": 1 + } + ] + }, + { + "name": "信号矢", + "rangeId": null, + "description": "立即标记一个敌方单位(优先重量较重的萨卡兹种族敌人)使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害。", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 28, + "initSp": 13, + "increment": 1 + }, + "prefabId": "skchr_toddi_1", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.6 + }, + { + "key": "def", + "value": -0.25 + }, + { + "key": "taunt_level", + "value": 1 + } + ] + }, + { + "name": "信号矢", + "rangeId": null, + "description": "立即标记一个敌方单位(优先重量较重的萨卡兹种族敌人)使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害。", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 27, + "initSp": 14, + "increment": 1 + }, + "prefabId": "skchr_toddi_1", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.7 + }, + { + "key": "def", + "value": -0.3 + }, + { + "key": "taunt_level", + "value": 1 + } + ] + }, + { + "name": "信号矢", + "rangeId": null, + "description": "立即标记一个敌方单位(优先重量较重的萨卡兹种族敌人)使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害。", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 15, + "increment": 1 + }, + "prefabId": "skchr_toddi_1", + "duration": 20, + "blackboard": [ + { + "key": "attack@atk_scale", + "value": 1.8 + }, + { + "key": "def", + "value": -0.3 + }, + { + "key": "taunt_level", + "value": 1 + } + ] + } + ] + }, + "skchr_toddi_2": { + "skillId": "skchr_toddi_2", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "便携破城矢", + "rangeId": null, + "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 50, + "initSp": 20, + "increment": 1 + }, + "prefabId": "skchr_toddi_2", + "duration": 0, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.3 + }, + { + "key": "attack@atk_scale", + "value": 1.5 + }, + { + "key": "attack@splash_atk_scale", + "value": 0.6 + }, + { + "key": "attack@trigger_time", + "value": 10 + }, + { + "key": "attack@splash_projectile_delay_time", + "value": 1.5 + } + ] + }, + { + "name": "便携破城矢", + "rangeId": null, + "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 49, + "initSp": 20, + "increment": 1 + }, + "prefabId": "skchr_toddi_2", + "duration": 0, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.3 + }, + { + "key": "attack@atk_scale", + "value": 1.6 + }, + { + "key": "attack@splash_atk_scale", + "value": 0.6 + }, + { + "key": "attack@trigger_time", + "value": 10 + }, + { + "key": "attack@splash_projectile_delay_time", + "value": 1.5 + } + ] + }, + { + "name": "便携破城矢", + "rangeId": null, + "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 48, + "initSp": 20, + "increment": 1 + }, + "prefabId": "skchr_toddi_2", + "duration": 0, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.3 + }, + { + "key": "attack@atk_scale", + "value": 1.7 + }, + { + "key": "attack@splash_atk_scale", + "value": 0.6 + }, + { + "key": "attack@trigger_time", + "value": 10 + }, + { + "key": "attack@splash_projectile_delay_time", + "value": 1.5 + } + ] + }, + { + "name": "便携破城矢", + "rangeId": null, + "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 47, + "initSp": 21, + "increment": 1 + }, + "prefabId": "skchr_toddi_2", + "duration": 0, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.3 + }, + { + "key": "attack@atk_scale", + "value": 1.8 + }, + { + "key": "attack@splash_atk_scale", + "value": 0.65 + }, + { + "key": "attack@trigger_time", + "value": 10 + }, + { + "key": "attack@splash_projectile_delay_time", + "value": 1.5 + } + ] + }, + { + "name": "便携破城矢", + "rangeId": null, + "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 46, + "initSp": 21, + "increment": 1 + }, + "prefabId": "skchr_toddi_2", + "duration": 0, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.3 + }, + { + "key": "attack@atk_scale", + "value": 1.9 + }, + { + "key": "attack@splash_atk_scale", + "value": 0.65 + }, + { + "key": "attack@trigger_time", + "value": 10 + }, + { + "key": "attack@splash_projectile_delay_time", + "value": 1.5 + } + ] + }, + { + "name": "便携破城矢", + "rangeId": null, + "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 21, + "increment": 1 + }, + "prefabId": "skchr_toddi_2", + "duration": 0, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.3 + }, + { + "key": "attack@atk_scale", + "value": 2 + }, + { + "key": "attack@splash_atk_scale", + "value": 0.65 + }, + { + "key": "attack@trigger_time", + "value": 10 + }, + { + "key": "attack@splash_projectile_delay_time", + "value": 1.5 + } + ] + }, + { + "name": "便携破城矢", + "rangeId": null, + "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 44, + "initSp": 22, + "increment": 1 + }, + "prefabId": "skchr_toddi_2", + "duration": 0, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.3 + }, + { + "key": "attack@atk_scale", + "value": 2.1 + }, + { + "key": "attack@splash_atk_scale", + "value": 0.7 + }, + { + "key": "attack@trigger_time", + "value": 10 + }, + { + "key": "attack@splash_projectile_delay_time", + "value": 1.5 + } + ] + }, + { + "name": "便携破城矢", + "rangeId": null, + "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 43, + "initSp": 23, + "increment": 1 + }, + "prefabId": "skchr_toddi_2", + "duration": 0, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.3 + }, + { + "key": "attack@atk_scale", + "value": 2.2 + }, + { + "key": "attack@splash_atk_scale", + "value": 0.7 + }, + { + "key": "attack@trigger_time", + "value": 10 + }, + { + "key": "attack@splash_projectile_delay_time", + "value": 1.5 + } + ] + }, + { + "name": "便携破城矢", + "rangeId": null, + "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 42, + "initSp": 24, + "increment": 1 + }, + "prefabId": "skchr_toddi_2", + "duration": 0, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.3 + }, + { + "key": "attack@atk_scale", + "value": 2.3 + }, + { + "key": "attack@splash_atk_scale", + "value": 0.7 + }, + { + "key": "attack@trigger_time", + "value": 10 + }, + { + "key": "attack@splash_projectile_delay_time", + "value": 1.5 + } + ] + }, + { + "name": "便携破城矢", + "rangeId": null, + "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_toddi_2", + "duration": 0, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.3 + }, + { + "key": "attack@atk_scale", + "value": 2.4 + }, + { + "key": "attack@splash_atk_scale", + "value": 0.8 + }, + { + "key": "attack@trigger_time", + "value": 10 + }, + { + "key": "attack@splash_projectile_delay_time", + "value": 1.5 + } + ] + } + ] + }, + "skchr_erato_1": { + "skillId": "skchr_erato_1", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "安眠旋律", + "rangeId": null, + "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡<@ba.vup>{sleep}秒,并造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 11, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_erato_1", + "duration": 0, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.85 + }, + { + "key": "sleep", + "value": 5 + } + ] + }, + { + "name": "安眠旋律", + "rangeId": null, + "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡<@ba.vup>{sleep}秒,并造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 11, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_erato_1", + "duration": 0, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.9 + }, + { + "key": "sleep", + "value": 5 + } + ] + }, + { + "name": "安眠旋律", + "rangeId": null, + "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡<@ba.vup>{sleep}秒,并造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 11, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_erato_1", + "duration": 0, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.95 + }, + { + "key": "sleep", + "value": 5 + } + ] + }, + { + "name": "安眠旋律", + "rangeId": null, + "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡<@ba.vup>{sleep}秒,并造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_erato_1", + "duration": 0, + "blackboard": [ + { + "key": "atk_scale", + "value": 2 + }, + { + "key": "sleep", + "value": 5 + } + ] + }, + { + "name": "安眠旋律", + "rangeId": null, + "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡<@ba.vup>{sleep}秒,并造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_erato_1", + "duration": 0, + "blackboard": [ + { + "key": "atk_scale", + "value": 2.05 + }, + { + "key": "sleep", + "value": 5 + } + ] + }, + { + "name": "安眠旋律", + "rangeId": null, + "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡<@ba.vup>{sleep}秒,并造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_erato_1", + "duration": 0, + "blackboard": [ + { + "key": "atk_scale", + "value": 2.1 + }, + { + "key": "sleep", + "value": 5 + } + ] + }, + { + "name": "安眠旋律", + "rangeId": null, + "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡<@ba.vup>{sleep}秒,并造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 9, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_erato_1", + "duration": 0, + "blackboard": [ + { + "key": "atk_scale", + "value": 2.15 + }, + { + "key": "sleep", + "value": 5 + } + ] + }, + { + "name": "安眠旋律", + "rangeId": null, + "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡<@ba.vup>{sleep}秒,并造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 9, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_erato_1", + "duration": 0, + "blackboard": [ + { + "key": "atk_scale", + "value": 2.2 + }, + { + "key": "sleep", + "value": 5 + } + ] + }, + { + "name": "安眠旋律", + "rangeId": null, + "description": "下一次攻击使敌人陷入<$ba.sleep>沉睡<@ba.vup>{sleep}秒,并造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 9, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_erato_1", + "duration": 0, + "blackboard": [ + { + "key": "atk_scale", + "value": 2.3 + }, + { + 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1 + }, + { + "key": "atk_scale", + "value": 2 + }, + { + "key": "constraint", + "value": 1.5 + } + ] + }, + { + "name": "束缚“夹子”", + "rangeId": null, + "description": "被动效果:陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}的物理伤害,并使其<$ba.root>束缚<@ba.vup>{constraint}秒\\n主动效果:立即获得一个陷阱", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 21, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_robin_1", + "duration": 0, + "blackboard": [ + { + "key": "cnt", + "value": 1 + }, + { + "key": "atk_scale", + "value": 2.1 + }, + { + "key": "constraint", + "value": 1.5 + } + ] + }, + { + "name": "束缚“夹子”", + "rangeId": null, + "description": "被动效果:陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}的物理伤害,并使其<$ba.root>束缚<@ba.vup>{constraint}秒\\n主动效果:立即获得一个陷阱", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 20, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_robin_1", + "duration": 0, + "blackboard": [ + { + "key": "cnt", + "value": 1 + }, + { + "key": "atk_scale", + "value": 2.2 + }, + { + "key": "constraint", + "value": 1.5 + } + ] + }, + { + "name": "束缚“夹子”", + "rangeId": null, + "description": "被动效果:陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}的物理伤害,并使其<$ba.root>束缚<@ba.vup>{constraint}秒\\n主动效果:立即获得一个陷阱", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 19, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_robin_1", + "duration": 0, + "blackboard": [ + { + "key": "cnt", + "value": 1 + }, + { + "key": "atk_scale", + "value": 2.4 + }, + { + "key": "constraint", + "value": 1.5 + } + ] + }, + { + "name": "束缚“夹子”", + "rangeId": null, + "description": "被动效果:陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}的物理伤害,并使其<$ba.root>束缚<@ba.vup>{constraint}秒\\n主动效果:立即获得一个陷阱", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 18, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_robin_1", + "duration": 0, + "blackboard": [ + { + "key": "cnt", + "value": 1 + }, + { + "key": "atk_scale", + "value": 2.5 + }, + { + "key": "constraint", + "value": 1.5 + } + ] + }, + { + "name": "束缚“夹子”", + "rangeId": null, + "description": "被动效果:陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}的物理伤害,并使其<$ba.root>束缚<@ba.vup>{constraint}秒\\n主动效果:立即获得一个陷阱", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 17, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_robin_1", + "duration": 0, + "blackboard": [ + { + "key": "cnt", + "value": 1 + }, + { + "key": "atk_scale", + "value": 2.6 + }, + { + "key": "constraint", + "value": 1.5 + } + ] + }, + { + "name": "束缚“夹子”", + "rangeId": null, + "description": "被动效果:陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}的物理伤害,并使其<$ba.root>束缚<@ba.vup>{constraint}秒\\n主动效果:立即获得一个陷阱", + "skillType": 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"value": 1 + } + ] + }, + { + "name": "箭矢·追猎", + "rangeId": null, + "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}的<@ba.vup>{times}次攻击,可弹射至目标周围的下一个未选择过的敌人(每次弹射减少1次攻击次数);<@ba.rem>可充能{cnt}次", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 13, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_archet_2", + "duration": 0, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.18 + }, + { + "key": "times", + "value": 5 + }, + { + "key": "cnt", + "value": 1 + } + ] + }, + { + "name": "箭矢·追猎", + "rangeId": null, + "description": "立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}的<@ba.vup>{times}次攻击,可弹射至目标周围的下一个未选择过的敌人(每次弹射减少1次攻击次数);<@ba.rem>可充能{cnt}次", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 12, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_archet_2", + "duration": 0, + "blackboard": [ + { + "key": "atk_scale", + 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"value": 1.4 + }, + { + "key": "attack@s3_trigger_time", + "value": 6 + }, + { + "key": "attack@s3_max_hit_num", + "value": 4 + } + ] + }, + { + "name": "“永恒狩猎”", + "rangeId": null, + "description": "立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 47, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_typhon_3", + "duration": -1, + "blackboard": [ + { + "key": "base_attack_time", + "value": 3.1 + }, + { + "key": "attack@s3_stun", + "value": 0.4 + }, + { + "key": "attack@s3_atk_scale", + "value": 1.45 + }, + { + "key": "attack@s3_trigger_time", + "value": 7 + }, + { + "key": "attack@s3_max_hit_num", + "value": 4 + } + ] + }, + { + "name": "“永恒狩猎”", + "rangeId": null, + "description": "立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 46, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_typhon_3", + "duration": -1, + "blackboard": [ + { + "key": "base_attack_time", + "value": 3.1 + }, + { + "key": "attack@s3_stun", + "value": 0.4 + }, + { + "key": "attack@s3_atk_scale", + "value": 1.5 + }, + { + "key": "attack@s3_trigger_time", + "value": 7 + }, + { + "key": "attack@s3_max_hit_num", + "value": 4 + } + ] + }, + { + "name": "“永恒狩猎”", + "rangeId": null, + "description": "立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 25, + "increment": 1 + }, + "prefabId": "skchr_typhon_3", + "duration": -1, + "blackboard": [ + { + "key": "base_attack_time", + "value": 3.1 + }, + { + "key": "attack@s3_stun", + "value": 0.4 + }, + { + "key": "attack@s3_atk_scale", + "value": 1.55 + }, + { + "key": "attack@s3_trigger_time", + "value": 7 + }, + { + "key": "attack@s3_max_hit_num", + "value": 4 + } + ] + }, + { + "name": "“永恒狩猎”", + "rangeId": null, + "description": 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"maxChargeTime": 1, + "spCost": 4, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_rosmon_1", + "duration": 0, + "blackboard": [ + { + "key": "extra_atk_scale", + "value": 0.95 + }, + { + "key": "append_atk_scale", + "value": 0.5 + } + ] + }, + { + "name": "思维膨大", + "rangeId": null, + "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 4, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_rosmon_1", + "duration": 0, + "blackboard": [ + { + "key": "extra_atk_scale", + "value": 1 + }, + { + "key": "append_atk_scale", + "value": 0.5 + } + ] + }, + { + "name": "思维膨大", + "rangeId": null, + "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 4, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_rosmon_1", + "duration": 0, + "blackboard": [ + { + "key": "extra_atk_scale", + "value": 1.05 + }, + { + "key": "append_atk_scale", + "value": 0.5 + } + ] + }, + { + "name": "思维膨大", + "rangeId": null, + "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 4, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_rosmon_1", + "duration": 0, + "blackboard": [ + { + "key": "extra_atk_scale", + "value": 1.1 + }, + { + "key": "append_atk_scale", + "value": 0.5 + } + ] + }, + { + "name": "思维膨大", + "rangeId": null, + "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 3, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_rosmon_1", + "duration": 0, + "blackboard": [ + { + "key": "extra_atk_scale", + "value": 1.2 + }, + { + "key": "append_atk_scale", + "value": 0.5 + } + ] + }, + { + "name": "思维膨大", + "rangeId": null, + "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 3, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_rosmon_1", + "duration": 0, + "blackboard": [ + { + "key": "extra_atk_scale", + "value": 1.4 + }, + { + "key": "append_atk_scale", + "value": 0.5 + } + ] + }, + { + "name": "思维膨大", + "rangeId": null, + "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 3, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_rosmon_1", + "duration": 0, + "blackboard": [ + { + "key": "extra_atk_scale", + "value": 1.6 + }, + { + "key": "append_atk_scale", + "value": 0.5 + } + ] + }, + { + "name": "思维膨大", + "rangeId": null, + "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 2, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_rosmon_1", + "duration": 0, + "blackboard": [ + { + "key": "extra_atk_scale", + "value": 1.8 + }, + { + "key": "append_atk_scale", + "value": 0.5 + } + ] + } + ] + }, + "skchr_rosmon_2": { + "skillId": "skchr_rosmon_2", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "末梢阻断", + "rangeId": null, + "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},溅射范围<@ba.vup>扩大,每次攻击额外造成<@ba.vup>2次余震;受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}的几率<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 20, + "increment": 1 + }, + "prefabId": "skchr_rosmon_2", + "duration": 30, + 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"levelUpCost": null, + "maxChargeTime": 1, + "spCost": 20, + "initSp": 7, + "increment": 1 + }, + "prefabId": "skchr_sleach_3", + "duration": 10, + "blackboard": [ + { + "key": "atk_scale", + "value": 3 + }, + { + "key": "stun", + "value": 3.5 + }, + { + "key": "damage_scale", + "value": 1.3 + }, + { + "key": "cost", + "value": 10 + }, + { + "key": "debuff.damage_scale", + "value": 0.3 + } + ] + } + ] + }, + "skchr_flamtl_1": { + "skillId": "skchr_flamtl_1", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "迅敏直觉", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用,并闪避下次物理攻击", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 23, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_flamtl_1", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 6 + } + ] + }, + { + "name": "迅敏直觉", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用,并闪避下次物理攻击", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 23, + "initSp": 1, + "increment": 1 + }, + "prefabId": "skchr_flamtl_1", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 6 + } + ] + }, + { + "name": "迅敏直觉", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用,并闪避下次物理攻击", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 23, + "initSp": 2, + "increment": 1 + }, + "prefabId": "skchr_flamtl_1", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 6 + } + ] + }, + { + "name": "迅敏直觉", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点部署费用,并闪避下次物理攻击", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 21, + "initSp": 3, + "increment": 1 + }, + "prefabId": "skchr_flamtl_1", + "duration": 0, + "blackboard": [ + { + "key": "cost", + 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"value": 1 + }, + { + "key": "mlyss_s_1[cost].interval", + "value": 1.501 + }, + { + "key": "atk", + "value": 0.1 + }, + { + "key": "attack_speed", + "value": 10 + }, + { + "key": "fake_cost", + "value": 10 + } + ] + }, + { + "name": "渐进性润化", + "rangeId": null, + "description": "期间逐渐回复<@ba.vup>{fake_cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed}", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 37, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_mlyss_1", + "duration": 15, + "blackboard": [ + { + "key": "mlyss_s_1[cost].cost", + "value": 1 + }, + { + "key": "mlyss_s_1[cost].interval", + "value": 1.501 + }, + { + "key": "atk", + "value": 0.14 + }, + { + "key": "attack_speed", + "value": 14 + }, + { + "key": "fake_cost", + "value": 10 + } + ] + }, + { + "name": "渐进性润化", + "rangeId": null, + "description": 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"value": 0.25 + }, + { + "key": "hp_recovery_per_sec_by_max_hp_ratio", + "value": 0.04 + } + ] + }, + { + "name": "生态耦合", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时,每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}的生命值,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,若为远程复制体时,攻击变为<@ba.vup>二连击,随机攻击范围内的目标", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 18, + "increment": 1 + }, + "prefabId": "skchr_mlyss_2", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 15 + }, + { + "key": "atk", + "value": 0.5 + }, + { + "key": "damage_resistance", + "value": 0.25 + }, + { + "key": "hp_recovery_per_sec_by_max_hp_ratio", + "value": 0.05 + } + ] + } + ] + }, + "skchr_mlyss_3": { + "skillId": "skchr_mlyss_3", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "浅层非熵适应", + "rangeId": null, + "description": 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"立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 44, + "initSp": 5, + "increment": 1 + }, + "prefabId": "skchr_mlyss_3", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 12 + }, + { + "key": "atk", + "value": 0.14 + }, + { + "key": "mlyss_s_3[token_melee_trigger].interval", + "value": 2 + }, + { + "key": "mlyss_s_3[unmoveable].duration", + "value": 1.5 + } + ] + }, + { + "name": "浅层非熵适应", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 43, + "initSp": 5, + "increment": 1 + }, + "prefabId": "skchr_mlyss_3", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 12 + }, + { + "key": "atk", + "value": 0.18 + }, + { + "key": "mlyss_s_3[token_melee_trigger].interval", + "value": 2 + }, + { + "key": "mlyss_s_3[unmoveable].duration", + "value": 1.5 + } + ] + }, + { + "name": "浅层非熵适应", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 42, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_mlyss_3", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 13 + }, + { + "key": "atk", + "value": 0.22 + }, + { + "key": "mlyss_s_3[token_melee_trigger].interval", + "value": 2 + }, + { + "key": "mlyss_s_3[unmoveable].duration", + "value": 1.5 + } + ] + }, + { + "name": "浅层非熵适应", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 41, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_mlyss_3", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 13 + }, + { + "key": "atk", + "value": 0.26 + }, + { + "key": "mlyss_s_3[token_melee_trigger].interval", + "value": 2 + }, + { + "key": "mlyss_s_3[unmoveable].duration", + "value": 1.5 + } + ] + }, + { + "name": "浅层非熵适应", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 40, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_mlyss_3", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 13 + }, + { + "key": "atk", + "value": 0.3 + }, + { + "key": "mlyss_s_3[token_melee_trigger].interval", + "value": 2 + }, + { + "key": "mlyss_s_3[unmoveable].duration", + "value": 1.5 + } + ] + }, + { + "name": "浅层非熵适应", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 39, + "initSp": 15, + "increment": 1 + }, + "prefabId": "skchr_mlyss_3", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 14 + }, + { + "key": "atk", + "value": 0.35 + }, + { + "key": "mlyss_s_3[token_melee_trigger].interval", + "value": 2 + }, + { + "key": "mlyss_s_3[unmoveable].duration", + "value": 1.5 + } + ] + }, + { + "name": "浅层非熵适应", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 38, + "initSp": 16, + "increment": 1 + }, + "prefabId": "skchr_mlyss_3", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 14 + }, + { + "key": "atk", + "value": 0.4 + }, + { + "key": "mlyss_s_3[token_melee_trigger].interval", + "value": 2 + }, + { + "key": "mlyss_s_3[unmoveable].duration", + "value": 1.5 + } + ] + }, + { + "name": "浅层非熵适应", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 37, + "initSp": 17, + "increment": 1 + }, + "prefabId": "skchr_mlyss_3", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 14 + }, + { + "key": "atk", + "value": 0.45 + }, + { + "key": "mlyss_s_3[token_melee_trigger].interval", + "value": 2 + }, + { + "key": "mlyss_s_3[unmoveable].duration", + "value": 1.5 + } + ] + }, + { + "name": "浅层非熵适应", + "rangeId": null, + "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 18, + "increment": 1 + }, + "prefabId": "skchr_mlyss_3", + "duration": 15, + "blackboard": [ + { + "key": "cost", + "value": 15 + }, + { + "key": "atk", + "value": 0.5 + }, + { + "key": "mlyss_s_3[token_melee_trigger].interval", + "value": 2 + }, + { + "key": "mlyss_s_3[unmoveable].duration", + "value": 1.5 + } + ] + } + ] + }, + "sktok_mlyss_wtrman_1": { + "skillId": "sktok_mlyss_wtrman_1", + "iconId": "sktok_mlyss_wtrman", + "hidden": false, + "levels": [ + { + "name": "流形", + "rangeId": null, + "description": "可复制待部署区一名干员,若为远程时获得特性每攻击<@ba.vup>10次在周围四格可部署位分裂自身(持续<@ba.vup>25秒),近战时每次攻击<$ba.steal>偷取敌方<@ba.vup>10点攻击力与防御力(最高<@ba.vup>250点,复制后重置)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 100, + "initSp": 95, + "increment": 1 + }, + "prefabId": "sktok_mlyss_wtrman_1", + "duration": 20, + "blackboard": [] + } + ] + }, + "sktok_mlyss_wtrman_2": { + "skillId": "sktok_mlyss_wtrman_2", + "iconId": "sktok_mlyss_wtrman", + "hidden": false, + "levels": [ + { + "name": "流形", + "rangeId": null, + "description": "可复制待部署区一名干员,若为远程时获得特性每攻击<@ba.vup>10次在周围四格可部署位分裂自身(持续<@ba.vup>25秒),近战时每次攻击<$ba.steal>偷取敌方<@ba.vup>10点攻击力与防御力(最高<@ba.vup>250点,复制后重置)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 100, + "initSp": 95, + "increment": 1 + }, + "prefabId": "sktok_mlyss_wtrman_2", + "duration": 20, + "blackboard": [] + } + ] + }, + "sktok_mlyss_wtrman_3": { + "skillId": "sktok_mlyss_wtrman_3", + "iconId": "sktok_mlyss_wtrman", + "hidden": false, + "levels": [ + { + "name": "流形", + "rangeId": null, + "description": "可复制待部署区一名干员,若为远程时获得特性每攻击<@ba.vup>10次在周围四格可部署位分裂自身(持续<@ba.vup>25秒),近战时每次攻击<$ba.steal>偷取敌方<@ba.vup>10点攻击力与防御力(最高<@ba.vup>250点,复制后重置)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 100, + "initSp": 95, + "increment": 1 + }, + "prefabId": "sktok_mlyss_wtrman_3", + "duration": 20, + "blackboard": [ + { + "key": "interval", + "value": 25 + }, + { + "key": "force", + "value": 0 + } + ] + } + ] + }, + "skchr_ines_1": { + "skillId": "skchr_ines_1", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "淬影突袭", + "rangeId": null, + "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_ines_1", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 2 + }, + { + "key": "bleed_atk_scale", + "value": 0.25 + }, + { + "key": "bleed_duration", + "value": 3 + } + ] + }, + { + "name": "淬影突袭", + "rangeId": null, + "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_ines_1", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 2 + }, + { + "key": "bleed_atk_scale", + "value": 0.3 + }, + { + "key": "bleed_duration", + "value": 3 + } + ] + }, + { + "name": "淬影突袭", + "rangeId": null, + "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_ines_1", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 2 + }, + { + "key": "bleed_atk_scale", + "value": 0.35 + }, + { + "key": "bleed_duration", + "value": 3 + } + ] + }, + { + "name": "淬影突袭", + "rangeId": null, + "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 4, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_ines_1", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 2 + }, + { + "key": "bleed_atk_scale", + "value": 0.4 + }, + { + "key": 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"atk", + "value": 0.4 + }, + { + "key": "attack@steal_atk_speed", + "value": 4 + }, + { + "key": "attack@steal_atk_speed_max", + "value": 40 + } + ] + }, + { + "name": "暗夜无明", + "rangeId": "3-13", + "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},自身获得<$ba.invisible>隐匿,每次攻击获得<@ba.vup>{cost}点部署费用并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或伊内丝离场)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 29, + "initSp": 5, + "increment": 1 + }, + "prefabId": "skchr_ines_2", + "duration": 12, + "blackboard": [ + { + "key": "cost", + "value": 1 + }, + { + "key": "atk", + "value": 0.45 + }, + { + "key": "attack@steal_atk_speed", + "value": 4 + }, + { + "key": "attack@steal_atk_speed_max", + "value": 40 + } + ] + }, + { + "name": "暗夜无明", + "rangeId": "3-13", + "description": 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+ "value": 6 + }, + { + "key": "attack@steal_atk_speed_max", + "value": 60 + } + ] + }, + { + "name": "暗夜无明", + "rangeId": "3-13", + "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},自身获得<$ba.invisible>隐匿,每次攻击获得<@ba.vup>{cost}点部署费用并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或伊内丝离场)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 22, + "initSp": 15, + "increment": 1 + }, + "prefabId": "skchr_ines_2", + "duration": 12, + "blackboard": [ + { + "key": "cost", + "value": 1 + }, + { + "key": "atk", + "value": 1 + }, + { + "key": "attack@steal_atk_speed", + "value": 6 + }, + { + "key": "attack@steal_atk_speed_max", + "value": 60 + } + ] + }, + { + "name": "暗夜无明", + "rangeId": "3-13", + "description": 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"durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_ines_3", + "duration": 9, + "blackboard": [ + { + "key": "cost", + "value": 1 + }, + { + "key": "atk", + "value": 0.6 + }, + { + "key": "atk_scale", + "value": 0.8 + }, + { + "key": "max_target", + "value": 4 + }, + { + "key": "projectile_range", + "value": 1.4 + } + ] + }, + { + "name": "独影归途", + "rangeId": null, + "description": "<@ba.rem>首次部署时不消耗部署费用,放置一个影哨后离场并立刻刷新再部署时间\\n部署后攻击力<@ba.vup>+{atk:0%},立刻收回影哨对穿过的最多<@ba.vup>{max_target}名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,技能期间每对一个敌人造成伤害就获得<@ba.vup>{cost}点部署费用", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_ines_3", + "duration": 9, + "blackboard": [ + { + "key": "cost", + "value": 1 + }, + { + "key": "atk", + "value": 0.7 + }, + { + "key": "atk_scale", + "value": 0.9 + }, + { + "key": "max_target", + "value": 4 + }, + { + "key": "projectile_range", + "value": 1.4 + } + ] + }, + { + "name": "独影归途", + "rangeId": null, + "description": "<@ba.rem>首次部署时不消耗部署费用,放置一个影哨后离场并立刻刷新再部署时间\\n部署后攻击力<@ba.vup>+{atk:0%},立刻收回影哨对穿过的最多<@ba.vup>{max_target}名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,技能期间每对一个敌人造成伤害就获得<@ba.vup>{cost}点部署费用", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_ines_3", + "duration": 9, + "blackboard": [ + { + "key": "cost", + "value": 1 + }, + { + "key": "atk", + "value": 0.8 + }, + { + "key": "atk_scale", + "value": 1 + }, + { + "key": "max_target", + "value": 4 + }, + { + "key": "projectile_range", + "value": 1.4 + } + ] + }, + { + "name": "独影归途", + "rangeId": null, + "description": 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"spCost": 0, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_ines_3", + "duration": 11, + "blackboard": [ + { + "key": "cost", + "value": 1 + }, + { + "key": "atk", + "value": 1 + }, + { + "key": "atk_scale", + "value": 1.2 + }, + { + "key": "max_target", + "value": 4 + }, + { + "key": "projectile_range", + "value": 1.4 + } + ] + }, + { + "name": "独影归途", + "rangeId": null, + "description": "<@ba.rem>首次部署时不消耗部署费用,放置一个影哨后离场并立刻刷新再部署时间\\n部署后攻击力<@ba.vup>+{atk:0%},立刻收回影哨对穿过的最多<@ba.vup>{max_target}名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,技能期间每对一个敌人造成伤害就获得<@ba.vup>{cost}点部署费用", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_ines_3", + "duration": 11, + "blackboard": [ + { + "key": "cost", + "value": 1 + }, + { + "key": "atk", + "value": 1.1 + }, + { + "key": "atk_scale", + "value": 1.3 + }, + { + "key": "max_target", + "value": 4 + }, + { + "key": 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"法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 39, + "initSp": 20, + "increment": 1 + }, + "prefabId": "skchr_logos_2", + "duration": 20, + "blackboard": [ + { + "key": "magic_resistance", + "value": 40 + }, + { + "key": "attack@cooldown", + "value": 0.5 + }, + { + "key": "attack@atk_scale_base", + "value": 0.35 + }, + { + "key": "attack@atk_scale_delta", + "value": 0.07 + }, + { + "key": "attack@move_speed", + "value": -0.06 + }, + { + "key": "attack@max_stack_cnt", + "value": 10 + } + ] + }, + { + "name": "提喻", + "rangeId": null, + "description": 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"法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 36, + "initSp": 20, + "increment": 1 + }, + "prefabId": "skchr_logos_2", + "duration": 20, + "blackboard": [ + { + "key": "magic_resistance", + "value": 50 + }, + { + "key": "attack@cooldown", + "value": 0.5 + }, + { + "key": "attack@atk_scale_base", + "value": 0.5 + }, + { + "key": "attack@atk_scale_delta", + "value": 0.1 + }, + { + "key": "attack@move_speed", + "value": -0.06 + }, + { + "key": "attack@max_stack_cnt", + "value": 10 + } + ] + }, + { + "name": "提喻", + "rangeId": null, + "description": "法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 34, + "initSp": 20, + "increment": 1 + }, + "prefabId": "skchr_logos_2", + "duration": 20, + "blackboard": [ + { + "key": "magic_resistance", + "value": 60 + }, + { + "key": "attack@cooldown", + "value": 0.5 + }, + { + "key": "attack@atk_scale_base", + "value": 0.6 + }, + { + "key": "attack@atk_scale_delta", + "value": 0.12 + }, + { + "key": "attack@move_speed", + "value": -0.06 + }, + { + "key": "attack@max_stack_cnt", + "value": 10 + } + ] + }, + { + "name": "提喻", + "rangeId": null, + "description": "法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 32, + "initSp": 20, + "increment": 1 + }, + "prefabId": "skchr_logos_2", + "duration": 20, + "blackboard": [ + { + "key": "magic_resistance", + "value": 60 + }, + { + "key": "attack@cooldown", + "value": 0.5 + }, + { + "key": "attack@atk_scale_base", + "value": 0.65 + }, + { + "key": "attack@atk_scale_delta", + "value": 0.13 + }, + { + "key": "attack@move_speed", + "value": -0.06 + }, + { + "key": "attack@max_stack_cnt", + "value": 10 + } + ] + }, + { + "name": "提喻", + "rangeId": null, + "description": "法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 20, + "increment": 1 + }, + "prefabId": "skchr_logos_2", + "duration": 20, + "blackboard": [ + { + "key": "magic_resistance", + "value": 70 + }, + { + "key": "attack@cooldown", + "value": 0.5 + }, + { + "key": "attack@atk_scale_base", + "value": 0.75 + }, + { + "key": "attack@atk_scale_delta", + "value": 0.15 + }, + { + "key": "attack@move_speed", + "value": -0.06 + }, + { + "key": "attack@max_stack_cnt", + "value": 10 + } + ] + } + ] + }, + "skchr_logos_3": { + "skillId": "skchr_logos_3", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "延异视阈", + "rangeId": "3-4", + "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_logos_3", + "duration": 30, + "blackboard": [ + { + "key": "atk", + "value": 1 + }, + { + "key": "attack@max_target", + "value": 3 + }, + { + "key": "projectile_move_scale", + "value": 0.05 + } + ] + }, + { + "name": "延异视阈", + "rangeId": "3-4", + "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 3, + "increment": 1 + }, + "prefabId": "skchr_logos_3", + "duration": 30, + "blackboard": [ + { + "key": "atk", + "value": 1.2 + }, + { + "key": "attack@max_target", + "value": 3 + }, + { + "key": "projectile_move_scale", + "value": 0.05 + } + ] + }, + { + "name": "延异视阈", + "rangeId": "3-4", + "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 6, + "increment": 1 + }, + "prefabId": "skchr_logos_3", + "duration": 30, + "blackboard": [ + { + "key": "atk", + "value": 1.4 + }, + { + "key": "attack@max_target", + "value": 3 + }, + { + "key": "projectile_move_scale", + "value": 0.05 + } + ] + }, + { + "name": "延异视阈", + "rangeId": "3-4", + "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 9, + "increment": 1 + }, + "prefabId": "skchr_logos_3", + "duration": 30, + "blackboard": [ + { + "key": "atk", + "value": 1.6 + }, + { + "key": "attack@max_target", + "value": 3 + }, + { + "key": "projectile_move_scale", + "value": 0.05 + } + ] + }, + { + "name": "延异视阈", + "rangeId": "3-4", + "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 45, + "initSp": 12, + "increment": 1 + }, + "prefabId": "skchr_logos_3", + "duration": 30, + "blackboard": [ + { + "key": "atk", + "value": 1.8 + }, + { + "key": "attack@max_target", + "value": 3 + }, + { + "key": "projectile_move_scale", + "value": 0.05 + } + ] + }, + { + "name": "延异视阈", + "rangeId": "3-4", + "description": 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1 + }, + "prefabId": "skchr_billro_2", + "duration": 25, + "blackboard": [ + { + "key": "base_attack_time", + "value": -0.6 + }, + { + "key": "attack@sluggish", + "value": 0.3 + }, + { + "key": "atk", + "value": 0.1 + }, + { + "key": "attack@root", + "value": 0.4 + } + ] + }, + { + "name": "沙缚镣锁", + "rangeId": null, + "description": "攻击间隔<@ba.vup>缩短,每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿;\\n<$ba.charged>蓄力额外效果:攻击力<@ba.vup>+{atk:0%}且<$ba.sluggish>停顿变为<$ba.root>束缚<@ba.vup>{attack@root}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 25, + "initSp": 6, + "increment": 1 + }, + "prefabId": "skchr_billro_2", + "duration": 25, + "blackboard": [ + { + "key": "base_attack_time", + "value": -0.6 + }, + { + "key": "attack@sluggish", + "value": 0.3 + }, + { + "key": "atk", + "value": 0.15 + }, + { + "key": "attack@root", + "value": 0.4 + } + ] + }, + { + "name": "沙缚镣锁", + "rangeId": null, + "description": "攻击间隔<@ba.vup>较大幅度缩短,每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿;\\n<$ba.charged>蓄力额外效果:攻击力<@ba.vup>+{atk:0%}且<$ba.sluggish>停顿变为<$ba.root>束缚<@ba.vup>{attack@root}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 25, + "initSp": 7, + "increment": 1 + }, + "prefabId": "skchr_billro_2", + "duration": 25, + "blackboard": [ + { + "key": "base_attack_time", + "value": -0.8 + }, + { + "key": "attack@sluggish", + "value": 0.3 + }, + { + "key": "atk", + "value": 0.15 + }, + { + "key": "attack@root", + "value": 0.4 + } + ] + }, + { + "name": "沙缚镣锁", + "rangeId": null, + "description": "攻击间隔<@ba.vup>较大幅度缩短,每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿;\\n<$ba.charged>蓄力额外效果:攻击力<@ba.vup>+{atk:0%}且<$ba.sluggish>停顿变为<$ba.root>束缚<@ba.vup>{attack@root}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 25, + "initSp": 8, + "increment": 1 + }, + "prefabId": "skchr_billro_2", + "duration": 25, + "blackboard": [ + { + "key": "base_attack_time", + "value": -0.8 + }, + { + "key": "attack@sluggish", + "value": 0.3 + }, + { + "key": "atk", + "value": 0.15 + }, + { + "key": "attack@root", + "value": 0.5 + } + ] + }, + { + "name": "沙缚镣锁", + "rangeId": null, + "description": "攻击间隔<@ba.vup>较大幅度缩短,每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿;\\n<$ba.charged>蓄力额外效果:攻击力<@ba.vup>+{atk:0%}且<$ba.sluggish>停顿变为<$ba.root>束缚<@ba.vup>{attack@root}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 25, + "initSp": 9, + "increment": 1 + }, + "prefabId": "skchr_billro_2", + "duration": 25, + "blackboard": [ + { + "key": "base_attack_time", + "value": -0.8 + }, + { + "key": "attack@sluggish", + "value": 0.3 + }, + { + "key": "atk", + "value": 0.2 + }, + { + "key": "attack@root", + "value": 0.5 + } + ] + }, + { + "name": "沙缚镣锁", + "rangeId": null, + "description": "攻击间隔<@ba.vup>大幅度缩短,每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿;\\n<$ba.charged>蓄力额外效果:攻击力<@ba.vup>+{atk:0%}且<$ba.sluggish>停顿变为<$ba.root>束缚<@ba.vup>{attack@root}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 25, + "initSp": 10, + "increment": 1 + }, + "prefabId": "skchr_billro_2", + "duration": 25, + "blackboard": [ + { + "key": "base_attack_time", + "value": -1.1 + }, + { + "key": "attack@sluggish", + "value": 0.3 + }, + { + "key": "atk", + "value": 0.2 + }, + { + "key": "attack@root", + "value": 0.6 + } + ] + } + ] + }, + "skchr_billro_3": { + "skillId": "skchr_billro_3", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "食噬之印", + "rangeId": "x-2", + "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 28, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_billro_3", + "duration": 21, + "blackboard": [ + { + "key": "atk", + "value": 0.8 + }, + { + "key": "attack@damage_scale", + "value": 0.2 + } + ] + }, + { + "name": "食噬之印", + "rangeId": "x-2", + "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 28, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_billro_3", + "duration": 21, + "blackboard": [ + { + "key": "atk", + "value": 1 + }, + { + "key": "attack@damage_scale", + "value": 0.2 + } + ] + }, + { + "name": "食噬之印", + "rangeId": "x-2", + "description": 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"value": 0.2 + } + ] + }, + { + "name": "食噬之印", + "rangeId": "x-2", + "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 28, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_billro_3", + "duration": 21, + "blackboard": [ + { + "key": "atk", + "value": 1.6 + }, + { + "key": "attack@damage_scale", + "value": 0.2 + } + ] + }, + { + "name": "食噬之印", + "rangeId": "x-2", + "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 28, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_billro_3", + "duration": 21, + "blackboard": [ + { + "key": "atk", + "value": 1.8 + }, + { + "key": "attack@damage_scale", + "value": 0.2 + } + ] + }, + { + "name": "食噬之印", + "rangeId": "x-2", + "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 28, + "initSp": 1, + "increment": 1 + }, + "prefabId": "skchr_billro_3", + "duration": 21, + "blackboard": [ + { + "key": "atk", + "value": 2 + }, + { + "key": "attack@damage_scale", + "value": 0.2 + } + ] + }, + { + "name": "食噬之印", + "rangeId": "x-2", + "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 28, + "initSp": 2, + "increment": 1 + }, + "prefabId": "skchr_billro_3", + "duration": 21, + "blackboard": [ + { + "key": "atk", + "value": 2.2 + }, + { + "key": "attack@damage_scale", + "value": 0.2 + } + ] + }, + { + "name": "食噬之印", + "rangeId": "x-2", + "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 28, + "initSp": 3, + "increment": 1 + }, + "prefabId": "skchr_billro_3", + "duration": 21, + "blackboard": [ + { + "key": "atk", + "value": 2.4 + }, + { + "key": "attack@damage_scale", + "value": 0.2 + } + ] + }, + { + "name": "食噬之印", + "rangeId": "x-2", + "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 28, + "initSp": 5, + "increment": 1 + }, + "prefabId": "skchr_billro_3", + "duration": 21, + "blackboard": [ + { + "key": "atk", + "value": 2.8 + }, + { + "key": "attack@damage_scale", + "value": 0.2 + } + ] + } + ] + }, + "skchr_lin_1": { + "skillId": "skchr_lin_1", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "玲珑", + "rangeId": null, + "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lin_1", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.1 + }, + { + "key": "attack@sluggish", + "value": 0.7 + }, + { + "key": "base_attack_time", + "value": 1 + } + ] + }, + { + "name": "玲珑", + "rangeId": 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"攻击范围<@ba.vup>扩大,攻击力和防御力<@ba.vup>+{atk:0%};攻击<@ba.vup>小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标,且有<@ba.vup>{prob:0%}概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 11, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lmlee_3", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.33 + }, + { + "key": "def", + "value": 0.33 + }, + { + "key": "taunt_level", + "value": 1 + }, + { + "key": "prob", + "value": 0.55 + }, + { + "key": "attack@prob_knockback", + "value": 1 + }, + { + "key": "attack@force", + "value": 0 + } + ] + }, + { + "name": "贵客盈门", + "rangeId": "x-4", + "description": "攻击范围<@ba.vup>扩大,攻击力和防御力<@ba.vup>+{atk:0%};攻击<@ba.vup>小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标,且有<@ba.vup>{prob:0%}概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 11, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lmlee_3", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.35 + }, + { + "key": "def", + "value": 0.35 + }, + { + "key": "taunt_level", + "value": 1 + }, + { + "key": "prob", + "value": 0.55 + }, + { + "key": "attack@prob_knockback", + "value": 1 + }, + { + "key": "attack@force", + "value": 0 + } + ] + }, + { + "name": "贵客盈门", + "rangeId": "x-4", + "description": "攻击范围<@ba.vup>扩大,攻击力和防御力<@ba.vup>+{atk:0%};攻击<@ba.vup>小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标,且有<@ba.vup>{prob:0%}概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lmlee_3", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.37 + }, + { + "key": "def", + "value": 0.37 + }, + { + "key": "taunt_level", + "value": 1 + }, + { + "key": "prob", + "value": 0.6 + }, + { + "key": "attack@prob_knockback", + "value": 1 + }, + { + "key": "attack@force", + "value": 0 + } + ] + }, + { + "name": "贵客盈门", + "rangeId": "x-4", + "description": "攻击范围<@ba.vup>扩大,攻击力和防御力<@ba.vup>+{atk:0%};攻击<@ba.vup>小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标,且有<@ba.vup>{prob:0%}概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 9, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lmlee_3", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.4 + }, + { + "key": "def", + "value": 0.4 + }, + { + "key": "taunt_level", + "value": 1 + }, + { + "key": "prob", + "value": 0.6 + }, + { + "key": "attack@prob_knockback", + "value": 1 + }, + { + "key": "attack@force", + "value": 0 + } + ] + }, + { + "name": "贵客盈门", + "rangeId": "x-4", + "description": "攻击范围<@ba.vup>扩大,攻击力和防御力<@ba.vup>+{atk:0%};攻击<@ba.vup>小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标,且有<@ba.vup>{prob:0%}概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 8, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lmlee_3", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.45 + }, + { + "key": "def", + "value": 0.45 + }, + { + "key": "taunt_level", + "value": 1 + }, + { + "key": "prob", + "value": 0.6 + }, + { + "key": "attack@prob_knockback", + "value": 1 + }, + { + "key": "attack@force", + "value": 0 + } + ] + }, + { + "name": "贵客盈门", + "rangeId": "x-4", + "description": "攻击范围<@ba.vup>扩大,攻击力和防御力<@ba.vup>+{atk:0%};攻击<@ba.vup>小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标,且有<@ba.vup>{prob:0%}概率闪避来自范围外的物理或法术伤害\\n<@ba.rem>持续时间无限", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 7, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_lmlee_3", + "duration": -1, + "blackboard": [ + { + "key": "atk", + "value": 0.5 + }, + { + "key": "def", + "value": 0.5 + }, + { + "key": "taunt_level", + "value": 1 + }, + { + "key": "prob", + "value": 0.7 + }, + { + "key": "attack@prob_knockback", + "value": 1 + }, + { + "key": "attack@force", + "value": 0 + } + ] + } + ] + }, + "skchr_swire2_1": { + "skillId": "skchr_swire2_1", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "仗义疏财", + "rangeId": "1-1", + "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为1", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "skchr_swire2_1", + "duration": -1, + "blackboard": [ + { + "key": "attack@heal_scale", + "value": 0.25 + }, + { + "key": "sp", + "value": 1 + }, + { + "key": "attack@sp", + "value": -1 + } + ] + }, + { + "name": "仗义疏财", + "rangeId": "1-1", + "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为1", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "skchr_swire2_1", + "duration": -1, + "blackboard": [ + { + "key": "attack@heal_scale", + "value": 0.3 + }, + { + "key": "sp", + "value": 1 + }, + { + "key": "attack@sp", + "value": -1 + } + ] + }, + { + "name": "仗义疏财", + "rangeId": "1-1", + "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为1", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "skchr_swire2_1", + "duration": -1, + "blackboard": [ + { + "key": "attack@heal_scale", + "value": 0.35 + }, + { + "key": "sp", + "value": 1 + }, + { + "key": "attack@sp", + "value": -1 + } + ] + }, + { + "name": "仗义疏财", + "rangeId": "1-1", + "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为2", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "skchr_swire2_1", + "duration": -1, + "blackboard": [ + { + "key": "attack@heal_scale", + "value": 0.4 + }, + { + "key": "sp", + "value": 2 + }, + { + "key": "attack@sp", + "value": -1 + } + ] + }, + { + "name": "仗义疏财", + "rangeId": "1-1", + "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为2", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "skchr_swire2_1", + "duration": -1, + "blackboard": [ + { + "key": "attack@heal_scale", + "value": 0.45 + }, + { + "key": "sp", + "value": 2 + }, + { + "key": "attack@sp", + "value": -1 + } + ] + }, + { + "name": "仗义疏财", + "rangeId": "1-1", + "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为2", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "skchr_swire2_1", + "duration": -1, + "blackboard": [ + { + "key": "attack@heal_scale", + "value": 0.5 + }, + { + "key": "sp", + "value": 2 + }, + { + "key": "attack@sp", + "value": -1 + } + ] + }, + { + "name": "仗义疏财", + "rangeId": "1-1", + "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为2", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "skchr_swire2_1", + "duration": -1, + "blackboard": [ + { + "key": "attack@heal_scale", + "value": 0.55 + }, + { + "key": "sp", + "value": 2 + }, + { + "key": "attack@sp", + "value": -1 + } + ] + }, + { + "name": "仗义疏财", + "rangeId": "1-1", + "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为3", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "skchr_swire2_1", + "duration": -1, + "blackboard": [ + { + "key": "attack@heal_scale", + "value": 0.6 + }, + { + "key": "sp", + "value": 3 + }, + { + "key": "attack@sp", + "value": -1 + } + ] + }, + { + "name": "仗义疏财", + "rangeId": "1-1", + "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为3", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "skchr_swire2_1", + "duration": -1, + "blackboard": [ + { + "key": "attack@heal_scale", + "value": 0.7 + }, + { + "key": "sp", + "value": 3 + }, + { + "key": "attack@sp", + "value": -1 + } + ] + }, + { + "name": "仗义疏财", + "rangeId": "1-1", + "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为3", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "skchr_swire2_1", + "duration": -1, + "blackboard": [ + { + "key": "attack@heal_scale", + "value": 0.8 + }, + { + "key": "sp", + "value": 3 + }, + { + "key": "attack@sp", + "value": -1 + } + ] + } + ] + }, + "skchr_swire2_2": { + "skillId": "skchr_swire2_2", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "“见面礼”", + "rangeId": "1-1", + "description": "消耗<@ba.vup>一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹,香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并使目标<$ba.sluggish>停顿<@ba.vup>{sluggish}秒\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害;携带此技能时金币上限为3", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "skchr_swire2_2", + "duration": -1, + "blackboard": [ + { + "key": "sp", + "value": 3 + }, + { + "key": "atk_scale", + "value": 1.4 + }, + { + "key": "sluggish", + "value": 2 + }, + { + "key": "attack@sp", + "value": -1 + } + ] + }, + { + "name": "“见面礼”", + "rangeId": "1-1", + "description": 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"atk_scale", + "value": 1.45 + } + ] + }, + { + "name": "光影迅捷剑", + "rangeId": null, + "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 6, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_vvana_1", + "duration": -1, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.5 + } + ] + }, + { + "name": "光影迅捷剑", + "rangeId": null, + "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_vvana_1", + "duration": -1, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.55 + } + ] + }, + { + "name": "光影迅捷剑", + "rangeId": null, + "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_vvana_1", + "duration": -1, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.6 + } + ] + }, + { + "name": "光影迅捷剑", + "rangeId": null, + "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_vvana_1", + "duration": -1, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.65 + } + ] + }, + { + "name": "光影迅捷剑", + "rangeId": null, + "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 4, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_vvana_1", + "duration": -1, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.7 + } + ] + }, + { + "name": "光影迅捷剑", + "rangeId": null, + "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 4, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_vvana_1", + "duration": -1, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.8 + } + ] + }, + { + "name": "光影迅捷剑", + "rangeId": null, + "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 4, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_vvana_1", + "duration": -1, + "blackboard": [ + { + "key": "atk_scale", + "value": 1.9 + } + ] + }, + { + "name": "光影迅捷剑", + "rangeId": null, + "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 2, + "spCost": 4, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_vvana_1", + "duration": -1, + "blackboard": [ + { + "key": "atk_scale", + "value": 2 + } + ] + } + ] + }, + "skchr_vvana_2": { + "skillId": "skchr_vvana_2", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "烛燃影息", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 6, + "increment": 1 + }, + "prefabId": "skchr_vvana_2", + "duration": 25, + "blackboard": [ + { + "key": "atk", + "value": 0.1 + }, + { + "key": "def", + "value": 0.5 + }, + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "attack@atk_scale_twice", + "value": 1.2 + }, + { + "key": "attack@prob_once", + "value": 0.8 + }, + { + "key": "attack@prob_twice", + "value": 0.2 + }, + { + "key": "attack@steal_atk_speed", + "value": 20 + }, + { + "key": "attack@steal_atk_speed_max", + "value": 20 + } + ] + }, + { + "name": "烛燃影息", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 6, + "increment": 1 + }, + "prefabId": "skchr_vvana_2", + "duration": 25, + "blackboard": [ + { + "key": "atk", + "value": 0.13 + }, + { + "key": "def", + "value": 0.6 + }, + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "attack@atk_scale_twice", + "value": 1.2 + }, + { + "key": "attack@prob_once", + "value": 0.8 + }, + { + "key": "attack@prob_twice", + "value": 0.2 + }, + { + "key": "attack@steal_atk_speed", + "value": 20 + }, + { + "key": "attack@steal_atk_speed_max", + "value": 20 + } + ] + }, + { + "name": "烛燃影息", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 35, + "initSp": 6, + "increment": 1 + }, + "prefabId": "skchr_vvana_2", + "duration": 25, + "blackboard": [ + { + "key": "atk", + "value": 0.16 + }, + { + "key": "def", + "value": 0.7 + }, + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "attack@atk_scale_twice", + "value": 1.2 + }, + { + "key": "attack@prob_once", + "value": 0.8 + }, + { + "key": "attack@prob_twice", + "value": 0.2 + }, + { + "key": "attack@steal_atk_speed", + "value": 20 + }, + { + "key": "attack@steal_atk_speed_max", + "value": 20 + } + ] + }, + { + "name": "烛燃影息", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 32, + "initSp": 9, + "increment": 1 + }, + "prefabId": "skchr_vvana_2", + "duration": 28, + "blackboard": [ + { + "key": "atk", + "value": 0.2 + }, + { + "key": "def", + "value": 0.8 + }, + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "attack@atk_scale_twice", + "value": 1.3 + }, + { + "key": "attack@prob_once", + "value": 0.8 + }, + { + "key": "attack@prob_twice", + "value": 0.2 + }, + { + "key": "attack@steal_atk_speed", + "value": 25 + }, + { + "key": "attack@steal_atk_speed_max", + "value": 25 + } + ] + }, + { + "name": "烛燃影息", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 32, + "initSp": 9, + "increment": 1 + }, + "prefabId": "skchr_vvana_2", + "duration": 28, + "blackboard": [ + { + "key": "atk", + "value": 0.23 + }, + { + "key": "def", + "value": 0.9 + }, + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "attack@atk_scale_twice", + "value": 1.3 + }, + { + "key": "attack@prob_once", + "value": 0.8 + }, + { + "key": "attack@prob_twice", + "value": 0.2 + }, + { + "key": "attack@steal_atk_speed", + "value": 25 + }, + { + "key": "attack@steal_atk_speed_max", + "value": 25 + } + ] + }, + { + "name": "烛燃影息", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 32, + "initSp": 9, + "increment": 1 + }, + "prefabId": "skchr_vvana_2", + "duration": 28, + "blackboard": [ + { + "key": "atk", + "value": 0.26 + }, + { + "key": "def", + "value": 1 + }, + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "attack@atk_scale_twice", + "value": 1.3 + }, + { + "key": "attack@prob_once", + "value": 0.8 + }, + { + "key": "attack@prob_twice", + "value": 0.2 + }, + { + "key": "attack@steal_atk_speed", + "value": 25 + }, + { + "key": "attack@steal_atk_speed_max", + "value": 25 + } + ] + }, + { + "name": "烛燃影息", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 12, + "increment": 1 + }, + "prefabId": "skchr_vvana_2", + "duration": 30, + "blackboard": [ + { + "key": "atk", + "value": 0.3 + }, + { + "key": "def", + "value": 1.1 + }, + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "attack@atk_scale_twice", + "value": 1.4 + }, + { + "key": "attack@prob_once", + "value": 0.8 + }, + { + "key": "attack@prob_twice", + "value": 0.2 + }, + { + "key": "attack@steal_atk_speed", + "value": 30 + }, + { + "key": "attack@steal_atk_speed_max", + "value": 30 + } + ] + }, + { + "name": "烛燃影息", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 28, + "initSp": 13, + "increment": 1 + }, + "prefabId": "skchr_vvana_2", + "duration": 32, + "blackboard": [ + { + "key": "atk", + "value": 0.33 + }, + { + "key": "def", + "value": 1.3 + }, + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "attack@atk_scale_twice", + "value": 1.4 + }, + { + "key": "attack@prob_once", + "value": 0.8 + }, + { + "key": "attack@prob_twice", + "value": 0.2 + }, + { + "key": "attack@steal_atk_speed", + "value": 33 + }, + { + "key": "attack@steal_atk_speed_max", + "value": 33 + } + ] + }, + { + "name": "烛燃影息", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 27, + "initSp": 14, + "increment": 1 + }, + "prefabId": "skchr_vvana_2", + "duration": 33, + "blackboard": [ + { + "key": "atk", + "value": 0.36 + }, + { + "key": "def", + "value": 1.45 + }, + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "attack@atk_scale_twice", + "value": 1.4 + }, + { + "key": "attack@prob_once", + "value": 0.8 + }, + { + "key": "attack@prob_twice", + "value": 0.2 + }, + { + "key": "attack@steal_atk_speed", + "value": 36 + }, + { + "key": "attack@steal_atk_speed_max", + "value": 36 + } + ] + }, + { + "name": "烛燃影息", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 15, + "increment": 1 + }, + "prefabId": "skchr_vvana_2", + "duration": 35, + "blackboard": [ + { + "key": "atk", + "value": 0.4 + }, + { + "key": "def", + "value": 1.6 + }, + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "attack@atk_scale_twice", + "value": 1.5 + }, + { + "key": "attack@prob_once", + "value": 0.8 + }, + { + "key": "attack@prob_twice", + "value": 0.2 + }, + { + "key": "attack@steal_atk_speed", + "value": 40 + }, + { + "key": "attack@steal_atk_speed_max", + "value": 40 + } + ] + } + ] + }, + "skchr_vvana_3": { + "skillId": "skchr_vvana_3", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "“明灭”", + "rangeId": "1-1", + "description": "攻击间隔<@ba.vdown>延长,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},法术抗性<@ba.vup>+{magic_resistance},攻击变为二连击,第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}倍,优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时,攻击距离+2,攻击变为三连击,持续时间延长至25秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 34, + "initSp": 6, + "increment": 1 + }, + "prefabId": "skchr_vvana_3", + "duration": 15, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.5 + }, + { + "key": "atk", + "value": 0.35 + }, + { + "key": "def", + "value": 0.2 + }, + { + "key": "magic_resistance", + "value": 10 + }, + { + "key": "enhance_duration", + "value": 25 + }, + { + "key": "talent_scale", + "value": 1.6 + } + ] + }, + { + "name": "“明灭”", + "rangeId": "1-1", + "description": "攻击间隔<@ba.vdown>延长,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},法术抗性<@ba.vup>+{magic_resistance},攻击变为二连击,第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}倍,优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时,攻击距离+2,攻击变为三连击,持续时间延长至25秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 34, + "initSp": 6, + "increment": 1 + }, + "prefabId": "skchr_vvana_3", + "duration": 15, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.5 + }, + { + "key": "atk", + "value": 0.4 + }, + { + "key": "def", + "value": 0.25 + }, + { + "key": "magic_resistance", + "value": 10 + }, + { + "key": "enhance_duration", + "value": 25 + }, + { + "key": "talent_scale", + "value": 1.6 + } + ] + }, + { + "name": "“明灭”", + "rangeId": "1-1", + "description": "攻击间隔<@ba.vdown>延长,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},法术抗性<@ba.vup>+{magic_resistance},攻击变为二连击,第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}倍,优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时,攻击距离+2,攻击变为三连击,持续时间延长至25秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 34, + "initSp": 6, + "increment": 1 + }, + "prefabId": "skchr_vvana_3", + "duration": 15, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.5 + }, + { + "key": "atk", + "value": 0.45 + }, + { + "key": "def", + "value": 0.3 + }, + { + "key": "magic_resistance", + "value": 10 + }, + { + "key": "enhance_duration", + "value": 25 + }, + { + "key": "talent_scale", + "value": 1.6 + } + ] + }, + { + "name": "“明灭”", + "rangeId": "1-1", + "description": "攻击间隔<@ba.vdown>延长,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},法术抗性<@ba.vup>+{magic_resistance},攻击变为二连击,第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}倍,优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时,攻击距离+2,攻击变为三连击,持续时间延长至25秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 32, + "initSp": 9, + "increment": 1 + }, + "prefabId": "skchr_vvana_3", + "duration": 15, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.5 + }, + { + "key": "atk", + "value": 0.55 + }, + { + "key": "def", + "value": 0.4 + }, + { + "key": "magic_resistance", + "value": 15 + }, + { + "key": "enhance_duration", + "value": 25 + }, + { + "key": "talent_scale", + "value": 1.8 + } + ] + }, + { + "name": "“明灭”", + "rangeId": "1-1", + "description": "攻击间隔<@ba.vdown>延长,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},法术抗性<@ba.vup>+{magic_resistance},攻击变为二连击,第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}倍,优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时,攻击距离+2,攻击变为三连击,持续时间延长至25秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 32, + "initSp": 9, + "increment": 1 + }, + "prefabId": "skchr_vvana_3", + "duration": 15, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.5 + }, + { + "key": "atk", + "value": 0.6 + }, + { + "key": "def", + "value": 0.45 + }, + { + "key": "magic_resistance", + "value": 15 + }, + { + "key": "enhance_duration", + "value": 25 + }, + { + "key": "talent_scale", + "value": 1.8 + } + ] + }, + { + "name": "“明灭”", + "rangeId": "1-1", + "description": "攻击间隔<@ba.vdown>延长,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},法术抗性<@ba.vup>+{magic_resistance},攻击变为二连击,第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}倍,优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时,攻击距离+2,攻击变为三连击,持续时间延长至25秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 32, + "initSp": 9, + "increment": 1 + }, + "prefabId": "skchr_vvana_3", + "duration": 15, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.5 + }, + { + "key": "atk", + "value": 0.65 + }, + { + "key": "def", + "value": 0.5 + }, + { + "key": "magic_resistance", + "value": 15 + }, + { + "key": "enhance_duration", + "value": 25 + }, + { + "key": "talent_scale", + "value": 1.8 + } + ] + }, + { + "name": "“明灭”", + "rangeId": "1-1", + "description": "攻击间隔<@ba.vdown>延长,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},法术抗性<@ba.vup>+{magic_resistance},攻击变为二连击,第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}倍,优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时,攻击距离+2,攻击变为三连击,持续时间延长至25秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 12, + "increment": 1 + }, + "prefabId": "skchr_vvana_3", + "duration": 15, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.5 + }, + { + "key": "atk", + "value": 0.75 + }, + { + "key": "def", + "value": 0.6 + }, + { + "key": "magic_resistance", + "value": 20 + }, + { + "key": "enhance_duration", + "value": 25 + }, + { + "key": "talent_scale", + "value": 2 + } + ] + }, + { + "name": "“明灭”", + "rangeId": "1-1", + "description": "攻击间隔<@ba.vdown>延长,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},法术抗性<@ba.vup>+{magic_resistance},攻击变为二连击,第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}倍,优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时,攻击距离+2,攻击变为三连击,持续时间延长至25秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 28, + "initSp": 14, + "increment": 1 + }, + "prefabId": "skchr_vvana_3", + "duration": 15, + "blackboard": [ + { + "key": "base_attack_time", + "value": 0.5 + }, + { + "key": "atk", + "value": 0.85 + }, + { + "key": "def", + "value": 0.7 + }, + { + "key": "magic_resistance", + "value": 25 + }, + { + "key": "enhance_duration", + "value": 25 + }, + { + "key": "talent_scale", + "value": 2.2 + } + ] + }, + { + "name": "“明灭”", + "rangeId": "1-1", + "description": "攻击间隔<@ba.vdown>延长,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},法术抗性<@ba.vup>+{magic_resistance},攻击变为二连击,第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}倍,优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时,攻击距离+2,攻击变为三连击,持续时间延长至25秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 27, + "initSp": 16, + "increment": 1 + }, + "prefabId": "skchr_vvana_3", + 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+ "key": "def_penetrate_fixed", + "value": 130 + }, + { + "key": "attack@trigger_time", + "value": 8 + } + ] + }, + { + "name": "遗嘱执行", + "rangeId": "2-5", + "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 2, + "durationType": 1, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_excu2_1", + "duration": 0, + "blackboard": [ + { + "key": "atk", + "value": 0.1 + }, + { + "key": "def_penetrate_fixed", + "value": 160 + }, + { + "key": "attack@trigger_time", + "value": 8 + } + ] + }, + { + "name": "遗嘱执行", + "rangeId": "2-5", + "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 2, + "durationType": 1, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 9, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_excu2_1", + "duration": 0, + "blackboard": [ + { + "key": "atk", + "value": 0.2 + }, + { + "key": "def_penetrate_fixed", + "value": 190 + }, + { + "key": "attack@trigger_time", + "value": 8 + } + ] + }, + { + "name": "遗嘱执行", + "rangeId": "2-5", + "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 2, + "durationType": 1, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 9, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_excu2_1", + "duration": 0, + "blackboard": [ + { + "key": "atk", + "value": 0.2 + }, + { + "key": "def_penetrate_fixed", + "value": 220 + }, + { + "key": "attack@trigger_time", + "value": 8 + } + ] + }, + { + "name": "遗嘱执行", + "rangeId": "2-5", + "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 2, + "durationType": 1, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 9, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_excu2_1", + "duration": 0, + "blackboard": [ + { + "key": "atk", + "value": 0.2 + }, + { + "key": "def_penetrate_fixed", + "value": 250 + }, + { + "key": "attack@trigger_time", + "value": 8 + } + ] + }, + { + "name": "遗嘱执行", + "rangeId": "2-5", + "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 2, + "durationType": 1, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 8, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_excu2_1", + "duration": 0, + "blackboard": [ + { + "key": "atk", + "value": 0.3 + }, + { + "key": "def_penetrate_fixed", + "value": 280 + }, + { + "key": "attack@trigger_time", + "value": 8 + } + ] + }, + { + "name": "遗嘱执行", + "rangeId": "2-5", + "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 2, + "durationType": 1, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 8, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_excu2_1", + "duration": 0, + "blackboard": [ + { + "key": "atk", + "value": 0.4 + }, + { + "key": "def_penetrate_fixed", + "value": 320 + }, + { + "key": "attack@trigger_time", + "value": 8 + } + ] + }, + { + "name": "遗嘱执行", + "rangeId": "2-5", + "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 2, + "durationType": 1, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 8, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_excu2_1", + "duration": 0, + "blackboard": [ + { + "key": "atk", + "value": 0.45 + }, + { + "key": "def_penetrate_fixed", + "value": 360 + }, + { + "key": "attack@trigger_time", + "value": 8 + } + ] + }, + { + "name": "遗嘱执行", + "rangeId": "2-5", + "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 2, + "durationType": 1, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 8, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_excu2_1", + "duration": 0, + "blackboard": [ + { + "key": "atk", + "value": 0.5 + }, + { + "key": "def_penetrate_fixed", + "value": 400 + }, + { + "key": "attack@trigger_time", + "value": 8 + } + ] + } + ] + }, + "skchr_excu2_2": { + "skillId": "skchr_excu2_2", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "近身铳斗", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 15, + "initSp": 0, + "increment": 1 + }, + "prefabId": "skchr_excu2_2", + "duration": 0, + "blackboard": [ + { + "key": "atk", + "value": 0.3 + }, + { + "key": "def", + "value": 0.3 + }, + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "prob", + "value": 0.1 + }, + { + "key": "recover_cnt", + "value": 1 + }, + { + "key": "attack@trigger_time", + "value": 12 + } + ] + }, + { + "name": "近身铳斗", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 15, + "initSp": 1, + "increment": 1 + }, + "prefabId": "skchr_excu2_2", + "duration": 0, + "blackboard": [ + { + "key": "atk", + "value": 0.35 + }, + { + "key": "def", + "value": 0.35 + }, + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "prob", + "value": 0.1 + }, + { + "key": "recover_cnt", + "value": 1 + }, + { + "key": "attack@trigger_time", + "value": 12 + } + ] + }, + { + "name": "近身铳斗", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 15, + "initSp": 2, + "increment": 1 + }, + "prefabId": "skchr_excu2_2", + "duration": 0, + "blackboard": [ + { + "key": "atk", + "value": 0.4 + }, + { + "key": "def", + "value": 0.4 + }, + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "prob", + "value": 0.1 + }, + { + "key": "recover_cnt", + "value": 1 + }, + { + "key": "attack@trigger_time", + "value": 12 + } + ] + }, + { + "name": "近身铳斗", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 15, + "initSp": 3, + "increment": 1 + }, + "prefabId": "skchr_excu2_2", + "duration": 0, + "blackboard": [ + { + "key": "atk", + "value": 0.45 + }, + { + "key": "def", + "value": 0.45 + }, + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "prob", + "value": 0.2 + }, + { + "key": "recover_cnt", + "value": 1 + }, + { + "key": "attack@trigger_time", + "value": 12 + } + ] + }, + { + "name": "近身铳斗", + "rangeId": null, + "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", + "skillType": 1, + "durationType": 1, + "spData": { + "spType": 2, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 15, + "initSp": 4, + "increment": 1 + }, + "prefabId": "skchr_excu2_2", + "duration": 0, + "blackboard": [ + { + "key": "atk", + "value": 0.5 + }, + { + "key": "def", + "value": 0.5 + }, + { + "key": "block_cnt", + "value": 1 + }, + { + "key": "prob", + "value": 0.2 + }, + { + "key": "recover_cnt", + "value": 1 + }, + { + "key": "attack@trigger_time", + "value": 12 + } + ] + }, + { + "name": "近身铳斗", + "rangeId": null, + "description": 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null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "skcom_withdraw", + "duration": 10, + "blackboard": [] + } + ] + }, + "sktok_crate": { + "skillId": "sktok_crate", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "阻挡路线", + "rangeId": null, + "description": "设置障碍,改变敌人的行进路线\\n<@ba.rem>如果障碍阻挡了敌人,敌人会破坏此障碍", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": null, + "duration": 0, + "blackboard": [] + } + ] + }, + "sktok_emp": { + "skillId": "sktok_emp", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "EMP爆炸", + "rangeId": "x-4", + "description": "消耗<@ba.vup>{cost}点部署费用,立即对周围所有敌人造成伤害,并使全部命中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_emp", + "duration": 0, + "blackboard": [ + { + "key": "stun", + "value": 7 + }, + { + "key": "cost", + "value": 10 + } + ] + }, + { + "name": "EMP爆炸", + "rangeId": "x-4", + "description": "消耗<@ba.vup>{cost}点部署费用,立即对周围所有敌人造成伤害,并使全部命中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_emp", + "duration": 0, + "blackboard": [ + { + "key": "stun", + "value": 15 + }, + { + "key": "cost", + "value": 10 + } + ] + } + ] + }, + "sktok_gate": { + "skillId": "sktok_gate", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "关闭闸门", + "rangeId": null, + "description": "消耗<@ba.vup>{cost}点部署费用,关闭闸门", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_gate", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 10 + } + ] + } + ] + }, + "sktok_sensor": { + "skillId": "sktok_sensor", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "反隐", + "rangeId": "x-3", + "description": "开启时周围敌方单位的<$ba.invisible>隐匿效果失效", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 15, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_sensor", + "duration": 20, + "blackboard": [] + } + ] + }, + "sktok_antidr": { + "skillId": "sktok_antidr", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "无人机干扰", + "rangeId": "x-3", + "description": "范围内的敌方无人机<@ba.vup>无法攻击,<@ba.vup>失去特殊能力,并<@ba.vup>减速50%\\n<@ba.rem>敌人会优先攻击此装置", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_antidr", + "duration": 0, + "blackboard": [ + { + "key": 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"duration": 0, + "blackboard": [ + { + "key": "value", + "value": 1 + }, + { + "key": "def", + "value": 2 + }, + { + "key": "magic_resistance", + "value": 20 + }, + { + "key": "hp_recovery_per_sec", + "value": 10 + }, + { + "key": "cost", + "value": 20 + } + ] + } + ] + }, + "sktok_frosts": { + "skillId": "sktok_frosts", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "寒潮", + "rangeId": "x-1", + "description": "发射一道寒霜冲击波,使周围我方单位陷入<$ba.cold>寒冷状态{freeze}秒", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 15, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_frosts", + "duration": 0, + "blackboard": [ + { + "key": "freeze", + "value": 10 + } + ] + } + ] + }, + "sktok_ore": { + "skillId": "sktok_ore", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "脉冲波", + "rangeId": "x-1", + "description": "向四周喷发脉冲波,对周围所有我方与敌方单位造成<@ba.vup>{value}真实伤害。并使特殊敌人获得强化。", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 7, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_ore", + "duration": 0, + "blackboard": [ + { + "key": "value", + "value": 500 + } + ] + } + ] + }, + "sktok_mine": { + "skillId": "sktok_mine", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "触爆", + "rangeId": null, + "description": "启动后敌人经过时会触发爆炸,对周围所有敌人造成<@ba.vup>{damage}真实伤害,并在<@ba.vup>{duration}秒内使其受到的伤害<@ba.vup>+50%", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_mine", + "duration": -1, + "blackboard": [ + { + "key": "damage", + "value": 2000 + }, + { + "key": "damage_scale", + "value": 1.5 + }, + { + "key": "duration", + "value": 15 + } + ] + } + ] + }, + "sktok_blower": { + "skillId": "sktok_blower", + "iconId": null, + "hidden": false, + "levels": [ + { + 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"每次攻击对一名敌方单位造成<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}生命上限的法术伤害;每{talent@tower_t_5[heal][persistent].interval}秒恢复一名友方单位<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}生命值", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 100, + "initSp": 50, + "increment": 0 + }, + "prefabId": "sktok_tower", + "duration": 0, + "blackboard": [ + { + "key": "talent_range_flag", + "value": 1 + }, + { + "key": "talent@tower_t_4[magic_attack].atk_scale", + "value": 0.05 + }, + { + "key": "talent@tower_t_5[heal][persistent].interval", + "value": 5 + }, + { + "key": "attack@tower_heal[target].hp_ratio", + "value": 0.1 + } + ] + }, + { + "name": "法术传输协议", + "rangeId": "x-5", + "description": "每次攻击对一名敌方单位造成<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}生命上限的法术伤害;每{talent@tower_t_5[heal][persistent].interval}秒恢复一名友方单位<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}生命值", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 100, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_tower", + "duration": 0, + "blackboard": [ + { + "key": "talent_range_flag", + "value": 1 + }, + { + "key": "talent@tower_t_4[magic_attack].atk_scale", + "value": 0.05 + }, + { + "key": "talent@tower_t_5[heal][persistent].interval", + "value": 5 + }, + { + "key": "attack@tower_heal[target].hp_ratio", + "value": 0.1 + } + ] + }, + { + "name": "法术传输协议", + "rangeId": "x-5", + "description": "每次攻击对一名敌方单位造成<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}生命上限的法术伤害;每{talent@tower_t_5[heal][persistent].interval}秒恢复一名友方单位<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}生命值", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 100, + "initSp": 100, + "increment": 0 + }, + "prefabId": "sktok_tower", + "duration": 0, + "blackboard": [ + { + "key": "talent_range_flag", + "value": 1 + }, + { + "key": "talent@tower_t_4[magic_attack].atk_scale", + "value": 0.05 + }, + { + "key": "talent@tower_t_5[heal][persistent].interval", + "value": 5 + }, + { + "key": "attack@tower_heal[target].hp_ratio", + "value": 0.1 + } + ] + } + ] + }, + "sktok_tree": { + "skillId": "sktok_tree", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "天然隐蔽", + "rangeId": "x-5", + "description": "相邻的我方单位防御<@ba.vup>提升;被<罗德岛临时雇员>清理后成为可部署的远程位", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_tree", + "duration": 0, + "blackboard": [ + { + "key": "def", + "value": 150 + } + ] + } + ] + }, + "sktok_bomb": { + "skillId": "sktok_bomb", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "坏脾气", + "rangeId": "x-5", + "description": "对周围四格范围的敌人造成<@ba.vup>{attack@stun}秒<$ba.stun>晕眩", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_bomb", + "duration": -1, + "blackboard": [ + { + "key": "attack@duration", + "value": 1.5 + }, + { + "key": "attack@stun", + "value": 12 + } + ] + } + ] + }, + "sktok_electric": { + "skillId": "sktok_electric", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "通电!", + "rangeId": "x-2", + "description": "激活:每<@ba.vup>{interval}秒激发电流对经过的敌人造成<@ba.vup>{attack@value}点法术伤害,并使其<$ba.sluggish>停顿<@ba.vup>{attack@sluggish}秒", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_electric", + "duration": -1, + "blackboard": [ + { + "key": "interval", + "value": 2.3 + }, + { + "key": "attack@value", + "value": 250 + }, + { + "key": "attack@sluggish", + "value": 1.5 + } + ] + } + ] + }, + "sktok_roadblock": { + "skillId": "sktok_roadblock", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "道路阻塞", + "rangeId": null, + "description": "可以阻挡乌萨斯平民与斗士塔露拉前进。可被我方单位击毁", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_roadblock", + "duration": -1, + "blackboard": [] + } + ] + }, + "sktok_flame": { + "skillId": "sktok_flame", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "能量结晶", + "rangeId": null, + "description": "25秒后自爆,向周身四方向发出火球,击中目标时造成<@ba.vup>{damage}点法术伤害,并使其施加【烈焚灼息】(每秒受到真实伤害且伤害递增,可被<$ba.buffres>抵抗)", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_flame", + "duration": 0, + "blackboard": [ + { + "key": "damage", + "value": 1000 + }, + { + "key": "dragon_fire.duration", + "value": 30.5 + }, + { + "key": "dragon_fire.basedamage", + "value": 50 + }, + { + "key": "dragon_fire.addondamage", + "value": 180 + }, + { + "key": "dragon_fire.addonduration", + "value": 30 + } + ] + }, + { + "name": "能量结晶", + "rangeId": null, + "description": "25秒后自爆,向周身四方向发出火球,击中目标时造成<@ba.vup>{damage}点法术伤害,并使其施加【烈焚灼息】(每秒受到真实伤害且伤害递增,可被<$ba.buffres>抵抗)", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_flame", + "duration": 0, + "blackboard": [ + { + "key": "damage", + "value": 1500 + }, + { + "key": "dragon_fire.duration", + "value": 30.5 + }, + { + "key": "dragon_fire.basedamage", + "value": 50 + }, + { + "key": "dragon_fire.addondamage", + "value": 180 + }, + { + "key": "dragon_fire.addonduration", + "value": 30 + } + ] + } + ] + }, + "sktok_frosts_friend": { + "skillId": "sktok_frosts_friend", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "寒潮", + "rangeId": "x-1", + "description": "发射一道寒霜冲击波,使周围敌方单位陷入<$ba.cold>寒冷状态{cold}秒", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 15, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_frosts_friend", + "duration": 0, + "blackboard": [ + { + "key": "cold", + "value": 10 + } + ] + } + ] + }, + "sktok_ore_friend": { + "skillId": "sktok_ore_friend", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "脉冲波", + "rangeId": "x-1", + "description": "向四周喷发脉冲波,对周围所有敌方单位造成<@ba.vup>{value}真实伤害。", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 15, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_ore_friend", + "duration": 0, + "blackboard": [ + { + "key": "value", + "value": 2000 + } + ] + } + ] + }, + "sktok_npcsld": { + "skillId": "sktok_npcsld", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "列阵!", + "rangeId": null, + "description": "更容易受到敌方的攻击", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_npcsld", + "duration": -1, + "blackboard": [ + { + "key": "taunt_level", + "value": 1 + } + ] + } + ] + }, + "sktok_prison": { + "skillId": "sktok_prison", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "启动禁锢!", + "rangeId": "3-15", + "description": "消耗<@ba.vup>{cost}点部署费用,使范围内目标<$ba.stun>晕眩<@ba.vup>{stun}秒,并立即进入禁锢状态(不会重置禁锢状态敌人的攻击计数)", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_prison", + "duration": 0, + "blackboard": [ + { + "key": "stun", + "value": 2 + }, + { + "key": "cost", + "value": 5 + } + ] + } + ] + }, + "sktok_inverter": { + "skillId": "sktok_inverter", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "撼动现实", + "rangeId": "x-1", + "description": "部署后爆炸,对周围四格所有敌人造成<@ba.vup>{attack@damage}法术伤害,并使范围内所有敌人与晦明之印<@ba.vup>属性变化", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_inverter", + "duration": -1, + "blackboard": [ + { + "key": "attack@damage", + "value": 500 + } + ] + } + ] + }, + "sktok_stone": { + "skillId": "sktok_stone", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "阻挡路线", + "rangeId": null, + "description": "初始部署在场景中,改变敌人的行进路线\\n<@ba.rem>如果障碍阻挡了敌人,敌人会破坏此障碍", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": null, + "duration": 0, + "blackboard": [] + } + ] + }, + "sktok_cannon_1": { + "skillId": "sktok_cannon_1", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "脉冲束流", + "rangeId": "x-5", + "description": "相邻范围内每存在一个我方单位,每秒回复<@ba.vup>1点技力;相邻的我方单位防御力下降<@ba.vup>50%,更容易受到敌方攻击;消耗<@ba.vup>{cost}点部署费用,对<@ba.vup>下层测试区的敌人造成<@ba.vup>5000点真实伤害并使其<$ba.stun>晕眩<@ba.vup>7秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 50, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_cannon_1", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 10 + } + ] + } + ] + }, + "sktok_cannon_2": { + "skillId": "sktok_cannon_2", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "脉冲束流", + "rangeId": null, + "description": "消耗<@ba.vup>{cost}点部署费用,对攻击范围内所有敌人造成<@ba.vup>{damage}点真实伤害并使其<$ba.stun>晕眩<@ba.vup>{stun}秒", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 50, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_cannon_2", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 10 + }, + { + "key": "damage", + "value": 5000 + }, + { + "key": "stun", + "value": 7 + } + ] + } + ] + }, + "sktok_poison_1": { + "skillId": "sktok_poison_1", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "关闭阀门", + "rangeId": "x-5", + "description": "开启时,相邻范围内每存在一个我方单位,每秒回复<@ba.vup>1点技力;相邻的我方单位防御力下降<@ba.vup>50%,更容易受到敌方攻击;<@ba.vup>下层测试区对应范围内的所有友方单位每秒受到<@ba.vup>120点真实伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_poison_1", + "duration": 0, + "blackboard": [] + } + ] + }, + "sktok_poison_2": { + "skillId": "sktok_poison_2", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "开启阀门", + "rangeId": "x-4", + "description": "开启时,攻击范围内所有我方单位每秒受到<@ba.vup>120点真实伤害", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_poison_2", + "duration": 0, + "blackboard": [ + { + "key": "attack@damage", + "value": 120 + } + ] + } + ] + }, + "sktok_factory_1": { + "skillId": "sktok_factory_1", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "生产线", + "rangeId": "x-5", + "description": "相邻范围内每存在一个我方单位,每秒回复<@ba.vup>1点技力;相邻的我方单位防御力下降<@ba.vup>50%,更容易受到敌方攻击;消耗<@ba.vup>{cost}点部署费用,在<@ba.vup>下层测试区对应位置部署一架二手无人机", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 50, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_factory_1", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 10 + } + ] + } + ] + }, + "sktok_factory_2": { + "skillId": "sktok_factory_2", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "生产线", + "rangeId": null, + "description": "消耗<@ba.vup>{cost}点部署费用,部署一架二手无人机", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 50, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_factory_2", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 10 + }, + { + "key": "branch_id", + "value": 1 + } + ] + }, + { + "name": "生产线", + "rangeId": null, + "description": "消耗<@ba.vup>{cost}点部署费用,部署一架二手无人机", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 50, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_factory_2", + "duration": 0, + "blackboard": [ + { + "key": "cost", + "value": 10 + }, + { + "key": "branch_id", + "value": 2 + } + ] + } + ] + }, + "sktok_sleep": { + "skillId": "sktok_sleep", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "救援绳索", + "rangeId": null, + "description": "立即撤退干员,并减少<@ba.vup>80%再部署时间", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_sleep", + "duration": 0, + "blackboard": [ + { + "key": "respawn_time", + "value": 0.2 + } + ] + } + ] + }, + "sktok_emperor": { + "skillId": "sktok_emperor", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "Punchline", + "rangeId": null, + "description": "<@ba.xa>尝<@ba.xb>尝<@ba.xc>大<@ba.xd>帝<@ba.xe>的<@ba.xf>厉<@ba.xg>害<@ba.xa>,<@ba.xb>跟<@ba.xc>着<@ba.xd>音<@ba.xe>乐<@ba.xf>燥<@ba.xg>起<@ba.xa>来<@ba.xb>!<@ba.xc>!\\n神一般的说唱歌手,可以自如变换flow;\\n很一般的说唱歌手,只会遛弯。", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 3, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_emperor", + "duration": 0, + "blackboard": [] + } + ] + }, + "sktok_mound": { + "skillId": "sktok_mound", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "风沙掩体", + "rangeId": null, + "description": 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"prefabId": "sktok_empty", + "duration": -1, + "blackboard": [] + } + ] + }, + "sktok_xblrsh": { + "skillId": "sktok_xblrsh", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "人员状态改善", + "rangeId": null, + "description": "I级:放置后每场战斗额外获得2点关卡生命值", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_empty", + "duration": -1, + "blackboard": [] + }, + { + "name": "人员状态改善", + "rangeId": null, + "description": "II级:放置后每场战斗额外获得3点关卡生命值", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_empty", + "duration": -1, + "blackboard": [] + } + ] + }, + "sktok_xbescp": { + "skillId": "sktok_xbescp", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "建立通讯", + "rangeId": null, + "description": 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"key": "sandbox_res_collector.hp_ratio[iron]", + "value": 0.01 + }, + { + "key": "extra_count", + "value": 0 + }, + { + "key": "live_duration", + "value": 9999 + } + ] + } + ] + }, + "sktok_xbfato3": { + "skillId": "sktok_xbfato3", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "采集", + "rangeId": null, + "description": "生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>,更擅长采集<奇异矿脉>,最多生产4台", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 10, + "initSp": 5, + "increment": 1 + }, + "prefabId": "sktok_xbfato3", + "duration": -1, + "blackboard": [ + { + "key": "cost", + "value": 0 + }, + { + "key": "enemy_key", + "valueStr": "enemy_7008_wrkwrk" + }, + { + "key": "max_cnt", + "value": 4 + }, + { + "key": "sandbox_res_collector.hp_ratio[wood]", + "value": 0.08 + }, + { + "key": "sandbox_res_collector.hp_ratio[stone]", + "value": 0.06 + }, + { + "key": "sandbox_res_collector.hp_ratio[iron]", + "value": 0.05 + }, + { + "key": "extra_count", + "value": 0 + }, + { + "key": "live_duration", + "value": 9999 + } + ] + } + ] + }, + "sktok_wfactory": { + "skillId": "sktok_wfactory", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "抽水", + "rangeId": null, + "description": "可以采集<清澈水域>上的<清水>,持续{live_duration}秒", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 8, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_wfactory", + "duration": -1, + "blackboard": [ + { + "key": "live_duration", + "value": 85 + } + ] + } + ] + }, + "sktok_shielder": { + "skillId": "sktok_shielder", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "护盾提供", + "rangeId": null, + "description": "每隔一段时间为一位友方单位提供<$ba.barrier>屏障", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 5, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_shielder", + "duration": -1, + "blackboard": [ + { + "key": "shield_scale", + "value": 0.1 + }, + { + "key": "shield_scale_max", + "value": 2 + } + ] + } + ] + }, + "sktok_smokebomb": { + "skillId": "sktok_smokebomb", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "释放迷香", + "rangeId": "x-4", + "description": "使周围八格范围内敌人<$ba.sleep>沉睡<@ba.vup>{duration_normal}秒,对动物有特殊效果", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_smokebomb", + "duration": -1, + "blackboard": [ + { + "key": "duration_normal", + "value": 5 + }, + { + "key": "duration_ex", + "value": 15 + } + ] + } + ] + }, + "sktok_enhancer": { + "skillId": "sktok_enhancer", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "释放秘药", + "rangeId": null, + "description": "部署后,使面前干员攻击速度提高<@ba.vup>+{attack_speed},持续时间结束后强制撤退面前的干员(返还部分部署费用)", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_enhancer", + "duration": 30, + "blackboard": [ + { + "key": "attack_speed", + "value": 100 + } + ] + } + ] + }, + "sktok_umbrella": { + "skillId": "sktok_umbrella", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "协助隐藏", + "rangeId": "x-4", + "description": "可部署在低地与高台地块,周围八格范围内所有友方单位获得<$ba.camou>迷彩效果并免疫<$ba.stun>晕眩", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 1, + "initSp": 1, + "increment": 0 + }, + "prefabId": "sktok_umbrella", + "duration": 40, + "blackboard": [] + } + ] + }, + "sktok_repairman": { + "skillId": "sktok_repairman", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "修理", + "rangeId": null, + "description": "可部署在低地与高台地块,使面前建筑每秒恢复生命值", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_repairman", + "duration": 30, + "blackboard": [] + } + ] + }, + "sktok_trademan_1": { + "skillId": "sktok_trademan_1", + "iconId": "sktok_npc", + "hidden": false, + "levels": [ + { + "name": "触发对话", + "rangeId": null, + "description": "主动开启技能,与该角色对话", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 1, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_npc_noAttack_inv", + "duration": 0, + "blackboard": [ + { + "key": "dialogue_config_signal_key", + "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default" + } + ] + } + ] + }, + "sktok_oldisin_1": { + "skillId": "sktok_oldisin_1", + "iconId": "sktok_npc", + "hidden": false, + "levels": [ + { + "name": "触发对话", + "rangeId": null, + "description": "主动开启技能,与该角色对话", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 1, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_npc_noAttack_inv", + "duration": 0, + "blackboard": [ + { + "key": "dialogue_config_signal_key", + "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default" + } + ] + } + ] + }, + "sktok_sandsdr_1": { + "skillId": "sktok_sandsdr_1", + "iconId": "sktok_npc", + "hidden": false, + "levels": [ + { + "name": "触发对话", + "rangeId": null, + "description": "主动开启技能,与该角色对话", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 1, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_npc_inv", + "duration": 0, + "blackboard": [ + { + "key": "dialogue_config_signal_key", + "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default" + } + ] + } + ] + }, + "sktok_sandsdr_2": { + "skillId": "sktok_sandsdr_2", + "iconId": "sktok_npc", + "hidden": false, + "levels": [ + { + "name": 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"spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_xbblure", + "duration": 0, + "blackboard": [ + { + "key": "skill_max_trigger_time", + "value": 2 + } + ] + } + ] + }, + "sktok_xbblure_3": { + "skillId": "sktok_xbblure_3", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "引诱", + "rangeId": "0-1", + "description": "技能触发时额外吸引1只源石虫;触发<@ba.vup>{skill_max_trigger_time}次后失效", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 30, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_xbblure", + "duration": 0, + "blackboard": [ + { + "key": "skill_max_trigger_time", + "value": 3 + } + ] + } + ] + }, + "sktok_xbcp": { + "skillId": "sktok_xbcp", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "检查点", + "rangeId": null, + "description": "跳过赛虫正在前往的路径点", + "skillType": 0, + "durationType": 0, + 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"durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 1 + }, + "prefabId": "sktok_empty", + "duration": 0, + "blackboard": [] + } + ] + }, + "sktok_xbtrophy": { + "skillId": "sktok_xbtrophy", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "“跳动”", + "rangeId": null, + "description": "崩裂的外壳“攥”着一颗跳动的心脏,轻微的颤抖彰显出超越想象的生命力。", + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 8, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 0 + }, + "prefabId": "sktok_empty", + "duration": -1, + "blackboard": [] + } + ] + }, + "sktok_lrsteam": { + "skillId": "sktok_lrsteam", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "誓死", + "rangeId": null, + "description": "对前方九格区域进行多轮炮击", + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 120, + "initSp": 116, + "increment": 1 + }, + "prefabId": "sktok_lrsteam", + "duration": 4, + "blackboard": [ + { + "key": "atk_scale", + "value": 2.05 + } + ] + } + ] + }, + "sktok_lrcore": { + "skillId": "sktok_lrcore", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "灵魂激荡", + "rangeId": null, + "description": "引火的死魂灵进入第二形态后开启。操纵<洪流束激发器>对其左侧大范围内敌人造成持续伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 4, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 25, + "increment": 1 + }, + "prefabId": "sktok_lrcore", + "duration": -1, + "blackboard": [ + { + "key": "unlock", + "value": 1 + }, + { + "key": "branch_id", + "valueStr": "branch_1" + } + ] + }, + { + "name": "灵魂激荡", + "rangeId": null, + "description": "引火的死魂灵进入第二形态后开启。操纵<洪流束激发器>对其左侧大范围内敌人造成持续伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 4, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 25, + "increment": 1 + }, + "prefabId": "sktok_lrcore", + "duration": -1, + "blackboard": [ + { + "key": "unlock", + "value": 2 + }, + { + "key": "branch_id", + "valueStr": "null" + } + ] + }, + { + "name": "灵魂激荡", + "rangeId": null, + "description": "引火的死魂灵进入第二形态后开启。操纵<洪流束激发器>对其左侧大范围内敌人造成持续伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 4, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 25, + "increment": 1 + }, + "prefabId": "sktok_lrcore", + "duration": -1, + "blackboard": [ + { + "key": "unlock", + "value": 3 + }, + { + "key": "branch_id", + "valueStr": "null" + } + ] + }, + { + "name": "灵魂激荡", + "rangeId": null, + "description": "引火的死魂灵进入第二形态后开启。操纵<洪流束激发器>对其左侧大范围内敌人造成持续伤害", + "skillType": 1, + "durationType": 0, + "spData": { + "spType": 4, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 25, + "initSp": 25, + "increment": 1 + }, + "prefabId": "sktok_lrcore", + "duration": -1, + "blackboard": [ + { + "key": "unlock", + "value": 4 + }, + { + "key": "branch_id", + "valueStr": "null" + } + ] + } + ] + }, + "sktok_lrlgun": { + "skillId": "sktok_lrlgun", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "灵魂激荡", + "rangeId": null, + "description": null, + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 1 + }, + "prefabId": null, + "duration": 0, + "blackboard": [] + } + ] + }, + "sktok_lrctrl": { + "skillId": "sktok_lrctrl", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "源石污染区", + "rangeId": null, + "description": null, + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 1 + }, + "prefabId": null, + "duration": 0, + "blackboard": [ + { + "key": "sp_recover_ratio", + "value": -0.8 + }, + { + "key": "damage", + "value": 50 + } + ] + }, + { + "name": "源石污染区", + "rangeId": null, + "description": null, + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 1 + }, + "prefabId": null, + "duration": 0, + "blackboard": [ + { + "key": "sp_recover_ratio", + "value": -0.8 + }, + { + "key": "damage", + "value": 100 + } + ] + }, + { + "name": "源石污染区", + "rangeId": null, + "description": null, + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 0, + "spCost": 0, + "initSp": 0, + "increment": 1 + }, + "prefabId": null, + "duration": 0, + "blackboard": [ + { + "key": "sp_recover_ratio", + "value": -0.8 + }, + { + "key": "damage", + "value": 200 + } + ] + } + ] + }, + "sktok_lrsiege": { + "skillId": "sktok_lrsiege", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "振奋荣光", + "rangeId": null, + "description": null, + "skillType": 2, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 1 + }, + "prefabId": null, + "duration": -1, + "blackboard": [] + } + ] + }, + "sktok_lrcage": { + "skillId": "sktok_lrcage", + "iconId": null, + "hidden": false, + "levels": [ + { + "name": "召唤信标", + "rangeId": null, + "description": null, + "skillType": 0, + "durationType": 0, + "spData": { + "spType": 1, + "levelUpCost": null, + "maxChargeTime": 1, + "spCost": 0, + "initSp": 0, + "increment": 1 + }, + "prefabId": null, + "duration": -1, + "blackboard": [] + } + ] + } +} \ No newline at end of file